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By: TugaChampion, Guilherme Carmona Alexandrino
Jun 10 2009 12:46am
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I'm back to drafts as I have to test for my Nationals. This was a 4-3-2-2 draft. It had some interesting choices starting in the first pick and I would like to hear your opinions. I hope you like it.

  Pack 1 pick 1:
 

A very good pack. It has 3 top cards and a few nice/playable cards. Both Fleshbag Marauder and Prince of Thralls are nice but they're several levels away from 2 insane removal cards and an almost bomb Tower Gargoyle. If it was for power level alone Tower Gargoyle would be an easy pick. However there's more to analyze as Resounding Thunder and Agony Warp are very good too and require less colors.



Thunder is great in Jund but also fits in Naya or Grixis and can even be splashed. Agony Warp fits Esper and Grixis while the Gargoyle is going to be played in Esper and a few times splashed into Bant or Grixis. I think it's easier to start with Resounding Thunder vs. Agony Warp as they're both removal spells. Even though Resounding Thunder is good removal and can also serve as finisher, Agony Warp usually has a greater effect on the game. It's so easy to 2 for 1 with Agony Warp. With this in mind and Esper being my favourite shard I ruled out Resounding Thunder.



Now onto Agony Warp vs. Tower Gargoyle. Agony fits 2 shards but while I really like Esper, Grixis is not really my favourite shard, although it was improved with the release of Alara Reborn. Both cards would probably put me in esper and I could even splash the Gargoyle in Grixis so I feel that the shard commitment is almost the same. And while Agony Warp is insane removal, Tower Gargoyle is almost a bomb. Most games if you drop it even on turn 8 it's still a very good creature. While I know some people who wouldn't pick the Gargoyle above some weaker cards because it's 3 colors, well I prefer taking a risk and taking an amazing card that I might have to give up than taking something that I'm more likely to play but much weaker.



There's one more thing I'd like to point. Some people would pick Resounding Thunder to avoid fighting for UB with the guy you're passing. The thing is: you're passing to him 2 packs while he only passes you one pack. Don't give up on a better card just to send a signal. You'll send more clear signals in the few next picks and if you indeed end up in UB you won't pass much making him splash his Agony Warp or just giving it up. What if you take Resounding Thunder and end up getting passed a lot of UB? You'll regret it has you missed a great deck and gave someone else a chance to draft that amazing deck.


  My Pick:


  Pack 1 pick 2:
 

Not what I wanted to see after a 1st pick Tower Gargoyle. It's either Qasali Ambusher because it's the best spell in the pack or Savage Lands. I could very well take Ambusher and go GWx, maybe splashing Gargoyle if I was in Bant but Savage Lands would allow me better options in the next picks, maybe splash a 4th color in Esper or even go 5 colors.
  My Pick:


  Pack 1 pick 3:
 

Easy pick. It's not easy to kill Tower Gargoyle but they do it I can always bring it back.
  My Pick:


  Pack 1 pick 4:
 

Nothing I really want. Cancel will probably come back and Quietus Spike is only good with pingers. I took Hissing Iguanar as it was the best card in the pack but this is one pick I'm not really sure if it was correct.
  My Pick:


  Pack 1 pick 5:
 

A late Naya Charm that I don't want, (Kiss of the Ameasha), Metallurgeon, Punish Ignorance and Esper Panorama. I don't really like Punish Ignorance and I don't have fixers yet so I ruled it out fast. Both Kiss and Metallurgeon are pretty good cards to take a Panorama above them this early. Although I like Metallurgeon, Kiss is pretty amazing because it generates card advantage while making you much harder to kill.

  My Pick:


  Pack 1 pick 6:
 

I nice defensive creature suits Esper well.
  My Pick:


  Pack 1 pick 7:
 

I could hate the Mosstodon but I could need some playables due to the fact that my 2nd pick was a land and I wasn't playing my 4th pick. All 3 options are cards I don't like playing but Shore Snapper could end up being relevant in a blue match up.
  My Pick:


  Pack 1 pick 8:
 

I don't really like Obelisks and right now I don't have much to acelerate into. Bant Battlemage could be nice but most of my creatures probably already have flying so I decided to take the SB option Dispeller's Capsule
  My Pick:


  Pack 1 pick 9:
 

The pick was obviously Yoked Plowbeast but I probably didn't see it. I already had 1 Shore Snapper so I took Dreg Reaver to have different options on bad fillers.
  My Pick:


  Pack 1 pick 10:
 

Excommunicate might have been better but I was lacking big guys so I took the Serpent.
  My Pick:


  Pack 1 pick 11:
 

Playable in some slow mirror.
  My Pick:


  Pack 1 pick 12:

  My Pick:


  Pack 1 pick 13:

  My Pick:


  Pack 1 pick 14:

  My Pick:


  Pack 1 pick 15:

  My Pick:


  Pack 2 pick 1:
 

Darklit Gargoyle is probably the best two drop in Conflux for Esper but with already Savage Lands there was no reason not to take Nicol Bolas here. There was also an Armillary Sphere which I was hoping to get in the next few picks willing to pick it over even removal just to be able to splash Nicol Bolas.
  My Pick:


  Pack 2 pick 2:
 

Easy pick. One mana instant removal. Could even help splash Nicol Bolas in times of need.
  My Pick:


  Pack 2 pick 3:
 

A nice 2 power flier for 3 mana. It's the only real option here.
  My Pick:


  Pack 2 pick 4:
 

Although I'm in Esper I don't have that many artifacts to make Court Homunculus 2/2 consistently. I do like the card as it can trade early with a Cylian Elf or something similar or even beat for a while. It was between the 2nd Aven Trailblazer and Traumatic Visions but I didn't have much blue by the time so I went with Aven.
  My Pick:


  Pack 2 pick 5:
 

It's the only real option even with not that many black permanents.
  My Pick:


  Pack 2 pick 6:
 

Again I decided to pass Traumatic Visions for Sedraxis Alchemist. I wasn't hoping for a Sphere anymore but maybe a Gleam of Resistance. I really like the Alchemist as it gains tempo and can also give your card advantage with cards like Sanctum Gargoyle in the late game.
  My Pick:


  Pack 2 pick 7:
 

What a fantastic gift! I don't know what's this doing here so late but I gladly took it.
  My Pick:


  Pack 2 pick 8:
 

I don't need the Mace because I have better late game options. Zombie Outlander is nice but hard to play right now. So I went with the defensive Elemental.
  My Pick:


  Pack 2 pick 9:
 

Maybe I should have taken Unsummon as it plays well with Sanctum Gargoyle but that was really the only card it could abuse. Salvage Slasher could trade with something early so I picked it.

  My Pick:


  Pack 2 pick 10:

  My Pick:


  Pack 2 pick 11:

  My Pick:


  Pack 2 pick 12:
 

I've seen LSV play this on his Cruel Ultimatum decks and if it's good in one of those why can't it be good in a Nicol Bolas deck?
  My Pick:


  Pack 2 pick 13:
 

One less piece of hate in the opponent's SB is always nice.
  My Pick:


  Pack 2 pick 14:

  My Pick:


  Pack 2 pick 15:

  My Pick:


  Pack 3 pick 1:
 

This is the kind of two drop I needed. The Esper blade would have been a bit better but not by much as a three power first striker really helps stall the ground for a while.
  My Pick:


  Pack 3 pick 2:
 

When you kill your opp's 2/2 or 3/2 with this in the early turns you gain not oly card advantage but also some tempo. But when you have another 2 drop artifact, or in the middle/late game to mess up combat math, it can create a huge card advantage. I also like Thopter Foundry but I think Ethersworn Shieldmage is better.
  My Pick:


  Pack 3 pick 3:
 

Pacifism has always been good.
  My Pick:


  Pack 3 pick 4:
 

No other options and the fixing is nice.
  My Pick:


  Pack 3 pick 5:
 

The 2/3 flier is nice but I felt I needed more fixing and this one also has a big butt giving me some more defensive power.
  My Pick:


  Pack 3 pick 6:
 

I could have taken the Boarderpost but I think Architects of Will is a bit underrated. It cycles and it gives you information. Most of the time you use it on yourself but when I have the win in hand/board and just need to make sure my opponent doesn't topdeck I used it on him.
  My Pick:


  Pack 3 pick 7:
 

Early cycler or killing condition.
  My Pick:


  Pack 3 pick 8:
 

I don't really like Arsenal Thresher unless I have many artifacts and the Knight helps in the early game.
  My Pick:


  Pack 3 pick 9:
 

I could have hated Pale Recluse but if there's a counterspell I like in this limited format it's Offering to Asha. It's almost always an hard counter and it's way easier to play than Punish Ignorance. It also helps in racing situations almost as much as the rare without actually needing 3 colors and 4 specific mana.
  My Pick:


  Pack 3 pick 10:

  My Pick:


  Pack 3 pick 11:
 

Same as before. I already had enough 3 drops and this way I had enough UW fixing that I could save the Sphere for black and red.
  My Pick:


  Pack 3 pick 12:

  My Pick:


  Pack 3 pick 13:

  My Pick:


  Pack 3 pick 14:

  My Pick:


  Pack 3 pick 15:

  My Pick:


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The deck ended up like this:

Currently I can't record my games so I won't be able to do the usual full report of my matches.



Match1:



I played against jund but his deck wasn't very good. It had some decent cards but as you'll see next round he probably got cut from most good RB stuff. The finalist was also in Jund and with a much better deck so it's no surprise this guy's deck is bad.



Game1:



I won the roll and played first. He was playing jund and started with a Kederekt Parasite into Jund Hackblade. On his third turn he played a Goblin Deathraiders and an Executioner's Capsule and attacked with both creatures. I took the chance to flash Ethersworn Shieldmage and kill the Parasite. I think this was the correct play because I had good defensive cards in hand that would allow me to reach the late game where I would be at an advantage. If didn't draw anything to kill him fast enough or deal with Parasite I could very well lose to it. Next turn I played another creature. He killed that one with Capsule and I remember he didn't attack with both his creatures but I'm not sure if he attacked with just one or two. From here I played Sanctum Gargoyle to get something back and eventually get a Tower Gargoyle. At a certain point he has Canyon Minotaur and another creature. He attacks with the Minotaur and I trade with my Brackwater Elemental. At the end of his turn I path to exile his blocker, unearth my elemental and kill him.



Game2:



He has a slower start and the game was very boring. I remember that eventually I play Kiss of the Amesha and the card advantage plus the extra 7 life put me in a great position and win easily.



Match2:



This time I played against Grixis but it was a pretty good deck with a lot of removal including Bituminous Blast.



Game1:



I start in aggro mode but he kills some of my creatures. I'm forced to use my Path to Exile early on a kill his only creature because it was equipped with Mask of Riddles. Next turn he plays Bloodpyre Elemental. I keep reducing his life total with one flier and play Sanctum Plowbeast so fear stops being a problem. He plays Jhessian Zombies. He equips the Zombies and I block, trading my 3/6 for his elemental after combat. I play Tower Gargoyle but he kills it with Grixis Charm. He's almost dead but Sewn-Eye Drake blocks my flier and Demonspine Whip seals it. At the end of the game I drew several lands in a row and the next card I would draw would be Nicol Bolas, Planeswalker.



Game2:



This one is similar to the last one and at one point he's at 5 but he just played Spellbound Dragon and has Mask of Riddles in play. I had just one flier which was Parasitic Strix but had 2 exalted creatures. In that turn I had drawn Armillary Sphere, cracked it, got a Mountain and played it. After this I attacked so my Strix was 4/4. He thought for a while and decided to take it thinking I had a Magma Spray. The following turn he attacks with Dragon equipped and leaves his Sewn-Eye Drake to chump block Strix. That's what happens next turn. After this I play Architects of Will and see Sanctum Gargoyle, Sedraxis Alchemist and something else. I put the other card as the 3rd to draw, Gargoyle in the middle and Sedraxis on top. Meaning next turn I could either bounce his dragon and kill him or bounce strix and kill him. Next turn he plays Yoke of the Damned on Strix, equips Singe-Mind Ogre and attacks. I take it hoping he doesn't draw removal. He plays Fleshbag Marauder so I have no choice but to sacrifice Strix as it will die anyway. On my turn I stop for a while to see if I could win on this turn. I count my mana and I had 12 so it was more than enough to win: I play Sedraxis bouncing Architects. I cycle it drawing Gargoyle. I play Gargoyle getting Strix back and finally I play Strix and kill him.



Game3:



After 2 thrilling games this one was a bit lopsided but I can't really complain because I won. I have a fast draw but I stop on 5 mana and Nicol Bolas. It was the first time I had drawn it. But while this isn't an ideal situation he was in much worse shape: he ended up with 7 or 8 lands in play but no red mana. If one of those lands could produce red I don't think I could have won unless I was able to play Nicol Bolas fast.



Match3:



He had a very good Jund deck and it was probably better than mine.



Game1:



I mulligan to 6 but my hand is Bant Sureblade, Tower Gargoyle, Sedraxis Alchemist, a Swamp, a Plains and an Island. I curve with those 3 cards and even bounced his borderpost with the Alchemist but I failed to draw any other spell for around 7 or 8 turn and left him at a very low life. He found removal for Gargoyle played some stuff and dropped a devastating Malfegor. Even if I did draw Nicol Bolas I needed either 2 Swamps or a Swamp and a Mountain to play it. The next three draws were: Swamp, Mountain, Nicol Bolas.



Game2:



I drop some creatures but his Ember Weaver is stopping my fliers. I play a Worldly Counsel getting Nicol Bolas. He gets a Necrogenesis making 3 tokens in the next turn. One turn later he plays Skullmulcher drawing 3 cards. We trade some creatures and when I reach 8 mana I slam Nicol Bolas on the virtual table for the first time in the draft! I destroy his Necrogenesis. He desperately tries to kill Nicol Bolas, while I trade with his creatures. He even Soul's Fires it to reduce his loyalty a bit. Next I play some more guys and destroy one of his 2 black sources to prevent some Malfegor madness. Well he still plays another swamp and Malfegor next turn, attacks but after failing to do much to Nicol Bolas concedes on my turn while I'm still thinking which is the best play.



Game3:



I have some fliers while he has 2 annoying Ember Weaver. I trade Bant Surebladewith one of them. I play Kiss of the Amesha digging for Nicol Bolas. I do draw it and since the board is really stalled I just go for his Black sources. The next turn I was able to ultimate him but my net goes down. When I get back on the game didn't start so I check and he has just conceded.



Thanks for reading and I look forward to hearing your thoughts! 


9 Comments

Interesting draft...one of by Metalman (not verified) at Wed, 06/10/2009 - 12:34
Metalman's picture

Interesting draft...one of the more thought provoking ones Ive seen.

In pick one I may have gone either with your pick or the Thunder. Depends on my mood personally.

Pick three..wow. Do you take the signal that Naya is open and go for the power card or just take the much more reliable Sanctum Gargoyle. I insta clicked the Titanic Ultimatium but I'm probably terrible for doing that. I would have gone 5-color or Naya from then on. The rest of the picks in pack one say Naya would have been pretty good but w/e. Its almost certainly the wrong pick to take the Ultimatium.

I agree with the picks up until Pack 2 Pick 8. The Zombie shuts down so many decks...especially with the 3-color guys in the third pack. I'd stock up on the pro-green ones. Then pick 9 I would have gone for the Ancient Ziggurat. Might not run it depending on how many spells vs. creatures you get but if your playing the Salvage Slasher then the deck is prolly not all that good...Hes never made the cut for me.

Pack 3 Pick 6 I'd be more tempted by the 2/3 flyer. Just that you want to control the air and youll probably get that 3/6 defender all the way up to last pick. At that stage in the draft you have 4 2-power flyers and only two removal (three if you count the bounce guy). If your opponent drops that guy then its bad for you.

I think you built the deck very well and showed some nice skills killing that guy on the Sanctum Gargoyle returning the Para-Strix turn. Grats on winning the draft.

Oh, by the way, clearly right to take Nicol Bolas. Its quite easy to splash a single red. Very nice how you drafted and built the deck to get you to him in pack three. Stayed focused on getting to the late game. Its a key to drafting.

-M

P1P1: Completely agreed, when by marengo (not verified) at Wed, 06/10/2009 - 13:07
marengo's picture

P1P1: Completely agreed, when I see a common or another uncommon taken over this or Wooly Thoctar, I think someone has done something wrong.

P1P7: Have you ever sided in shore snapper? It's fun, because my reasoning with that card is a bit like yours, but I have never played it. Welkin guide is playable.

P2P1: I like the pick here, but you should have abandoned it when you stopped seeing black in CFX. Look at how your manabase ended and think how it would have been without it.

P2P8: By better options I guess you mean Bolas. Mace makes any flier a threat, and it isn't so much of a straint on your mana. In any case, you need guys to hold the ground, so it isn't a bad pick at all.

P2P9: Unsummon, even if it's just for the tempo. It's a very pretty card with fliers when you trade 5/6 mana for 1.

P2P13: Countersquall is at least a decent SB card, and sends a better signal.

P3P1: Finest hour is a beating, finishes games faster than Bolas, comes into play faster than Bolas and with a UW base and savage lands, is a better splash. But you really need 2 drops too, so I don't know.

P3P6: Persecution is a nice trick / removal, architects is just filler.

P3P8: Threser would probably have been at least a 3/3 most of the time, but you're really lacking 2 drops.

Thanks for taking the time to post this and congratulations on winning the draft.

PS: Your EV is higher in swiss, 12 packs > 11 packs.

P1P13 -- I can't think of a by Anonymous (not verified) at Wed, 06/10/2009 - 15:16
Anonymous's picture

P1P13 -- I can't think of a single reason why to take the Silencers over the Welkin Guide. Even if you don't think you'll play it, it's still way more devastating to play against than an opposing Silencers.

I'm with you up until P1P5. by Anonymous (not verified) at Wed, 06/10/2009 - 17:23
Anonymous's picture

I'm with you up until P1P5. At that point I'd take the Charm, follow the (crystal clear at that point) Naya signals, and never look back. Seriously, Blitz Hellion at P3P7?

That said, I respect a player that makes a plan and sticks with it. You wanted that Esper, and drafted a fine deck to make it work.

Just one question: wasn't Zealous Persecution even an option at P3P6?

Anyway, well played and nice win.

lol by dude (not verified) at Wed, 06/10/2009 - 19:24
dude's picture

blitz hellion is borderline unplayable rofl its like breath of malfegor

Hellion is not that bad... by Anonymous (not verified) at Thu, 06/11/2009 - 16:36
Anonymous's picture

blitz hellion isn't horrible. In a 40 card deck the likely hood of top decking it multiple times is more common then in constructed. I won a round once that I had no way of winning, nor should I have really. It was something like me sitting under 10 life with no way out in sight while my opponent is dominating the board and sitting at a solid 20. The opponent sees blood and starts attacking with his whole team. I block and let some damage through. Draw the hellion and attack with another creature, -10 to opponent. Next turn opponent goes all in again and sacs me to 1 life, so I am dead next turn and my board has nothing to stop it. Top deck hellion and swing for the win. It was odds of something like 23 to 1. Because of that win alone, I draft the hellion pretty high.

But I draft strangely I think. I had a couple of drafts where I was able to pull off using the "put cards in target library in the grave yard until 4 lands" back to back followed by that "remove all creatures from target grave yard and place that many 2/2 zombies into play. Zombies have life link" enchantment. I like combo kills in draft...

thanks for your opinions by TugaChampion at Thu, 06/11/2009 - 11:03
TugaChampion's picture
5

Metalman:
Titanic Ultimatum is fine but I don't think it's worth discarding a tower gargoyle and a sanctum gargoyle for it. Also it might not mean naya is open. It could be that the guy who opened it picked a woolly thoctar, than pick2 a wild nacatl and naya is anything but open. While Cruel Ultimatum is almost always GG, Titanic Ultimatum can be reduced with a removal spell. It's fine taking it when you're clearly in naya but it's never a good option going for naya because of it specially when you're giving up 2 good cards.
Pack2 pick8 was very sad for me. Both the mace and the zombie are better cards than the elemental but the deck needed more defense than the late game winner mace. Zombie would fit the defensive part better than the elemental if not for the UB mana cost. If it was the pro red guy (costs UW) it would have been an easy pick.
The 2/3 flier vs the 3/6 defender I didn't wanna risk not getting the 3/6 and I already had the 2/* flier from conflux which would be 2/3 most of the time and doesn't need blue.

marengo:
P1P7: I almost sided it in against grixis but in the end I decided that the white capsule was better as I needled a solution for both his equipments.
P2P1: I agree that my manabase became a bit worse with him but I don't agree that I should have not played it. The UW borderpost and the 2 3/6 defender allowed me to almost always get 2 swamos or 1 swamp and 1 mountain with sphere. I just needed the double black and red by turn 8. I think Nicol Bolas is that good. In the finals I'm pretty sure the guy had a better deck (and Malfagor was devastating) but I won it on the back of Nicol Bolas.
P2P8: the mace would have been great as well as the zombies but like I said I think that the elemental was what my deck needed the most (needed more the zombie but the mana base didn't allow it).
P2P9: Yeah this was one of few the picks I didn't like because if I had thought about it a bit more I would have probably taken Unsummon.
P2P13: Maybe but one less terminate against me sounded better than a possible sb card that I never really used before.
P3P1: I'm not really sure about how good Finest Hour is yet in limited. I know it can be a beating but I think it won't win you games you are losing. It wins races and is great when you are the aggressor but although Nicol Bolas costs 3 more it's also much more likely to win me the pack. If I was playing an aggressive deck that could play both no problem I would prefer Finest Hour but in this case I think Nicol Bolas is still superior.
P3P6: I actually think architects is underrated. It goes so late. I mean it's an hill giant which as always been a decent filler but it also cycles for 1 and has a nice comes into play effect. Nothing game breaking but it's information and I value information pretty high. Zealous is nice but I still dunno it's power in limited. If it was in aggressive colors like GW, GR, RW or even BG or BR it would see play in more aggressive shards naya and jund. Defensive decks don't really need tricks but the -1/-1 part can be devastating. If this was the wrong pick it's clearly because I don't have played with zealous enough in limited.
P3P8: That guy always comes very late and like I said an hill giant is not bad but I didn't have that many artifacts so the possible bigger than hill giant but no cycling and no comes into play effect I prefer tge architects.

Anonymous1:
P1P13: Yeah I could very well have taken the better card overall even though it's not really anything special in esper. When in esper I always like taking filler artifacts over other fillers in case I end up with cards that really benefit from other artifacts that I'll want as many as I can.

Anonymous2:
Naya Charm is the best charm in limited but there were 3 esper cards in the pack and also an esper panorama. Esper seemed open too so I went with what I had more. And Blitz Hellion is like 5 mana deals 7 to the head but with the drawback of not being able to steal games when your opp has many blockers while burn can. I don't think I would ever be happy to play Blitz Hellion.

Well written article. I agree by Anonymous (not verified) at Thu, 06/11/2009 - 15:42
Anonymous's picture

Well written article.

I agree most of the picks and like someone said before, you did well going esper in the naya charm booster.

Keep the good job, hope to see more of these.

ok, some comments p1p1 Any of by dv8r (not verified) at Sat, 06/13/2009 - 21:11
dv8r's picture

ok, some comments

p1p1
Any of the 3 cards you describe are first pick calibre cards, and any is defensible.
The power vs. consistancy argument has been covered in depth before so I won't go
into it here. I think that you have missed an important consideration here though, in
that in ACR drafts the packs are NOT equal. UB is very strong in pack 2, but very weak
in pack 3, whereas rb and gw are relatively weak in pack 2, but stronger in pack 3.
If you pass the Gargoyle and take a common over it it's going to send a very strong
signal that esper is open, and the guy next to you will go into it. This is not a bad
thing. If you get passed a nuts esper deck, you are not obliged to pass the pick on,
and screw the guy next to you over, and warp is not THAT much worse than gargoyle if you
do go esper. However, if you put the guy next to you into ub, it's a bad idea to try to
go base ub because you're going to rely on pack 2 for the majority of your deck. So taking
gargoyle, and passing warp is a leaning towards wu, rather than a ub base.

p1p4
Quietus spike is a very powerful card and almost certainly better than iguanar in AAA or
AAC draft. The format has got quite a lot faster now, so I can see iguanar's value going
up. It's good in the same way that demonspine whip is good, it turns all your random
bears into legitimate game ending threats, and is MUCH less mana intensive. Given you've
seen 3rd pick gargoyle (a suggestion that esper is open), I think you take spike here.
Iguanar is defensible as it allows you to be flexible though.

p1p5
Kiss is very expensive atm. One of the weaknesses of wu decks is that they can be raced
on the ground. Metalurgeon just stops this happening, it's one of the best cards you
can hope to get in an esper deck.

p1p6
This and deft deulist are key cards in wu because they gum the ground whilst you win
in the air.

p1p7
Welkin guide is a powerful tempo card. I'm not sure I would ever want to sb Shore Snapper
in as it's a 3 mana 2/2, with an evasion ability that cost tempo. This pick is just wrong
imho.

p1p8
I like bant battlemage a lot, it has two powerful (especially the blue) abilities, and can
send your big artifact creatures to the air in a race. Dispeller's capsule is a slow and
clunky sb card. I don't think this pick is WRONG in the same way that p1p7 is, but I would
not make it personally.

p1p9
Plowbeast is obviously the pick.

p1p10
If you'd taken plowbeast last pack, this pick would be a lot easier. In later packs you
have the option of sanctum plowbeast to gum the ground, and excommunicate is a very
powerful tempo card in the wu archtype. You have no removal to this point, and, whilst
excommunicate is not removal, it does a fine job at immitating it in a pinch.

p1p12
I don't understand why you don't take platoon here. It's unlikely that you will be playing
a lot of black in your final build and you're never going to be playing vectis silencers.

p1p13
....

p2p1
Atm bolas is a double splash, and you have almost no fixing. I'm not saying you shouldn't
take bolas (although that darklit gargoyle is very very tempting) but understand what you
are getting yourself into.

p2p6
Makes me wonder how late that agony warp went in pack 1.

p2p8
Zombie outlander is criminally undervalued. Your late game options atm amount to 1 nicol
bolas, and you have what, 6 evasion creatures already, with a pack to go. It's between
frontiers and mace here, I personally would take the mace and give up on playing bolas.

p2p9
Wait, you've said that you don't have a lot of artifacts in p2p4, but you take slasher
over unsummon? I don't know what you were thinking her. Unsummon is a great tempo card
even when it doesn't combo with anything. I don't like this pick at all.

p2p11
So, after all that talk of taking fixing in p2p1 you hate draft instead of taking
kaleidostone?

p3p4
No other options? Both page and glory of warfare are great in your deck. I don't dislike
the borderpost pick here, but at least discuss why you don't take it over the powerful
esper card and rare bomb.

p3p5
Talon Trooper is the clear pick here.

p3p6
I wouldn't criticise persecution here.

p3p11
With one plowbeast already, this pick is beyond clear.