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By: Arctic_Ghost, Arctic_Ghost
Apr 03 2017 12:00pm
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We all know what Mono Green Stompy is and what the deck is capable of and we all know just how good the deck is. To this day, it is still one of, if not, the best decks in the pauper format and I don't think that is going to change any time soon. 

This archetype got a new card to work with from Modern Masters 3 thank to the downshift of Burning-Tree Emissary and although I don't think that this archetype needed the power boost, it will certainly take advantage of it for sure. 

It doesn't add all that much, but being able to flood the board with 2 power creatures and being able to play out almost your entire hand by turn 3 can lead to many deadly board states and they can lead to very early wins for free. Instead of me going on, let's check out the deck list and the games that follow.

Stompy
- 75 Cards Total
Creature
2 Nest Invader
4 Nettle Sentinel
3 River Boa
4 Skarrgan Pit-Skulk
3 Vault Skirge
4 Young Wolf
4 Quirion Ranger
4 Burning-Tree Emissary
28 cards

Instant
3 Hunger of the Howlpack
4 Vines of Vastwood
2 Mutagenic Growth
9 cards
Sorcery
2 Epic Confrontation
2 cards

Enchantment
4 Rancor
4 cards
Land
16 Forest
16 cards

Equipment
1 Bonesplitter
1 cards
 

Sideboard
1 Viridian Longbow
4 Gleeful Sabotage
2 Gut Shot
4 Scattershot Archer
4 Feed the Clan
15 cards


The Creatures

Quirion Ranger – She might just be a 1/1 for the cost of tapping a Forest, but her ability to untap a creature is crucial for cards like Nettle Sentinel and Scattershot Archer, while also helping for combat. Her ability to return a Forest to your hand is also good when you are only working with 1 or 2 mana so that you can cast multiple spells in a turn. 

 

Young Wolf – This is a great creature for a deck like this because it takes 2 removal spells to get rid of it and it becomes bigger after it dies for the first time.

Nettle Sentinel – The best turn 1 play for this deck because it has 2 power. It does not get much better than that. 

Skarrgan Pit-Skulk – I find this to be your best creature because of its ability that says it cannot be blocked by creatures with a lower power. With cards like Rancor and Bonesplitter, you can easily make this into a big win condition all by itself and you can win the game quickly as well. 

Nest Invader – This creature is not the best, but it does make 2 creatures for 2 mana and again, with cards like Rancor in your deck, the token can end up making a difference. 

River Boa – Not only are Islands a very popular land to be using, but the fact that this creature has the ability to Regenerate, in my opinion, makes this creature very valuable these days and I don't like going less than 3 anymore. 

Vault Skirge – I like how it can be cast alongside another creature when you play a Burning-Tree Emissary, but I really like that he has flying and lifelink because they can be a crucial way to win the game in a lot of scenarios. 

Burning-Tree Emissary – There is not much that I can say on this creature. It is good here because for 2 mana, you can add 3 creatures to the board at one given time and you can chain them together to create a huge board state as early as turn 2. I personally love this card and the explosive draws it can provide so I am happy to run 4 in my deck. 

The Spells

Vines of Vastwood – This is your most useful spell in the deck. In my opinion, it is here for being a Counterspell like card, rather than being a pump spell. Remember that you can use it on your opponents creatures as well when you want to counter an opposing Rancor or anything of the sort. 

Rancor – I think this card will always be a staple for green aggro decks. It gives +2 power and even more important, it gives Trample and it also comes back when the creature it is attached to dies. It does not get much better than that. 

Mutagenic Growth – I personally like this spell because you don't need mana to cast it. I find being able to cast spells while you are tapped out is a very valuable thing to have and of course, it is a good pump spell. 

Bonesplitter – This is basically the 5th copy of Rancor and it does its job well. 

Hunger of the Howl Pack – I have grown to be a big fan of this card and would recommend you to play at least 2 copies of them. Being able to make a big Skarrgan Pit-Skulk or a big Vault Skirge can sometimes just win you the game on their own. Not to mention it adds counters, so your creature stays big. 

Epic Confrontation – I love this card because it rarely doesn't work out in your favor and being able to actually remove a creature from the battlefield is something this deck really wants to do. You also get to get in a little extra damage as well. 

The manabase is very straightforward. You only play Forest cards because that is all you need and you do not want any lands that come in to play tapped, we will move on. 

The Sideboard

4 Scattershot Archer – This is your hate against flying tokens from cards like Battle Screech and it also is your main tool against Delver Blue.

4 Feed the Clan – This is your anti burn card and that is about where it ends. 

4 Gleeful Sabotage – Having a Naturalize type of card is a very good thing, this is even better because it kills 2 targets or can target the same thing twice, so that your opponent needs 2 counterspell cards to stop it. 

2 Gut Shot – While this card has its uses, I believe it is mainly used for killing opposing Standard Bearers on the battlefield. 

Viridian Longbow – This gives you a lot of extra reach against almost any deck in the format and it is a great combo with Quirion Ranger as well. Against decks with lots of 1 toughness creatures (Elves is the perfect example), you get to play the control game as well as the aggressive role. 

The Videos

 

 

 

Verdict and Conclusion

So there is not much to say on this deck that hasn't already been said by countless others. It is still very good and probably the best deck in the format, so if you want a lot of good and consistent wins, I suggest you pick this deck up and give it a try. I have a hard time thinking any of you would regret it. 

As far as Burning-Tree Emissary is concerned, I know some Stompy players like it and others don't. I personally like the card, but that may be the way I personally play this deck. I like being aggressive and I think the cards add a lot in that way to this archetype. The bottom line is, Stompy may not be the right home for Burning-Tree Emissary, but it can still be a home none the less. 

Would you like to compete in a free pauper tournament with some great prizes!? Head on over to Gatherling.com on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!  

Thank you all so much for reading and watching. See you guys next time!