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By: one million words, Pete Jahn
Mar 01 2010 2:06am
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First Worldwake Sealed Pool

The plan was simple.  Join the first Worldwake sealed Swiss event I could find, open some good cards, 4-0 the pod and write about it.   Parts went well.  Parts - not quite so well.  I did join.  I got cards.  Let's take a look.  Rather than show the entire pool at once, I broke out the colors, and split them into two piles.  The left side are the cards that I am excited about.  The right side - not so much.  The splits are not perfect - some cards are marginally interesting, or not really bad, but this was my initial take.  Please don't get too upset to find playable cards in the "bad" pile.  Many of these would make the deck in many cases.  That does not make me excited about them.

I welcome comments about my choices.

White:

White has a few - very few - strong cards.  Refraction Trap  is damage redirection, so it can usually save one of your guys are kill one of theirs - or just kill your opponent.  

Apex Hawks is a Wind Drake, or a flying Hill Giant, or an expensive Air Elemental.  Always solid, if you are heavy white, and a decent splash if you need evasive guys.

Hookmaster is fine in any aggressive deck.  It is a bit less exciting in a controlling deck, but it is never bad.

I also have two white cards - Join the Ranks and Ondu Cleric that are good if I build clerics, but not too hot otherwise.  

 

 I dismissed White almost immediately.  The cards just are not there.  Specifically, the color has weak tricks and no removal.  I need more than that from a playable color.   

Blue:

Calcite Snapper is an improved Horned Turtle.  I love the turtles - they hold the ground while you win through the air.  It's what blue does - and they are even better in the fast Zendikar format.  

Unfortunately, blue does not have a lot of fliers that can sail over for the win.  Wind Zendikon is a flier. 

That's the only blue flier. 

Two fliers in all of white and blue.  Sigh.

Blue is highly unlikely to make the cut, at least as a main color.  It might make the cut as a splash.  Mysteries of the Deep draws three cards - so there is a slim chance I could splash for it and the Zendikon.  Unlikely, but not impossible. 

Black: 

Okay, I'm starting with a bomb.  Sorin Markov is fine, provided I can play black.  I also have two solid removal spells.  Hideous End and Tomb Hex both kill things quite well.  Dead reckoning is more questionable, since you need a good creature in the graveyard.  Still, it seems good (especially since I had already seen some good fat creatures in red and green.  The only downside for black is a lack of solid creatures. 

In sealed, in this block, a Swampwalker seems good, especially since Quag Vampires can often be a Bog Wraith or better.

Quest for the Gravelord is on the wrong side.  It's exciting.

Grim Discovery may well be playable, if I have a Quicksand or something like that.  As simple Raise Dead, it is nothing much.  However, if I can bring back both a creature and a reasonable land, it's card advantage, and can make the deck.

I will be surprised if black is not a main color.  If not - considering I have a great Planeswalker and solid removal - it would only be because I am doing a victory lap over my green.  That seems unlikely. 

Red:

 Hellkite Charger!  Another bomb.  A bit of foreshadowing - Charger won almost every game it appeared in.  the downside - on two occasions, it did it while wearing a Vapor Snare.

Two cards are on the wrong sides - I think because of a misclick before I took the screenshot.  I am not yet sold on Skitter of Lizards.  Skitter is either a Raging Goblin, a Goblin Chariot or - well, I could list a whole bunch of creatures I never like playing. 

Goblin Shortcutter is likely to make the cut.

Just one burn spell?   Just one?

 The red looks fine.  I would love a few more burn spells, but it is not bad at all. 

Green: 

The green is solid, if unspectacular.  

I am uncertain about the Craw Wurm Zendikon.  It is huge, and powerful, but I have never been that excited about Craw Wurms, even in M10 drafts.  On the other hand, if I'm green, it will almost certainly make the deck.   Well, probably. 

The biggest downside is that green has nothing that could kill an artifact or enchantment.

It has one trick, but that trick - Vines of Vastwood is not splashable.

Explore is a decent card, but it is best in a fast green deck with lots of landfall.  In this deck, as a splash it is the equivalent of an off-color cycler.  Meh.

 

I did not discuss allies much in the above lists.  That's because I pulled some of the allies out to show separately.  Here they are, along with a couple playable artifacts.  Pilgrim's Eye is insane in sealed.  It is a flier that fixes colors.  It will make almost every deck.  Hedron Rover is a 4/4 for 4 on the attack, and will generally make most decks.  So, on to the allies.

Allies :

Murasa Pyromancer is expensive, but sealed is slower than draft, and it becomes reusable removal. 

Agadeem Occultist  pulls creatures out of your opponent's graveyard.  It is just a 0/2, and slow, but can help stall. 

The Scrappers are pretty good.  Worldwake has a lot of common artifacts that are strongly playable.  Kitesail and Piligrim's Eye top the list, but the list is long.  The only downside is that, absent a strong allies theme, the Scapper is just a 2/2 for 4.  

 

After digesting the above, I built a straight RB deck with a heavy allies theme.  The deck also ran my Dread Statuary - a colorless manland that becomes a 4/2.  Here's that build. 

The deck has a number of allies, but few of the pumpable allies - the guys that get +1/+1 per ally.   It is also very short of removal or evasion, aside from the bombs.  

I also built a RBg deck, adding the Territorial Baloth, Grazing Gladehart and Graypelt Hunter.  The green gives me some extra fat and an ally that grows.  I took out the Ruinous Minotaur , because the deck does not like losing lands, the Skitter of Lizards, and the Unstable Footing.   That makes the dec three colors, with only the Pilgrim's Eye to fix the mana.  :(   The three color build also had to drop the Dread Statuary, since I could not fit a colorless land in a three color build.  The three color build did play my Khalni Garden, the land that produces a 0/1 token.  Not a happy trade for the manland, but better than a forest much of the time.

After a lot of consideration, I played the RBg build.  The RB did not seem fast enough, so I wanted the extra power of the green ally and fattie. 

On to the tournament.

Game one began reasonably well.  My opponent was a bit mana screwed, and next turn was looking good. 

This turn, I swung with the 4/4,  and he locked the Graypelt under Paralyzing Grasp on his turn.  Hellkite Charger hit the following turn, and promptly died to Hideous End.   We swapped cards and creatures back and forth, and wound up with him at one life, and me at four.  He had one card in hand, and 2 2/2s in play.  I had two blockers, plus a couple tapped attackers. 

Next turn, he played the new Jace, bounced my guy, removed the other blocker and swung for the win.  

Sigh.  He needed to topdeck removal, and he did. 

Game two I won.  Nothing special - my deck was fast, he was a bit mana screwed.

Game three I was mana flooded.  Nothing special - just a loss. 

I could recap the event in detail, but suffice it to say that the Hellkite won four games.  In each case, it was wearing a Vapor Snare at the time.  I would keep checking the sideboard and hoping for something that could kill an enchantment, but I have nothing in the pool.  

Quag Vampires was amazing all day.  I was especially impressed by the opponent that played one as 1/1, another as a 2/2, and a third - a foil - as a 3/3.  He then used Aether Tradewinds to bounce the 1/1 and replay it.  I died to those swampwalkers. 

The results were, frankly, dreadful.  I haven't gone 0-3 drop in a sealed in a long time - maybe never.   I have now. Sigh.

Some conclusions.  First, most of what you learned from playing triple Zendikar still applies.  Vampire Nighthawk is still good.  Speed, especially in the form of 2/1s however, is a bit less relevant.  The format is now full of 3/3s, and the 2/1s die much more easily.  (This applies to drafts, too.  I may have imploded in this event, but I have won two drafts, and would have won a third had I not misclicked and pinged my own pinger.)  The Zendikons are good, especially the ones with evasion.  Finally, artifact and enchantment destruction is great, because the format has a ton of common and playable artifacts, as well as the Zendikons and a bunch of other good enchantments. 

Try the sealed events.  So long as you don't 0-3 them, you can at least break even.  Probably.

GL

Pete Jahn

"one million words" in the queues.

18 Comments

Both the Corrupted Zendikon by E (not verified) at Mon, 03/01/2010 - 05:27
E's picture

Both the Corrupted Zendikon and bombs like the Dragon and the Sparkmage REALLY want you to play the Grim Discovery... And if you want to incorporate the Allies, the Battlesinger is not too bad; it triggers Ally effects, still hits for 2 and trades for X/1's.

Unfortunate results with a by rayjinn at Mon, 03/01/2010 - 06:23
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Unfortunate results with a decent deck, best yourself up and try again i would say.

I really enjoyed reading this:
"I also have two white cards - Join the Ranks and Ondu Cleric that are good if I build clerics, but not too hot otherwise."
I Never knew the clerics subtheme was good in ZEN- block, but i guess you mean allies :P hehehe...

am i missing something? by Anonymous (not verified) at Mon, 03/01/2010 - 06:44
Anonymous's picture

i wasn't really of the mind that Unstable Footing was a playable card. Did this change in Zendikar? I think i would have preferred the Battlesinger or possibly Grim Discovery- Raise Dead is playable in Sealed if you have a lot of worthwhile creatures. (The Corrupted Zendikon doesn't REALLY want you to play Grim Discovery though, but Dread Sanctuary may)

I would agree that the format favors control a bit more. Blue/White allies is probably the most powerful archtype right now in my mind, you have a lot of very good commons available and some bomb-ish rares that get looked over at times- Loremaster.

edit: also... by Anonymous (not verified) at Mon, 03/01/2010 - 06:49
Anonymous's picture

Ruin Ghost is incredible when paired with Halimar Depths, Sejiri Steppe, and Kabira Crossroads (as well as Khalni Gardens)

Blech by dunkle_stille at Mon, 03/01/2010 - 09:09
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Nice how you missbuild it ( big times ).

Well, actually the first build was pretty good. Cut the Footing for Akoum Battlesinger and you get a decent deck. Good Removal, sick bombs, a nice curve and some synergies. I guess cutting the minotaur for Grim Discovery is also a possiblity, to reuse your Allys or the Dragon, but the Minotaur can at least block a fatty.

Sad that you ended up splashing for 3 mediocre cards. In a deck, that wants BBB on Turn 6. There's a rule of thumb for splashing - either it's a bomb or a pretty good removal. You just made your deck worse by adding unnessacary cards and crippled your manabase. And Khalni Garden as splash is so lol. In Alara I'd go with it, but in this block, devours doesnt exists. You will lose many games with the tapped land.

With skill and maybe a bit of luck, the first build can make 4-0. The build you ended up screams for a classical 0-2 drop, and so it went ( 0-3 even ).

At least you learned to never ever splash again with nearly no fixing for mediocre cards in an otherwise pretty good deck. At least I hope so.

Good article as usual. The by thomasw_lrd at Mon, 03/01/2010 - 09:25
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Good article as usual. The part about the Hellkite Charger was hilarious. Made me laugh for a few minutes.

Zendikon + Grim by Morkje (not verified) at Mon, 03/01/2010 - 09:27
Morkje's picture

Am I missing something or is that a total nombo?

If the zendikon land dies, you get the land back anyway.

well i cant wait to the fight by Anonymous (not verified) at Mon, 03/01/2010 - 11:02
Anonymous's picture

well i cant wait to the fight thats going to break out, but till then....

i found you can go three colors, as long as you dont have a triple bbb in one of the costs. the eye also helps too. of course this was in my draft and not sealed, but thats me.

6 of each color, there you go, hardly a mana issue, but with 18 lands it could still happen, joke but still happen.

now im not nearly as good as dunkle, so ill stop right there...

How did you immediately by AndreFM (not verified) at Mon, 03/01/2010 - 11:18
AndreFM's picture

How did you immediately dismiss ruin ghost? I agree your white is not amazing, but for Ruin Ghost to not even get a passing mention as a strong card in your pool...

This guy writes for everyone by Anonymous (not verified) at Mon, 03/01/2010 - 15:48
Anonymous's picture

This guy writes for everyone he possibly can just to get the $. He's not a bad writer, but then again, he's not a great player either -_-

/me erects a "Please don't by middleman35 (not verified) at Mon, 03/01/2010 - 17:03
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/me erects a "Please don't feed the trolls" sign pointing at Anonymous.

Gotta agree with by Goliat at Mon, 03/01/2010 - 17:47
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Gotta agree with dunkle_stille here, to some degree. Splashing for green seems greedy, and uneccesarry.

I don`t like the way you show the curve in your deck. Displaying the multikicker-cards at 1 isn`t helping you see/show the curve, and I personally put removal at the spot in the curve equal to it`s manacost, -if- it`s reasonable to play it at that turn (compare Punishing Fire to Dead Reckoning and Magma Rift). Furthermore, I believe it had been helpfull if you showed the cards that didn`t make the cut in the same picture, or near it, so that figuring out what mistakes were made in deckbuilding would be easier for the forum-dwellers. I absolutely believe you got greedy with Occultist (at least in the BR-build), and that more 2-drops should be added (specifically Blood Seeker)

All in all, it`s nice to get an article on Zen/WWK limited, and I have no problem that it`s being done by someone who doesn`t have a firm grasp of the format.

My two cents by Joyd (not verified) at Mon, 03/01/2010 - 18:24
Joyd's picture

While I don't know that splashing green was necessarily an upgrade, the idea that you would have won big had you played the R/B build is just wrong. Playing R/B would not have kept Hellkite Charger from getting Vapor Snared four times. There's nothing particularly wrong with either build.

Also, "doesn't have a firm grasp of the format"? Where do you get that? What's the lesson supposed to be? "Don't play one of the bombiest cards in the format because it might get Mind Controlled four times?"

The deck could have posted a winning record, I believe, just as easily as it went 0-3 drop. One of the hazards of judging a sealed pool or build based on results is that the sample size is extremely small. I don't believe that the build is an 0-3 build; it's just bad fortune that in at least five instances a card that normally wins the game when it hits didn't work out, and in four of those it worked against.

You really should have waited by Anonymous (not verified) at Mon, 03/01/2010 - 18:33
Anonymous's picture

You really should have waited to play that Charger in your first game. Play some other dudes and bait his removal. You're going to win with that dragon and you don't want him to blow it up >.<

@Joyd by dunkle_stille at Mon, 03/01/2010 - 20:01
dunkle_stille's picture

Nothing particular wrong? He just screwed his chances to win by playing green. The green cards are fairly vanilla and dont add much ( although the ally can be good ), in a bigger sample size this deck Deck will lose more often because its colorscrewed. If he would have splashed the Ally that would have been ok, otherwise not really. The Baloth is also just another 5 drop where early drops are more needed.
This pool def has chances of going 4-0, you always need a little luck for that anyway.

Pete some times you eat the by Paul Leicht at Mon, 03/01/2010 - 20:55
Paul Leicht's picture
5

Pete some times you eat the bear, sometimes ... well you know the rest. Don't be too hard on yourself as you know you are a better player than this. However, perhaps this is to show that your head wasn't really in the game. If you lose consistently to the same strategy with a deck that should be able to play around it there is something funky going on. The honesty and illustration of what happens when someone goes off their rails is what rates this a 5 imho.

Shoulda gone with the BR by Anonymous (not verified) at Mon, 03/01/2010 - 23:06
Anonymous's picture

Shoulda gone with the BR build, though your list could have done with the Akoum Battlesinger.

Really like your layout & by deluxeicoff at Mon, 03/01/2010 - 23:31
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Really like your layout & rundown...very easy om the eyes