I. Introduction
A while back I asked if people wanted to see a deck around any specific Generals. There was a request for a GWB deck, so I spent much time trying to think of the perfect General.

He's a white guy dressed in green and black! I wonder if Ryan Reynolds can pull it off.
Fortunately, there are only two different legends in these colors. Doran, the Siege Tower isn't bad. He comes out quick, and you can build a treefolk based deck around him to take advantage of their high toughness. Add Slagwurm Armor, some mass destruction, and you have a deck! But I've done a couple of tribal based decks already. Teneb, the Harvester it is then!
II. Old Deck: For Teaching Purposes Only
So I remembered that one of my first decks to play this format online was a Teneb deck. I managed to find it, and figured I'd let you guys see what it looked like. Keep in mind that this is an old list that hasn't been updated since Lorwyn came out. I'm just showing the deck for the sake of posterity:
So what was I trying to do here? I'm not really sure. I think I just put in a bunch of cards that looked cool, or found a decklist online somewhere, and went from there. It looks to have some board control elements with some big beaters. Let's break it down a little further.
First, there's some mass destruction. Cards such as Rout, Plague Wind, Innocent Blood, Akroma's Vengeance, Magus of the Disk and Oblivion Stone all provide ways to deal with creatures and other permanents. Porphyry Nodes is in the deck here, but it doesn't make sense. The deck has a minor token sub-theme, which is not only unnecessary, but also completely negates the Nodes.

What was I thinking?
The deck has a little bit of recursion as well. Aside from Teneb himself, there's also Animate Dead, Vigor Mortis and Nezumi Graverobber. The deck also includes Adarkar Valkyrie, but doesn't include any sacrifice outlets to abuse its ability.
There are some fun beaters in the deck. A couple of underplayed cards that are favorites of mine include Vulturous Zombie and Mortivore. Also included are Herald of Leshrac and Havoc Demon, both of which have good abilities. Dread is a beatstick with a nice defensive ability, with defense also provided by Windborn Muse and Silklash Spider

Don't forget about us!
In addition, the deck also includes a mini theft suite of Evangelize and Preacher. I remember being impressed with Evangelize at the time, as it was a pretty good card late game after a Wrath effect. However it had problems with token decks, obviously. Preacher was not as good, as I didn't have any sacrifice effects for dealing with the creatures once I stole them.
Some of the stuff is pretty random. Worship? Wild Pair? Lim-Dul? They didn't really seem to fit with the deck. As a matter of fact, the deck has no focus, really, other than lots of reset buttons and goofy creatures. On a side note, I'm not a big fan of Harrow anymore unless I have a landfall based deck. I've seen it get countered too many times, and all that does is leave you down a land.
This is essentially how not to build a deck. Keep in mind, I'm just showing you this deck for giggles and definitely don't recommend playing it. As a matter of fact I took it out for a spin in the multiplayer room just for old times' sake to see what would happen. As expected, it didn't perform very well. The cards didn't really mesh together as there was no coherent theme, and there were no synergies. Sure, there were some powerful cards, but there was no real plan. Plus it seems like the decks played currently are more focused than when the format was in its infancy and not just a random bunch of cards thrown together. On a positive note the deck did have 39 lands, so at least I was smart enough to do that. If anything, you should take away from seeing this list that a successful deck usually requires a plan or some sort of focus. And if you want to make a Good Stuff.dec you are going to want more powerful cards.
I wonder how many of these cards will see play in my updated list?.
III. The Deck: New and Improved
Well, let's take a look at our Commander:

Teneb allows you to pull a creature out of any graveyard and put it into play once he hits. Sounds like we are going to have a bit of a recursion theme! The colors themselves lead to the ability to control the board, as both white and black bring mass destruction to the table. Green helps with the ability to recur things as well as card draw and non-creature destruction. So this is basically going to turn into a Rock type deck, using creatures with destructive abilities and replaying them from the graveyard. Let's take a look at the list.
Obviously Strip Mine belongs in the section under lands, bringing the land count up to 40. A few cards made it in both decks, but most didn't. Let's take a closer look at the cards:
Recursion
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Nezumi Graverobber, Debtors' Knell, Deadwood Treefolk, Beacon of Unrest, Sword of Light and Shadow, Genesis, Crime/Punishment, Victimize, Bloodghast, Reveillark, Profane Command, Eternal Witness, Oversold Cemetery: Aside from your General, you have plenty of ways to recur your creatures. Many of these also have additional uses. Bloodghast is a personal favorite, because it can do a lot of different things, one of which is to combo with Skullclamp. Reveillark has a decent amount of targets, and Nezumi Graverobber doubles as graveyard hate. A card that I tried was Marshal's Anthem, but unfortunately I never really had enough white mana to get more than one creature out of my yard when I drew it, so I cut it. Karmic Guide would be pretty sweet also, but I haven't been able to get my hands on one yet. I'm not completely sold on Oversold Cemetery, but it works well when you are dredging Life from the Loam. |
Sacrifice Outlets
 |
       
Phyrexian Altar, Helm of Possession, Dimir House Guard, Momentous Fall, Phyrexian Plaguelord, Miren, the Moaning Well, Victimize, Greater Good: There is some good stuff here. You want to sac your dudes for good effects, then bring them back with your recursion. A premium is placed on free sacrifice outlets. I really like Phyrexian Plaguelord for his ability to get rid of smaller guys. Greater Good draws cards, and Dimir House Guard acts as a tutor as well. Helm of Possession is sweet if you have another sac outlet, as you can sac your stolen creature, untap the Helm, and do it again. One card that I wanted to include was Perilous Forays, specifically because it combos with Bloodghast. Unfortunately I couldn't find room, but if you did go this route I would probably add a couple basic lands. |
Board Control
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All is Dust, Damnation, Wrath of God, Grave Pact, Austere Command, Butcher of Malakir, Crime/Punishment, Death Cloud: Lots of ways to blow creatures up. Grave Pact on a stick, Butcher of Malakir, is pretty sweet. Of course, in order for your Grave Pact effects to work, you need a sacrifice outlet and method of recursion. But finding both isn't usually a problem. Life from the Loam makes Death Cloud less painful. Pernicious Deed would be awesome, but until it gets down under 15 tix, I'm going to avoid it. Keep in mind that It that Betrays really works well with All is Dust, Death Cloud and your Grave Pact effects. |
Removal
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Putrefy, Mortify, Terastodon, Angel of Despair, Aura Shards, Acidic Slime, Condemn, Wing Shards, Profane Command, Archon of Justice, Woodfall Primus, Qasali Pridemage: With the amount of recursion you have going, Aura Shards is very valuable. You aren't playing tokens, but you often have at least one new creature coming into play every turn. Archon of Justice requires a sacrifice outlet, of course, but being able to bring it back and do the same thing all over again is always nice. Same goes with Angel of Despair, Acidic Slime and Terastodon. |
Tutors
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Demonic Tutor, Grim Tutor, Sylvan Scrying, Tooth and Nail, Liliana Vess, Dimir House Guard: Helps you find answers. I use Sylvan Scrying typically to find one half of the Urborg, Tomb of Yawgmoth/Cabal Coffers combo. It might actually be better served as Scapeshift, because we are playing with Life from the Loam after all. I also wanted to find room for the Mephidross Vampire/Triskelion combo that I could Tooth and Nail for, but I couldn't find the room. Dimir House Guard can transmute for a variety of different cards in the deck, including Wrath of God, Grave Pact, Greater Good and even Creakwood Liege. |
Loam Package
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Windswept Heath, Marsh Flats, Verdant Catacombs, Tranquil Thicket, Barren Moor, Secluded Steppe, Krosan Verge: So I learned something from the Sasaya deck I wrote about previously: Life from the Loam is good. You can get these cards back to your hand and either draw with the cyclers, or pull out additional lands. If you have some method of recursion already in play, LftL will give you more options in the graveyard to choose from. Like I said, Scapeshift is another option in this deck as well. If you did add Scapeshift, you could search up Urborg and Coffers, as well as other helpful lands. |
A couple of other cards deserve mention. Creakwood Liege pumps out tokens that you can sacrifice for effects, and is especially good with Grave Pact out. In addition, it turns Teneb into a three hit killing machine. Ink-Eyes, Servant of Oni works well to ninja some of your "enters the battlefield" creatures back to your hand.
This is a grind it out type of deck. You aren't going to be swinging for 50 points of damage. Instead, you are going to use your graveyard, as well as those of your opponents, as resources, and try to get incremental advantage over your opponents. The deck is semi click intensive, and sometimes the board control elements annoy people, but it is fun. I've found that the two most important cards in the deck for board control are Butcher of Malakir and Grave Pact, so keep that in mind when you are tutoring stuff up. The weakness of the deck is obviously graveyard hate. If you want to protect yourself, Sadistic Sacrament and Jester's Cap are the typical options.
Another thing to keep in mind is that you need to keep track of what's in everyone's graveyards. This isn't always the easiest thing to do online, but you need to know what your options are for when you connect with Teneb and Ink-Eyes or draw Beacon of Unrest.
Due to his colors, Rock type decks using Teneb are pretty common. Other commonly played cards in this type of deck include Necrotic Sliver, Harmonic Sliver, Reya Dawnbringer, Puppeteer Clique, Dread, Miraculous Recovery, Marshal's Anthem, Wickerbough Elder, Indrik Stomphowler and Survival of the Fittest. Other cards I considered but couldn't find room for were Barter in Blood, Innocent Blood, Chainer's Edict, Perilous Forays, Avatar of Woe, Savra, Queen of the Golgari, Mortivore, Lord of Extinction and Vulturous Zombie, along with the Mephidross Vampire/Triskelion combo. Unfortunately, you can't play every card you want, but these are all worth of consideration.
So when I talked about the WotC decks two articles ago I mentioned things I needed to work on. The two biggest ones where land count and average CMC. The land count is all right here, with 40. I think this is fine, as it includes all of the Ravnica bounce lands as well as the mana helpers mentioned above. The average CMC on this deck is 4.17 which isn't horrible. If you really wanted to reduce the average CMC of the deck you would probably have to get rid of It that Betrays and use cheaper alternatives for one or more of the following: Angel of Despair, Terastodon & Woodfall Primus. But the deck isn't bad right now if you want to keep it like it is.
IV. The Game: Fight!
Who are the opponents for this game?



Cool, another Teneb deck. Before we talk about what to expect from these guys, just want to mention something you may not know: All Commanders are immune to the Legend rule online. Meaning that if someone Clones your Commander hoping to kill it, all that will happen is the Clone will die, and your Commander will live. This also means that since there is no Legend rule for your Commander, me and the other Teneb player can both have our Commanders in play at the same time.
I expect some graveyard shenanigans from the other Teneb player, and hope that he doesn't steal my thunder. Mangara is typically a controlling deck, using the Commander as repeatable removal. If he gets out Thousand-Year Elixir or Magewright's Stone, you have to be careful even if Mangara isn't in play. Everyone knows that Omnath is a beatdown machine that can get real large real quick. The other Teneb player wins the roll. Here's my opening hand:







Cabal Coffers, Nezumi Graverobber, Swamp, Twilight Mire, Tooth and Nail, Ink-Eyes, Servant of Oni, All is Dust
Three lands, but one is Cabal Coffers. I don't like this hand, so I ship it back for another 7:







Forest, Duplicant, Wing Shards, Overgrown Tomb, Coalition Relic, Demonic Tutor, Butcher of Malakir
Only two lands, but it has Coalition Relic. So hopefully I can draw a third land. If I can't, I can always fall back on Demonic Tutor. I decide to keep instead of going down to 6 cards in hand. The other Teneb player mulligans down to 5. Sad times. As usual, T = the other Teneb, the Harvester, M= Mangara of Corondor, and O = Omnath, Locus of Mana.
Round 1
T: Vivid Marsh.
M: Snow-Covered Plains. He plays a mix of Snow-Covered and regular lands, and the difference doesn't really come into play.
O: Forest, Basilisk Collar.
Me: Draw Oracle of Mul Daya, play Overgrown Tomb.
Round 2
M: Plains.
Round 3
M: Plains, plays his Commander,
Mangara of Corondor. An excellent form of removal that can screw with my ability to steal stuff from graveyards.
O: Forest,
Llanowar Elves, then
Gravity Well, which is a pretty good anti-flying card. Unfortunately it doesn't really help him that much in this game.

Good flying defense for the whole table.
Round 4
T: Forest.
M:
Spirit Loop on Mangara, then attacks T (39), going up to (41).
O: Forest, then taps out to play Omanth, who is a 5/5.
Me: Draw
Condemn. I have a choice here. I can play
Coalition Relic so I have mana for
Condemn in case Omnath attacks me. Or I can try to advance my mana by cracking the Verge. I take a chance and advance my mana, searching for
Savannah and
Godless Shrine. I figure that I haven't done anything aggressive at this point, and guess that O will attack M. I discard
Coffin Queen to get to 7 cards in hand.
Round 5
T: Swamp.

Rarely seen, but still good at what it does.
O:
Doubling Cube, then doubles his available mana, making Omnath 13/13. Tries to cast
One with Nature on Omnath, but M uses Mangara to exile both Commanders.
Spirit Loop returns to M’s hand. O re-casts Omnath and puts
Bear Umbra on him, making him a 5/5. This could get real ugly real quick.
Round 6
T: Plains.
M: Puts
Spirit Loop on
Dawn Elemental. Attacks me (37), and goes up to (44). Strange play, I would have thought he'd keep the Elemental back for defense. But he's playing like he's an aggressive deck, which he clearly isn't.
O: Adds all the mana in his pool that he can and doubles it, then attaches
Basilisk Collar to Omnath, making him a 13/13. Attacks M with Omnath and as he is about to untap all his lands due to
Bear Umbra, Omnath gets hit by M with Condemn. So that's why M wasn't worried.
Round 7
T: Draws from Muse (38). Plays
Crypt of Agadeem. Crypt could be good if he starts dredging a ton.
Round 8
Butcher dying makes everyone else sac a creature. T sacs
Big Game Hunter, M sacs his
Dawn Elemental (
Spirit Loop back to hand) and O sacs
Genesis, which I'm guessing he doesn't mind. T attacks M with
Graveborn Muse, but I don’t want him drawing more cards, so I cast
Wing Shards, making T sac his Muse. I’m keeping
Condemn in hand in case T casts his Commander and attacks, since I don’t want someone else raiding graveyards. T then casts
Gravedigger, getting his Muse back to hand. Oh well.
M: Plains.
Round 9
M: Plains, then Mangara for the second time.

Very good card, especially in creature heavy decks.
Round 10
M:
Arrest on Teneb. Booo again.
Round 11
M: Plains, then Mangara again (third time for those keeping track).
Round 12
Round 13

Good defensive card. Too bad it doesn't protect your creatures as well.
Me: Draw Swamp from Muse (42) and
Nezumi Graverobber. Play
Shizo, Death's Storehouse, bringing
Bloodghast back to play. I give Teneb fear with Shizo (O still has
Gravity Well in play) and attack O. My plan is to take out O with Commander damage. O drops to (41) (12 points in Teneb damage), and I regrow
Butcher of Malakir into play. I then play
Helm of Possession. I forget that I can play one more land due to my Oracle. In addition, I forget that with the Butcher out, he will trigger when I sac a creature to the Helm. Then the creature that I'm trying to steal with the Helm can be sacrificed in response, so I won't be able to steal anything.
Round 14
M: Plains.
Me: I draw
Liliana Vess from the Muse (41) and
Grave Pact. I give Teneb fear with Shizo, and attack O (35) (18 damage from Teneb). I regrow
Avenger of Zendikar into play with Teneb, getting 12 plant tokens. I then play Swamp and
Murmuring Bosk, getting
Bloodghast back and making each of the plants 2/3’s. I cast
Liliana Vess, and put my own
Acidic Slime on top of my library, because I have a feeling Shizo isn't going to last much longer and I need a way to get rid of the
Gravity Well that's still in play.
Round 15

Defense on a beefy stick.
Puts
Lightning Greaves on
Dread, and goes to attack me. I sac my
Bloodghast to my Altar, forgetting that
Butcher of Malakir is no longer in play. But then T concedes, saying that he’s tired. It was pretty late, but I'm bummed because I wanted to see the game played out, and it was pretty good so far. I lose the
Graveborn Muse as a result of T's concession.
M: Mangara again, for the fourth time.
Me: Draw
Acidic Slime. Play
Cabal Coffers from the top of my library, bringing back
Bloodghast and making my plants 3/4 each. Then play
Grave Pact and
Acidic Slime, taking out O’s
Gravity Well. I attack O with Teneb and M with the remainder of the team. O concedes after blockers are declared, as he was about to die to Commander damage. I lose the Avenger, which was going to be blocked by Mangara. M drops to (4). I then sac
Bloodghast to the Altar, making M sac Mangara.
Round 16
Me: I attack with plants for the win.
V. Conclusion
So obviously this game would have taken longer if Avenger of Zendikar wasn't played by my opponent, and if the other Teneb player hadn't conceded. As I noted, this is a grinding type of deck. This is the longest game I've reported on that I have played. I typically go for more aggressive styles, but this was a nice change of pace.
This deck did all right. Usually I could get together everything that I wanted and control the board. If that happens, typically people will gang up on you, either through trying to remove your permanents effecting your ability to sacrifice and return things, or just through attacking you with creatures. Most of the time I could hold everyone off, but sometimes I couldn't. My one disappointment was that I never got to live the dream and cast All is Dust while It that Betrays was in play. As a matter of fact, the few times I was able to cast my lone Eldrazi, he was pretty much destroyed on sight. Another Eldrazi to consider is Artisan of Kozilek. He can even replace ITB if you want.
Cards that I really wanted in the current deck are Vulturous Zombie and Lord of Extinction. Unfortunately I just couldn't find the room. And if you want to get really interesting, you can use Mortuary in combination with Call of the Wild or Lurking Predators to keep things coming back (thanks to Adam the Mentat fo that one).
Another card I completely forgot about was Altar of Dementia. It's a free sac outlet that can dump some creatures into your opponents graveyards for you to reanimate. I would probably replace Phyrexian Altar with Altar of Dementia.
Like I said when I started writing these things, this probably isn't the most super powerful version of a Teneb deck but it definitely gets the job done. I'm sure that there are better versions out there. However if you want a completely different take on Teneb, check out the one Bennie Smith wrote about over at starcitygames.com right here. His deck has a higher creature count but still has some of the same ideas. It's worth checking out, but make sure and read the weaknesses he points out in his deck at the end of the article.
Thanks for reading! Until next time.
Leviathan, aka Tarasco on MTGO
22 Comments
Excellent article this week. I know my first commander deck of all time was teneb as well. I used a higher creature base with loads of beneficial CiP abilities and some hard to kill fat. Now though Im working on a budgeted Kaervek build. So far only at 5 tickets for the whole deck. Havent won yet but normally Im the second place guy.
VERY scary how similar our teneb decks are..though I think most teneb decks do look the same just playing the most powerful cards of the color to fit the theme. Things I do recommend which you've already mentioned are: survival of the fittest and karmic guide. Guide is cheap, and totally 100% worth it. Karmic and volrath's stronghold + a sac outlet = infinite CITP effects. You also need NEED living death. Card is nuts period, you will likely have your stuff in the yard first, and even if you don't yours will be bigger (if you can get them there that is). Enlighted tutor is another must IMO, if anything to whip out sylvan or phyrexian the first couple turns. Sensei's annoying top is a staple too, along with greaves to start bursting with your recurred dudes.
(On a side note i've started using your oros deck with some minor tweaks (mainly to $$ the manabase and add a few forger searchers) and gone 3/3. It's a fun awesome deck...really needs the Double creature dmg enchant though which name slips my mind atm, but turns oros 3 into a usual sweeping 6. That deck with karmic turns into another pseudo reanimator comboed with volrath, miren, and CITP guys like hellkite and despair. Karmic gets them back for only 5 mana, so she's beast. play her!) Love your articles, EDH is something i've gotten into in the last month or so and it's a blast when standard starts to go stagnant. Keep up the good work!
-Jason
Gratuitous Violence perhaps? I didnt look it up but the name seems right
indeed, many G/B(W) are essentially "Here be GoodStuff" concoctions, but many people like that playstyle.
me too.
and to mainstream the deck further, here are a few cards i'd have included:
Vesuva - obvious coffers combo, plus legendary Land destruction.
Primal Command - creature Tutor and nonland destruction? Sign me up. and even life, if yxou need it.
Plague Boiler - also known als Planeswalker boiler
Heart of the Wild - call the big 'uns!
Gratuitous violence indeed. Tutored that up with diabolic, and swung in HARD in one of the games, not to mention using oros to sweep anything else under 7.
Glad you guys liked the article. All the cards you guys mention are worth considering. Like I said there are a lot of options with this type of deck. The decks I show are really meant to be jumping off points and it seems like you guys get that. Let me know if you all want to see something specific in the future.
if you have a specialplaceinyourheart pet deck, which never gets scrapped, only modified since the dawn of time.
i have one and one day im going to write about it.
you know if you ever wanted to do a deck doctor or something you could use this deck...
1 Terramorphic Expanse
1 Blaze
1 Deathbringer Thoctar
1 Absorb Vis
1 Bojuka Bog
1 Word of Seizing
1 Prophetic Prism
1 Infectious Horror
1 Akoum Refuge
1 Twisted Abomination
1 Nekrataal
1 Pain Magnification
1 Rakdos Signet
1 Fireball
1 Dreamstone Hedron
1 Darksteel Ingot
1 Molten Slagheap
1 Lightning Reaver
1 Scourge of Kher Ridges
1 Forgotten Cave
1 Rise from the Grave
1 Kaervek the Merciless
1 Rolling Thunder
1 Disintegrate
1 Threaten
1 Grave Pact
1 Baneful Omen
1 Anathemancer
1 Phyrexian Vault
1 Enslave
1 Rakdos Carnarium
1 Repay in Kind
1 Tortured Existence
15 Mountain
1 Shivan Harvest
1 Doom Blade
1 Nettlevine Blight
1 Barren Moor
1 Reiterate
1 Mark of Mutiny
1 Carnage Altar
14 Swamp
1 Magma Phoenix
1 Breath of Malfegor
1 Expedition Map
1 Flameblast Dragon
1 Conquering Manticore
1 Fleshbag Marauder
1 Fiery Fall
1 Wrecking Ball
1 Evolving Wilds
1 Traitorous Instinct
1 Kazuul, Tyrant of the Cliffs
1 Sulfurous Blast
1 Ashes to Ashes
1 Terminate
1 Terror
1 Kaervek's Purge
1 Smash to Smithereens
1 Farsight Mask
1 It That Betrays
1 Goblin Bombardment
1 Magmaw
1 Grim Discovery
1 Pilgrim's Eye
1 Smother
1 Act of Treason
1 Rakdos Riteknife
1 Knollspine Dragon
1 Prismatic Lens
1 Shattering Spree
1 Dragon Roost
1 Icy Manipulator
B/R mostly stealing and saccing things. It does fair to adequate. Though impressively would be keeping it on a budget right now the whole thing has cost 5 tix. Though I would be willing to probably spend up to 25 more on it. lol
So I got a win last night in my first game with the updates. I made. Took a bit of politicking to take out the uril player but it worked out. My next article is about vorosh but I will do the deck doctor after that.
My pet deck is the Lord of Tresserhorn deck I wrote about in my second column. I may come back to that hit soon. The deck doctor idea sounds interesting, I will work on Kaervek soon.
I'd like to see a rith token deck as well
rith the dragon that is..
With all the Eldrazi being played in EDH ... how about brewing up an anit-Eldrazi deck?
I tried whipping one together real quick using UR ... steal and sacrifice type cards ... and stuff like Stifle/Trickbind ...looks like it could be fun ... but haven't gotten a chance to try it out yet.
that sounds pretty interesting though its hard to stel an emrakul. You may want to add black for sacrifice effects. Edicts, Grave Pacts, Butchers...
Helm of Possession rocks. You can fabricate it etc.
There are some great steal effect that don't target: Insurrection, Grab the Reins, and Twist Allegiance.
Some other good cards are Bribery, Spelljack, Gather Specimens, and Desertion.
Timestop works as a 3rd stifle effect.
@ Paul ... yea Helm is great.
i knew about insurrection but did not know that about grab the reins...i even run that card..smh
Grab the Reins
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
I though it targeted but never checked whether or not the other guy was right. He may be thinking of Reins of Power.
I can get a Rith deck going as well.
The anti-Eldrazi deck sounds like an interesting exercise. I think I would want to use Esper colors for it, with some good theft, sacrifice and mass destruction. I'll look into that for sure.
Risky Move :D (the card)
edit:
or better yet:
Sorrow's Path+Deathtouch Creature
Ugh if only every edh game online wasnt guranteed to have one or two net-deckers it would be a far better format. Every game there is always the typical rafiq, or Uril, or Zur, arcum decks. Its not a problem of winning or losing but rather the fact that some people are so uncreative/spikish that they just go for such known entities.