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By: Leviathan, Mike Morales
Feb 07 2013 11:44am
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Welcome to my 100th article!  I was actually going to go over each of my past articles, but that was taking way too long, so I figured instead I'd give you guys an old fashioned game play recap.  Anyways, here's the deck: 

Kresh the Bloodbraided
A Commander Deck
Creatures
1 Acidic Slime
1 Anger
1 Dark Impostor
1 Dragonmaster Outcast
1 Eternal Witness
1 Fleshbag Marauder
1 Genesis
1 Hamletback Goliath
1 Harvester of Souls
1 Hellkite Overlord
1 Joraga Treespeaker
1 Kiki-Jiki, Mirror Breaker
1 Kokusho, the Evening Star
1 Kozilek, Butcher of Truth
1 Lord of Extinction
1 Malignus
1 Multani, Maro-Sorcerer
1 Phyrexian Dreadnought
1 Riftsweeper
1 Rune-Scarred Demon
1 Scavenging Ooze
1 Solemn Simulacrum
1 Stalking Vengeance
1 Vampire Nighthawk
1 Vulturous Zombie
1 Wood Elves
1 Yavimaya Elder
27 cards

Other Spells
[Artifacts]
1 Mana Crypt
1 Nihil Spellbomb
1 Oblivion Stone
1 Skullclamp
1 Sol Ring
[Enchantments]
1 Grave Pact
1 Greater Good
1 Necrogenesis
1 Sneak Attack
1 Survival of the Fittest
[Instants]
1 Fling
1 Hunter's Insight
1 Krosan Grip
1 Momentous Fall
1 Noxious Revival
1 Putrefy
1 Soul's Fire
1 Vampiric Tutor
[Sorceries]
1 Cultivate
1 Damnation
1 Demonic Tutor
1 Dreadbore
1 Essence Harvest
1 Heat Shimmer
1 Hull Breach
1 Hunting Wilds
1 Kodama's Reach
1 Living Death
1 Maelstrom Pulse
1 Reforge the Soul
1 Regrowth
1 Rite of Consumption
1 Search for Tomorrow
1 Sever the Bloodline
1 Wheel of Fortune
35 cards
Lands
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Bojuka Bog
1 Command Tower
1 Diamond Valley
1 Fire-Lit Thicket
4 Forest
1 Graven Cairns
1 Kessig Wolf Run
1 Kher Keep
1 Mosswort Bridge
4 Mountain
1 Overgrown Tomb
1 Phyrexian Tower
1 Reflecting Pool
1 Reliquary Tower
1 Shizo, Death's Storehouse
1 Skarrg, the Rage Pits
1 Spinerock Knoll
1 Stomping Ground
1 Strip Mine
3 Swamp
1 Taiga
1 Twilight Mire
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wooded Foothills
37 cards

Sideboard
1 Kresh the Bloodbraided
1 cards
phyrexian dreadnought

 

Deck tech video:

 

THE GAME:  FIGHT!

All right, here are my opponents for this game:

Zedruu the Greathearted Niv-Mizzet, Dracogenius Isperia, Supreme Judge

Zedruu is basically a Donate machine that can get really nasty.  Fortunately, I find out pretty quickly that this deck is just the Precon, straight up.  Niv-Mizzet is Izzet control, without all the Wheel effects that the original uses.  And Isperia is U/W control.  So nothing really crazy here.  Isperia wins the roll to go first.  Here's my opening hand:

Phyrexian Dreadnought Eternal Witness Fire-lit Thicket Sneak Attack Maelstrom Pulse Lord of Extinction Stalking Vengeance
Phyrexian Dreadnought, Eternal Witness, Fire-lit Thicket, Sneak Attack, Maelstrom Pulse, Lord of Extinction, Stalking Vengeance

As there is only one land, this is an obvious mulligan.  Here's my new hand:

Graven Cairns Reliquary Tower Demonic Tutor Reforge the Soul Wheel of Fortune Mosswort Bridge Forest
Graven Cairns, Reliquary Tower, Demonic Tutor, Reforge the Soul, Wheel of Fortune, Mosswort Bridge, Forest
 

This is way better.  4 lands are enough to get going and do some stuff, along with the Tutor.  Unfortunately I drew both Wheel effects in the deck so that makes me sad.  But not sad enough to mulligan.  For this game, Z=Zedruu, N=Niv-Mizzet, and although it's confusing sometimes, I=Isperia.  Let's get to the action!

Round 1
I:  Island, Sol Ring, Talisman of Progress.  Some nice ramp there.
Me:  Draw Command Tower, play Mosswort Bridge putting Sneak Attack under it.
Z:  Plains, Spurnmage Advocate.
N:  Island

Round 2
I:  Auramancer with nothing in the graveyard. 
Me:  Draw Badlands, play Command Tower.
Z:  Sol Ring, Armillary Sphere, Azorius Chancery bouncing her Plains.  Attacks me with the Advocate (39).
N:  Mountain.

Round 3
I:  Plains, Isperia.
Me:  Draw Lord of Extinction, play Badlands, then Demonic Tutor for Solemn Simulacrum because I’m feeling behind in the mana race.  It might have been better to wait a little bit, but the Simulacrum served his purpose.
Z:  Island, then Crescendo of War.  If left alone this can get out of hand.  That's sort of what happens here.
N:  Mountain.

 photo Kresh1_zps356052ba.jpg

Round 4
I:  Isperia attacks Z (32).  Then plays an Island, plus Aether Adept, bouncing the Spurnmage Advocate.
Me:  Draw Living Death, play Graven Cairns and the Simulacrum, getting a Forest.  Living Death is obviously better late game.
Z:  Izzet Boilerworks, bouncing an Island, then plays the Advocate and sacs the Armillary Sphere for Mountains.  At the end of the turn N Mystical Tutors for Chain Reaction.
N:  Mountain, then Chain Reaction, wiping the board.  I draw Bayou from the death of my Simulacrum.

Round 5
I:  Plains, then Isperia again.
Me:  Draw Bojuka Bog.  I played Bayou and Kresh.
Z:  Mountain, then Ruhan!  I love the guy, but he doesn't work very well unless at the head of a deck built for him.
N:  Trinket Mage for Sol Ring, which he plays.

Round 6
I:  Crescendo has 10 counters on it(!), so Isperia attack N for 16 (24).  Then plays Devastation Tide, bouncing everything and replaying his Talisman and Sol Ring.  This doesn’t really hurt me, and it gets rid of the Crescendo.
Me:  Draw Putrefy.  Play a Forest, then replay Kresh.
Z:  Mountain, Sol Ring, Ruhan.
N:  (Volcanic Island), Trinket Mage for Mana Vault playing it, Sol Ring, then Mulldrifter

Round 7
I:  Chancellor of the Spires, using my Demonic Tutor.  But can't play anything else since he's tapped out.
Me:  Draw a Swamp.  I play Reliquary Tower.  At this point I don’t know what Isperia tutored for but I do know I don’t want him to have it.  So I play Lord of Extinction, then Wheel of Fortune.  This makes my Lord huge!

 photo Kresh2_zps03b00fc6.jpg

Unfortunately my new hand isn’t anything great.  Turns out I tutored for Rush of Knowledge.  I gave him a new hand in exchange.  Oh well.
Z:  Plains, Nin, the Pain Artist, Lightning Greaves equipping Nin.  Ruhan has to attack I (31).  After this, Z says that he has to leave, and offers to let someone draw cards using Nin's ability.  But everyone turn's him down.  He could have just done it to someone randomly, but that would have probably had a negative effect on the game.  Z then leaves.
N:  Takes 1 from the Mana Vault (23).  Reflecting Pool, then Acquire targeting I, getting Phyrexian Metamorph, copying my large Lord of Extinction.

Round 8
I:  Attacks me with the Chancellor (34).  Plains, then tries to Momentary Blink the Chancellor, but N responds by using Chaos Warp to get rid of it.  I gets (Ancestor’s Chosen) in return (38).  I then play Bribery targeting N, getting Phyrexian Ingester, getting rid of N’s Lord of Extinction/Phyrexian Metamorph.  Then Voltaic Key and Skullclamp, Clamping the Ingester.
Me:  Draw Necrogenesis.  Play Kessig Wolf Run.  I attack I with my 27/27 Lord, and pump him a little after I throw the Ingester in front of it to draw a couple cards (11).  Kresh gets a little bigger too.  I cast Necrogenesis again.
N:  Takes another from the Mana Vault (22).  Plays Sulfur Falls then casts Blatant Thievery, stealing my Lord of Extinction and I’s Sol Ring.  That hurts. 

Round 9
I:  Plays an Island, then Divine Reckoning!  This is what the board looks like after it resolves.

 photo Kresh3_zpsfd52c80f.jpg

The Reckoning doesn’t really bother me, as the only guys that die are N’s Mulldrifter and Trinket Mage.  As a matter of fact, it leaves N without any blockers, and I know I can take advantage of that situation.
Me:  I draw (Gravepact), but it doesn’t matter.  I use Heat Shimmer to copy Lord of Extinction.  I attack N with my copy of the Lord, which kills him, and I with Kresh, whom I can give trample with Wolf Run, killing him as well. Game over.

All right, here are some videos of other games as well.

Game 1:

 

Game 2:

 

I've had a ton of fun doing all these articles.  And although I don't really have the opportunity to do the write ups like I used to, I just wanted to say thanks to everyone for reading.  Here's to 100 more!

Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com

CONQUEROR & COMMANDER ARCHIVE

4 Comments

Jarad and Lord of Extinction by KaraZorEl at Thu, 02/07/2013 - 15:19
KaraZorEl's picture

Jarad and Lord of Extinction together can finish games. Malignus and Kokusho are also fun targets for his ability.

I'm starting to wonder why no one plays Conjurer's Closet if they have Acidic Slime, Eternal Witness, etc etc in their deck. Seems like the interaction could be good.

The Closet isn't a bad card, by Leviathan at Thu, 02/07/2013 - 18:09
Leviathan's picture

The Closet isn't a bad card, but it needs some very specific deck building to be good. You need at least 30 (probably closer to 35) creatures for the Closet to have targets. Even then, without a bunch of "enters the battlefield" guys it just gives one of your dudes pseudo-vigilance. I could see it used in a Bant blink deck for sure. I've also seen it used in Zirilan decks to pretty good results. I wouldn't recommend it in this deck because the creature count isn't high enough, and there aren't enough ETB guys (I count 6).

The nastiest interaction with by Paul Leicht at Thu, 02/07/2013 - 20:50
Paul Leicht's picture

The nastiest interaction with closet is using steal effects to take and keep creatures.

Great Article! Glad to see by Paul Leicht at Thu, 02/07/2013 - 20:51
Paul Leicht's picture
5

Great Article! Glad to see you return to the old style of writing these. :D I watched the game you reported and it was really very interesting despite Z's defection.