Welcome to my 100th article! I was actually going to go over each of my past articles, but that was taking way too long, so I figured instead I'd give you guys an old fashioned game play recap. Anyways, here's the deck:
Zedruu is basically a Donate machine that can get really nasty. Fortunately, I find out pretty quickly that this deck is just the Precon, straight up. Niv-Mizzet is Izzet control, without all the Wheel effects that the original uses. And Isperia is U/W control. So nothing really crazy here. Isperia wins the roll to go first. Here's my opening hand:
This is way better. 4 lands are enough to get going and do some stuff, along with the Tutor. Unfortunately I drew both Wheel effects in the deck so that makes me sad. But not sad enough to mulligan. For this game, Z=Zedruu, N=Niv-Mizzet, and although it's confusing sometimes, I=Isperia. Let's get to the action!
Round 3 I: Plains, Isperia.
Me: Draw Lord of Extinction, play Badlands, then Demonic Tutor for Solemn Simulacrum because I’m feeling behind in the mana race. It might have been better to wait a little bit, but the Simulacrum served his purpose.
Z: Island, then Crescendo of War. If left alone this can get out of hand. That's sort of what happens here.
I: Plains, then Isperia again.
Me: Draw Bojuka Bog. I played Bayou and Kresh.
Z: Mountain, then Ruhan! I love the guy, but he doesn't work very well unless at the head of a deck built for him.
N: Trinket Mage for Sol Ring, which he plays.
I: Crescendo has 10 counters on it(!), so Isperia attack N for 16 (24). Then plays Devastation Tide, bouncing everything and replaying his Talisman and Sol Ring. This doesn’t really hurt me, and it gets rid of the Crescendo.
Me: Draw Putrefy. Play a Forest, then replay Kresh.
Z: Mountain, Sol Ring, Ruhan.
N: (VolcanicIsland), Trinket Mage for Mana Vault playing it, Sol Ring, then Mulldrifter
Unfortunately my new hand isn’t anything great. Turns out I tutored for Rush of Knowledge. I gave him a new hand in exchange. Oh well.
Z: Plains, Nin, the Pain Artist, Lightning Greaves equipping Nin. Ruhan has to attack I (31). After this, Z says that he has to leave, and offers to let someone draw cards using Nin's ability. But everyone turn's him down. He could have just done it to someone randomly, but that would have probably had a negative effect on the game. Z then leaves.
N: Takes 1 from the Mana Vault (23). Reflecting Pool, then Acquire targeting I, getting Phyrexian Metamorph, copying my large Lord of Extinction.
I: Plays an Island, then Divine Reckoning! This is what the board looks like after it resolves.
The Reckoning doesn’t really bother me, as the only guys that die are N’s Mulldrifter and Trinket Mage. As a matter of fact, it leaves N without any blockers, and I know I can take advantage of that situation.
Me: I draw (Gravepact), but it doesn’t matter. I use Heat Shimmer to copy Lord of Extinction. I attack N with my copy of the Lord, which kills him, and I with Kresh, whom I can give trample with Wolf Run, killing him as well. Game over.
All right, here are some videos of other games as well.
I've had a ton of fun doing all these articles. And although I don't really have the opportunity to do the write ups like I used to, I just wanted to say thanks to everyone for reading. Here's to 100 more!
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com