The first issue with the deck is that it includes Trade Secrets, which was recently banned. As such, I replaced it with Minds Aglow. It's another political draw card, and sometimes you only have to cast it for 1 mana to get a bunch of cards.
The main issue with the deck, however, is the fact that it only has 34 LANDS!!!! Who the hell designed this thing??!!? It doesn't come with Signets either. So you are basically boned to any deck with Green pretty early on since they will often have double the amount of mana you have by turn 5, and the gap will only widen as the game progresses. On top of that, Zedruu is an extremely mana hungry Commander. Her ability is color intensive and expensive. So you need at least 39 lands in this deck. AT THE VERY LEAST. In addition color screw is an issue. If you can add a Land Tax or Journeyer's Kite you'll be much happier. Armillary Sphere is not enough by itself.
A smaller issue compared to the ones already mentioned is that the deck feels like a mish mash of themes that don't really fit together. If it wants to be a pillow fort deck hiding behind enchantments, it needs more enchantments that are better, like Sphere of Safety. If it wants to be a theft deck, it needs more Control Magic effects. If it wants to be a control deck, it needs more destruction, removal and counterspells. This is purely personal preference though, and really something that you're going to have to work on with the deck a lot.
The deck comes with 2 bombs: Insurrection and Crescendo of War. Insurrection is really your main "I win" card, since most of the time your creatures are poo. Crescendo of War turns even the littlest creatures on the board into true beasts after just a turn around the table, and if it stays out there longer it gets ridiculous. But both of these cards are very situational, and you may not want to play them when you draw them due to current board states. Reins of Power can sometimes be pretty powerful as well.
The deck is most competitive when it can land an early Howling Mine, so that you at least have a chance of hitting early land drops. The curve is low for this deck compared to other precons, coming in at 3.14 average CMC. But you really need that draw.
Early mana screw on my side means that I'm pretty much out of this one. This is pretty typical of how the deck played. Karador is the early threat, ramping out a Birthing Pod, using it to sacrifice an Academy Rector to get Mirari's Wake, and Sun Titan to get stuff out of his graveyard. Teneb is having similar mana issues, but uses Defense of the Heart to get Sheoldred into play to help control things. Glissa tries to keep up with a Mana Reflection and some Glissa shenanigans. I continue to be mana hosed.
Just when it looks like Karador is getting out of control, Glissa plays Tooth and Nail for Sepulchral Primordial and Sylvan Primordial, becoming the major threat at the table. Glissa then hits Karador with Mindslaver. Karador was unlucky enough to have Necropotence in his hand, and Glissa makes Karador kill himself. At this point I have 3 lands in play, and Teneb is in the same position. Glissa has 16 lands in play with the Mana Reflection. He makes quick work of us after that.
In this one I'm going up against another modified Political Puppets deck! So that's fun. The Tajic player has a bunch of board wipes to keep things under control, but never has the chance to get battalion going. However I'm able to turn a signet the other Zedruu player gives me into a Rapacious One, and then Chaos Warp the other Zedruu after a decent sized Minds Aglow so that I can play my own. I'm feeling pretty good about my position until Tajic plays Planar Cleansing.
Meanwhile the Chorus player keeps dropping threats. The other Zedruu player plays Wild Evocation and Teferi's Puzzle Box, making things interesting. The Chorus player continues to drop stuff when Tajic plays Obliterate. But Wild Evocation is still in play, along with Zedruu's Propaganda and Rhystic Study. My board was completely wiped, while Chorus saved her Commander with Deathless Angel. However, the Chorus player concedes. Eventually the other Zedruu player puts up a defense and gets rid of Tajic, while using Diluvian Primordial to beat down on me and win the game.
So there we go. In the majority of my games with the deck I had early mana issues, and was picked off as the low hanging fruit. The deck really needs to increase the amount of lands it has. I've talked to a few people who say that 34 lands are enough, but they must have added some way to smooth their mana bases to get away with a number that low.
Anyways, I hope you guys learned a little more about the precons. If they bust out new ones I'll be a little more timely in my reviews! Next week I'm going to get back to building decks, using one of the brand new legends from Dragon's Maze! See you then!
Leviathan, aka Tarasco on MTGO
mrmorale 32 at yahoo dot com