Welcome back to Tribal Apocalypse, the PRE where it's Week 8 since the Legacy Tribal Wars format was removed from MTGO then promised to be reinstated. Never forget.
Table of Contents
- Last Week on Tribal Apocalypse...
- The High Price of Winning
- Show and Tell
- Announcement Time!
- What's Next
Check the full archive for the "Diaries of the Apocalypse" series
THOUGHTS OF A TRIBAL HOST
Purification Process, Stage 2: after the double Shaman actions from last month, this time it's one of the Big Three tribes that pays the toll, with Goblin ending undefeated and losing a key piece in all the following Pure Events from now on. Remember that only the Major League tribes are affected, and the chosen card must be particularly significant for that tribe and used in the undefeated deck.
Therefore, the options in Gq1rf7's build were essentially three (since he didn't use neither Goblin Guide nor Goblin Piledriver): (Goblin Bushwackler), Goblin Chieftain, and Goblin Grenade. After some consulting, I opted for Goblin Chieftain, because Bushwackler is also a Warrior. So, I give you the new banned card for Pure Events, one first step towards defanging Goblins (which incidentally, and not surprisingly, are now the most successful tribe in Tribal Apocalypse, with 13 victories, same as Human).
The Goblins ended undefeated at the expense of Slivers in Round 4. Had the latter managed to come out on top instead, Crystalline Sliver would have been banned. In a Naya build, it would have been (Predatory Silver). And so on. You can now appreciate better how this process is going to work. The reactions in the room were positive, and I'm happier and happier with this idea.
On the Singleton vs. Kaleidoscope front, I didn't get any answer last week, so I'm going to wait and see if someone has something to object this week, then I'll go on and switch half the remaining Singleton events to Kaleidoscope events.
LAST WEEK ON TRIBAL APOCALYPSE...
- Event Number: 4.12, Week 169 BE
- Date: March 29
- Attendance: 17
- Rounds: 4
- Special Rules: Pure Tribal (no off-tribe creatures, complete rules here)
- Winner: Gq1rf7 (Goblin)
- 1 Loss: romellos (Sliver), Edison_88luckyplayer (Sliver), mihahitlor (Warrior), Dawwy (Bird)
- Tribes: Ally, Angel, Assassin, Bird (x2), Elf, Faerie, Goblin, Kor, Sliver (x2), Soldier (x2), Spirit (x2), Warrior, Zombie
- Event link (with all players, pairings, standings, decks, and results): here it is
So this is the winning Goblin build by Gq1rf7, about which can read and see more in today's Show and Tell. It's interesting to note that Gq didn't get to play Price of Progress a single time during the entire event. But apparently, didn't even need to.
In this early phases of the Purification Process, most of the successful Pure decks are fairly typical builds. The unlucky ones are more interesting, like this Assassin build by AJ_Impy, trying to make heroic work through Mark of Fury.
Two decks also featured in Show and Tell below are my Angel deck (I only got to play one round with it, unfortunately)...
and RexDart's Spirit deck.
Rex was sorely disappointed in his deck's performance at the end, but I played with similar builds in the past myself, and they're fun and can be lethal. This one is a good start that needs improvemenst, as discussed below.
THE HIGH PRICE OF WINNING
Also known as: how much do the top decks cost? As of April 3, 2014, here's the answer (MTGO Traders prices; mtgGoldfish charts and analysis; the cheapest version of each card is always used; basic lands count zero):
- 1st place, Gq1rf7's Goblins: $3.58 (nonland cards: $3.58; tribal base: $1.60)
Gq1rf7 did it again, placing yet another of his Goblin builds at the top of the Cheapest ranking. It happens when the most expensive card you use costs 20 cents.
The Top 10 Cheapest Decks that Went Undefeated
- morpphling's Goblins, $2.35, 2nd place on Event 102
- Gq1rf7's Goblins, $3.32, 1st place on Event 154 (cheapest event winner)
- Gq1rf7's Goblins, $3.58, 1st place on Event 169
- Gq1rf7's Goblins, $3.70, 1st place on Event 145
- Gq1rf7's Goblins, $4.12, 2nd place on Event 141
- Gq1rf7's Assassins, $4.18, 1st place on Event 147
- Trickerie's Golems, $4.31, 1st place on Event 138
- arcbounddaylabor's Goblins, $4.46, 1st place on Event 111
- Coolcat1678's Elves, $5.13, 2nd place on Event 149
- ellmaris's Goblins, $6.52, 2nd place on Event 103
NOTE: not adjusted to current prices; data collected since Event 85.
SHOW AND TELL
The replays are back! Yay! They're still plagued with bugs, like the point-of-view player occasionally being in the top half of the screen, with a detached hand window floating around. Didn't you really think that they disabled them in order to fix them, right? But hey, at least they're back.
This way I can show you this interesting couple of games between your truly _Kumagoro_ and RexDart, the former piloting Angel, the latter piloting Spirit. Two builds stemming from the same midrange/combo broad category, although Rex definitely missed on Recurring Nightmare to complement all those discard outlets and death-trigger-happy Spirit Dragons that only ask to be abused (I'm also generally not too fond of an over-reliance on 1-for-1 disruption spells, that turn into terrible topdecks in late game, especially Inquisition of Kozilek).
The Recurring didn't show up in the first game at all, anyway. After a start where we both durdle a little due to The Tabernacle at Pendrell Vale, while a couple Lingering Souls face a solitary Bloodghast, it's time for the Angel engine to shine, thanks to one of the most underrated discard outlets, Peace of Mind.
Excellent at keeping aggro at bay while advancing the battleplan, thanks to its single-mana, repeatable effect, Peace of Mind eventually gets to discard an Angel of Serenity, then followed by Karmic Guide. Karakas does the rest by entirely neutralizing Kokusho, the Evening Star.
In the second featured game, the Angels managed to assemble their full combo, with Recurring Nightmare sacrificing Angel of Serenity to bring back Karmic Guide, which in turn brings back the sacrificed Angel of Serenity, at the same time taking out of the equation any new threats on the opponent's board (essentially bouncing them back to the opponent's hand again and again), and giving me fresh gas from my own graveyard. It's all for naught, too, as this is definitely Obzedat's game. Peace of Mind and Baneslayer Angel do all they can to delay the Ghost Council's manoeuvers, but in the end the group of phantoms is out of reach for the Angel of Serenity engine (I also make at least one mistake by attacking with a Guardian Seraph into Kokusho for no discernible reason), and once again it's Karakas to seal the deal, involved in a great move that exploits a final, lethal instance of Obzedat's ETB trigger. Great game all around.
Moving on, here's event winner Dániel Kui a.k.a. Gq1rf7's Goblin build at work in two separate games, first against romellos and his Slivers, then ML_Berlin and his Soldiers. In Dániel's own words: "Most of the games were won by fast 1 CMC Goblins dealing a lot of damage in a few turns, as seen in the two games I had the replay for. Luckily, those two games are quite representative of how I won the games in the tournament in general."
Finally, here are once again the rules for the Robin and the Nine Hoods Deckbuilding Challenge:
- Your tribe must be Archer.
- Your deck must include one copy of at least 9 different Archery Theme cards from this list: Bow of Nylea, Nylea, God of the Hunt, Crossbow Ambush, Slingbow Trap, Viridian Longbow, Arrow Volley Trap, Arrows of Justice, Avenging Arrow, Borrowing 100,000 Arrows, Hail of Arrows, Infused Arrows, Serrated Arrows, Archery Training, Hankyu, Heavy Arbalest, Viridian Longbow, Wolfhunter's Quiver.
- You must include at least 3 copies of one Legendary Archer to play the role of Robin Hood and lead your upstart band of rebels to victory. (In Singleton events, this requirement becomes a single copy of 3 different Legendary Archers).
- You must enter Tribal Apocalypse with the deck and achieve at least 2 match victories, not including byes or forfeits.
Only one prize is available and it is handled and assigned by RexDart (so not Kumagoro nor MTGO Traders). If two or more players both achieve the challenge in a single week, the player with the most match wins will take the prize. If the players are still tied, the player with the most unique number of cards from the Archery Theme card list will take the prize.
The prize will be one Mercadian Masques non-foil copy of Bribery, so that you can rob the rich of their best creature and give it to the poor... or just give your opponent a nice face-smashing!
Just to remind you of a few things:
The Underdog Prize: During any event of the regular rotation (but not during the one-time special events), all players who are running an Underdog Tribe are eligible for a 1-tix credit on Pennybot. The tie-breakers are first the number of Underdog categories (for instance, a tribe that's simultaneously Endangered and Unhallowed will take the prize over one that's only Endangered), then the points achieved in the final standings. During Underdog events, only the True Underdog tribes are rewarded (those are the tribes belonging to all three categories of Underdog at once).
The Up-and-Coming Prize: When a tribe wins an event for the first time ever (losing Unhallowed status), its pilot will get a 3-tix certificate from MTGO Traders.
The Hamtastic Award: The first quarter of the Biodiversity Prize dedicated to the memory of Erik Friborg has ended with the victory of mihahitlor, playing a total of 10 different tribes (one more than AJ_Impy) in the past 3 months: Kithkin, Soltari, Goblin, Human, Zombie, Plant, Elf, Vampire, Knight, Warrior. The new quarter starts this week and will end June 28. By that date, the player or players who registered the greatest number of different tribes will get a 5-tix certificate from MTGO Traders.
The Tribal Achievements: The new list of achievements for the 2014 season is here. Unlock the most of them by the end of the year and you'll share a 25-tix Jackpot.
The Champion's Challenge: AJ_Impy, our reigning Ultimate Tribal Champion, has issued a running challenge of his own: play with a deck featuring 4 copies of a card he'll nominate, and win 3 matches with it during a single event, and AJ will reward you with 1 tix (which you'll keep as eternal memento because it's the tix the Ultimate Champion gave you). You'll be required to prove through a screenshot (or calling either me or him as witnesses, but only if we're not playing!) that you actually played the card and/or activated the card's abilities at least once during the event. And the first chosen card is... Sunforger! Good luck, folks!
The Top Players Lockout: Every time a Top Player (either a Google Era Top 8, an Ultimate Champion/Tribal Player of the Year, or a seasonal Top 8) will end undefeated, they will not be allowed to register the same tribe and deck again for 5 events (i.e. they'll have to register a different deck or decks 5 times before coming back to the undefeated one). With "deck" is meant a specific, recognizable archetype (e.g. Wall-Drazi), which in some case will be linked to a specific combo card (e.g. Helm of Obedience). A list of the current lockouts is maintained here.
Videos: Send us replays of your games and we'll feature them in these articles! Don't know how? Read this quick guide in 6 easy steps and start saving your tribal feats for posterity!
The upcoming Tribal Apocalypse events of the Blippian Era (every Saturday at 17:00 GMT):
- 4.13 (Week 170 BE), on April 5: Tribal Underdog (only Underdog Tribes allowed)
- 4.14 (Week 171 BE), on April 12: Regular Tribal (just plain old Legacy Tribal Wars)
- 4.15 (Week 172 BE), on April 19: Tribal Singleton (only one copy of each card except for basic lands)
- 4.16 (Week 173 BE), on April 26: Pure Tribal (no off-tribe creatures, complete rules here)
Check out the full Tribal Calendar for 2014!
Vote for your favorite Burn spell on the Topdeck Awards!
SEE YOU ALL IN THE TRIBAL ROOM!