Welcome back to Tribal Apocalypse!
Table of Contents
- Last Week on Tribal Apocalypse...
- The High Price of Winning
- Announcement Time!
- What's Next
Check the full archive for the "Diaries of the Apocalypse" series
THOUGHTS OF A TRIBAL HOST
They're finally here! No, I'm not talking about the Eldrazi from Battle for Zendikar (although, the Tribal Evaluation of the newest set is coming, too), I'm referring to the interviews to the 2014 Tribal Champions, that debuted after just a short 9-month delay (they're like babies!) with 2014 Ultimate Champion MisterMojoRising, whose real life, musical tastes and deckbuilding strategies you now have a chance to explore here. A twin interview to 2014 Player of the Year romellos will follow suit early next week, going live at this address.
As for the pending Purification of AJ_Impy's winning Eldrazi deck from two weeks ago, I ultimately decided not to purify anything; if a similar Eldrazi deck should end undefeated again (I remind you that it never had before, in ANY subformat), then I'll likely purify Emrakul, mostly for symbolic purposes. The reason behind this choice is what I stated in last week's comment section (under the guise of the tournament personified): the Purification process is a roll-the-wheel kind of game in itself, not an attempt to "fix Tribal Wars"; and the intent is to level the playing field, not cripple any Major League tribe no matter what (plus we already know the Major League/Underdog lists need revisiting). Eldrazi, in this context, are the weak party, being a tribe that never had much success before. I defined these unspoken rules of thumb in the Pure Tribal page so it's clear for everybody.
And about the Cloudpost decks, please don't start a war for nothing. They've been around forever, never did much in the way of consistent winning. In fact, I think the number of undefeated results from a Cloudpost deck is pretty low (Construct, Golem and Myr all have just 2 wins each; Scarecrow 3, not sure they've been all achieved within a Cloudpost shell). I'm used to play 12- or 16-post myself, so I know how many games you end up not finding the amount of mana your deck requires fast enough to stop the aggro assault from the other side of the table. It's not even a matter of land hating, those decks have a history of defeating themselves. I'd also like to compare Tron and Cloudpost's mana ramping in early turns under perfect conditions.
- Turn 1 Post: Drops Cloudpost. Available mana: 0.
- Turn 1 Tron: Drops any Urza land. Available mana: 1. Drops Expedition Map.
- Turn 2 Post: Drops Vesuva. Available mana: 0.
- Turn 2 Tron: Drops any other Urza land. Available mana: 2. Cracks the Map.
- Turn 3 Post: Drops Glimmerpost. Available mana: 7. Casts All Is Dust.
- Turn 3 Tron: Drops the Urza land fetched with Map. Available mana: 7. Casts All Is Dust.
You can see how Post up until that point works as if its lands were needed in a triplet, too, because you can't have 7 mana by turn 3 in any other combination. But it's actually worse than Tron, because you need those 3 lands in that exact order (which translates into a worse chance of happening) or else you wind up not ramping at all. In particular, you absolutely need Cloudpost first hand, as Vesuva can't sustain itself, so without a Cloudpost you'll end up having to play a first-turn Glimmerpost (wasting the lifegaining), or a land that doesn't help the ramping at all; and if you do so, and then luckily draw into that Cloudpost (about 7.5% odds), and then drop Vesuva turn 3, you'll untap with just 3 mana by then, which, if you didn't play first, means the opponent has had 4 turns worth of attacks. Now, most high-profile aggro decks are more than capable of finishing you in 4 turns, or at least putting you in a unrecoverable situation. Sure it feels powerful when things go the right way and you cast that early All Is Dust; and Post is clearly more powerful in the long run, able to power up Emrakul-level threats more consistently than Tron. But it's not a sure deal. (It's also interesting to note how Post uses Expedition Map differently, to attain midrange/late game potential rather than accelerate early on, something that it isn't able to do at all, unless we're in the Amulet of Vigor variant, which is more powerful but relies on a first-turn Amulet, wasting 4 slots for it, and generating semi-useless draws of multiple copies later).
LAST WEEK ON TRIBAL APOCALYPSE...
- Event Number: 5.39, Week 248 BE
- Date: October 3
- Attendance: 18
- Rounds: 4
- Subformat: Underdog
- Winner: JogandoPelado (Berserker)
- 1 Loss: ScionOfJustice (Kor), Vmonda (Minotaur), Yokai_ (Berserker), slagel79 (Kor)
- Underdog Prize: AJ_Impy (Horse), Golden_Lin (Worm)
- Tribes: Advisor, Artificer (x2), Bat, Berserker (x3), Horse, Kor (x3), Minotaur (x2), Rat, Soltari (x3), Worm
- Event link (with all players, pairings, standings, decks, and results): here it is
Only two weeks from his first win, JogandoPelado (which is Portuguese for Playing Naked, in case you wondered) already got to his second win. A new star is born? And here's the Berserker deck that gave it that satisfaction, while also becoming the third least expensive winner ever.
It's a peculiar take on the tribe, entirely based on the dash mechanic from Tarkir block, allowing one-sided board sweeps. But yeah, Berserker is generally a strong tribe in Underdog, even in its more traditional builds. But before hearing any complaints (how is it that you guys are always up in arms against something?), let me just say that this is inevitable: any format will always have top-tier tribes. Berserker is the Underdog's Goblins. And since it's Underdog, they're not actual Goblins (just like Soltari aren't actual Kithkin nor Soldier), which means you have in the meta all the weapons you need to stop them.
Moving on, here's another tribe in the Underdog's high tier: Kor, as piloted by our current seasonal leader ScionOfJustice.
It's a strong list made stronger by all the planeswalkers (wanna ban 'em all, by any chance?). The decks tries and does what the Kor do best, which is fetching and cheating equipments into play. Of course all the really dangerous equipments aren't available in Underdog (otherwise the Kor won't be as well), so the only left that are worth it are Loxodon Warhammer and Argentum Armor, which are sort of clumsy if not supported by the Stoneforge Mystic/Kor Outfitter interaction, but still enough to justify the building of an equipment deck, which we are fine with. Right?
Moving even further on, Minotaur is another Underdog star (and also monstrously cheap) that's been a bit forgotten lately. Newcomers Vmonda and Armont brought them back, the former with more success. Blow those didgeridoos, fella!
Finally, we've talked at length about Cloudpost, so here's Cloudpost enthusiast AJ_Impy trying the shell with an unusual tribe, Horse. Yes, you can build a deck entirely populated by mechanical equines. Yes, all that ramp and mass destruction didn't guarantee a placement. It beat Berserker, though.
THE HIGH PRICE OF WINNING
Here's the prices of all the featured decks, courtesy of the amazing Deck Pricer from mtgGoldfish (MTGO Traders prices as of October 9, 2015):
The Top 10 Cheapest Decks that Went Undefeated
- mihahitlor's Warriors, $1.95, 1st place on Event 233
- morpphling's Goblins, $2.35, 2nd place on Event 102
- JogandoPelado's Berseker, $2.80, 1st place on Event 248
- Gq1rf7's Goblins, $3.32, 1st place on Event 154
- MisterMojoRising's Insects, $3.55, 2nd place on Event 201
- Gq1rf7's Goblins, $3.58, 1st place on Event 169
- Gq1rf7's Goblins, $3.70, 1st place on Event 145
- Gq1rf7's Goblins, $4.12, 2nd place on Event 141
- Gq1rf7's Assassins, $4.18, 1st place on Event 147
- mihahitlor's Goblins, $4.22, 1st place on Event 240
- Trickerie's Golems, $4.31, 1st place on Event 138
NOTE: not adjusted to current prices; data collected since Event 85.
Just to remind you of a few things:
Cockatrice Wants You! And Badger, too! Be the first to win a match with these new eligible tribes and you'll win a 1-tix certificate from MTGO Traders. Remember: only tribes with at least 3 members are effectively considered tribes in Tribal Apocalypse (since tribes that field an equal or greater number of Changelings than actual members count as Shapeshifter decks). Tribes with exactly 3 members are allowed to play in Underdog events with 8 slots filled by Changelings, whereas nobody else (but, of course, Shapeshifter decks) can play with more than 4 Changelings in those events. And of course this will happen only as soon as the Changelings will work on V4 as promised.
The Underdog Prize: During any event of the regular rotation (but not during the one-time special events), all players who are running an Underdog Tribe are eligible for a 1-tix credit on Pennybot. The tie-breakers are first the number of Underdog categories (for instance, a tribe that's simultaneously Endangered and Unhallowed will take the prize over one that's only Endangered), then the points achieved in the final standings. During Underdog events, only the True Underdog tribes are rewarded (those are the tribes belonging to all three categories of Underdog at once).
The Up-and-Coming Prize: When a tribe wins an event for the first time ever (losing Unhallowed status), its pilot will get a 3-tix certificate from MTGO Traders.
The Hamtastic Award: The Biodiversity Prize dedicated to the memory of Erik Friborg has started the fourth quarter of 2015. The quarter will end December 26. By that date, the player or players who registered the greatest number of different tribes will get a 5-tix certificate from MTGO Traders. Congratulations to last quarter's winner, Generalissimo!
The Achievements (sponsored by AJ_Impy and vantar6697): Unlock the greatest number of Achievements from this list and AJ and vantar will grant you 10 tix per quarter! The current quarter will end December 26. Players with the same number of achievements will split the prize. 10 more tix will be given at the end of the year to that whole season's Achievement Master. Good luck and congratulations to last quarter's Achievement Master, Generalissimo!
The Top Players Lockout: Every time a Top Player (either a Google Era Top 8, an Ultimate Champion/Tribal Player of the Year, or a seasonal Top 8) will end undefeated, they will not be allowed to register the same tribe and deck again for 5 events (i.e. they'll have to register a different deck or decks 5 times before coming back to the undefeated one). With "deck" is meant a specific, recognizable archetype (e.g. Wall-Drazi), which in some case will be linked to a specific combo card (e.g. Helm of Obedience). A list of the current lockouts is maintained here.
Videos: Send us replays of your games and we'll feature them in these articles! Don't know how? Read this quick guide in 5 easy steps and start saving your tribal feats for posterity!
The upcoming Tribal Apocalypse events of the Blippian Era (every Saturday at 17:00 GMT):
- 5.40 (Week 249 BE), on October 10: Regular
- 5.41 (Week 250 BE), on October 17: Regular
- 5.42 (Week 251 BE), on October 24: Pure
- 5.43 (Week 252 BE), on October 31: Halloween Special
Check out all the rules for the sub-formats!
Check out the full Tribal Calendar for 2015!
Vote for your favorite Board Sweeper on the Topdeck Awards!
SEE YOU ALL IN THE TRIBAL ROOM!