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By: MysticLancer, Lance Cothern
Apr 22 2007 7:34pm
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Drafting with MysticLancer: How to Win with White and Blue in 999
 
    Another week and another 999 draft headed your way! This week I'm shifting gears from focusing purely on overall draft strategy and moving to a color combination. More specifically I'll be talking about white and blue this week and how it wins games and what you need in your white and blue decks to be successful. You can skip to this week's lesson right now, or you can wait until after the draft and see how you would have done. I personally like to go through myself before I read any lessons and see how I'd compare, but maybe thats just me. Anyways, on to the draft, but first the usual disclaimer stuff.
 
Disclaimer for every article: First, if you don't know what a card does, right click on it and click view image. Second, the original picks I made were what I picked during the draft. I picked the revised picks after the draft, but not looking at my original picks. I paste the pictures in and then pick pack by pack like a normal draft. My picks could potentially change what other people at the table would have taken and therefore affected what I got passed. These articles are for learning, so while the revised picks may not be what I actually would have gotten, it helps people learn what the best cards are based on a certain strategy. Ok, thats it, enjoy the draft.
Pack 1:

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Pick 1

My Original Pick: Puppeteer

My Revised Pick: Puppeteer

This pack was not amazing. The only amazing card in it was Puppeteer. There were many good playable cards, just no real complete bomb. Playables include Wind Drake, Aven Cloudchaser, Razortooth Rats, Sift, Giant Cockroach, Samite Healer, and Ogre Taskmaster in no particular order.

 

Pick 2

My Original Pick: Aven Windreader

My Revised Pick: Aven Windreader

This was really close between Aven Windreader and Master Decoy but I decided to pick the Aven Windreader in both cases because it kept me in 1 color and my second pick would most likely end up in my deck, rather than wasted in an unused color if white doesn't come out well.



 

Pick 3

My Original Pick: Dark Banishing

My Revised Pick: Dark Banishing

This is about as low as Dark Banishing should ever go in pack one. It just amazing removal that can't be passed up. This either means there was a better black card in this pack, or the people passing my cards aren't playing black. Highway Robber is also good, as is Anaba Shaman, but Dark Banishing is strictly better.

Pick 4

My Original Pick: Sift

My Revised Pick: Sift

Ah, black didn't show up in this pack, but Sift did and it is amazing in any blue deck. It lets you sort out your deck and get rid of the junk in late games, and can give you that land you need early in the game. Dehydration is playable, but as a general rule should not be taken this high up. Other playable cards include Goblin Chariot, Raise Dead, Kavu Climber, Giant Cockroach and Samite Healer.





Pick 5

My Original Pick: Pegasus Charger

My Revised Pick: Pegasus Charger

Right now I have 4 blue cards and a Dark Banishing. If I want to stay blue and black, I should definately pick the Remove Soul here, but I wanted to try to take the fliers edge of white and blue. I also really like the Pegasus Charger because of the first strike. This can definately be a contested pick, but I'm not seeing any amazing black in this pack so I'm going to take Pegasus Charger and hope for more white fliers. I am abandoning black at this point unless I get something amazing as it is generally one of the weaker colors in this format.

Pick 6

My Original Pick: Aven Flock

My Revised Pick: Aven Flock

This was another very close call between Quicksand and Aven Flock. I felt that if I was going to get into white fliers I had to take the Aven Flock for fear that if I had not already let too much white by, this would be the nail in the coffin. So I took the Aven Flock over the Quicksand in hopes I get some good white cards next pack.


 

Pick 7

My Original Pick: Seasoned Marshal

My Revised Pick: Seasoned Marshal

The most Shocking part of this pack was, yes you guessed it, Shock. I have no clue how this got so far down, but I don't have any red yet so I'm not going to start now. I also was not 100% for sure in blue yet, so I did not hate pick Boiling Seas and I instead picked Seasoned Marshal. If I had been 100% in blue I definately would have hate picked it as it could be devistating. I am definately very very very strongly inclined to be in blue though. I almost wish I was in red at this point.

Pick 8

My Original Pick: Remove Soul

My Revised Pick: Remove Soul

This one was a no brainer. First off I needed some way to deal with a big creature threat late in the game, and by holding on to a Remove Soul you can definately accomplish that. There isn't really anything else that good in the pack either, so that made this pick that much easier.


 

Pick 9

My Original Pick: Aven Cloudchaser

My Revised Pick: Aven Cloudchaser

Aven Cloudchaser was the best playable card in this pack. Giant Cockroach is the other playable card, but it just isn't amazing with only 2 toughness.

Pick 10

My Original Pick: Fellwar Stone

My Revised Pick: Dehydration

Ah, I changed picks here. Well I decided that Fellwar Stone is too unreliable for me and that I didn't have removal yet, so I should have probably taken the Dehydration


 

Pick 11

My Original Pick: Lightning Elemental

My Revised Pick: Lightning Elemental

Only playable card in the pack. Always pick playable cards over unplayable cards when the opportunity exists, even if they are not in your colors.

Pick 12

My Original Pick: Dragon's Claw

My Revised Pick: Honor Guard

As much as I say uncommon over common for unplayables, Honor Guard can be played in dire cirumstances... sorry uncommon.

 

Pick 13

My Original Pick: Shatter

My Revised Pick: Shatter

I'd rather get rid of a card that could be sideboarded in than a bad common.

Pick 14

My Original Pick: Island

My Revised Pick: Island

It was foil, I had to take it. I like foil basic lands.
 

Pick 15

My Original Pick: Mountain

My Revised Pick: Mountain

I need to decide what my favorite last pick is... is it Plains, Island, Swamp, Mountain, or Forest. Tune in next week and find out... just kidding.

 
Summary of Pack 1:
I got a lot of nice white and blue fliers in this pack, and as a result I believe I am pretty set in white and blue for this draft unless something huge happens.
Pack 2:
 

Pick 16

My Original Pick: Aven Fisher

My Revised Pick: Aven Fisher

No bombs, man that stinks. You always hope for bombs in the first pack. Anyway here we have 2 possible picks in our colors, Aven Fisher and Exhaustion. While Exhaustion is good in constructed at times, its just not that great in limited. At least the Aven Fisher has flying and a neat ability. If I was in red this is a no doubt Volcanic Hammer pick. In green we have River Bear which would be amazing against my deck, and Elvish Warrior.

Pick 17

My Original Pick: Blessed Orator

My Revised Pick: Blessed Orator

Man, this pack just isn't that great either. Really disappointing. Anyway the playable blue and white cards are Foot Soldiers, Horned Turtle, Veteran Cavalier, and Blessed Orator. I took the Orator because I felt I needed a good ground blocker, and that the 1 extra mana (over Horned Turtle) was work the +0/+1 my other creatures. I considered hate picking Giant Spider as it could wreck my deck, but I liked the Orator too much. Black has some nice cards in Gravedigger and Cruel Edict as well.





Pick 18

My Original Pick: Time Ebb

My Revised Pick: Time Ebb

Here I really felt I needed some removal so I picked Time Ebb, it basically sets your opponent back a turn as they'll draw it next turn and most likely play the creature again. Other good cards in my colors are Aven Flock, which was a real contender for this pick, and Sleight of Hand.

Pick 19

My Original Pick: Aven Fisher

My Revised Pick: Aven Fisher

Here I pick another Aven Fisher to go with my blue and white fliers theme. It was the only good card in my colors. However Llanowar Behemoth is really strong and could be a contender for a hate pick. I decided to stick to my air strategy though. Llanowar Elves is also good, but definately not hate pickable this early.







Pick 20

My Original Pick: Veteran Cavalier

My Revised Pick: Giant Spider

Nothing amazing in my colors, and the Veteran Cavalier would not help the fliers theme or prove to be a big threat on the ground either. Its double white mana cost doesn't help it either. Giant Spider would wreck my deck at this point, so I have to hate pick it with nothing amazing in my colors.

Pick 21

My Original Pick: Sleight of Hand

My Revised Pick: Sleight of Hand

Only good card in my colors. Enfeeblement could be problematic against me, as well as Giant Growth but I didn't feel the need to hate draft them as Sleight of Hand is a pretty nice card for my colors.


 

Pick 22

My Original Pick: Time Ebb

My Revised Pick: Time Ebb

Yay another Time Ebb, it easily beats out Suntail Hawk and the only other really playable card in this pack is Yavimaya Enchantress.

Pick 23

My Original Pick: Suntail Hawk

My Revised Pick: Suntail Hawk

The only good card in my colors. Goblin Chariot and Raise Dead and Foul Imp are the other playable cards in this pack. (Edit: I overlooked Foul Imp as playable, thanks MacKenzieIII)


 

Pick 24

My Original Pick: Elvish Warrior

My Revised Pick: Elvish Warrior

Here I picked the only playable card. If there is nothing playable in your colors, take something playable away from yoru opponents.

Pick 25

My Original Pick: Urza's Tower

My Revised Pick: Urza's Tower

I don't have 4x of the Urza's lands yet, and there is nothing playable here so I took it for my collection.


 

Pick 26

My Original Pick: Sleight of Hand

My Revised Pick: Sleight of Hand

Yay I get another Sleight of Hand over a bunch of unplayables.

Pick 27

My Original Pick: Dragon's Claw

My Revised Pick: Dragon's Claw

Yay a foil uncommon over unplayables... I hope someone else didn't pass up the same opportunity.

Pick 28

My Original Pick: Peace of Mind

My Revised Pick: Peace of Mind

Uncommon > Common... yay another uncommon for me.

Pick 29

My Original Pick: Fishliver Oil

My Revised Pick: Fishliver Oil

You know, I don't even really know what the card does, I just know its bad... it says enchant creature, which generally isn't good, and then I just know its not pickable...

Pick 30

My Original Pick: Plains

My Revised Pick: Plains

Mmmmm no one messaged me last time, so I still don't know if anyone reads the last pick of the pack. Makes me sad :(. (Written before there was a comment on my last article :))

 
Summary of Pack 2:
This pack gave me some decent spells and a couple of fliers. The next pack should hopefully round out my deck well with a few nice fliers and a couple more spells possibly.
Pack 3:
 

Pick 31

My Original Pick: Leonin Skyhunter

My Revised Pick: Mortivore

*Hits self in head* If I had lost to Mortivore I would have been extremely mad. This card is near bomb status. If it hits, its really close to game over in most cases unless you can deal with it somehow. Leonin Skyhunter was good in my colors, but Mortivore is too good to pass to someone in black. The majority of this pack is playable... so much good stuff to go around.

Pick 32

My Original Pick: Aven Cloudchaser

My Revised Pick: Wind Drake

Mmmmm decisions decisions. I picked Wind Drake here because its cheaper than the (Aven Cloudchase). My deck will probably be running a bunch of 4 casting cost cards... so a 3 casting cost flier will be nice. Counsel of the Soratami is also really nice, but I'm going for blue white fliers.





Pick 33

My Original Pick: Pacifism

My Revised Pick: Pacifism

Yay! Pacifism I needed some more removal and this is nice. Soul Warden will most likely be a problem if my opponent has it and gets it out early, but Pacifism is better. Most cards in this pack are playable.

Pick 34

My Original Pick: Inspirit

My Revised Pick: Wind Drake

I originally took the Inspirit here as I thought it would be cool to have a nice trick, but the Wind Drake is much more reliable and adds to the blue and white flying army. A couple really nice red cards made it pretty far down in both Shock and Flame Wave. The wave could be devistating, but I'm hoping its too mana intensive to make the deck of whoever picks it.



 

Pick 35

My Original Pick: Guerrilla Tactics

My Revised Pick: Guerrilla Tactics

NOTHING good in my colors... I'm frusterated, but Guerrilla Tactics is the best card in this pack, and is definately good removal, so I'm going to deprive someone else of the pleasure of taking it.

Pick 36

My Original Pick: Aven Windreader

My Revised Pick: Aven Windreader

This was a really nice addition to my deck. Aven Windreader probably should have been taken in the first couple picks. It is a beast flier at 3/3 and has a nice ability to boot! Dehydration and Mana Leak can make decks, but the Windreader is sooooo much better.




Pick 37

My Original Pick: Venerable Monk

My Revised Pick: Counsel of the Soratami

While Venerable Monk is an OK creature, Counsel of the Soratami is a much better spell. It gives you card advantage which is key in limited. I definately should have taken it.

Pick 38

My Original Pick: Hollow Dogs

My Revised Pick: Hollow Dogs

Best card in the pack, as there is nothing good in my colors. (Edit: Actually I overlooked Lumengrid Warden which is very playable. However I remain with the Hollow Dogs because it is the best card in the pack. Thanks to Spuuky for pointing this out)



Pick 39

My Original Pick: Sea Monster

My Revised Pick: Sea Monster

This was close between Infantry Veteran and Sea Monster I picked the Sea Monster in both cases because I felt I need a large creature to block on the ground. As an added bonus, if my opponent is playing blue, it can attack too!

Pick 40

My Original Pick: Counsel of the Soratami

My Revised Pick: Counsel of the Soratami

No question here. Blue must be underdrafted because this normally won't make it this far down.


 

Pick 41

My Original Pick: Sea Monster

My Revised Pick: Sea Monster

Nice to get another Sea Monster. Although I'll probably only play one, if my opponent is playing blue I'd definately side it in.

Pick 42

My Original Pick: Panic Attack

My Revised Pick: Panic Attack

And now we get to the useless picks...

Pick 43

My Original Pick: Baleful Stare

My Revised Pick: Baleful Stare

Where I ramble on for no good reason other than for my own entertainment when writing these articles...

Pick 44

My Original Pick: Panic Attack

My Revised Pick: Panic Attack

but no one ever reads these comments, so I wonder why I write them...

 

Pick 45

My Original Pick: Mountain

My Revised Pick: Mountain

maybe because I feel the boxes would be lonely without text under the picks... the world may never know.

 
Summary of Pack 3:
I got some nice fliers to finish out my deck, along with some removal in Pacifism. It looks like my deck will be pretty strong.
   
    Since this week I drafted a white and blue deck, I felt this would be an appropriate time to discuss what you should be drafting to win with a white and blue deck. Whenever I play white and blue, the first thing I think of is fliers. Both colors have a lot of nice flying creatures in this set, and that is going to be your key to victory. The problem with this is most of the fliers aren't cheap. White there are some 3 casting cost fliers, the majority of them have a casting cost of 4 or more, and that makes your deck expensive. The best way to deal with this is card advantage. When you draft spells in this color combination, picking card drawing cards will help you to get that card you may need early, and the army you need later to fly over your opponent for the win. As always removal is most important and should be taken over card drawing because without it a beast could destroy you. Some unusual removal to some that should always be taken high is Puppeteer and Master Decoy. Without them a couple of Giant Spiders could really wreck the strategy. This is due to the fact that white and blue don't have many big creatures to block on the ground. Speaking of good ground blockers every good white and blue deck should draft some Horned Turtles if there aren't any good fliers in the pack, or you already have all the fliers you need. Also, since you are playing blue its normally nice to play a Sea Monster as a beast blocker. If your opponent is playing blue it because a beast attacker too!

Back to the Draft

16 Creatures:
2 Aven Cloudchaser
2 Aven Fisher
1 Aven Flock
2 Aven Windreader
1 Blessed Orator
1 Leonin Skyhunter
1 Pegasus Charger
1 Puppeteer
1 Sea Monster
1 Seasoned Marshal
1 Suntail Hawk
1 Venerable Monk
1 Veteran Cavalier


7 Other Spells:
1 Pacifism
1 Inspirit
1 Remove Soul
1 Counsel of the Soratami
1 Sift
2 Time Ebb

16 Lands:
8 Island
9 Plains


Sideboard:
2 Dragon's Claw
1 Fellwar Stone
2 Mountain
1 Plains
1 Elvish Warrior
1 Hollow Dogs
1 Lightning Elemental
1 Sea Monster
1 Peace of Mind
1 Fishliver Oil
1 Dark Banishing
1 Guerrilla Tactics
1 Shatter
1 Urza's Tower
1 Baleful Stare
2 Panic Attack
2 Sleight of Hand
     The deck on the left is the original deck and the deck on the right is the revised deck. They're both really good, and not that different. In my original deck I have a lot of nice fliers and some good spells as well. I have two Aven Windreaders which are really nice bigger fliers with a neat ability. I also have 3 removal spells and 2 card drawing cards. I would have liked to had put the Sleight of Hands in instead of the Suntail Hawk and Venerable Monk in retrospect, but the deck worked fine without them. The card drawing helps move the deck along a lot and definately gives you an advantage over your opponents.
     The deck on the right is the revised draft deck. There isn't a lot different here except I took out a Veteran Cavalier, and a Venerable Monk and put in two (Sleight of Hands). I also took out a Leonin Skyhunter and Aven Cloudchaser and put in 2 Wind Drakes. These were done because I no longer had the cards in my card pool. Overall this deck looks a little better as it has more card drawing to move the deck along and the creatures are generally higher quality. The addition of another Counsel of the Soratami and 2 Sleight of Hands should really help out the deck. Overall I'm happy with both builds.

14 Creatures:
1 Aven Cloudchaser
2 Aven Fisher
1 Aven Flock
2 Aven Windreader
1 Blessed Orator
1 Pegasus Charger
1 Puppeteer
1 Sea Monster
1 Seasoned Marshal
1 Suntail Hawk
2 Wind Drake


9 Other Spells:

1 Pacifism
2 Sleight of Hand
1 Remove Soul
2 Counsel of the Soratami
1 Sift
2 Time Ebb


17 Lands:
11 Island
6 Plains


Sideboard:
1 Dragon's Claw
1 Dehydration
2 Mountain
1 Plains
1 Elvish Warrior
1 Hollow Dogs
1 Lightning Elemental
1 Sea Monster
1 Peace of Mind
1 Fishliver Oil
1 Dark Banishing
1 Guerrilla Tactics
1 Shatter
1 Urza's Tower
1 Baleful Stare
2 Panic Attack
1 Honor Guard
1 Giant Spider
1 Mortivore


The Matches:
Match 1:

Game 1: My opponent is playing a 48 card 4 color deck, so right off the bat I know he isn't exactly the best drafter ever.  NEVER play with a deck with more than 40 cards.
He is a 1575 limited player, but rating means nothing, deck power means everything. Anyways, the game starts out slow with both of us playing our first card at 3 mana, his is a Nantuko Husk and mine is my Venerable Monk. He attacks with his Husk on turn 4 and I block with the Monk and kill it. He then uses a Gravedigger to get it back, and now I'm starting to get a bit worried as Husk is great in limited. My next turn I play the Blessed Orator and he plays a Rootwalla. Fastforward a bit and he gets out a Dancing Scimitar. Ouch thats gonna hurt against my fliers. I eventually get 3 fliers with a total of 6 damage a turn out, and Time Ebb his Scimitar twice. My opponent finally gets down to 2 life and I have only 1 2/2 flier left vs his Husk and Scimitar and then draw Counsel of the Soratami. I play it and draw not one, but TWO Aven Windreaders. I win game 1

Game 2: This game was abysmal. I had a 1 land hand and mulliganed to 6. I then had another 1 land hand, but hoped and prayed I'd at least get the one white mana I needed to get started, and 4 mana to play my Sift. Unfortunately I had 5 white cards in my hand, and no white mana for the whole game. Even when I did get enough blue to play a card drawing spell it was too late and I had lost basically to an Order of the Sacred Bell

Game 3: Another 1 land opening hand, and another mulligan. Then another 1 land hand when I mulliganed down to 6. You shouldn't keep 1 land hands but at 5 cards I felt I'd be at too big of a disadvantage with my deck to win, so I risked it. Turn 2, no land for me. Turn 3, another Island, at least I can cast the Remove Soul in my hand if I need to now. Next turn he plays Nantuko Husk and naturally I HAVE to Remove Soul it. Turn 4... no more land, I really need a white mana at this point, and I'm getting really frusterated. I have 17 land in the deck and I've seen 2 out of 9 cards. However, my opponent still hasn't played another spell and on Turn 5 I finally get a Plains that I needed oh so badly. Both decks start to get moving, I played a Veteran Cavalier, Aven Flock and Blessed Orator and he played a Rootwalla and a Grizzly Bears. The game goes on for a while and then he plays a Gravedigger targeting the Husk. He then plays the Husk, after which I promptly used my Pacifism I had been holding in my hand for an occasion like this. I get a Sea Monster on the ground, then start to build my flying army. He plays the Scimitar again, but I have Time Ebb to deal with it. The game goes back and forth as we battle for position and gets really close toward the end. My opponent gets mana flooded late game as I see by my Aven Windreader in play, and I eventually win by him conceding due to my Sea Monster and my fliers. I win the match 2-1.
Match 2:

Game 1:
My opponent this time is playing a red and white deck. He is a 1624 if rating matters to you. He mulligans down to 5 and gets out a turn 1 Soul Warden which will probably be a huge problem. I am not mana screwed for once, but the cheapest creature I have is 4 mana. By turn 4 he has 3 creatures, the warden, a 3/2 and a 2/2. I have a Blessed Orator and a Aven Fisher. I use the Fisher to block his 3/2 and draw a card and the Orator to block his 2/2 and continue with the game. The next turn he plays an Angel of Mercy and he's up to 28 life. Looks like I'm in trouble. I finally get an army out of 5 creatures (which is plus five life due to the Warden) and he Flame Waves me... I get mana flood and he wins with 39 life. Good game him.

Game 2: Another turn 1 Soul Warden. This could prove to be tricky. He gets off to another nice agro start with 3 creatures by Turn 4. On my Turn 5 I get out my Blessed Orator which helps with blocking. On his next turn he plays a Master Decoy, this game just isn't looking good. On Turn 7 I end up with 2 Aven Windreaders and he just has an Aven Flock in the air. The next turn however, he plays Flowstone Crusher which is a beast against my deck. Luckily I grab and Inspirit and use it on a 2/3 of mine to kill his Crusher and the game goes in my favor again as he has been letting my 2 Windreaders swing through to his life for a couple turns. I end up getting a flying force of 12 damage and show him his topdeck Hill Giant with my Windreader and he concedes. I think he honestly could have pulled the win out here, but he conceded so I'll take what I can get.
 
Game 3: Welcome to the game 3 I probably shouldn't be playing. This time he doesn't get a Turn 1 Warden and gets stuck at three mana thanks to a Time Ebb targeting his Balduvian Barbarians. I then play a Aven Fisher and use it to block the Barbarians the second time they come into play to draw a Pacifism, nice tradeoff I think. He is still stuck on 3 mana. He finally gets 4 mana and plays Ogre Taskmaster which I promptly Time Ebb sticking him at 4 mana for another turn. He then plays an Aven Flock and attacks with the Taskmaster, I have an Aven Flock in play and block with it using Inspirit to boost it and kill the Taskmaster. I also have an Aven Windreader in play and a nice hand so this game is going pretty well. He then follows and gets TWO Anaba Shaman in play and I start to get worried. Right now the life total is 14 Me to 13 Him. A Blessed Orator comes in on my side and helps me slightly against the double Shaman force my opponent has. I finally Pacifism his Aven Flock and start swining for 5. He finally gets his Soul Warden, but its too late as he doesn't have enough life to last and I win the game. I win the Match a very close 2-1.
 
Match 3:

Game 1: This round my opponent is playing green and white and is a 1519 in limited. This game starts out fast as he gets a Tree Monkey on Turn 1 and a Wood Elves on Turn 3, followed by an Elvish Bard on Turn 4. Luckily I got my Puppeteer out on Turn 3 and had a Pacifism waiting in my hand. On my Turn 4 I play Pacifism on the Bard, and on his Turn 5 he plays Loxodon Warhammer a HUGE BOMB, luckily I have the Puppeteer to take care of it. He also plays a Treetop Bracers on his Wood Elves, which I use a Time Ebb to get rid of. I play an Aven Fisher on Turn 6, which he use his Pacifism on. I take special care each turn to use my Puppeteer to tap the creature with the Warhammer on it, and the next turn I play Aven Cloudchaser and free my Fisher of its shackles. He plays a Kavu Climber which I use Remove Soul on to keep him from gaining any card advantage. I start to get mana flooded but it gets stopped by a Blessed Orator which is always nice for blocking when needed. My Puppeteer still taps whatever the Warhammer is on. My opponent finally gets a flier in Skyhunter Prowler, which stinks because it limits my flying damage, although 2 is still getting through each turn. At this point its my 15 to his 8, and I am getting mana flooded. I have 11 land on turn 12... its depressing but I wait it out. On his Turn 13 he gets another Skyhunter Prowler. But he has 3 life, and I have a my 2 2 power fliers and my 1 power Orator, I tap one of his two blockers with the Puppeteer and swing for the win. Game 1 goes to me.
 
Game 2: He mulligans down to 6, then I get a 1 land hand and mulligan down to 6. Again I get another 1 land hand, an island. Frusterating, but my deck is so slow that I decide its worth the risk as I have a Counsel of the Soratami, Puppeteer and Venerable Monk, all at three mana. On my first turn I draw a plains and am feeling much better about my hand. He gets stuck at 1 land and I draw another plains my next turn and I'm feeling great. He then draws two plains, plays a Master Decoy one turn and a Wood Elves the next. I get my 4th land and start playing my fliers. He gets an Honor Guard out with a Treetop Bracers on it. I then play an Aven Cloudchaser killing the bracers and now have 6 power in the air. He never gets any fliers out in the air, and plays his biggest creature so far, which is a Trained Armodon. The next turn I play my Sea Monster for a large ground blocker to counteract it. At this point he's at 6 life and plays a Kavu Climber, with no creatures in the air my 6 power flying force takes him down to 0 and I win the draft. Oh yah, I played an Inspirit just in case something wacky happened.
 
Well, this draft went extremely well for me. I got an amazing white and blue fliers deck and won some pretty close games. Granted the players weren't the best, but my deck was really good. A couple close games may have gone the other way had my opponents been more skilled. I made some play mistakes throughout and made mental notes to hopefully never make them again. Overall this draft was a great learning experience for me and hopefully it was for you too. Now you know what the key to white and blue is in 999 draft and if you see it open you should take it. It sure is a lot of fun. Well thats about it for this week. I'd like to thank Gus for MTGO TRADERS, JacsUK, and Pete Jahn for helping me out with some drafting stuff for this article. I'd also like to thank Pete for giving me the idea to discuss how color combinations win drafts. I hope you enjoyed reading this article as much as I had fun drafting it. As always feel free to leave comments telling me how I can improve or what you liked/disliked. Until next time... Thats a wrap!
 
Need packs to draft? MTGO TRADERS has great prices on 9th Edition packs, and I personally get all packs I don't win from them! Check it out!

0 Comments

by Lord Erman at Mon, 04/23/2007 - 06:22
Lord Erman's picture

Lance's articles are getting better with each new one. Not only the way he writes, also the way he drafts as well. Writing about "draft lessons to learn" can be trickier and might also backfire in case you, the writer, don't learn anything from your own lessons. But personally I see how he advances. If he continues like this, we will have a 1900+ rating drafter writing for puremtgo soon! A tiny piece of criticism; the release of 10th edition is drawing near. Maybe you should start exploring TSP block and write about it. Many players do not draft 999 anymore because the new set(s) are more appealing. This way your articles would be up to date as well. Just a thought.