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By: Umii, Mike Patterson
May 31 2009 10:42am
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Over the last six months, I've gradually drifted away from Magic.  I play fewer casual games, only play Premiere Events competitively, and I have only written one article. In thinking about why, it's not for the usual reasons.  I don't hate V3, don't strongly care about leagues or multiplayer, and don't think the shuffler is rigged.  I've had no major life events draw me away from Magic either.  Quite simply, I think Wizards strategic attempts to acquire new players are driving me away.

Almost a year ago, Wizards debuted some major and minor changes to the game aimed at improving "acquisition" of new players, which you are probably familiar with.  Set sizes were decreased, Mythic rares introduced, and lands added to packs.  Around the spring/summer MTGO switched from V2 to V3, and besides changing the client also changed the structure of how Daily Events and constructed competition worked.  All of the weekly tournaments in formats like Singleton and Tribal Wars were taken off the schedule.  Furthermore, certain formats have been relegated to introductory formats and given secondary consideration. In this article, I'm going to voice my opinions on Planeswalkers, and how Wizards treatment of fringe formats has disappointed me and caused me to drift from the game.

Planeswalkers

Good planeswalker

I haven't seen this opinion expressed widely, but planeswalkers suck (and I'm not alone in this given the smattering of "no planeswalker" games in the casual room).  More specifically, planeswalkers suck for casual Magic.  I'm ok with a few counterspells and some land destruction, but whenever I see a planeswalker, I consider conceding . My current format of choice is Prismatic, and my winning percentage with planeswalkers in play is probably less than 25%.  

Most planeswalkers are prisons.  They die only to damage, which means you either have to be playing red, or have creatures on the table.  If you're playing red, planeswalkers turn into literal 2- or 3-for-1 ones, as you have to spend multiple burn cards while they use one of their effects.  If you're not playing red, you have to attack them, which can be difficult since they have abilities to protect themselves, and your opponent has removal too.  Since these two avenues of attack are so difficult to navigate, almost any planeswalker played on an empty table ends the game, not immediately, but over the course of five or six turns as every spell is answered. The guy with the planeswalker gets to do whatever he wants while his opponent sits there emasculated (if the opponent was female, would she be defeminized?).  This is doubly true for casual games where decks aren't tuned to kill as quickly as possible.  

The designers and developers have written about planeswalkers a number of times, describing how planeswalkers should feel special, but still be able to be dealt with.  For me, the designers have failed.  Not enough cards can deal with them.  Old "get out of jail" cards like Void and Akroma's Vengeance cannot destroy them, and Vindicate and Maelstrom Pulse are both rares.  I suppose I could play Rootgrapple, but that seems like overkill.

Bad planeswalker

While I doubt planeswalkers are going to be removed from the game any time soon, I have a few proposals for how they can be designed so that they no longer warp casual Magic. I'm relatively ok with some of the planeswalkers, like Jace Beleren, Ajani Goldmane, or even Garruk Wildspeaker.  What they all have in common is that they have relatively low loyalty at the start, and they don't directly interact with other players' permanents.  All of these planeswalkers are constructed playable, without being frustrating in casual games.  On the other hand there are cards like Ajani Vengeant or Nicol Bolas, Planeswalker which are incredibly un-fun to play against.  Ajani is almost impossible to attack, since he will kill any small creatures, and keep the big ones tapped; then his ultimate ability is one that has been on a card since 4th Edition.  Nicol Bolas starts with eight life, and steals any creature that might attack.  If you play either of those against me, I hope you don't mind early concessions.

Planeswalkers and their promotion are becoming in increasingly common part of the game, and are part of Wizards push to acquire new players.  Unfortunately, they are also making the game less fun for me.

Why fringe formats

Probably the most important aspect of my drift away from the game is the death of competitive fringe formats.  Before V3, Singleton and Tribal Wars events fired every week, and Vanguard about half the time.  I realize that a number of formats have constructed queues, those don't really interest me.  If I wanted to play a "two person queue" I could just join the Tournament Practice Room.  There truly is no replacement for a multi-round tournament.

 

While I can't say why all people play fringe formats, I can relate why I do.  I play casual games (e.g. Prismatic), but when I enter a Premiere Event or queue, I want to compete in a format in which I have a chance.  I consider myself a good but not great Magic player, with constructed and limited ratings around 1700 (trust me!).  While I could probably improve my game, it would take considerable effort to be effective in Standard or Alara Limited.  Instead, I try to play formats like 100C Singleton where there is no known best deck, and where the deck I create may be something new.

 

As an outsider, I can guess Wizards main motivation in supporting fringe formats.  First, Wizards wants a strong secondary card market so that drafters have an outlet for cards, and so that older sets maintain some semblance of monetary value.  More importantly, Wizards want people playing Magic, since more games played correlates with money spent in the store.

 

In a recent interview, Mike Gills suggested that these fringe formats act as feeders into more traditional formats, which I think is the wrong way to treat them for two reasons.  First, I'm not sure whether this actually happens.  SpikeBoyM writes about Pauper for this site, but does not seem to have Top Eighted any non-Pauper formats (at least not that Google can find).  The same is true of Tarmotog. Personally, this has never happened for myself either.

 

At a higher level, treating some formats as introductory formats implies that certain formats are better than others, which is completely untrue.  Some people like playing limited, while others prefer constructed.  Some people like playing Classic, while others like Block.  Some people like playing Standard, while others prefer Standard Tribal Wars.  All of these formats have their enthusiasts who are devoted to their format.  In fact, the diversity in the number of ways to play magic is one of its greatest strengths.  Rather than treating some formats as lesser, each format should be given the same treatment.  On a business level, it certainly would not make sense for wizards to run daily Singleton events like they do Standard, but each format should be given the amount of support that its players demand, not what some suit (or since this is Wizards, t-shirt) decides.*

 

Getting back to why fringe formats, I play them because they offer me a chance to compete on an even playing field, and Wizards offers tournaments in   fringe formats so they can make money.  Back in V2, Wizards ran four fringe daily events every weekend: Vanguard, Singleton, Tribal Wars (Standard) and Classic.  Only Classic survived the transition to V3 intact; Tribal Wars (Standard) lost all support, while Vanguard and Singleton kept their Premiere Events.  I would like to see the return of Tribal Wars and Singleton to weekly event status, to give me a tournament to plan around.  Given a little time, and a modicum of support, these tournaments could be firing weekly, and draw players deeper into the game, players that may not want to deal with the deck costs and competitiveness of formats like Standard or Classic.  It would also draw me back into the game.

 

*More explicitly, Pauper deserves Daily Events.  There's a thread about it on the Wizards forum.  Even if they need to reduce prizes Momir Basic style, it would still be progress towards treating formats based on popularity rather than writ.

Vanguard (Standard)

Where have you gone Dakkon DiMaggio?

Notice that the one format I didn't feel deserved a weekly slot is Vanguard.  In the interview Mike Gills gave above, he mentioned that the format is on the ropes for official sanction.  The Premiere Events routinely fire with just over the minimum number of players, as people scrabble together decks to get the free prizes.  Over the past few months, I have seen a paucity of Vanguard games fire in the casual room, and majority of them are Classic/Extended or Momir/Jhoira. As it stands, I can see why Wizards has Standard with Vanguard on the chopping block: no one's interested in it. There are a few reasons for this:

 

1.) It's hard to design a balanced avatar.  Most Vanguard avatars suck, like Diamond Faerie.  They are simply not powerful or interesting enough to build decks around. Other avatars are format specific, like Kresh the Bloodbraided or Raksha the Golden Cub.  Once their keyword rotates from Standard, they are no longer usable.  And even if your avatar is cool, and doesn't rely on format cards, it may be overpowered, like any number of avatars from the past (Mirri, Heartwood Storyteller, Oni, Prodigal Sorcerer, Nekrataal...).  Even more so than cards, avatars have to walk a fine line between power and coolness.  Restricting avatars to Standard ignores the years of accumulated wealth avatar design has.  It also means that there are only a handful of interesting avatars in any given environment, which leads to point number...

 

2.) Players don't like being told what to do.  Years ago Wizards used to design blocks around mechanics, and pushed those mechanics to their limit.  This made deck-building pretty easy, since you just threw together all the cards relevant to a mechanic.  This block design also made deck building boring, since it was pretty obvious what decks would be powerful, and there was little room for innovation.  One of the best examples of this is UG Madness in Odyssey Standard, where everyone quickly figured out it was a great deck.  Since then, Wizards design has backed off on pushing mechanics, and tried to create modular cards that work together, but in more subtle ways.  Theoretically, this has led to the explosion of viable deck archetypes in Standard, Extended, and other formats.

I wonder how to build a deck around this guy...

Compare that situation to Standard with Vanguard, where we are given a handful of viable avatars, some of which have keywords on them (see Kresh on side). Why didn't Wizards just print the decklist on the card? It would have saved everyone time.

A key component of any format is discovery.  Every tournament in Vanguard used to be a chance to see cool new decks working with avatars that haven't seen play in a while.  When Morningtide was released, an old avatar, Nekrataal, became the dominant avatar of the format.  While Nekrataal rogues was a degenerate deck that needed to be nerfed, it was still cool to see an old card turn new tricks.  There can be no discovery with so few avatars.

So my simple proposal is that we go back to the golden days of yore when you could play any avatar in Standard.  Players clearly prefer it, given that they play Extended and Classic Vanguard in the casual room.  They also are not attending PEs, firing queues, or writing articles about Vanguard Standard.  Rather than continue to let Vanguard wither away, it is time to shake the format up.

Vanguard was by far my favourite fringe format before the changes, and I would love to see it gain popularity.  It is the only magic format truly unique to Magic Online.  Part of Vanguard's problem is that no one is writing about it.  I wrote a dozen articles on it in the past. I would love to do so again.

15 Comments

Vanguard by Anonymous (not verified) at Sun, 05/31/2009 - 13:39
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I agree with your comments about vanguard. I played it a good bit on V2 and it could be kind of a crazy format sometimes but I really enjoyed it. After the switch to V3 I never got back into it and one of the main reasons I haven't built any decks for it is because of the weird avatar legality rule. I always liked being able to see new cards and think how awesome they would be for my favorite avatar but now I don't really even know what avatars are legal. Good article and I look forward to articles about formats that are off the beaten path.

SpikeboyM doesn't top8 pauper by Anonymous (not verified) at Sun, 05/31/2009 - 15:07
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SpikeboyM doesn't top8 pauper and tarmotog doesn't in 100cs. I guess you are their equivalent in std van.

My article archive begs to by Umii at Sun, 05/31/2009 - 19:01
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My article archive begs to differ.

I like fringe formats too by Reaper9889 at Sun, 05/31/2009 - 15:19
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5

I like fringe formats too (and - still - also vanguard most of all), mainly because if you are (or atleast think you are) a decent deck constructor (that meanes that you will proberly not make a protour winning decks the next couple month ;)) you can't really compete in std or ext, but the fringe formats allow you a chance to construct decks that might actually be quite close to the top

Since the "death" of vanguard, Ive played a litte of pauper (and alot EDH - even without events :/) to get that part covered but I prefer something there you must play a deck made for the format and which got tournements (Affinity and GW haterator is both quite common decks in pauper, while even then Dragon storm was hot it wasnt the best deck in Std Van - just the most played in PEs).

But about vanguard:

First a small disagrement. You CAN make new discoveries with the few vanguards left. In the last PE I (and a person I suspect copied my deck) - as the only onces - ran Arcanis Elves (Heritage druid + 2 x nettle sentinal = draw your deck and get infinite mana - remember Ranger of Eos (double tutor for combo). I won the event and he finished 3rd-4th...

Futheremore top 8 (the numbers after the vanguard is the place they finnished) contained:
Reaper king 5-8 - this was the most played deck I think
Ashling the pilgrim 5-8 - Glad I did only meet that deck once and not in t8
Goblin warchief 2 - this and Ashling was a suprise to me and I were well prepared.
Stonehewer Giant 3-4 - Salvage Titan was quite nice :)
I do not know the 2 last.
Futheremore there were a serra angle on 9th.

So I wouldnt say that you couldnt discover new tricks with the few in std vanguards.

BUT I would agree that the all-vanguards version were alot better in that regard. First of all there were more non-agro decks, which to me makes a format look more healthy.

Therefore I would join you in your proposal for the any vanguard version. It felt a bit like a cope out when they said they dropped it because it was to hard to balance. First of all many vanguards AUTOMATICALY makes the format more balanced because you can build something out of the ordinary from alot of the good vanguards. Naturally not counting the keyword specifick like Kresh. Second of all wouldnt std be easier to balance (this is a bad example because std is very important for wizard) if you just allowed preconstructed decks?

EDIT: On annother note: in a way what I consider the most interresting thing about Std Van is that it is FASTER then ext, which seems to suprise ppl.

Congrats on the T8. I meant by Umii at Sun, 05/31/2009 - 19:16
Umii's picture

Congrats on the T8. I meant to include the link to those decks, but it somehow got left out. Arcanis was an avatar I always wanted to play with, but Nekrataal and Reaper King were just too strong.

I totally agree, though, that more avatars inherently means more balance. Just like more cards in extended prevents certain strategies from getting out of hand.

planeswalkers by Anonymous (not verified) at Sun, 05/31/2009 - 15:41
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Planeswalker are fine in all formats, its a new card type so it will take wizards time to have the ways that deal with them catch up. There is a common answer for them though. Oblivion ring was reprinted in alara specifically for Planeswalkers. Yeah they are a little hard to deal with. Just like anything that has black in its casting cost and a high toughness.

I understand what you and the by Umii at Sun, 05/31/2009 - 19:10
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I understand what you and the next poster are getting at, that maybe patience will help, but when I include Mortifies and Naturalize in my deck to deal with non-creature permanents, and my opponent plays a planeswalker, I still feel cheated.

Planeswalkers are tough by me myself and i (not verified) at Sun, 05/31/2009 - 16:02
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Planeswalkers are tough because there is no removal made for them. There has been many cards made to destroy each other type of permanant except planeswalker. Making the mythic rarity (and then putting pw mythic) just made it so the people who spend more $ are the people who have the pw.

Planeswalkers are totally fine by Lord Erman at Mon, 06/01/2009 - 02:08
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It is interesting to see that one of the main reasons I returned to Magic is one of the main reasons why you're driving away from it (planeswalkers).

It is true that it is hard to deal with them. But it is ment to be like that. However by saying that you feel cheated when someone playing them against you, you clearly show a weakness in your deckbuilding to me. Because planeswalkers are there and everyone, including you, should adjust their decks accordingly. Just because you ignore them and your opponent doesn't and just because you're unprepared for them, doesn't mean that you are cheated but mean that you're simply ignoring them.

You can kill them with direct damage. If you don't have direct damage in your deck, then you can kill them with your creatures. If you don't have both because you play say, some kind of a creatureless mono blue control deck, you can still bounce the planeswalker back and counter it when the opponent casts it again.

So EVERY deck out there can deal with them. EVERY one of them. If yours can't, than you have a weakness in your deckbuilding and you have to work on it. Red has direct damage, white has O-Ring, blue has bounce, black too has direct damage (Corrupt) and green has tons of creatures. And you feel cheated when one gets played against you?

You can still advertise your game as "NO PLANESWALKERS" if you don't want to see them.

LE

Paul Leicht's picture

I play extended almost exclusively (excepting occasional drafts and sealed) now that I am back on Modo. I am a casual player by choice because I do not like the cutthroat style that is usually du jour in Tourney Practice. I prefer to chat when I play and relax. Thinking is a key element and I love to face decks that make me figure out how my pile of jank can deal with the threats and answers played.

Seeing a Nicol Bolas, Planeswalker hit the table does in many cases lead to a game loss. Either for me because I don't have the answer at hand or for my opponent because I do. Usually the former. Oblivion Ring is a half step answer. It can be defeated by itself (or enchantment removal or bounce or counters) and a superior draw.

The thing about Planeswalkers is not that they are a prison (I disagree on this) but that they are an eminent threat. Just like a Nevinnyrral's Disk is a threat/answer. They must be dealt with and quickly. If you let them hit their ultimate you will probably be conceding.

I just accept the planeswalkers as being overly expensive alternatives to facing other irritating decks (combos that go off turn 3, Counter Decks, LD decks etc). If you want to play them against me fine. If I see I have no chance I will concede and go onto the next. If you decide to play such a deck and can't be bothered with a Hello and Good luck! macro or Good Game Macro I probably won't play you twice. That is the thing about casual. It isn't forced on anyone.

Even the most obnoxious deck is excusable if played by someone you like. If fun was had playing with it or against it...all is well. That's my 2.5 cents on this subject.

Whether or not card designs like Planeswalkers lead to people quitting? well that has been true for any number of unpopular decisions (Slivers? Urza's Cycle? etc). I imagine that in 20 years the same game will still be around even if the players have changed. It is viral and not going anywhere but up.

Say no to planeswalkers by john23 (not verified) at Mon, 06/01/2009 - 02:17
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As a returning MTG player (last played during Rav block) I think planeswalkers are a big mistake for the game, especially casual. They are no fun to play against, and I often have 'no planeswalkers' in the description.

Many direct damage spells aren't big enough (remember that planeswalkers effectively have starting loyalty+1 as the + ability is used right away). You can't attack effectively into them since many of them pump out chump blockers. The Oblivion Ring solution at common is now weaker due to Quasali Pridemage.

Disappointed that they are here to stay in M10. There needs to be more cards that really punish playing planeswalkers.

Nothing particularly by Anonymous (not verified) at Mon, 06/01/2009 - 02:41
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Nothing particularly exciting, but I do find planeswalkers really annoying especially elspeth. Wizards, it's simple, don't make a planeswalker that protects itself with a + ability.

All Elspeth does is stall the game for ages, oh yeh and if you play another creature, you lose to wrath effects. I wish there were more 'destroy target permanent'

You could make a rb one that can't hit enchantments, a wg one that can't hit creatures.

Actually my biggest problem with them is that they have haste, almost all the removal for them is sorcery speed and they have haste, nice one wizards, even if I have a pulse for your garruk, you still get your beast token.

I really appreciate you by LOurs at Mon, 06/01/2009 - 07:35
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I really appreciate you opened the debate about Planeswalker. My analyzis is a bit different than yours, but i mostly agree with your conclusion : planeswalkers are a pain for players who likes to play casual. In a competitive view, this is really different : as in almost all sets i knew, there are some rares cards which have a deep impact over all the meta, and planeswalker are a part of them. You are not obliged to run planeswalker to win, even if it helps a lot. But in casual, these cards are not interesting to me (as FoW, Deed and some others are also).

To me, the main origin of the problem is the lack of removal : yes you can deal with PW thank to many stuff. But there is no one card where Planeswalker type is mentioned. If you want to find a removal, you have to look for "permanent" or "card" occurences, unless you wont find any cards to fight them directly. I expect this is the main reason of Celestrial Purge, O. Ring & Maelstrom Pulse recent releases. Currently, Planeswalker are simply like enchantments or artifacts but immune to any specific (naturalize, quasali ...) or mass (WoG, Shatterstorm ...) removals ... this is very potent, but not unbeatable.

That being said, a very good way to fight them remains the Pithing Needle IMO : fast, efficient cutting all the planeswalker abilities, before or after they hit the board and useful versus many others threats. If you want to go on with your usualy deck without to suffer to much, run x4 needle at least on SB, this is crazy efficient.

Prodigal Sorc by Anonymous (not verified) at Tue, 06/02/2009 - 02:33
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I think it's funny that he was considered overpowered but there's currently an near reprint of his avatar (the old version), with the upside of randomly giving you extra cards if you're playing high power guys.

Prodigal Sorc wasnt really by Reaper9889 at Tue, 06/02/2009 - 12:16
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Prodigal Sorc wasnt really considered overpowered, afair (remember). It was just used in ports of std decks (mainly dragonstorm), which was (and is) ageinst the spirit of the format (to me anyway)...