

Competitive STD:
Big, Mean and ... Did I Mention They Have Tentacles?
You have a field. It is dusk and it's raining. There's a storm preparing. On one side, on the good side, you have an army. An army of defenders, a line of walls and a retinue of archers, all shaking in fear. On the other side, you have an army of millions, behind standing a retinue of few. A retinue of giant, horrifying, rainbowish creatures, with tentacles smashing all over the place; concealing all earth's light.
Now, which side will you choose? Sure, if your noble, yet stupid, you will go for the good guys; the defenders and resist the horrible future that awaits you. But if your even remotely smart, if your even a little evil, you will, you WILL choose the rainbowish horror's side, as you know they will win.
Eldrazi will win!
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This deck beats any other deck. Literally.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
The deck I'm gonna show you, is actually so good, that with no problem whatsoever beats any deck, without breaking a sweat. This deck, to my knowledge, is rather new, as I couldn't find any big discussions over i,t in any MTG dedicated site like MTG Salvation. I only saw someone playing very similar deck in last week's STD Daily Event and I remade it to my likings. This deck, my friends, is freaking powerful and I can't believe almost no one plays it. It functions on getting Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre in play around turn 5-10 (6-7 being the usual case if not sooner). The deck function so incredible fast (11 mana creature on turn 5?) and it doesn't even use Polymorph. I had no problems against any opponent so far except fast aggro decks, mostly RDW. Our best match is to control as it simply falls to you and even decks like Jund and Bant eventually give up. Oh, yes, oh yes! I swear I'm not lying. I still can't rarely anyone plays this deck and I simply suggest you buy the cards as soon as possible, before they raise in price (unfortunately these two eldrazi are already around 4-10$, but still). Above all, I think this deck will see more play soon or already is and I just don't know.
I now officially consider this a T1 STD deck!
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
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Ladies and gentle, and here, is the deck!
The deck is so straight forward that any MTG beginner could figure out how to play it. You simply defend yourself with cards like Wall of Omens, Gideon Jura and Oracle of Mul Daya, until you get enough mana with help from Oracle, Growth Spasm, Explore and Everflowing Chalice. You usually cast DoJ or All Is Dust before and then summon one of the Eldrazis. As hard and stupid to as this might sound, it actually works with the help of Eldrazi Temples and Eye of Ugin, so you usually have an Eldrazi out by turn 5-10 (usually being a lot sooner). The beauty in this deck is, that even when he does kill your Eldrazi right after with Path to Exile or something like that, you still drawn 4 cards with Kozilek, which simply gives you too much of an advantage.



After sideboard, it could get more trickier since all decks try to SB in as much removal as possible. But you usually even that out. Against RDW, you put in more Pelakka Wurm for lives and Kor Firewalkers for protection. Against all creature-heavy decks. like Jund and Bant, you put in 3x Day of Judgment, meaning you'll have 7 board removal (counting All Is Dust), and as this deck has tons of mana, you will not have any problems casting them to wipe their smiley faces. And against control, I so far think it's the easiest matchup. You both build up, while he builds slowly, you build slowly (but really fast to them, usually have 6 lands in play on turn 3, or 10 mana to cast an Eldrazi on turn 5.) If he tries to counter anything, you have Summoning Trap at your disposal, which usually brings in an Eldrazi in play (turn 2-4 anyone?). And above all, you have cards like Mold Shambler and Terastodon which simply screws up their whole mana in turn 3-5. And Emrakul, the Aeons Torn is there against control decks, simply because they play so slowly that you can easily play him or just put him in play with Summoning Trap. Did I mention you can hardcast Summoning Trap in turn 4+? Even tho you don't get Eldrazi's "come into play" ability, it's still a huge creature with Annihilate to deal with.



This deck below, is another version. Pretty much the same thing, it just uses Kozilek's Predator instead of Oracle of Mul Daya, Garruk Wildspeaker and another Ulamog, the Infinite Gyre, since it does help a lot. The difference really is just about how you want to play the deck and about your META (though, if you play MTGO it's the same as mine lol). While Kozilek's Predator is better against any deck that doesn't use that much board removals, and where you also need more blockers, while Oracle of Mul Daya, being a single creature, is usually burned a lot sooner then tokens and you don't really want to block with her that many times. Garruk Wildspeaker gives you a lot more mana and is in general better then Gideon Jura, but he has a lot more troubles protecting you with his 3/3 beasts. Another Ulamog is there, ... well cause it's there. Can't think of an reason lol. Change it back for Pelakka Wurm if you want.
As I already sad, pretty much the same game play and everything, but instead of playing Oracle you play predator. It's hard to really decide what is better, since sometimes Oracle sucks, as you don't get any lands and then 2 mana from tokens is much better, while sometimes you get thousands
of lands just with Oracle. One thing to consider would be adding Gideon Jura back with the Garruk, which would tune the deck even more.
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Discussion:
To discuse the actual deck and it's problems.
First, how does deck do against others: |
"No thought but hunger.
No strategy but destruction."
— Pathrazer of Ulamog's flavor text |
Jund - Against Jund, this deck does fine. In early turns you get beat to 5-15 hp, depending on how much you blocked with Walls and eldrazi tokens and how much DoJ's you cast, and how much removal he had early turn. Then once you get Eldrazi out (or Pelakka Wurm after SB, which gives you life), it's pretty much over for them, especeally if you have something like All Is Dust in your hands. Only problem is, if you can't sweep them and your low on lives and they Terminate in their hands (or that really annoying Consuming Vapors).
Bant - Against Bant you also do great. If they aren't super lucky to pull of some sick early turn combo, you pretty much won, again clearing the board with DoJ's and All Is Dust.
Polymorph - This matchup is usually very close, but polymorph tends to lose. They usually either counter you something and you get Summoning Trap, or they are simply mana screwed because of your Tectonic Edge or Terastodon. But it's usually 50% - 50%.
Control and Planeswalkers/Mythic - As I sad, they are kinda the easiest match. They are so slow, that you get your eldrazi up so fast they can't do anything about it. Again, you screw their mana happily and apply Summoning Trap to their silly counters.
RDW or any other fast aggro deck - This is the hardest of them all. They are so freaking fast that they get you to -10 life before you get your Eldrazi to field and even after they simply unearth their flyers or burn you to dead. The only answer is after SB, with early turn Kor Firewalkers and Pelakka Wurms. I was also thinking of adding Lone Missionary as those 4 lives really tend to save you a lot of times, but I don't know what to put out for them. Anyone got any ideas?
WW, Allies - Pretty much very easy matchup, if you can get out DoJ or All Is Dust.
Vampires - Again, you need board removal and lifegain (here would Lone Missionary be good again, I think).
Time Sieve, Tezzeret - Sideboard against and your fine, but you usually win first game anyways.
And any other decks are pretty easy matchups. If not the first game, then post SB.
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Deck overall doesn't have any problems. It's very fun to play and it has Jund's winning chance at least. It won me several 2-man STD queues at least and one 6-man, but it could use a lot of approval.
There's a thread about this type of deck in MTGsalvation forums and the deck is evolving daily. There are many versions, like W/G, W/B, W/U, W, B/G and even one W/B/G.
Here are some most noticeable changes that could be made to the W/G version of this deck:
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Gideon Jura and Garruk Wildspeaker - I only kept him in cause he is a game saver. There were a lot of times when I needed just one more turn to cast All Is Dust or anything else and I played Gideon's first ability to stall. He is also useful for killing any creatures (like Baneslayer xD) and can also dish some damage. I was thinking of replacing him with Garruk Wildspeaker, as he would help the deck even more with his ramping ability and can also protect with his bears. If not, I'm also looking for a spot to add Garruk, since I think he could really help.
Pelakka Wurm and Terastodon - They are both very great cards and I would like to have at least one copy of each. I originally do use one Pelakka Wurm main deck, as he can be called little easier then Eldrazis and his 7 life is invaluable in many games. While Terastodon owns against controls, he isn't that good against aggro decks like RDW, since giving them three 3/3 creatures doesn't really help you at all, even if they lose few lands. So I would still say that Pelakka 1x main deck and sideboard in more against damage heavy matchups, while Terastodon stays in SB against control. I do tho, wish to find place for 1 or 2 more, as believe me, they just concede when you play him on turn 5. So any help here would be appreciated.
Color Change:
One thing to consider would be changing the decks color. Right know it uses white purely for Wall of Omens and Gideon Jura. Plus Stirring Wildwood comes very handy when defending as well. If we would change the colors, let's say to pure green, you would exchange Gideon Jura for Garruk Wildspeaker and Wall of Omens for Overgrown Battlement. That would make the whole deck much more faster as you would have much more mana, which could work better (I yet have to test this), but at the cost of less defense and card draw, which probably isn't that big of a deal. Or is it? This opens a lot of ways to grow this deck. Green/Blue would add better control and therefore protection until you play Eldrazi. Red would add removals and some nice eldrazi token spells, while black would also support you with cards like Consuming Vapors and other removals. Also, off topic, why does All Is Dust says "sacrifice" and not "destroy"? It could mean a lot, yet it wasn't discovered. First thing that came to my mind was Mortician Beetle, but he would also die, so no lucky there. Any other ideas?




Budget:
If you want to make this deck /W/G) budget, but still competitive, take out Stirring Wildwood and replace it with cheaper lands. You could take out Temples and Eye of Ugin, but that would make the deck absolutely terrible. Then by taking out All Is Dust, you spare like 50$, which you could replace with more Day of Judgment or other removals. Removing Gideon Jura and replacing him with Garruk Wildspeaker if you have him, or basically any other cards that ramp or protect. The the last thing, which I really don't suggest doing is replacing Eldrazi with cheaper ones. But that would ruin everything, as those two are the cheapest for the ultimate power. Only best option there really is, is that you replace Kozilek with more Ulamogs. If you do all that, the deck should really cost around 10$, but will also lose 70% of the time (against competitive decks of course).
Mono White:
This is another version of this deck, that some people might prefer over the W/G. It's life gain is a lot faster, which helps you beat RDW and Jund easier, but has more trouble getting out Eldrazi for the win. Here's the decklist:
There really isn't much to explain here. You just try to survive with 11 removals you have and lifegaining spell/land, until you can cast Eldrazi. One change that could be made to this deck would be adding Lone Missionary, if your meta is more RDW/Jund, and of course all other modifications, such as adding Iona.
I won't go in such "in-depth" discussion as with W/G version, but here are some Sideboard notes. Celestial Purge is there against Jund obviously. Kor Firewalker against RDW, Kor Sanctifiers against where needed (enchantment/artifact heavy decks, or even against mirror), World Queller is for killing Planeswalkers and backup plan against Jund. Tectonic Edge is against control decks and also Jund (to screw his mana). Invincible Hymn is just so freaking fun to play, and is useful against RDW and Jund, even just one.
Casual Version:
This is the first Eldrazi deck I ever made, after release events. I did use only cards that I had and cards that were cheap to buy (at least then), so it doesn't have super bad ass cards like Emrakul, Kozilek or Ulamog.
If you would like to improve this deck, simply add more powerful Eldrazi like Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre. I would suggest to put the rest out, except Hand of Emrakul which can be very easily played and don't bother playing Emrakul in this deck, unless you playing all 4 Temples and at least 2 eyes, or you'll never summon him.
But if you want even more "casual" and budget deck, remove Temples and Eye of Ugins and just replace them with additional basic lands.
Wrap Up:
Overall, as I already sad many times, I think this deck is just awesome and that for now is getting too little play as people yet didn't realize it's power. This few days that I've been playing it were so freaking fun for me. I've built a deck almost from scratch (didn't had All Is Dust, Gideon nor Eldrazis), yet I came out with my money repayed, as this deck, lads, win you tix!
Above all, I would really appreciate if someone could share their deck ideas, discoveries regarding this deck and really anything that could help evolve it to the next level.
Next time From Goblin's Dirtbook:
Totally not opposite from this deck. Big, giant and slimy, the amazing, regenerative and deffinitly very, very cute Hydras. Prepare to embrace this unbelivably fast and crazy, Big Furry Lizard casual deck! "Warning: cute creatures actually not included."

Until next time, and kids, don't forget, eat your vegetables, cause Eldrazi are watching. Really, they are.
~Klemzo i.e. Žan Klement
IGN: Klemzy
14 Comments
Very nice article indeed. You didn't mention Naya Vengevine in the matchups section, I'd guess they'd be fast enough to cause you problems too?
I like the idea of powering out early Eldrazi, but always assumed it wouldn't go beyond tier 1.5 at most as besides Emrakul, they're quite open to removal. Drawing 4 off Kozilek certainly makes a big difference, but if you've already been battered, then tapped out to cast him only to see an immmediate path, you might never get to use those 4 shiny new cards. For that reason I'd be tempted to go with a full playset of All Is Dust, and at least a couple of DoJ. But I haven't actually tried the deck (yet!).
Good work, and I'll try not to copy you this time!
Thanks a lot. Yes deck is open for removal a lot. But I didn't had that problem so far as I simply played another one after the first one was removed and I usually managed to come through somehow. It might be luck, but I don't believe, since I've spent over 100$ on drafts just this month, and didn't opened a single mythic :)
Yeah I did state, I think, that you could add more removals. Mono white version uses Path to Exile, 4x All Is Dust and 3x DoJ, making it very "removalish". Plus, you can always try the W/B version, which is eve more deadly.
Thanks :)
To claim a deck beats everything in the current standard environment is sheer ignorance. While it does draw attention to your deck there are better ways to do that other than making blatantly false statements. False advertising has always been a pet peeve of mine.
I do like the idea of the deck, but I think it's better suited for block, since well all the cards in you 75 are block legal and there aren't Jund or Mythic decks in block. You claimed turn 5+ Kozileks and Ulamogs, but Mythic can easily kill you on 4, and postboard can have negate backup the entire game. Similarly Jund is a monster for a reason, and the G/W Eldrazi deck can't fight off Blightning or Maelstrom Pulse very effectively.
This is not to mention the various combo decks that don't care about your giant guy and will just kill you anyways, since you have zero spot removal in the W/G deck and are thus drawing dead to Polymorph decks or Lotus Cobra starts from Turboland.
Great article, well written and flavorful, but don't advertise your deck as so much better than it actually is next time.
First of all, I'm not claiming that this is my deck, nor I'm not advertising it to be super powerful. I'm just a type of person that gets quickly excited over one thing. And it's true, it can beat any deck. Yet, not always. Just as any decks. Of course Mythic can kill you on turn 4. Of course, RDW can too. But there is "can" in that sentence, not "will". I sad this Eldrazi deck can put an Eldrazi in play turn 5, but it can also get mana screwed and don't play it at all.
And your making me sound like I wanted to prove to everyone that this deck is unbeatable and super powerful and nothing can beat it. No, I didn't say that, but in my eyes (and apparently my luck) he has about the same winning chance as Jund in competitive tournament.
That's me. Not you.
Thanks
Quote from Klemzo's post "First of all, I'm not claiming that this is my deck, nor I'm not advertising it to be super powerful. "
Second Quote from Klemzo's post "And your making me sound like I wanted to prove to everyone that this deck is unbeatable and super powerful and nothing can beat it. No, I didn't say that, but in my eyes (and apparently my luck) he has about the same winning chance as Jund in competitive tournament."
Quote from article Klemzo's article "The deck I'm gonna show you, is actually so good, that with no problem whatsoever beats any deck, without breaking a sweat."
Contradict much?
EDIT: Also, if you post a deck that is not your own creation, you should mention that and definitely credit the creator. Your failure to do so left me with the mistaken impression you had created the deck.
This deck idea isn't exactly cutting edge.
Mark Flores wrote about it on his blog at the beginning of June.
His version, a W/U control version (yeah it runs jace, why not), plays much more nicely. (And I have been tweaking and testing it since)
Putting all your eggs into the ramp basket is not the best way to go with this deck. Slow and steady wins it.
Spending tons of cards to ramp a fatty out that meets removal seems worse than just playing at your own pace and casting the Eldrazi when you have control of the game.
I'm not sure why none of these decks run targeted removal. (Path is pretty important, especially if facing other Eldrazi)
Also, this deck can't win in its current form against Dredgevine, which is a legitimate concern.
I took the Flores deck and the mono W deck and made my own hybrid, running 1 Hedron, 1 map, 3 Crossroads, and 1 Bojuka Bog main for the meta.
The g/w list he posted advertised as "I now officially consider this a T1 STD deck!" has existed online as a Zendikar Block deck since the release of Rise of the Eldrazi.
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital...
Do you mean Mike Flores (top 8 magic etc)?
Yeah.
Apparently my brain really is off when I'm at work.
This simply semms like a weak turbo-land, the T2 update to block eldrazi ramp (which wasn't even the best block deck), so to claim it as a format breaking bwhemoth that 'just wins' is a tad rediculous, and makes you look like you don't know what you're talking about. I'd assume you aren't even aware of how your matchups properly play out. You don't discuss 2 of the most popular decks in the meta, and polymorph isn't close to being 50 50, you have no removal or counters.
I guess your right. Apparently I was just so lucky. Of all the matches I had so far (which were around 50, 2man and 8man tournaments, daily events and practice room, I almost always won, against all of the decks I stated above. It's true I never went against Vengevine, which for some reason I completely even forgot about. If I would fight against it I would probably lost, true, but I'm happy I didn't as it seams currently there isn't a lot of Vengevine decks in MTGO meta. At least, it wasn't when I played.
Again, It's true it's weaker then UW deck with Jace, but I don't own Jace as 400$ is simply too much for me, so I wasn't even looking in that direction.
I guess this deck is one of the weakest of it's kind, but I still win with it a lot, A LOT more then with Polymorph deck. Either I was just so lucky in this 50 games, or the deck is just good enough.
I don't disagree with any of you guys, but first try it.
And how come almost everyone says there is no spot removal? I did post monoW version of it, didn't I? 4x Path To Exile? + DoJs and All Is Dust. To me, that was enough so far.
But I'm gonna do some more testing and see how much more will I win, and I'll make sure I'll report it here.
Thanks
I wouldn't be surprised if Dredgevine is storming the meta right now. It seems like the type of deck tons of people jump on and oversaturate the meta with. I played it (unprepared) in a 2 man the other day.
Really irritating deck to play against if you aren't prepared.
Really easy deck to play against if you ARE prepared.
I don't have $400 to drop either, I got my Jaces early. And I run 3 for now. Might add a Beleran or two.
Didn't notice the MonoW had path, but sweepers are not enough for these decks. You need path to deal with VVine.
I still need to do more testing on my build though.
Reasons why All is Dust says sacrifice instead of destroy:
1) Kills creatures with Totem Armor.
2) Kill Indestructible Creatures.
3) Combos with It That Betrays to give you control of all of the things they sacrifice to All is Dust.
4) Flavor obviously, cause Eldrazi cause you to Sacrifice. That's what I came up with.
i think number 4 is the big one to be honest