GP Columbus was my third ever Legacy event, and the first one that wasn't a local Wednesday night event. Given that I knew the format was too complicated for me to learn in the time I had, I was constrained to not play a combo or control deck since I wouldn't be able to pilot it correctly. So I had a friend give me a GoyfSligh list, which would catch unwary opponents with their pants down.
D.D.Dome (The D's also stand for Dome.) operates on the concept of fast one drops followed up by burn. Goyf is a concession to other people having Goyfs and this deck needing a way to win the mirror. Pridemage and Lavamancer are utility creatures that dominate certain matchups, Lavamancer being unbeatable against Merfolk for example. The sideboard packs zero graveyard hate as I didn't expect Lands or Dredge to be consistent enough to be seen in the later rounds and I wanted the exact 15 I had to combat the decks I did expect to face. Pyroblast against Warmonk,Force of Will, Counterbalance, and Merfolk. Path against Goyf and Knight of Reliquary, Fallout against Goblins, Merfolk, and Dredge, Vortex against War Monk and Counterbalance, and Pillar against Loam and Storm.
I played in a Grinder on Friday, which wasn't that exciting. I Pyroblasted a Show and Tell to win round 1, then lost to Landstill in round 2, which is probably an unwinnable matchup. I shook it off and went to watch Kurtis win his grinder, concluding that even on zero byes I could day 2 since everyone was terrible.
Woke up bright and early, got some muffins and juice, and was ready to crush.
Round 1:
J Cruz with Dredge
Game 1: He mulligans to 4 on the play while I keep my 6. Since he mulled that far I immediately put him on Dredge and am not very happy to have gotten this pairing. The only spell he casts is a Putrid Imp around turn 4 and doesn't discard anything when I Magma Jet it to keep beating with creatures. He dies to 3 attacks from my guys and a Fireblast.
Sideboard: +3 Volcanic Fallout -3 Price of Progress
Dredge rarely gets above 2 lands in play, so Price is miserable. Fallout deals with Bridge tokens. I learned later to board in Path, but for the first Dredge match my lack of testing showed through.
Game 2: He plays Putrid Imp on 1. I play Goblin Guide and attack, and he declines to block. He discards Ichorid, Bridge, Stinkweed Imp, and Golgari Thug on my end step. He removes Thug to Ichorid and dredges Imp, missing on another Bridge or Therapy but hitting Narcomeba. He attacks for 4 and gets a Zombie. I don't attack again since I will lose the race if he declines to block and Guide trading with Zombie will remove his Bridge. He attacks for 5 next turn with his guys while I trade for token. EOT I bolt him twice. I suspend a Rift Bolt after Chain Lightning his face. He doesn't have a black creature to remove to Ichorid and only attacks me for 3 after Dredging and pumping Imp. I untap and dome him with more burn and he dies.
1-0
Round 2:
S. Sylvester with Monored
Game 1: I keep a hand with Nacatl, Goyf, and 2 bolts on the read he's playing burn. He opens on Mountain and I smile inside. He goes all in on a Kiln Fiend eventually making it a 10/2 and Fireblasting my Pridemage out of the way, and I Lightning Bolt it in combat. After this he has a Mountain in play against my Nacatl and Goyf and I'm at 14.
Sideboard: +4 Path -3 Price of Progress -1 Rift Bolt
Lavamancer stays since it's good against his creatures and demands a burn spell. Pridemage stays to provide an out to random Blood Moons.
Game 2: He doesn't Lavamancer my Goblin Guide when I'm at 18, instead deciding to shoot my face. I draw the Chain for his guy and can safely beat down with my motley crew after he's forced to Fireblast my Goyf.
2-0
Round 3:
M. Servis with Dredge
He drove me to the GP, so we knew each other's lists within a few cards.
Game 1: I mull to 5 and he mulls to 4. He doesn't do anything while I play Nacatl into Goyf and I kill him.
Sideboard: +4 Path +3 Fallout -3 Price -4 Rift Bolt
I chose to leave in Pridemage since he is the LED version of dredge so Pridemage isn't completely dead and can sometimes force him to dump his hand prematurely. Paths come in since they're a way to remove blockers without triggering his Bridge and provide an out to Iona or Blazing Archon.
Game 2: He passes the turn on 1. I play a Nacatl. He discards Grave-Troll on his turn. I attack and play some more guys. His Troll dredges into Gogalri Thug and 5 blanks, and he plays Underground Sea and passes. I attack and pass. His Thug misses on another dredger, so his Coliseum can't go nuts, and he taps it to play a Narcomeba to block. I attack him and burn him out.
3-0
Round 4:
C. Schuett with Survival Zoo
Game 1: We have dueling Nacatls and they both get bolted after some attacks putting him at 14 and me at 10. He eventually fetches down to 13 with me holding 10 points of burn but I draw a Grim Lavamancer instead of any burn spell and die to his Survival'd up guys with haste due to Anger.
SB: -1 Grim Lavamancer -3 Price +4 Path
Price is miserable when your Zoo opponents play around it.
Game 2: I attack with Goblin Guide on 1 and he reveals a Kird Ape. He plays Savannah, Wild Nacatl on 1 so I know he doesn't have red mana since the Kird Ape would obviously be a better play. I Chain the cat, attack, and play Lynx. He plays Goyf. I pass upon drawing another bolt. He plays Survival and passes without a land drop. I EOT double Bolt him. I draw another bolt on my turn, and have bolt,bolt, Fireblast for exactsies.
Game 3: He attacks me with Nacatl that I ignore and he kills my Nacatl after it attacks him once. He takes 3 from fetchlands and 14 from burn.
4-0
I was pretty happy starting 4-0 and beating 2 dredge decks with no graveyard hate. I also considered Survival Zoo to be a bad matchup but the guy had no fear and didn't have any lifegain in the board so he was actually in race mode against a deck with 12 bolts.
Round 5:
B Kovacs with Lands
Game 1: I keep the one land nuts and get Ported for a few turns before being Wasted.
SB: +2 Sulfuric Vortex +2 Pyrostatic Pillar +4 Pryoblast -3 Grim Lavamancer -3 Rift Bolt -2 Goblin Guide
I wanted to leave in all the Magma Jets since they find Price and Vortex, which are important.
Game 2: I Chain him on 1 so my Goyf on 2 is bigger. I have the option of leaving up my Mountain since my Taiga is being Ported to hold up Pyroblast against Intuition, but I decide 2/3 Goyf wasn't fast enough of a clock so I add Goblin Guide too. He has the Intuition and also naturally draws Zuran Orb which is exactly fast enough to beat my Pillar and Price as I fail to draw Pridemage to blow up his Manabond in 4-5 turns.
4-1
Round 6:
J. Terry with CB Top.
Game 1: He assembles a Moat on 4 and I lack the burn to beat it through Counterbalance lock.
SB: -3 Price -4 Chain Lightning -1 Lightning Bolt +4 Pyroblast +2 Vortex +2 Pillar
Rift Bolt stays in over Chain since it has cmc 3 which is better against Counterbalance.
Game 2: I Pyroblast his Counterbalance and he has to Enlightened Tutor for Circle of Protection: Red to not die to my Vortex and Pillar. I play a Nacatl and hit him down to 5 and he concedes. Even though he could still cast spells by CoP: Red on the Pillar.
Game 3: He plays fetch and I play Steppe Lynx. He EOT Tutors for CB and plays it. I play a Goblin Guide and he blind flips Top, and strands the other Lynx in my hand. I can't break through the CB Top lock and die after my Lynx gets removed. If I was on the play he was dead on 3. Should win more die rolls.
4-2
So now at 4-2 I have to win out. Got some food with a few friends and chilled out for a bit. Refocused and ready to dome people out.
Round 7:
M. Sprague with Goblins
Game 1: He plays Lackey, go. I play Goblin Guide, go. He misses on land and passes back. I should've just played Chain Lightning on the Lackey instead, since by playing Guide I'm vulnerable to cycled Gempalm Incinerator or Stingscourger. I play a second Guide and attack, revealing land + Stingscourger. I Chain the Lackey post combat. He plays Stingscourger and bounces a Guide. I play Goyf and Nacatl and pass back. His guy dies since he can't pay echo and he concedes.
Sideboard: +3 Fallout -3 Price
Game 2: He has Lackey on 1 which meets a main phase Bolt. The game progresses with him having some more guys and my Nacatl being bigger than all of them. He eventually gets Basilisk Collar(!) Warren Instigator online, and I path his Chieftain, block with Nacatl, and use Pridemage to shoot the Collar. He has cycled Incinerator to kill the Nacatl. At the end of that turn it's his 2 Warchief and Instigator vs my Steppe Lynx. But he's at 5. I draw Lavamancer and Chain Lightning in my next two turns while he gets to Instigator in a Lackey and play Aether Vial.
5-2
Round 8:
A. Boswell with Merfolk
Game 1: I play Nacatl on 1 and Lavamancer on 2 playing around Daze and he dies promptly as he missed on FoW from his Standstill so all the cards he drew just died to Lavamancer.
SB: -3 Price -4 Rift Bolt +3 Fallout +4 Pyroblast
Game 2: I get into a position where I know there's a Reejery on top of his library from a Goblin Guide attack. I'm at 13 and have a fetchland that I can use with Lynx to put him to 3. I also have an active Lavamancer so this leaves him dead next turn. I miscalculate the Mutavault as being the correct size by just assuming it would be the same size as the lords, which is obviously wrong. This leads me to not break the fetch to avoid going to 12 and he goes to 5. He plays Reejery and attacks me, leaving back 2 guys. I draw a Pridemage and die.
Game 3: My Lavamancer on 1 is Forced. My Lavamancer on 2 resolves and he loses.
6-2
Yay Grim Lavamancer earning your place in the deck!
Round 9:
R. Castellon with Dredge.
Game 1: He kills me on turn 3.
Sideboard: +4 Path +3 Fallout -3 Price -2 Rift Bolt -2 Pridemage
Lavamancers stay in since they can commit suicide to remove Bridges. Pridemage leaves since he didn't have any targets and it would just be a 2/2.
Game 2: His outlet is a Putrid Imp which doesn't do a whole lot after I bolt my own Goblin Guide in response to the 2 Bridge triggers from him casting Cabal Therapy with Flashback. He sees lethal burn and concedes. This game was awkward since my 2 lands were Forest and Plateau which while fully powering up Nacatl didn't let me cast Fireblast.
Game 3: He plays turn 1 Therapy targeting himself discarding Stinkweed Imp. The rest of his hand is Breakthrough, 2 Chain of Vapor, Bridge. Man, if only those Chains were the cards that he boarded out I might've died. He dredges Imp next turn and hits Troll. His Breakthrough for x=0 dredges Troll, which hits another Bridge and an Ichorid but no other Dredgers. He draws 3 more and discards his hand. From this position I punt by playing Goyf instead of just Pathing his Ichorid next turn. Because of my misplay he's able to Flashback Therapy on me, miss, then Therapy me twice more with his tokens taking Fallout and Bolt. I rip the Chain and kill my Nacatl after attacking to remove his Bridges. I path his Ichorid on his upkeep and he dies after his dredge was not 3 Narcomebas to Dread Return Ancestor's Chosen.
7-2
So I made day 2 after 3-0'ing Dredge with no graveyard hate. Michael was the only opponent that didn't sideboard since he knew I had no hate. The other two had the fear and boarded in Chain of Vapors and Ancient Grudge which diluted their combo enough for me to "combo" them first with guys and burn.
I was pretty happy after getting my first Day Two and had a pretty awesome dinner with fellow GP'ers. Stories plus Day Two report next time!
14 Comments
Grats on 64th! no small feat.
For the benefit of anyone who like me has no context for what a top 64 means, you really need to spell it out. A quick trip to the mothership tells me there were around 1300 players, putting you into the 1 in 20 who made top 64, with a minimum prize of $200. That sounds pretty good to me once I know what you did.
"concluding that even on zero byes I could day 2 since everyone was terrible."
reading statements like these leaves a bad taste in my mouth...
I understand you need to psyche yourself up for a tournament, but publishing these thoughts in an article almost seems like bad sportsmanship.
My bad on not spelling out what Top 64 means. Thanks for pointing that out.
I knew the guy that won the trial, and he didn't play optimally, his opponents played even less so. The idea was that I had very little idea what was going on in the format so I felt I would be pretty disadvantaged against skilled opponents, but from watching the games I concluded most people were also as poorly prepared/tested as I was so getting to Day 2 wouldn't be as daunting a task.
It wasn't supposed to be a shot at any of my opponents or the tournament as a whole. Just what I thought after watching the trial.
i think 64th out of 1300 put him in like the top 5% of the entire event. So yeah the remaining 95% were pretty terrible that day...
Just wanted to stay that I enjoy your writing. Short and to the point without being entirely arrogant.
Nice LLM draft write-up on Rustymachete, too.
Just so you know, your deck is called "Zoo". Not GoyfSligh, just Zoo. That's not a pet name, either. It's as well known by that name as "Burn" is known by its name. Your deck has been known as Zoo ever since the format existed. And the strategy has always been the same: "Taiga into Kird Ape", awesome 1-2 drops, then finish them with burn. Consistency is the secret to the deck. Tarmogoyf and Alara block have been especially kind to Zoo, but it's still Zoo behind all the recent upgrades. (Taiga into Nacatl!)
You thought your opponents looked unprepared and clueless? They probably were. But to be fair to them, Zoo is a tier-1 deck both in terms of popularity of choice and power against other established decks. The fact that you choose Zoo after admitting that you didn't know the format, did well with it anyway, and wrote an article on it - all without ever using the name of the deck itself, says something about you too. Admitting that you're new to Legacy doesn't excuse you from knowing your own deck. (You are excused from knowing the other 50-something viable decks. :P)
You highlighted the fact that you romped Dredge without SB Hate. However, you called one of your opponents "The LED version of Dredge." I'm pretty sure LED is required to run Dredge. If your other two Dredge opponents didn't show you the card then they were idiots playing an underpowered combo deck and should've done what you did. (Which is avoid combo and control if you're new to the format!) Dredge doesn't have many "optional" or tweakable parts and LED is definitely not among them. If you wisely chose not to play Dredge because you didn't know how to play it, then what insightful things can you say about playing against it? That I can beat without a sideboard? Besides those 7 cards you which you consistently sided in?
Interesting points if overly harsh. Sure the kid is new to the format so he doesn't get the deck names right. (Though he must also be new to eternal in general I am guessing since those are eternal archetypes.) But there is no reason to beat him up for that. You said chose correctly as a new player to run Zoo since it is fairly easy and is a competent deck in the format but Bash him for not knowing how dredge works. You are usually fairer than that imho.
I don't follow legacy at all, but I was curious as to the difference between GoyfSligh and Zoo. Both seem to be archetypes recognized separately by many players and both can legitimately start with a Taiga into Kird Ape.
So after scanning a few different sites (deckcheck, mtgsalvation, mtgsource, wizards, etc.) His deck seems to be a bit between GoyfSligh and Zoo. The distinguishing characteristics seems that GoyfSligh is purely a red/green deck whereas Zoo is typically RGW. GoyfSligh seems to run more burn than Zoo whereas Zoo runs a few more creatures and often seems to include Path to Exile.
This deck runs more burn than the 7-8 Zoo deck lists I saw, but not a single version of the the half dozen GoyfSligh decks I read included white. So I agree with the assertion that his deck is Zoo, but it does have some similarities for GoyfSligh.
If I got something wrong on the breakdown between Zoo and GoyfSligh, I would love for you to clarify as my breakdown was done in about 10 minutes of research.
I kind of disagree with the Dredge point. There's a lot of debate between running with LED or using a different discard outlet. It's not just budget, NOT running LED does have it's merits.
100% agree, many dredge decks have gone away from LED's.
1. I'm well aware of what Zoo is. I in fact characterized my round 4 opponent's deck as Survival Zoo. I was shipped my decklist by a well respected local Legacy player and he referred to it as GoyfSligh so I did as well. I don't believe this deck should be referred to as Zoo because it lacks the 2-of long term advantage slots ala Sylvan Library or Jitte.
It also lacks Knight of the Reliquary and Lightning Helix, other Legacy Zoo staples. Furthermore the white in the deck is solely to support Lynx, Pridemage, and sideboard Paths in favor of more maindeck burn. Whereas Zoo nearly always maindecks Paths, and uses white much more heavily for access to Teeg and other hate cards in the board.
2. As for the LED dredge discussion, Max McCall covered that very well in an article in March. http://www.starcitygames.com/magic/legacy/18948_Ideas_Unbound_Legacy_Dre...
3. "I'm pretty sure LED is required to run Dredge. If your other two Dredge opponents didn't show you the card then they were idiots playing an underpowered combo deck and should've done what you did."
Firstly, as already pointed out non-LED dredge is viable and even preferred by well-respected Legacy writers. Your certainty brings into question your own level of expertise regarding Legacy.
Secondly, what purpose does bashing my opponents serve?
Thirdly, I pointed out in-game situations with decisions that I failed to make correctly, which can be learned from.
3. I said I lacked the the proper time and experience to pick up a control or combo deck for the GP. I never said I was clueless about the format.
Thanks for commenting.
I think arguing over whether the deck is zoo or goyfsligh is silly. Either way it doesn't matter, your deck looks very similar to zoo and both decks operate in the same manner so why not just call them both zoo. I think most zoo lists have gone away from running sylvan recently. Congrats on the placement.
led dredge and non led dredge are 2 completletly different decks. and as a matter of fact, led versions are far far far worse then the turn slower but infinatly more consistant no led decks. if your gonna bash people dont leave holes for others to bash you.