We're back again on the history train, looking this week at a different breed of control than what we're all accustomed to. A far cry from decks that seek to do nothing for the majority of the game, except exhaust you little by little, these decks let you bring the fight to them, and punish you ruthlessly for doing so. So what goes into the mind of a mage willing to just tap all their lands, drop a big threat, and see if you've got the out? Let's look at some of the best examples and find out!