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By: neckfire, Eddie Davenport
Jul 18 2017 12:00pm
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 Hello again! Like many of you, I have enjoyed my summer and getting to experience the great outdoors. While I have been playing Magic: The Gathering some I haven’t been preparing for any tournaments, as with the prerelease and summer months, it's a bit of a slow time to be playing. With nothing to prepare for, I finally got around to experiencing the world of 1v1 Commander.

While sitting down to see what was performing well, I decided I wanted to play a fast deck if I was going to play through leagues. At first, I was just trying some of the various aggressive commander lists but quickly learned that this is not where I want to be in 1v1 if the starting life totals are 30. I still didn’t want to drop 800 tix on what I was going to use as my fun format, so this led me to Green Ramp. Now our content manager touched on one of the strategies in his latest article using Nissa, Vastwood Seer. I wanted to go a different route and be more explosive. So, I decided on Selvala, Heart of the Wilds.

Let’s look at the deck list.

Selvala
- 100 Cards Total
Creature
1 Dryad Arbor
1 Arbor Elf
1 Birds of Paradise
1 Boreal Druid
1 Devoted Druid
1 Duplicant
1 Elvish Mystic
1 Emrakul, the Aeons Torn
1 Emrakul, the Promised End
1 Eternal Witness
1 Fauna Shaman
1 Fierce Empath
1 Fyndhorn Elves
1 Joraga Treespeaker
1 Llanowar Elves
1 Nissa, Vastwood Seer
1 Oblivion Sower
1 Oracle of Mul Daya
1 Phyrexian Dreadnought
1 Phyrexian Soulgorger
1 Primeval Titan
1 Priest of Titania
1 Prowling Serpopard
1 Quirion Ranger
1 Ravaging Riftwurm
1 Reclamation Sage
1 Sakura-Tribe Elder
1 Scryb Ranger
1 Surrak, the Hunt Caller
1 Sylvan Primordial
1 Sylvan Ranger
1 Thought-Knot Seer
1 Titania, Protector of Argoth
1 Ulamog, the Ceaseless Hunger
1 Wirewood Symbiote
1 Wood Elves
1 Woodland Bellower
1 World Breaker
36 cards

Instant
1 Chord of Calling
1 Crop Rotation
1 Invigorate
1 Summoner's Pact
1 Worldly Tutor
5 cards

Sorcery
1 Eldritch Evolution
1 Green Sun's Zenith
1 Nature's Lore
1 Primal Command
1 Sylvan Scrying
1 Three Visits
1 Tooth and Nail
7 cards
Artifact
1 Birthing Pod
1 Chrome Mox
2 cards

Enchantment
1 Hall of Gemstone
1 Carpet of Flowers
1 Sylvan Library
1 Utopia Sprawl
1 Wild Growth
5 cards

Planeswalker
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
2 cards
Land
1 Ancient Tomb
1 Cavern of Souls
1 Eldrazi Temple
1 Eye of Ugin
21 Forest
1 Gemstone Caverns
1 Misty Rainforest
1 Mosswort Bridge
1 Nykthos, Shrine to Nyx
1 Okina, Temple to the Grandfathers
1 Oran-Rief, the Vastwood
1 Shrine of the Forsaken Gods
1 Temple of the False God
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Windswept Heath
1 Wirewood Lodge
1 Wooded Foothills
37 cards

Equipment
1 Lightning Greaves
1 Umbral Mantle
2 cards

Commander
1 Selvala, Heart of the Wilds
1 cards
 

Now I know what you’re asking. Why should I play this version over any other version? Good question. The short answer is simple, turn 3 Ulamog, the Ceaseless Hunger. The long answer is a bit more complicated and it really comes down to how you want to play the game. Selvala, Heart of the Wilds is an explosive ramp deck. Rarely do you have more than 4 or 5 lands in play when you are casting your Eldrazi threats.

Selvala, Heart of the Wilds is not your normal ramp deck, where most ramp decks have numerous spells to increase your land count and “ramp” out lands. This deck focuses on under costed huge creatures to ramp using Selvala, Heart of the Wilds ability to generate mana.

THE MANA RAMP

Dryad Arbor (with Green Sun's Zenith), Arbor Elf, Birds of Paradise, Boreal Druid, Devoted Druid, Fyndhorn Elves, Joraga Treespeaker, Llanowar Elves, Priest of Titania, Sakura-Tribe Elder, Wood Elves, Nature's Lore, Chrome Mox, Utopia Sprawl, Wild Growth and finally Three Visits.

Sixteen mana ramp spells, all intended to cast a turn two Selvala, Heart of the Wilds. You can also play Mox Diamond if you wish but for budget reasons, I chose not to.

THE “RAMP CREATUES”

Phyrexian Dreadnought, Phyrexian Soulgorger and Ravaging Riftwurm

These three creatures each have extremely large bodies for a severely reduced cost. With this large body comes a severe drawback to keep them around, but this deck only cares about having them around for a few seconds. With Selvala, Heart of the Wilds in play, you can use each of these creatures to ramp you into your endgame spells. A trick to keep in mind with Phyrexian Dreadnought is that you can activate Selvala, Heart of the Wilds in response to its sacrifice trigger and net yourself 12 mana then sacrifice Phyrexian Dreadnought to itself.

THE PAYOFF SPELLS

Ulamog, the Ceaseless Hunger, Emrakul, the Promised End, Emrakul, the Aeons Torn Primeval Titan, Woodland Bellower, Sylvan Primordial, Garruk, Primal Hunter and Tooth and Nail

While there are other spells in the deck that you can ramp into and play these are the ones you hope to cast and then end the game. If you are lucky enough to have Tooth and Nail in your hand it generally means game over. You can grab Emrakul, the Aeons Torn and Surrak, the Hunt Caller which grants haste to the Emrakul, the Aeons Torn. A single attack generally wins the game.

Instead of going over the other card I wanted to touch on a few of the more key ones and give you some tips and tricks for them.

 Hall of Gemstone this card will either be a game winner or it will be a dead card. If your opponent is on any of the multicolor generals out there this is the key card to resolve if you see it.

Umbral Mantle combined with Selvala, Heart of the Wilds is infinite mana if you have at least three mana to untap her once. So, keep that in mind when you are choosing your lines.  Not only is it infinite mana, but it's an outstanding card to draw if your opponent left back no blockers, as suddenly combined with Selvala you can just win the game. 

Invigorate is more than just a combat trick in this deck, it represents free mana with Selvala, Heart of the Wilds.  Choose wisely if it’s in your hand.

Carpet of Flowers is an amazing card against blue decks but if your opponent is on Leovold, Emissary of Trest then it can back fire and let them draw a card every turn because it has to target your opponent. If you need the mana to win then do so but if it won’t add much then be careful to not help your opponent.

When playing this deck, your opening hand is very important to make sure you have something to do. No matter if it's ramp into a lot of mana or having an endgame for all your ramp. If it doesn’t do anything don’t be afraid to mulligan, this deck mulligans surprisingly well.

Overall this deck is only 200 tickets and is extremely powerful. If you are looking to get into 1v1 Commander on the budget, then this is a great choice!

That’s all I have for you this week.

Until next time,

Eddie Davenport
neckfire on modo
neckfiremtg on Twitter.

 

7 Comments

I've found that Selvana is a by ArchGenius at Tue, 07/18/2017 - 13:26
ArchGenius's picture

I've found that Selvana is a lightning rod when she's cast. Why aren't you playing Summoning Trap and Sylan Safekeeper (combo with Titania) and other hexproof and shrouds to protect Selvana?

Honestly, because I forgot by neckfire at Tue, 07/18/2017 - 15:47
neckfire's picture

Honestly, because I forgot Sylvan Safekeeper was a card. I will definitely look into that one. Summoning trap I just never tested. I was just going off cards that I had. I feel that it could be a high-risk high reward card if you want to go that route.

Summoning Trap has been huge by ArchGenius at Tue, 07/18/2017 - 16:43
ArchGenius's picture

Summoning Trap has been huge for me. As long as Blue counterspell decks exist in large numbers, summoning trap is vital to beat those decks. It has also given me some really lopsided wins. My favorite was a turn 1 Primeval Titan.
I mean, 6 mana to hard cast it is nothing for this deck, and a free Aetherworks Marvel spin is really good early in the game. Nature''s Tutor can even set it up.

Both Trap and Safekeeper are by JXClaytor at Tue, 07/18/2017 - 21:10
JXClaytor's picture

Both Trap and Safekeeper are super great ideas.

I prefer Nissa or Ezuri as green commanders right now, Selvala is super explosive and has great potential, but I feel the other elves are better suited against the field.

All fair points. I only have by neckfire at Tue, 07/18/2017 - 21:44
neckfire's picture

All fair points. I only have experience with this build and wanted to share my thoughts

I know I just wanted to share by JXClaytor at Wed, 07/19/2017 - 06:02
JXClaytor's picture

I know I just wanted to share :D

I've been liking Omnath a by ArchGenius at Tue, 07/18/2017 - 23:57
ArchGenius's picture

I've been liking Omnath a lot. He's more consistent than Selvana and faster than Nissa.