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By: TheWolf, Shane Garvey
Apr 13 2017 11:00am
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If you read my column each week, you'll know I have had very little success with this format so far. I'm not sure why that is, but in my articles, I am so far at a 1-4 record.

Before doing this draft, I decided I was going to try something a bit extreme. Many of you know I am a beat down player at heart, so I decided that if it even looked slightly open, I was going to force an aggressive deck. Forcing is not something I normally recommend but it did work for me last time.

 

THE DRAFT

  Pack 1 pick 1:

  My Pick:

Well, if you are going to force a beat down deck, I guess Tarmogoyf is a good way to start. There were actually a lot of good beat down cards in here: Slaughterhorn, Hanweir Lancer and Carnage Gladiator all fit the role nicely. Still, I wasn't passing Tarmogoyf.


  Pack 1 pick 2:

  My Pick:

As I mentioned above Slaighterhorn is a fine beat down card, acting as both an aggressive creature and a combat trick. Centaur Healer is also a fine body, being a 3/3 for 3 mana, while Sprouting Thrinax is the same but in three colours. I decided to keep things simple here, and took the single colour card.


  Pack 1 pick 3:

  My Pick:

I probably should have taken Mogg Flunkies here; a 3/3 for 2 mana, even with its drawback, is a good rate. However, I got sucked into staying green and by the power level of Penumbra Spider. This is a card that is just hard to deal with for your opponent, so I took it.


  Pack 1 pick 4:

  My Pick:

Hanweir Lancer was really the best choice here if I wanted to force a beat down deck. 2/2 for 3 mana that gives two creatures first strike is pretty powerful.


  Pack 1 pick 5:

  My Pick:

Here we have Hungry Spriggan, another Hanweir Lancer, Ground Assault, Madcap Skills and Wayfaring Temple, all of which fit very nicely into an aggressive deck. I considered the Temple for a bit but decided that, since I had taken a red card, I would try to go into red/green. I then decided I liked Ground Assault more than the other three cards, so I took it.


  Pack 1 pick 6:

  My Pick:

This pick was out of Dragon Fodder and Hungry Spriggan. I know red/green is more of a go-wide aggro deck, but my deck looked like it was shaping up to just be a beefy creature style deck so I took the Spriggan.


  Pack 1 pick 7:

  My Pick:

Slime Molding, another Ground Assault, or Madcap Skills were the choices in this pack. It never hurts to have removal, so I decided Ground Assault was the better choice.


  Pack 1 pick 8:

  My Pick:

I took Call of the Conclave here in case I did end up being able to go into a third colour. A 3/3 for 2 mana is no joke. Besides, there was nothing else here for me.


  Pack 1 pick 9:

  My Pick:

So here we have another Ground Assault, another Slaughterhorn or another Hanweir Lancer. This is my first pack again, so I'm pretty happy that these are still around; seems other people are ignoring red/green, which is very good. In fact, every red or green card from that pack is still here. This fills me with a lot of confidence going forward.

As I already had two Ground Assaults, I ended up taking Slaughterhorn.

The remaining picks for pack 1 were:


  Pack 1 pick 10:

  My Pick:


  Pack 1 pick 11:

  My Pick:

A very welcome late pick.


  Pack 1 pick 12:

  My Pick:


  Pack 1 pick 13:

  My Pick:


  Pack 1 pick 14:

  My Pick:


  Pack 1 pick 15:

  My Pick:

So, to recap pack 1, here were the picks:


  Pack 2 pick 1:

  My Pick:

This was a tough pick. On the one hand, Chandra's Outrage and Scourge Devil fit quite nicely into my deck. On the other, Olivia Voldaren is the much more powerful card, and is potentially splashable. I took Olivia and would look to pick up some guildgates.


  Pack 2 pick 2:

  My Pick:

Well, Rakdos Guildgate would help with the black splash for Olivia, but the pack also had Magma Jet and Ghor-Clan Rampager. I think I can pick up Guildgates later, and prefer Rampager over Magma Jet, so took it.


  Pack 2 pick 3:

  My Pick:

I could have taken Chandra's Outrage here, but decided Golgari Guildgate was worth it.


  Pack 2 pick 4:

  My Pick:

It's very, very hard for me to pass Goblin Guide (and a foil one, as well!) Other than that, there was also Madcap Skills, Rakdos Guildgate and Mogg Flunkies, but I took Goblin Guide.


  Pack 2 pick 5:

  My Pick:

This was an interesting pick. Everything in my colours are basically sideboard options. In the end, I got my choices down to Traitorous Instinct or Pyroclasm; I took Traitorous Instinct only because Pyroclasm hurts me as well, and Instinct has more chance of being in the deck more often.


  Pack 2 pick 6:

  My Pick:

Hanweir Lancer, Strength in Numbers and Dragon Fodder were all possible picks for me here. There was also Rakdos Signet that could help with casting Olivia Voldaren. I took the combat trick, as my creature base was looking pretty good already.


  Pack 2 pick 7:

  My Pick:

Scourge Devil was all I was interested in out of this pack.


  Pack 2 pick 8:

  My Pick:

Much like the previous pick, Mogg Flunkies was the only obvious pick.

We are back to our first pack, so let's quickly go through the picks:


  Pack 2 pick 9:

  My Pick:


  Pack 2 pick 10:

  My Pick:


  Pack 2 pick 11:

  My Pick:


  Pack 2 pick 12:

  My Pick:


  Pack 2 pick 13:

  My Pick:


  Pack 2 pick 14:

  My Pick:


  Pack 2 pick 15:

  My Pick:

After two packs, here are the cards I'm looking to play:

I suspect I'm going to be making quite a few cuts by the end of pack 3. I'm pretty happy with how this is turning out so far.


  Pack 3 pick 1:

  My Pick:

No bomb rare for me here, but we do have a Death-Hood Cobra and another Ground Assault. I went with the creature.

I'm going to run pretty quickly through this pack, as most of the picks are pretty self-explanatory.


  Pack 3 pick 2:

  My Pick:


  Pack 3 pick 3:

  My Pick:

I decided to take Tattermage Witch over another Mogg Flunkies; the ability to give multiple creatures trample in a turn was too good to pass up.


  Pack 3 pick 4:

  My Pick:

I considered taking Harmonize here to refuel in case the game ran long, and in hindsight probably should have. But I took (Slime Molding;MM3) on the same principal: if the game runs long, I can make a pretty big creature.


  Pack 3 pick 5:

  My Pick:


  Pack 3 pick 6:

  My Pick:


  Pack 3 pick 7:

  My Pick:


  Pack 3 pick 8:

  My Pick:


  Pack 3 pick 9:

  My Pick:


  Pack 3 pick 10:

  My Pick:


  Pack 3 pick 11:

  My Pick:


  Pack 3 pick 12:

  My Pick:


  Pack 3 pick 13:

  My Pick:


  Pack 3 pick 14:

  My Pick:


  Pack 3 pick 15:

  My Pick:


THE DECK

In the end, I decided that despite the power level of the card, I would not play Olivia Voldaren. This would allow me to keep my mana base simple and focus on just being as aggressive as possible.

 

THE MATCHES

Match 1

Versus: Black/red

Result: 2-1

Game 1 I mulliganed a hand of 2 Mountains and 5 green spells into a hand of 3 Forests, 2 green spells and a red spell. Of course, I then proceeded to draw red cards and no Mountains. Such is life.

In game 2, I went Goblin Guide into Tarmogoyf into Mogg Flunkies and, with 2 Slaughterhorns and Ghor-Clan Rampager in hand, I was able to win in very short order.

Game 3 was much closer, with my opponent making a ton of Goblin tokens and casting a Vampire Aristocrat, which made it quite difficult to get through. Luckily, I drew Ground Assault and pointed it at the Vampire; my opponent declined to save it by sacrificing creatures. They then cast a Hellrider and attacked me down to 6 life points. But in doing so they left themselves open and my five creatures, along with Strength in Numbers and Slaughterhorn, finished them off.

 

Match 2

Versus: White/red/green

Result: 1-2

Unfortunately I suffered a few problems during this match. Firstly, Magic Online disconnected on me, then when I reconnected it was extremely laggy which caused me to misclick a lot.

Game 1, I lost to a Thragtusk enchanted with Unflinching Courage; I just had no way to deal with it.

I won game 2 with a couple of early Mogg Flunkies, Tarmogoyf and Ghor-Clan Rampager. I had also sideboarded in Seal of Primordium to deal with Unflinching Courage, though in this game, it took down a Gaea's Anthem instead.

Game 3 was lost due to Unflinching Courage again, this time on a Restoration Angel. I couldn't find my Death-Hood Cobra or Seal of Primordium to deal with it, and had no way to race it.

 

Match 3

Versus: Blue/black/red

Result: 0-2

I could not beat mana flood and Olivia Voldaren in both games. That's really all there is to say about this match, as nothing else remarkable happened.

 

CONCLUSION

Another poor result for me. Modern Masters 2017 was not very good to me; maybe I have misevaluated the cards and the format, but I ended with a very poor record of 2-6 in matches for articles. Ugh.

Anyway, that's it for Modern Masters 2017. I'm not sure if I'll have an article next week or not as I am heading away on vacation with family, but I will be back the following week with Amonkhet. See you then!