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By: TheWolf, Shane Garvey
Jul 26 2017 11:00am
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Welcome to another Limited Edition. I still haven't been able to draft this format as much as I would like, so am still a little rusty on the format. However, I did manage to go 3-0 last week, so let's see if I can repeat the effort.

I mentioned last week that I was hoping to return to video content this week; however, I've decided to stick with the text format as a lot of people seem to like it, and not many people do it.

 

THE DRAFT

  Pack 1 pick 1:

  My Pick:

This is a pretty weak pack, with Steward of Solidarity and Unquenchable Thirst the two best cards. I took Steward.


  Pack 1 pick 2:

  My Pick:

Another weak pack, but slightly better than the last one. Unquenchable Thirst, Unsummon, Gilded Cerodon and Bitterbow Sharpshooters are the best cards, but I'm not happy second picking any of them.


  Pack 1 pick 3:

  My Pick:

Now we're talking. Open Fire is an easy pick, and hopefully a sign that red is open.


  Pack 1 pick 4:

  My Pick:

Aerial Guide or Khenra Scrapper are the two best cards here; I'm hedging that I might get passed some good red cards, so took Khenra Scrapper.


  Pack 1 pick 5:

  My Pick:

And now Puncturing Blow. It's slow, but does deal with embalm and eternalize creatures and further indicates that red is a colour to be in.


  Pack 1 pick 6:

  My Pick:

While Kindled Fury is an alright combat trick, I don't really want to pick it here. I took Angel of the God-Pharoah as it's probably the best card in the pack.


  Pack 1 pick 7:

  My Pick:

I like Blur of Blades. It's not really a removal spell - though obviously it sometimes is - but I treat it more like a combat trick. 


  Pack 1 pick 8:

  My Pick:

There is another Blur of Blades, but I'm conscious of not taking too many tricks. Instead I go with a safer pick of Defiant Khenra; most of the red decks in the format probably want two drops, so I'll take it.


  Pack 1 pick 9:

  My Pick:

Not sure if I'm red/white or red/blue, so I took Unquenchable Thirst.


  Pack 1 pick 10:

  My Pick:

I could have taken Act of Heroism, but seeing three blue cards made me think blue might be the colour to be in. I took Unsummon.


  Pack 1 pick 11:

  My Pick:

Gideon's Defeat is a good sideboard card if I am in white. The next few cards are the dregs of pack one, and were:


  Pack 1 pick 12:

  My Pick:


  Pack 1 pick 13:

  My Pick:


  Pack 1 pick 14:

  My Pick:


  Pack 1 pick 15:

  My Pick:


  Pack 2 pick 1:

  My Pick:

There are a lot of good cards in this pack: Dauntless Aven, Vizier of the True and Resolute Survivors. There is also Unesh, Criosphinx Sovereign, which I looked at long and hard. This looks like a very, very good card, but I also saw an opportunity to move into red/white aggro with Resolute Survivors. I ended up taking Survivors.


  Pack 2 pick 2:

  My Pick:

Another Open Fire, and another easy pick.


  Pack 2 pick 3:

  My Pick:

Also an easy pick. Burning-Fist Minotaur is very difficult for your opponent to deal with, in terms of whether they block or not. I like the card a lot.


  Pack 2 pick 4:

  My Pick:

Frontline Devastator is also a card that makes blocking annoying for your opponent.


  Pack 2 pick 5:

  My Pick:

The way the deck is heading, it won't be a deck where Thorned Moloch is good. But it was better than the other cards here as far as my deck is concerned.


  Pack 2 pick 6:

  My Pick:

Khenra Scrapper was another easy pick, though I did debate whether I wanted a second Gideon's Defeat.


  Pack 2 pick 7:

  My Pick:

Pretty happy picking these up, this one making number three.


  Pack 2 pick 8:

  My Pick:

I hadn't picked up any deserts yet, but I'm sure I can get one or two. And if not, well Solitary Camel is just going to be a beatdown creature.


  Pack 2 pick 9:

  My Pick:

I'm glad this card came back. It works very well with Resolute Survivors, as well as all the other exert creatures I have. 


  Pack 2 pick 10:

  My Pick:


  Pack 2 pick 11:

  My Pick:

A two-drop is a two-drop and, while I don't have any other zombies yet, Mummy Paramount might still make the cut.


  Pack 2 pick 12:

  My Pick:


  Pack 2 pick 13:

  My Pick:


  Pack 2 pick 14:

  My Pick:


  Pack 2 pick 15:

  My Pick:


  Pack 3 pick 1:

  My Pick:

Ahn-Crop Crasher is another exert card, and a very good one at that. I'm happy to put this in any red deck.


  Pack 3 pick 2:

  My Pick:

And now I get the best white common in Amonkhet, Gust Walker, which is a perfect fit. At this stage I'm pretty happy.


  Pack 3 pick 3:

  My Pick:

I'm still not sure if Sacred Cat or Soul-Scar Mage was the correct pick here, but the Cat has some synergy with the Mummy Paramount so I went that way.


  Pack 3 pick 4:

  My Pick:

I could have taken Electrify but had a few removal spells already, and I do like Fan Bearer.


  Pack 3 pick 5:

  My Pick:

Mighty Leap is an alright combat trick. Nothing special but not bad in the style of deck I was drafting.


  Pack 3 pick 6:

  My Pick:

Pathmaker Initiate is not a great card, but it can let cards like Khenra Scrapper get in for 4 unblockable damage.


  Pack 3 pick 7:

  My Pick:


  Pack 3 pick 8:

  My Pick:


  Pack 3 pick 9:

  My Pick:

In Oketra's Name is an interesting card; while it shines in black/white zombies, it can also be somewhat useful in any deck with a lot of creatures. I'm not sure I'll play it, but we'll see.


  Pack 3 pick 10:

  My Pick:


  Pack 3 pick 11:

  My Pick:


  Pack 3 pick 12:

  My Pick:


  Pack 3 pick 13:

  My Pick:

Here is a desert for Solitary Camel.


  Pack 3 pick 14:

  My Pick:


  Pack 3 pick 15:

  My Pick:


 

THE DECK

 

 

 

THE MATCHES

Match 1

My opponent was on white/black, and this match went to three games, with my opponent playing Archfiend of Ifnir in each of them, much to my chagrin. I lost game one due to the demon and my opponent being able to chain cycling cards together; with most of my creatures having 2 toughness or less, my board was wiped and I could not survive.

Game two saw me get off to a quick start, curving out from turn two to turn four. My opponent was able to play an Oketra's Avenger and a Mummy Paramount, as well as deal with my Frontline Devastator, but I had them down to 8 life by this stage. I also had a Pathmaker Initiate out who was letting my Khenra Scrapper get in for damage, and then I finished the game off with Open Fire to the face.

Game three could have gone either way in the end. I had a Puncturing Blow in hand which I decided to save if the Archfiend turned up; however, I could not find a second red mana. We both played creatures out and attacked, my opponent hitting me down to 6 life while they were on 8. Then the Archfiend hit, and I figured I had one turn to get this done. Luckily, I top decked the mountain, killed Archfiend, used Fan Bearer to tap something, then used Steward of Solidarity and Khenra Scrapper in conjunction with Vizier of the True to tap my opponent's board down and swing for lethal.

 

Match 2

This opponent is on blue/black cycling control, and started by playing two copies of Wall of Forgotten Pharaohs, which made it difficult for any of my creatures to get through. Thankfully, due to a combination of Resolute Survivors and my exert creatures, I was able to keep the pressure on my opponent while negating the damage from the walls. It was an extremely grindy affair, but I was eventually able to finish my opponent off with a combination of Mighty Leaps, Open Fire and relentless attacking and exerting.

Game two didn't go anywhere near as well, with my opponent playing a turn one Ruthless Sniper and then cycling a bunch of cards to pick off my creatures. A combination of Aerial Guide, Scrounger of Souls and Torment of Scarabs was able to finish me off.

Game three was even worse, with me having to mulligan down to five cards and then being unable to find red mana until it was too late. Oh well, that's Magic!

 

Match 3

For the final match, my opponent is on white/green. In game one, they get stuck on three lands and, when I kill their Naga Vitalist, struggle to play very much. They managed to get out a few blockers in Frilled Sandwalla and Those Who Serve, but I have played my Resolute Survivors, Gust Walker and Ahn-Crop Crasher and am able to win relatively easy.

Game two started with both of us playing Steward of Solidarity. However, when I killed it with Open Fire and then played Gust Walker and Ahn-Crop Crasher again, my opponent conceded.

 

CONCLUSION

I'm happy with a 2-1 record. The deck certainly had some good cards and synergy, and worked quite well. It didn't feel as strong or dominating as last week's deck, but it did feel good.

I'll be back next week with another draft. See you then!

 

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