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By: one million words, Pete Jahn
Sep 01 2010 8:02am
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Luck and M11 Four Pack Sealed

I've done 18 M11 four pack sealed pools so far.  I have some familiarity with the format now.  I want to look my experiences with M11 in a couple different ways.  First off, I want to look at the cards you want to open in your pool.  Next, I'll look at a sealed pool I had particular difficulty in building.  I'd like to get advice on how others would have built that pool.  After that, I want to look at 18 events worth of cards, with an eye towards what I opened, how I have been doing, and whether the investment has been worthwhile.  Let's get started.

The Ten Cards I Most Want to Open

I was going to try to cover a list of all the good cards in M11, together with what is playable, what is splashable, etc. - but I don't really want gto write 10,000 words on the subject.  Instead, I want to try the ten best list approach.  I'm making the assumption, for these cards, that the rest of your pool can support the cards on the list. In other words, that your blue is deep enough that you can play Mind Control when you open it.  I am also modifying the list a bit to let me talk about archetypes and effect.  The list is not just the ten individual cards I want to open - for example, the card I really want to open is Primeval Titan, because I need to complete my playset - but the cards I want to open to win the event.  I'm also consolidating a bit; I'm just listing Titans once instead of five times.

Whatever - here we go.

#10 Stormfront Pegasus Pegasus is here not because of the card itself, but because of the archetype.  If you can open a couple Pegasi, plus the supporting cards to create a fast fliers deck, you have a very strong deck.  I am always happy when my deck has a half dozen or more cheap fliers, some removal, a couple tricks and so forth.  Having a finisher is great, but you can easily get there with tempo and evasion.  This format can be very tempo-based, and there are few cards I would rather play on turn two than Stormfront Pegasus. 
#9 Cultivate

Thirty card decks are small, and getting the mana base to work can be tricky.  Cultivate helps a lot - and having two Cultivates is wonderful.  Cultivate both fixes and accelerates your mana.  Since a lot of what powers green is large creatures, Cultivate gets those creatures into play faster. 

Sylvan Ranger is similar, but not as good, of a color fixer.  It does fetch splash lands, but does not put them into play. 

#8 acidic slime

Green has a number of very offensive four and five drops.  Acidic Slime - a 2/2 - is not one of them.  However, the reason I love Acidic Slime is that it comes into play and kills a lot of important things.  Some of them are on this list.   M11 has a number of very good artifacts, including several artifact creatures, some great equipment and Crystal Ball.  It also has several notable auras, including Pacifism.

Acidic Slime also kills creatures when it blocks (and damages) them.  Any of them, including Titans. 

Finally, in 30 card decks, splash colors generally run off a single copy of the splash land, plus some fetchers like Cultivate.  Acidic Sliming that solitary land can often leave the opponent unable to cast their splashes.

#7 whispersilk cloak

Whispersilk Cloak  does a great job of breaking through stalls.  It lets your fatties smash home for the win.  Few plays are quite as demoralizing as having an opponent play a turn four Juggernaut, turn five play Whispersilk Cloak and equip.  That's game in four hits, unless you can kill the Cloak.  

Whispersilk Cloak also fits quite well on Scroll Thief and Child of Night, not to mention pump creatures and so forth.  

The other major benefit of the Cloak - and one that is often overlooked - is that it gives the creature Shroud.  One match, my opponent wrecked me with Royal Assassin game one.  I sided in lots of pinpoint removal, like Stabbing Pain and even Hornet Sting, but he equipped the Assassin with a Cloak and I could do nothing.  Cloak is also quite good on cards like Prodigal Pyromancer and Blinding Mage

#6 air servant

Air Servant is an amazing flier.  It not only beats for a lot, it can also tap an unlimited number of opposing fliers, at any time, provided only that you have the mana.  This can make blocking it nearly impossible:  the only potential blocker Air Servant cannot block is Giant Spider, and Air Servant kills Giant Spider in a fair fight.

Last night, I faced an opponent with Baneslayer Angel.  Air Servant meant that Baneslayer never attacked or blocked.  I simply tapped it before combat every turn, while I killed him with fliers. 

#5 Baneslayer Angel

OTOH, Baneslayer is Baneslayer.  Many decks just fold if she hits the table.  Sure, you can kill her, but she does not give you a lot of time to find something to get rid of her with.

Serra Angel is a really, really good card in this format, but Baneslayer is just better, and for the same cost.   

#4 Grave Titan

Any of the Titans are hard to kill, but Grave Titan may be the best for limited play.  Grave Titan is black, which makes it immune to Doom Blade.  The 2/2s it spawns are also pretty darn good.

I have beaten a Grave Titan, but only because when played it,  I was able to untap with mana for Chandra's Outrage, then Pyroclasm,  to kill it and the 2/2 spawn tokens as well.   I knew he had it, and I was waiting for it, but having both cards was necessary. 

All the titans are really, really good in limited.  Grave Titan is the best. 

#3 Fireball

Fireball wins games.  Sometimes it does that by dealing the final seven or eight damage.  Sometimes it does that by killing a couple annoying weenies.  Sometimes it offs a Baneslayer. 

Fireball is flexible, spreadable damage.  It is also highly splashable.  What more could you want?

#2 Mind Control

Mind Control.  For five mana, their best creature becomes my best creature.  It's better than a removal spell. 

If you have ever lost to this card, you understand.

#1 Crystal Ball I'm putting Crystal Ball at number one.  It's arguable, of course.  However, while something like Mind Control or Fireball is a really good card, Crystal Ball makes sure everything you draw is - while maybe not a Fireball - still a good card.   Crystal Ball finds you what you need.  In a thirty card deck, Crystal Ball and your draw can filter through your entire deck in seven or eight turns.  That's huge.

Of course, these ten cards are not even close to all the good cards in M11.  I haven't even talked about removal.  Clearly, Doom Blade, Pacifism, Lightning Bolt, etc., etc. are all great cards, but I had to cut to just ten.  Even so, it's possible I have forgotten something, but for M11 four pack sealed, those are the cards I want, pretty much in the order I want them.  Of course, I would have no problem playing a UWr deck with Stormfront Pegasi, Baneslayer Angel, Fireball, Mind Control and Crystal Ball, but that's a bit greedy, even for me.    

Let's move on to an actual card pool. 

A Sealed Pool - Advice Needed

I opened this last weekend.  It was one of the tougher builds I have had.  How would you approach the build?  I'll break it down by color...

White
Assault Griffin
Celestial Purge
Goldenglow Moth
Inspired Charge
Mighty Leap

White is pretty straight-forward:  it has three excellent fliers.  Assault Griffin is the white version of Snapping Drake - a 3/2 flier for four mana.  It is really, really good.  Of course, Mighty Leap is fine, too.  I like combat tricks, and Mighty Leap is better than Giant Growth.  The only downside to white is that is does not have much besides the three fliers and Leap.  Splash, maybe?  We will see.  The problem with splashing in four pack sealed is that 30 card decks / 13 or so lands make splashes tricky.  Splashes are easier if you play green, and have Cultivate or Sylvan Ranger in your mana pool.  So, let's look at green.

Green
Fog
Garruk Wildspeaker
Garruk's Companion
Giant Growth
Llanowar Elves
Prized Unicorn
Spined Wurm
Wall of Vines

One planeswalker in the mix.  Garruk is really, really good in limited.  That's hardly news to anyone that has played with or against him, but still.  Green also has mana acceleration and a pair of 5/4s, and two good combat tricks.  It is a really playable color.  The only downside is that there is no mana fixing.  It is not going to help us splash anything.  However, green can offer 6-8 solid to great cards, so it could combine well with any second color.  Let's look at the contenders.

Blue
Air Servant
Armored Cancrix
Azure Drake
Flashfreeze
Foresee
Ice Cage
Mana Leak
Negate
Phantom Beast
Sleep
Traumatize
Wall of Frost 

Blue has two good fliers, Foresee, Ice Cage for removal, three counters and Sleep.  Sleep is not always great, but when it is, it tends to be in UG decks, where it can clear out blockers for a pair of alpha strikes.  UG looks okay - or possible UGW with the three Assault Griffins, if you are willing to risk color screw issues.  The one Foresee helps a lot there - Foresee is great at digging for what you need, even if all you need is a Plains.  The deck would really love a bit more Scrying - but the card pool does contain a Crystal Ball!  All it needs to be perfect is an Augury Owl or two, for early scrying.  Still, we should at least look at the other colors before deciding between UG and UGw.

Black
Assassinate
Barony Vampire
Black Knight
Child of Night
Disentomb
Doom Blade
Howling Banshee
Nightwing Shade
Viscera Seer

TWO Doom Blades is amazing!  Doom Blade and Assassinate is sweet.  Howling Banshee is a fine card.  The other thing to note about black is the nice low curve.  Barony Vampires and Black Knights are not exceptional cards, but they do fill the mana curve nicely, considering that our other colors were all short of two and three drops.  A GB build has some evasion, plenty of creatures, a very nice curve, removal and combat tricks.  UB is not bad, either.  

Is it just me, or are the choices getting tougher?  Well, let's see if red makes our decisions any easier.

Red
Berserkers of Blood Ridge
Chandra's Outrage
Fireball
Lava Axe
Leyline of Punishment
Manic Vandal
Shiv's Embrace
Vulshok Berserker 

Ridiculous!  Fireball is amazing.  If I am not playing red as a main color, that's my splash.  Chandra's Outrage is also fine removal, although you cannot splash for 2RR - especially not in thirty card decks.  The mana base cannot support it, even with great fixing - and we do not have great fixing.

Yes, I really opened this pool.  Yes, this is insane. 

At Grand Prix Gothenburg last weekend, the coverage team put together a special booster pack, then asked the pros which card they would first pick - showing them the cards one at a time.  The booster had, IIRC:  Llanowar Elves, Mana LeakScroll ThiefDoom BladeLightning Bolt, Garruk's Companion, Blinding Mage, (two cards I can't remember), CorruptMind Control, Fireball, Day of Judgment and Garruk Wildspeaker as the foil.  I have a lot of these cards in the pool. 

Look at this another way - what cards, in this pool, have I been happy to splash for, in the past?  Here's a short list:

Assault Griffin
Air Servant
Azure Drake
Foresee
Assassinate
Doom Blade
Fireball 

Admittedly, I had a couple Cultivates when I splashed for Azure Drake, but Air Servant is a fine splash.  Every card on the list is a good splash, and they are all in the pool. Take another look.     

White
Assault Griffin
Celestial Purge
Goldenglow Moth
Inspired Charge
Mighty Leap
Blue
Air Servant
Armored Cancrix
Azure Drake
Flashfreeze
Foresee
Ice Cage
Mana Leak
Negate
Phantom Beast
Sleep
Traumatize
Wall of Frost
Black
Assassinate
Barony Vampire
Black Knight
Child of Night
Disentomb
Doom Blade
Howling Banshee
Nightwing Shade
Viscera Seer
Red
Berserkers of Blood Ridge
Chandra's Outrage
Fireball
Lava Axe
Leyline of Punishment
Manic Vandal
Shiv's Embrace
Vulshok Berserker
 
Green
Fog
Garruk Wildspeaker
Garruk's Companion
Giant Growth
Llanowar Elves
Prized Unicorn
Spined Wurm
Wall of Vines
Lands and Artifacts
Crystal Ball
Voltaic Key
Warlord's Axe
Dragonskull Summit
 

So, how would you build this?  I'll give you a start - Crystal Ball.  You play it.  Now just choose the other 29 cards.   

Yes, this was a real pool.  Yes, I won the event.  How could I avoid it?

Here's what I played.  I decided to go for the maximum in removal, a decent curve, and the most consistent mana possible.  No splash, no risks - I figured the only ways I could lose with this pool was to have mana issues or screw up badly playing the deck.  Given that, I decided to make sure my mana was foolproof. 
 
Super Sealed Pool
30 card M11 limited deck
Creatures
1 Barony Vampire
1 Berserkers of Blood Ridge
1 Black Knight
1 Child of Night
1 Howling Banshee
1 Manic Vandal
1 Nightwing Shade
1 Vulshok Berserker
8 cards

Other Spells
1 Assassinate
2 Chandra's Outrage
1 Crystal Ball
2 Doom Blade
1 Fireball
1 Lava Axe
1 Shiv's Embrace
9 cards
 
Lands
1 Dragonskull Summit
6 Mountain
6 Swamp
13 cards

 
crystal ball

 

The Value of Four Pack M11 Sealed

Four pack sealed events require just that - four packs of M11.  It does not require additional TIX.  This makes it perfect for me, because I have a ton of M11 packs.  I worked as a judge at GenCon, and managed to collect some of my payment in online packs, instead of paper packs.  I have over 100 packs at the moment.  (Yes, yes lucky SoB - but working as a judge at GenCon is working:  four 14 hour days, on your feet, is not all fun.)

The M11four pack sealed events are eight man Swiss queues.  The payout depends on match wins.   No wins, of course, means no packs.  One win earns one pack.  Two match wins gets you three packs.  Going three and zero gets you five packs.  Over 18 events, to date, I have averaged just a smidgen under three packs won per event.  At this rate, my cost for entering the events is about 1 pack each.  A pack is worth a bit under 4 TIX. I wonder if I have been breaking even.  

Breaking even, monetarily, also requires some luck. 

The value of the cards in an M11 booster varies widely.  The commons and uncommons are generally pretty cheap - pennies each, if you are lucky.   Only a couple uncommons are worth anything.  These are Ajani's Pridemate, Liliana's Caress, Jace's Ingenuity and maybe Ember Hauler.  These are valuable because 1) they are unique to M11 and 2) they are used in decent standard decks (except maybe Caress - the eight Megrims deck seems questionable.)    

Having done 18 four pack sealeds, plus a few drafts and a couple release events, I have about 280 uncommons.  That should, on average, be about 4.7 copies of each card.  Let's look at the spread.  I own 10 copies of Howling Banshee - plus a playset from M10, etc.  At the low end, I now own just one Earth Servant.  Of the money uncommons, I own two Call to Mind (used in Pyromancer's Ascension decks), and three copies of both Ajani Pridemate and Ember Hauler.  On the plus side, I do own nine copies of Jace's Ingenuity - two foil - so I should probably trade those off before the value falls.

With uncommons, my luck is not too bad.

With rares, the value really depends on whether the card is a reprint or not.  Even the "high value" reprints, like the lands and Day of Judgment, are not worth much more than a TIX or so.  The valuable rares are the new-to-M11 rares that are usable in Standard decks - like Fauna Shaman and Serra Ascendant - although even two these are not worth the price of a pack.  I have now opened 74 rares in sealed pools (including a foil Clone and foil Stormtide Leviathan), and have one Shaman and two Serra Ascendants.  Fourty-four of the rares I have opened are duplicates of cards I already own playsets of.  Not bad, but not really lucky.

I did the same analysis of the Mythics I have opened.  I divide the Mythics into those new to the set, and those I already own playsets of - since I drafted enough M10 to redeem two playsets.  In short, I have a playset of Baneslayer Angels, of each of the classic planeswalkers, and of Platinum Angels.  In my 18 sealed pools, I have opened 10 mythics.  Eight were cards I already owned - little Jace, Lililana, Garruk, etc.  I have opened two mythics I did not already own: one Gaea's Revenge and one Primeval Titan.  No Sun Titans, no Grave Titans, no - well, you get the idea.  I can't really complain about the Primeval Titan, but the main reason I am playing in these events is to build up my collection for Standard events.  So far, that is not going well.  I've invested 72 packs into the events so far, and received a small handful of needed cards. 

Not so lucky.       

OTOH, I have won fifty-something packs, and I'm still having fun - especially when I open a pool like the one above.

PRJ

"one million words" in the M11 four pack queues.

21 Comments

cash in the packs! by unspeakable at Wed, 09/01/2010 - 08:47
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There comes a point where it makes more sense just to cash in the packs and buy the cards you want, if you are not opening them. If you've won 50 packs, you can cash those in for $200 and buy a bunch of the cards you need. That pretty much takes luck out of the equation. However, if the play's the thing, well, don't worry too much about what you end up with.

Just to second this, complete by ChardOne at Wed, 09/01/2010 - 18:00
ChardOne's picture

Just to second this, complete 4x playsets of every new M11 card excluding primeval titan would run you $225 at MTGO Trades before any cash discount.

Why spend so much of your time opening more copies of Liliana Vess or Clone? Sure we all enjoy limited but it sounds like you are grinding through queues for kind of the wrong reason.

Nope - I'm still playing by one million words at Wed, 09/01/2010 - 21:12
one million words's picture

Nope - I'm still playing because it's fun, and 4 pack sealed is about the only event I can play in the 2 hour blocks I can get free. 4 pack sealed is faster than a draft.

Last year, I got about the same amount of M10 from GenCon, and I drafted M10 whenever I had some free time until February. I'll probably still be playing M11 sealed months from now.

I just want to have my cake and eat it, too.

I love M11 - and Crystal Ball by deluxeicoff at Wed, 09/01/2010 - 11:11
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5

I love M11 - and Crystal Ball is well placed at #1 in your list. Reminds me of Sensei's Top a while back, seems every deck can use it.

Crystal Ball by RoninX at Wed, 09/01/2010 - 11:27
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+1 for Crystal Ball's rating. It is better in limited than top ever was. Crystal ball is almost like top + fetchland every turn. Now, of course in constructed top offers additional interaction in term is floating cards and accessing them at instant speed... but that is beside the point.

While I sympathize with the sentiments of the author (I also suffer from the same affliction of complete inability to open money cards) the first commenter is right, if the "main reason [you are] playing in these events is to build up [your] collection for Standard events" than just sell packs and buy 'em.

I also agree with Crystal by oraymw at Wed, 09/01/2010 - 11:31
oraymw's picture

I also agree with Crystal Ball, but it is even better in 4 booster sealed. If you are crafting your draws, you are almost gauranteed to win. Plus, it goes in every deck. Its one of the reasons why Manic Vandal is always (almost) worth maindecking.

I would like to at least by ArchGenius at Wed, 09/01/2010 - 12:08
ArchGenius's picture
4

I would like to at least provide a counterpoint to the Crystal Ball fan club. Crystal Ball is only as good as the rest of your deck. It is also slow and doesn't help you find that critical 3rd land drop. It is not a true Bomb, it just enables you to find your bombs quicker and avoid several dead land draws. I've seen many players play it as their first play of the game on turn 3 and just never have the time to recover from their opponent's faster start.

Of course it is still a very good colorless card that will never be cut from a deck regardless of color. Of course I could say the same thing about Juggernaut and Triskelion.

Personally I'd rather have any Planeswalker over a Crystal Ball assuming that the planeswalker's color is deep enough to be playable.

The thing is, 4 booster by oraymw at Wed, 09/01/2010 - 19:34
oraymw's picture

The thing is, 4 booster sealed is slow anyways, so it doesn't matter as much that Crystal Ball is slow. Crystal Ball makes every other card in your deck better, because it allows your to better control when you are getting them. I would rather see it in my pool than anything else, because it is always palayble, and it is very powerful. Of course, I would love to get Chandra and lots of good red. I would love to get Grave Titan and lots of good blue. But in 4 booster sealed, you just can't count on this. That is why Crystal Ball is so good in 4 boooster sealed. Of course, it is sort of a moot point, because it is so good that you will always play it in 4 booster sealed, but so Fireball, so rating it doesn't really make that much of a difference.

3 on your list by Barsader at Wed, 09/01/2010 - 12:56
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I entered my 1st sealed 4 booster event a few days ago and was quite pleased with my pool, only losing to game 3 of the finals because of drawing 2 plains the whole game.

Anyways i had 3 on your list Pete-Baneslayer angel, Fireball , and crystal ball.
But what really pushed my deck over the top was Fire servant.If you can support this card it is nuts.

A sometimes playable lava axe becomes saucy with servant on the board, Lava axe for 10? thank you.Even better
in the fact its sealed and 30 cards.

So my support for Fire servant was -Fireball,chandras outrage and Lava axex2(although i ran usually 1)add
Baneslayer angel,2 griffins,Triskelion,prodigal pyromancer and some quality love curves .you get the picture.

So if you can support it Fire servant can be very deadly.

1 of my sealed pools was fire by Salgy at Wed, 09/01/2010 - 23:43
Salgy's picture

1 of my sealed pools was fire servant, fireball, retribution 9 mana equalled 24 damage to the face pissed off a couple of players

Looks about break even by tdoggy1 at Thu, 09/02/2010 - 03:59
tdoggy1's picture

It looks to me like you are just about breaking even. You are down about 20 packs worth about $80 and you have mythics worth about $50-$60 from what u described. Add in a bunch of your 1 tix rares (DoJ etc.) and you have about 36hrs of play time costing u less than $10. That seems ok to me. And you should have enough packs to rinse and repeat for a good while yet if u can keep up the same win rate. You'll eventually open most of what u want and get to play lots of sealed. Makes me wish I had 100 packs (and a better sealed rating).

Nice article and good luck finding those titans!

definitely cheaper than going by one million words at Thu, 09/02/2010 - 14:40
one million words's picture

definitely cheaper than going to the movies...

I sold a lot of my spares to MTGO Traders, got 54 TIX, and I am pretty close to playsets of all the commons, uncommons and maybe halfway on the rares. Got my second Primeval Titan too. WOOT!

accidental double post by one million words at Thu, 09/02/2010 - 14:43
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oops

Crystal Ball by Felorin at Thu, 09/02/2010 - 04:49
Felorin's picture

It seems to me that Crystal Ball could be even better in 30 card decks than it is in 40 card decks. I've been thinking about trying it out as a singleton in 60 card standard decks, just to see how it does there. Love the card.

Thanks for a good article, I've been looking forward to trying the format myself & this look at it is helpful.

Paranoia by unspeakable at Thu, 09/02/2010 - 09:51
unspeakable's picture

I know this may sound paranoid, but I sometimes wonder if MTGO packs are really random. A clever system could be designed to give packs from various tiers depending on how new a player was, with better packs (i.e., packs with chase/value cards) going to new players to entice them into the game, and mediocre packs going players who are clearly so hooked to the game that they will keep playing regardless of the junk they open. I would feel much reassured to see some data disproving my paranoid theory. It sometimes seems like it's impossible for me to open certain high value mythics, though it's hard to tell if that's an accurate perception or not.

I can't see it. Wizards by one million words at Thu, 09/02/2010 - 14:36
one million words's picture

I can't see it. Wizards doesn't make anything on the aftermarket, and the vast, vast majority of packs opened online are opened in drafts or sealed. They just want to sell more packs. Screwing with the distribution would just put overhead on the server, slowing down the game for almost no gain.

Besides, if Wizards did that, and the word got out, it would be a public relations disaster. And word would get out. Absolutely no way the gain is worth risk.

The online system is fair. I just haven't opened the right packs.

(Although the sealed early this morning was nice: Baneslayer AND Primeval Titan.

More paranoia by unspeakable at Fri, 09/03/2010 - 09:39
unspeakable's picture

Varying the likelihood of opening value rares depending on a players background with the game wouldn't be intended to have any effect on the aftermarket, as some players would benefit while others would lose, though I expect it might be difficult to balance this so that the overall distribution wasn't skewed. And the whole point of doing this would be to get more packs opened, as a result of hooking more players. But I agree - the likelihood of this getting out would be high, and the PR disaster would be devastating. I suspect it's just a combination of randomness and the way human perception works - I read something similar about superstition once.

My other lingering paranoia is that there's a cheat code out there being run by some stooges in China or the like who play the game for $$. Have you ever been playing a game where you seem to have it in the bag, when your opponent suddenly pauses for 5 minutes and then plays the only card that can crush you (loxodon warhammer or the like). Makes you kind of wonder what that pause was all about. Dramatic tension? :) Fortunately, that doesn't happen very often, and most likely it's just one of those odd events. But still...

They were probably taking a by Paul Leicht at Fri, 09/03/2010 - 10:10
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They were probably taking a tea break. Or perhaps deciding which way to crush you most thoroughly. :p

Opening a mythic is just rare by Windcoarse at Thu, 09/02/2010 - 15:36
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Opening a mythic is just rare is all. Then you basically spin the dice between the good mythics in the set...and the ones that are worth like 2-3 tix. They were a horrible idea, no playset of a new card should ever cost $400. Their cost reflects their rarity, and their rarity reflects your frustation. The pack-ripping game isn't rigged, it just stinks.

It magnifies something that by Paul Leicht at Thu, 09/02/2010 - 17:04
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It magnifies something that has been true since Alpha. You crack a pack and you hope to get relevant cards but your pool is so large to choose from that you are guaranteed a poor crack every now and then and more now than then if you are like me and have 0 luck. With the addition of another rarity it gets worse because now you are hoping for good cards in the 1 in 8 pack slot (which is more like 1 in 60 at the minimum) and then if not a mythic then you hope for a nonjank rare. Nonjank rares are always outnumbered. This was done deliberately by Dr. Garfield (I have this on second hand account) who felt to make the game interesting on a collectible level you needed to be able to have bad cards opened, so that your opening of something good becomes spectacular. It's a theory similar to why gambling is so popular.

Jank Rare Theory by puremtgouser at Sat, 09/04/2010 - 21:18
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I think it's sad that RG designed the game to make booster opening akin to gambling. With the way modern Magic has developed, it would be nice to be able to highlight the strategic aspects of the game without losing out so much to luck and cost. In an ideal world, cards would have no rarity, and collecting a playset of each would be very easy, and the competitive and collectible markets would increase. As long as Magic was still fun, the player base would increase a lot, and the number of players wanting to play tournaments would sky rocket. Given the increased player based, I'm thinking WOTC would still make a ton of money if it kept selling packs for $4-5 a pop.
Of course, the player base would really need to be there. Despite being a cheap game to play casually, competitive chess died because no one wants to play tournaments that cost them $30 each when they could just play at home for free.