Mikey K159's picture
By: Mikey K159, Michael
Sep 14 2011 10:30am
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Decktech

Round 1

Round 2

I hope you enjoyed what I have posted and hope that you all look forward to more content from me.  I'm not the best at making videos and don't have much money to do a bunch of 2 mans in 1 testing session. I will be doing more in the future, I assure you of that. Thank you for watching!

8 Comments

I didn't watch all the games by greyes3 at Wed, 09/14/2011 - 16:55
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I didn't watch all the games because I couldn't take anymore coughing and sniffling, but here is what I did gather. You conceded Round 1 when you certainly were not out of the game. You had the Prism with mana open to cast Flame Slash when you conceded. Teachings would have found an answer for the other elf and your 2nd Prism would have eventually turned on your Rolling Thunder. You should have probably won this match.

The second game was a disaster. You want to be on the draw against infect here. There are a couple lines of thinking to this strategy, but basically you want to give youself the best chance to open with one of your 1cc removal spells on his 1cc drop. You have Bolts/Slash, hell you even brought in Shamans which seemed reasonable, although I love Mulldrifters in this MU and would not have boarded out any. If you're drawing first you'll see that extra card, and you'll increase your chances to find a removal spell, even if it's just by a small percentage. Play-wise, ditching the second Glimmerpost seemed terrible. You should have left your Capsize up at the end instead of casting the Research, and then just dieing. I'm not sure why you had Negate in, but that card seems awful here. The 2nd Rolling Thunder would have probably been ideal because although it is slower, it's still removal.

gabochido's picture
2

It sounds like you're shuffling cards while giving out the intro. May I recommend not doing that?

Um... I can't think of a subject... by Mikey K159 at Wed, 09/14/2011 - 19:15
Mikey K159's picture

I want to apologize for the coughing/sniffling, I had very bad allergies at the time of these videos and although I know its not a good excuse.. I would still like to say sorry..

Your thoughts on the match: In game 1 I wouldn't have had enough mana to play teachings the next turn and use a bolt as the only lands I could play came into play tapped... I saw the line of play that you did... But I did not have enough lands... It's also the same with rolling thunder... I didn't have enough mana to play the prism and have 3 mana up to play thunder for 1... So I'm not sure what I didn't see that you saw..

In game 2.. I admit that being on the draw was probably better here as drawing a little deeper to my 1 mana removal is much better... But I was thinking let me also have a chance for counter mana up on turn 2 or I need to go quick with lands as well as control the game... I also figured mulldrifter was too slow...

Thank you for the advice on drawing though.. I will have to try that.

Edit: I shuffle cards to try and keep my mind from wondering so I can stay on point.. Sometimes I also do it to keep myself from frustration and going on tilt during a game... They are just casino playing cards and I don't do it often...

In my experience with the by char49d at Wed, 09/14/2011 - 19:26
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In my experience with the pauper post decks, you need to make a meta decision. Am I going to run Blue/Black and be good against poison, or am I going to run Blue/Red and be good against Affinity?

Diabolic Edict absolutely blows poison out, is it the primary reason they can't beat mono black, and they have no card advantage so wrench mind is usually GG after that. Shattering Pulse and Gorilla Shaman are obviously all stars vs Affinity.

Post decks are tough to play, you really have to know all of your matchups and sideboarding.

You're right. Cloudpost was by greyes3 at Wed, 09/14/2011 - 19:51
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You're right. Cloudpost was ontop and it looked like a Glimmerpost to me the first time around. I still think you should have played it out though because you never know if your opponent will click through an attack step or F4/F6 through his/her turn. Although unlikely, there is still the off-chance he/she doesn't even cast the elf. It is just a good habit to get into when you're grinding these queues. No need to make anything easier for your opponent.

char49d's comment is really on point too. If you decide to start hitting DEs that is something to definitely consider when building a deck. However, in the 2player queues it is a different story because you see so many different decks and builds, you almost just have to hope to get lucky with your pairings.

thank you for the advice by Mikey K159 at Wed, 09/14/2011 - 19:49
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I agree with you char... Cloudpost is the hardest deck I've played in pauper.. the irony is that I actually play MBC usually, lol... But I totally see what your saying, next time I do a session with post.. Believe me, I will have a much better list and a much better view of what I'm doing(I hope:D)

@greyes: I figured that's what you thought... Believe me I'm not that bad, I would have seen that, haha... But thank you for your comments non the less. I agree with you on not making it easier for your opponent... I do have to get used to mtgo and the little ways you can "steal" wins... I've only really been "grinding" mtgo for about 5 months now.. I'm still used to paper...

I see this article only got 2 fireballs.. Though I hope you all still enjoyed my vids and hope for more... I mean... 2 is better than 1 right?

Meh, n/m. by Elbinac at Wed, 09/14/2011 - 23:18
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Meh, n/m.

Two tips by Effovex at Thu, 09/15/2011 - 11:07
Effovex's picture

1) Stop conceding early

Last game, you concede despite the fact you can rolling thunder the two legionnaires. He saves one, you take 4, go to 4, and then you have a shot at a steamcore weird that gets you back in the game.

2) Let your opponent make mistakes. If your opponent has a bodyguard and a legionnaire out, target the legionnaire. Yes, he can save it by sacrificing the bodyguard - but maybe he'll skip through it, or forget, or F6'd. Targetting the bodyguard directly serves no purpose. Don't count on your opponent making mistakes - but if you have nothing to lose, at least give them a chance to.