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By: olaw, Oliver Law
Apr 17 2017 1:00pm
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Hello!

Welcome to another Modern Musings!  It has been a long time since I have written an article but this new set felt like a fun time to weigh in.  I have missed writing articles and hopefully this one proves enjoyable.

Amonkhet is an Ancient Egypt-themed set on a plane apparently run by the dragon planeswalker Nicol Bolas.  The set feels quite similar in style to Theros Block, which played on Greek mythology.  Some familiar concepts also return with God cards making a return.

So, let's dive into the cards within the set!

THE CARDS

White


Anointed Procession
This is a very flashy and fun enchantment.  I think it's very much a win-more card in any token deck you might want to put it in.  However, there is certainly something to be said for making 4 1/1 spirits off a Lingering Souls and 6 1/1s off a Spectral Procession


Approach of the Second Sun
Alternative win conditions are always fun thought experiments.  The job is simple, cast Approach of the Second Sun twice and you win the game.  What's the catch?  Well it's a 7-mana sorcery, and that is the main problem,  there isn't an easy way around that, particularly with most of the fast mana in Modern being banned.  The most awesome thing I can think of doing with this card is Remanding it back to your hand and then casting it again as presumably you would win as you cast it despite it getting countered.  The fact that casting Approach of the Second Sun and Remand in the same turn costs 9-mana is a major flaw in that plan.


Cartouche of Solidarity
A powerful 1-mana aura with a nice bonus and the ability to create a 1/1 Warrior token rolled into one.  An interesting option for Bogles as it is a solid aura that also grants you another creature to protect you from Edict effects, such as Liliana of the Veil and Blessed Alliance.


Gideon of the Trials
The second three-mana white planeswalker after Ajani, Caller of the Pride, the new Gideon is pretty exciting.  Three-mana is a great spot for powerful planeswalkers, especially in Modern where speed is very important.  The new Gideon has an impressive range of abilities:

  • His +1 allows you to Fog the damage for a permanent until your next turn.  This is a great way to protect Gideon from an opposing threat and makes Gideon much harder to get off the board.
  • His first +0 ability is the usual animation ability with Gideon becoming a decent sized indestructible and undamagable 4/4.  This means he is a real threat on board.
  • The final +0 ability is perhaps the most interesting.  It allows you to get an immediate emblem which prevents you from losing the game, or your opponents winning for as long as you control a Gideon planeswalker.  So provided you can protect your Gideon you will not be losing.  Also, the interesting part in Modern is it states 'Gideon planeswalker' which means it does not have to Gideon of the Trials you have on the board.  You can pick from Gideon Jura and every iteration thereafter.

I think the new Gideon could be very good in Modern.  A Gideon Prison deck could actually be viable with this card.  I have also heard discussion of using Gideon in the Ad Nauseam deck as an alternative Phyrexian Unlife.  There are definitely fewer Planeswalker destruction spells than enchantment destructions spells so that could be a good option for the deck.

Blue


As Foretold
This is an intriguing card.  The idea of casting spells for free is always enticing and invites speculation as to how to break the card.  I have heard people discussing using As Foretold to cast Ancestral Vision, Living End and their ilk.  However, I think the fact that you can only cast one spell per turn for 0 makes this not a very exciting prospect. 

Yes, you can cast As Foretold on Turn 3 and cast an Ancestral Vision in your hand to draw 3 cards but that is it.  You then wait until your next turn, get a time counter and can cast a one-mana spell for 0.  Really the best use I can think of for this card is to cast the Living Ends and Restore Balances that you accidentally draw in those decks - I guess the upside is you don't necessarily play with the mana-constraints of a Cascade deck.  A cool design but I am yet to be convinced there is anything actually terribly exciting to be done with it.


Curator of Mysteries
A good sized evasive creature with an ability that can allow you to repeatedly scry through your deck.  It's not good enough for normal Modern play but the one-mana cycling ability that makes it relevant.  Although it's in the wrong colours generally the Curator could be very good in Living End where it is an evasive threat that also allows you to search for another Cascade spell or whatever is required when you cycle further spells.


Drake Haven
While it's no Lightning Rift or Astral Slide, Drake Haven is a fairly powerful card in its own right.  It interacts nicely with Liliana of the Veil creating advantage out of her +1 and could even be an alternate win condition in a Living End deck.  That said tapping out for this on Turn 3 is not particularly enticing and having to have mana open to activate Haven is likely to be a nuisance unless you are playing a Control deck.


Failure/Comply
I feel this card will make a poor comparison to Remand in Modern.  However, it does make for an intriguing alternative.  The difference really comes down to the power of Comply.  It's a nice combination bouncing a spell and then preventing your opponent from casting it the following turn.  It can have even wider powers, preventing an opponent finishing a combo and buying you a turn.  This is a nice addition to the counterspell options in Modern.


Vizier of Tumbling Sands
Though generally not remarkable I could certainly see this card finding a use some day.  It essentially cycles for one-mana as you can untap the second land which means it is easy to pitch while also having a useful ability tacked on.  Though I can't think of too many great examples, think about cycling Vizier to untap your Kiki-Jiki, Mirror Breaker at instant speed and draw a card.  Feels like a card that could have applications one day. 

Black


Bone Picker
1-mana 3/2 flyers are pretty good, see Delver of Secrets.  I'm not sure there is a good enough way to abuse this card to allow it to see play but it is powerful.


Dread Wanderer
There have been a number of Gravecrawler-style creatures printed in recent times. Dread Wanderer does have the benefit of being the same creature type but is otherwise substantially worse than the card it imitates.  While you can block with Dread Wanderer it comes into play tapped and the cost of returning it is both substantial and restrictive.


Plague Belcher
Zombies has never had a big impact on Modern and this card is unlikely to change that on its own.  However, it does have some cool interactions with the older Zombie cards.  The fact that you can choose to put the -1/-1 counters on another creature means you instead kill off your Gravecrawler or Geralf's Messenger for value.  The second effect also helps to increase the pressure while you also add a 5/4 with Menace to the board.  The -1/-1 counters work particularly with the Undying creatures such as Geralf's Messenger as the -1/-1 counters remove the +1/+1 counter and allows it to return to the battlefield once more.


Shadow of the Grave
A potentially potent combo piece in the right deck, however, it's really just finding out what that deck is.  Restocking your hand with all the cards you discarded/cycled.  Here is an idea that SaffronOlive tweeted about:

 
This is certainly a cool idea and a Turn 3 kill if your opponent does not interact.  It is very all-in though as you are discarding your hand twice over so if one of those creatures is removed you are done.  However, it does show the potential of the card.


Trespasser's Curse
An enchantment that can negate the effects of Souls Sisters and just be very punishing against Elves, Collected Company and token decks.  A very nice sideboard option against creature heavy decks. You can also play nasty tricks with this card and things like Genesis Chamber.


Trial of Ambition
Though a classic type of black removal, strong Edict effects are not actually all that plentiful in Modern.  Diabolic Edict and Chainer's Edict both fall outside of Modern legality, which makes Trial of Ambition one of the better available options.  Liliana of the Veil probably remains a better option but there could be niche uses for this card.  The fact it is an enchantment rather than a sorcery or instant may have its uses too - e.g. it allows you to vary your card types for Delirium or put more mana symbols on the board for Devotion etc.  The fact you can potentially recur it is also very cool though so far the Cartouche cycle isn't looking super playable in Modern.

Red


Blazing Volley
A one-mana card that can clear out a whole host of tokens, Elves or any of the many highly played 1-toughness creatures in the format.  A very solid sideboard card against certain decks.


Bloodrage Brawler
A powerful two-drop whose drawback can definitely be played to an advantage.  The fact it dies to Lightning Bolt is certainly a mark against it but it could provide a strong threat and a discard outlet for a Reanimator or Dredge strategy.


By Force
One of a series of anti-artifact cards in Amonkhet.  This is a lot more splashable than options like Ancient Grudge and Shatterstorm.  A powerful anti-artifact card.


Combat Celebrant
Hey, remember Splinter Twin?  Well here is another three-mana creature which goes infinite with Splinter Twin or to pick a Modern legal option Kiki-Jiki, Mirror Breaker.  Is it better than any of the other options available to perform the combo in this format?  Not necessarily but it is definitely a much more aggressive card in its own right.  Kiki-Chord is already a creature heavy deck that could potentially abuse the additional combat step the Celebrant grants without the combo.  It really comes down to how good Combat Celebrant performs as a creature in its own right.


Cut to Ribbons
Perhaps the best of the new Aftermath split cards.  Cards like Roast and Flame Slash have seen play at different times in the Modern format and so Cut is a fairly servicable card on its surface.  Then we get to Ribbons which can work as a mighty Fireball and finisher if the game goes long.  It does have to be noted that Ribbons is symmetrical so you will need to be ahead on life totals.  I could see playing this as sideboard card in Jund or Grixis Control as early removal with powerful late game potential.


Flameblade Adept
A powerful one-drop if you can find a good way to abuse its ability.  Reforge the Soul and Dangerous Wager are potential ways to abuse the ability but that doesn't seem like a viable deck in itself.  Also see my comments on Shadow of the Grave for another way to potentially abuse the Adept.  A card that I could see becoming more powerful in the future.


Glorious End
A really interesting card I think particularly for aggressive red decks.  Prematurely ending the turn could be a real killer against combo decks, however, you don't have long to finish the opponent off.  You need to be confident you are winning during your next turn to use this.  Could work as an anti-combo card for Burn decks or perhaps have other uses.  The other use of Glorious End is in a deck that runs Platinum Angel or some other way to prevent you losing the game, though I'm not sure if there is enough reward to that.

Harsh Mentor
Harsh Mentor
A creature in a similar vein as Eidolon of the Great Revel.  It can be very punishing against some decks - Affinity seems like a deck that would suffer more than most from this being in play.  It's interesting to note that Harsh Mentor also triggers for fetchlands, which are of course rife in Modern.  I feel like Eidolon is the better card in Burn decks but Mentor could be a solid sideboard card if it is sufficiently punishing on a popular archetype.


Hazoret the Fervent
Perhaps the most playable God in Modern.  In aggressive red decks it isn't hard to knock yourself down to one or fewer cards and then Hazoret can smash in at speed.  Being able to pitch spare lands etc. for 2 damage to the dome is just the kind of late game that Burn is looking for.  Unfortunately I think Modern Burn lists are too tight to fit in this big 4-drop.


Soul-Scar Mage
Monastery Swiftspear 2.0 is an interesting card.  It lacks the speed of haste but grows rapidly thanks to Prowess.  It also has a slightly unusual ability of giving non-combat damage Wither.  The second ability doesn't seem hugely relevant but it certainly isn't a bad thing - being able to shrink bigger threats permanently certainly has its upside.


Sweltering Suns
Anger of the Gods has seen some play in Modern in the past, although the exile was fairly important part of that.  However, if this is the type of board wipe you are looking for this is nice and flexible thanks to cycling.

Green


Dissenter's Deliverance
Artifact destruction with a cheap cycling option, this is a very playable sideboard card.


Harvest Season
Like Throne of the God-Pharaoh below, this is a card that could be extremely powerful in a deck that can abuse it.  Elves is probably the deck that has the best ability to produce large numbers of tapped creatures but are really looking to have at least 3+ to make this worthwhile.  This could be a speedier Scapeshift but the setup is probably too difficult to justify.


Manglehorn
A more powerful Viridian Shaman that could have a nice slowing effect against an Affinity deck or something similar.  It also can make life difficult for Eggs style decks (if they still exist).  Reclamation Sage has seen some play in Collected Company decks and this could fulfill a similar role if you are expecting an artifact heavy field.


Rhonas, the Indomitable
With cards like Tarmogoyf and Hooting Mandrills, there are a number of ways to get Rhonas ready to attack when you cast it on Turn 3.  Also being able to grant +2/+0 and trample is nothing to be sniffed at.  That said Rhonas isn't really powerful enough to warrant the risk of it being pacified.  If Rhonas had been an Enchantment God like those from Theros it might have been an option for Bogles, however, without that synergy I think Rhonas is less enticing.

Multi-Coloured


Enigma Drake
A three-drop with evasion and a toughness that puts it out of Lightning Bolt range.  There is potential for Enigma Drake to be a pretty huge threat in the right deck.  However, I am doubtful it does enough on its own to warrant being played over more impactful cards. 


Nissa, Steward of Elements
A really interesting Planeswalker and the first to ever feature X in its cost.  How powerful is she?  Well that remains to be seen but she certainly seems good.  Is she good enough for Modern?  I am not so convinced.

The earliest you can drop her is on Turn 3 (without mana ramp) at which point she is a 1-loyalty planeswalker.  You then need to look at the abilities:

  • Nissa's +2 ability allows you to Scry 2.  While this is very good it will never quite be draw a card.  It does, however, let you set up your draw and potentially Nissa's other abilities.
  • Nissa's +0 is very interesting.  It allows you to look at the top of your library and if it's a land or a creature you can put it into play as long as the CMC is lower than or equal to Nissa's loyalty.  Dropping free lands on the board is good and dropping free creatures onto the board is even better.  It's difficult to know exactly what the best way is to balance this ability, however, certainly in Modern being on 3 loyalty would probably allow you to drop most of your creatures straight into play.  Definitely left unchecked this ability can get very out of hand but if she starts on low loyalty and is quickly dispatched I don't see a free land off the top being enough to justify casting Nissa.
  • Nissa's Ultimate turns two of your lands into hasty 5/5 flyers until end of turn, which could cause a rapid kill in some situations.  Casting Nissa for 8 mana means you can instantly use her ultimate and potentially kill your opponent out of nowhere, however, the speed of Modern probably means this wouldn't happen very often.

I like the look of the new Nissa and I am sure she will be a powerhouse in Standard.  However, in Modern I think she will have a tougher time to find a home.  I feel like she is great in a format that can allow her to go unchecked for a few turns as she will give start to give you substantial card advantage over the course of a few turns.  I just think she is too easily answered in a format like Modern.


Wayward Servant
While not hugely powerful on its own combined with the various other life loss causing cards in the Zombie tribe the Wayward Servant could combine well.  Recasting Gravecrawler and having Geralf's Messenger return with Undying gets another trigger.  It's just a shame it doesn't trigger off itself.

Artifacts


Throne of the God-Pharaoh
This is a powerful effect if you can figure out a way to harness it.  Elves seems like the first place that could really capitalise on this type of effect, as it can play out large numbers of creatures and tap them without attacking thanks to cards like Heritage Druid and Chord of Calling.  Is it worth breaking your stride for it though?  I am not entirely convinced on that point.  Solid combo fodder if it can find a home. 

Lands


Cycling Duals
Amonkhet introduces an interesting new set of dual lands.  These duals have the two land types, so they can be searched up easily with fetches, but come into play tapped.  They make up for that with the flexibility of being able to cycle in the late game.  They provide an interesting new option for Modern decks.  I think the option to put the Ravnica duals into play untapped certainly puts them above these new lands, however, the option to cycle these lands away in the late game makes them worth a look.  I could certainly see decks that could find a good use for these lands.

They also have nice synergy with Life from the Loam for decks that are looking to abuse that card.


Grasping Dunes
Seemingly the best of the Desert land cycle.  A colourless mana producing land with added utility seems very solid.  However, in Modern there are options such as Inkmoth Nexus for these kinds of slots which seems better in most circumstances.

MY TOP 8 AMONKHET CARDS FOR MODERN

So what are my Top picks for impactful cards in Amonkhet for Modern:

  1. Cycling Duals
    I think these lands are a very nice design and they could very well start creeping into Modern decklists.  They are fetchable and allow you to pitch them for a new card in the late game.  I definitely think these are the top addition to the format.
  2. Gideon of the Trials
    3-mana planeswalkers are difficult to bet against, even if historically Modern has been a difficult place for planeswalkers to establish themselves.  Gideon has some very interesting abilities and is a real game changer when it hits the board.  This is the card I am most interested in brewing with when Amonkhet arrives.
  3. Cut (to) Ribbons
    A solid removal spell against bigger creatures backed up by an Aftermath that can just end the game late.  This is definitely a card that could make an impact.
  4. Glorious End
    Its precise applications are not entirely clear to me at this point but this card is very powerful against combo decks.
  5. Curator of Mysteries
    Is it worth Living End going blue?  The new cycling creatures in general give Living End decks lots of new options but Curator is probably the pick of the bunch.  There are times that you cast Living End but end up in a ground stall as your opponent adds creatures to the board.  A powerful evasive threat could very well help avoid losing out post-cascade.
  6. Soul-Scar Mage
    A 1-drop very much in the likeness of Monastery Swiftspear.  I feel like there is a deck that may want this card.
  7. Manglehorn
    Superior to Reclamation Sage if you are purely facing artifacts.  A nice sideboard or toolbox option for green decks.
  8. Nissa, Steward of the Elements
    I think she is too vulnerable and slow for Modern but her overall power level is undeniable.  I would be against her making a big impact in Modern but I'm not bold enough to leave her off this list.

I normally do a vote for your favourite Amonkhet card for Modern but it did not embed well into the article.  Let me know in the comments which is your favourite card for Modern.

CONCLUSIONS

I think the overall power level of Amonkhet is not too high but I still think there are some cards that could potentially find a home in the Modern format.  There certainly isn't anything as obviously powerful as Fatal Push in Aether Revolt but some solid cards that could see some play.  As always I will be interested to experiment with some of the new cards this set brings.

I hope you enjoyed this article and hopefully I can bring you more content soon.  I am very keen to play more MTGO and make more content again but my technology keeps letting me down at the moment.

Thanks for reading,

Oliver Law (olaw on MTGO)

They also have nice synergy with Life from the Loam for decks that are looking to abuse that card.


Grasping Dunes
Seemingly the best of the Desert land cycle.  A colourless mana producing land with added utility seems very solid.  However, in Modern there are options such as Inkmoth Nexus for these kinds of slots which seems better in most circumstances.

MY TOP 8 AMONKHET CARDS FOR MODERN

So what are my Top picks for impactful cards in Amonkhet for Modern:

  1. Cycling Duals
    I think these lands are a very nice design and they could very well start creeping into Modern decklists.  They are fetchable and allow you to pitch them for a new card in the late game.  I definitely think these are the top addition to the format.
  2. Gideon of the Trials
    3-mana planeswalkers are difficult to bet against, even if historically Modern has been a difficult place for planeswalkers to establish themselves.  Gideon has some very interesting abilities and is a real game changer when it hits the board.  This is the card I am most interested in brewing with when Amonkhet arrives.
  3. Cut (to) Ribbons
    A solid removal spell against bigger creatures backed up by an Aftermath that can just end the game late.  This is definitely a card that could make an impact.
  4. Glorious End
    Its precise applications are not entirely clear to me at this point but this card is very powerful against combo decks.
  5. Curator of Mysteries
    Is it worth Living End going blue?  The new cycling creatures in general give Living End decks lots of new options but Curator is probably the pick of the bunch.  There are times that you cast Living End but end up in a ground stall as your opponent adds creatures to the board.  A powerful evasive threat could very well help avoid losing out post-cascade.
  6. Soul-Scar Mage
    A 1-drop very much in the likeness of Monastery Swiftspear.  I feel like there is a deck that may want this card.
  7. Manglehorn
    Superior to Reclamation Sage if you are purely facing artifacts.  A nice sideboard or toolbox option for green decks.
  8. Nissa, Steward of the Elements
    I think she is too vulnerable and slow for Modern but her overall power level is undeniable.  I would be against her making a big impact in Modern but I'm not bold enough to leave her off this list.

I normally do a vote for your favourite Amonkhet card for Modern but it did not embed well into the article.  Let me know in the comments which is your favourite card for Modern.

CONCLUSIONS

I think the overall power level of Amonkhet is not too high but I still think there are some cards that could potentially find a home in the Modern format.  There certainly isn't anything as obviously powerful as Fatal Push in Aether Revolt but some solid cards that could see some play.  As always I will be interested to experiment with some of the new cards this set brings.

I hope you enjoyed this article and hopefully I can bring you more content soon.  I am very keen to play more MTGO and make more content again but my technology keeps letting me down at the moment.

Thanks for reading,

Oliver Law (olaw on MTGO)

15 Comments

Cut to Ribbons, Ribbons isn't by AJ_Impy at Mon, 04/17/2017 - 14:19
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Cut to Ribbons, Ribbons isn't symmetrical. "Each Opponent", not "Each Player".

Thanks for clarifying that. by olaw at Mon, 04/17/2017 - 18:47
olaw's picture

Thanks for clarifying that. Clearly I have yet to master reading sideways.

Each opponent is definitely much better than each player.

A few things I would note by xger at Mon, 04/17/2017 - 14:30
xger's picture
5

A few things I would note about some of the red cards:
Cut to Ribbons - I am completely unsure why you say Ribbons is symetical. It says each opponent loses X life.
Combat Celebrant - I think the most exciting part of this card is that it allows a mono-red Kiki-Jiki combo kill. Which means support from cards like Blood Moon.
Harsh Mentor - I'm a bit shocked this is not in your top 8 (especially since you have Soul-Scar Mage in there). I think this will likely take the place of Grim Lavamancer in burn decks that ran that, and possibly up to 4 in the 75. It just wrecks affinity in a way that gives burn a much better shot. It also does a lot of work against Eldrazi taxes decks.

Overall, I do like the overview!

Thanks for the comments. by olaw at Mon, 04/17/2017 - 18:55
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Thanks for the comments.

Cut/Ribbons - Misread it as "each player" not "each opponent" my mistake.
Combat Celebrant - Making the combo entirely available in red is defintely something. It does open up some deck design options particularly with Blood Moon.
Harsh Mentor - For me this is just worse than Eidolon most of the time. It has some strong applications against Affinity and Eldrazi Taxes may be another but I think it is definitely a sideboard card. There is a lot of risk of this being a two drop that does nothing against some decks as there is no promise of the value you get from Eidolon. Perhaps it could have made the Top 8 but I just don't rate it that highly.

I also misread it as each by JXClaytor at Mon, 04/17/2017 - 22:05
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I also misread it as each player :( I'm sorry.

Well glad I'm not the only by olaw at Tue, 04/18/2017 - 11:20
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Well glad I'm not the only one ;)

I'm not saying it is better by xger at Tue, 04/18/2017 - 13:19
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I'm not saying it is better than Eidolon (and Eidolon does not promise value against every deck--affinity often empties its hand first, Living End might just never play a sub 4 CMC card other than living end). I'm just saying that it definitely has high potential, and in a lot of Burn lists, it'll be better than Grim Lavamancer and probably better than Nacatl.

I think comparing Mentor to by olaw at Tue, 04/18/2017 - 17:37
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I think comparing Mentor to one-drops is off as it is a two-drop. Grim Lavamancer has applications as removal as well as going to the dome. Wild Nacatl is an excellent one-drop that is very difficult to compare to Mentor.

I think Eidolon is the best comparator as it is 2-mana and does something very similar. You aren't guaranteed value out of Eidolon but Modern is a format heavily based on <3 CMC spells making it very difficult to avoid. Also the vast majority of removal for Eidolon triggers its ability so you at least get 2 damage even it your opponent immediately kills your Eidolon. A lot of decks can remove Mentor without taking a single point of damage and I think there are a good number of decks that aren't heavily taxed by its effect, other than maybe cracking fetches. It's not a bad card and a fine sideboard card but I think you might be overrating it.

Eidolon by MichelleWong at Tue, 04/18/2017 - 19:58
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My Modern deck definitely fears the Eidolon more than it fears the Harsh Mentor.

But that framing is somewhat by xger at Wed, 04/19/2017 - 12:49
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But that framing is somewhat faulty--you seemingly imply that the choice is to play Eidolon OR Mentor. I think 4/1 is probably going to be a decent choice in Burn.

I also have a difficult time seeing Soul Scar Mage as more impactful than Mentor.

You may be right about by olaw at Thu, 04/20/2017 - 06:33
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You may be right about Soul-Scar Mage. In making a Top 8 I generally try and look for cards that might be main deck playable rather than sideboard cards. I could see a deck going all-in on Prowess with Swiftspear, Soul-Scar Mage and Bedlam Reveller. That may not be a deck but it has potential. To me Harsh Mentor is a sideboard card as I don't think it is good enough main but I may very well be proven wrong about that.

You can run Eidolon and Harsh Mentor together but that is more 2-drop creatures than the average Burn deck plays. I also think Burn lists are generally pretty tight. I think the main deck playability of Harsh Mentor comes down to how often you get a trigger off your opponent cracking fetches. Without playing the card I don't really know the answer to that. However my assessment is that against the average deck in Modern it' too easy to play around and not punishing enough.

Harsh Mentor by MichelleWong at Thu, 04/20/2017 - 10:50
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Hi xger,

I agree with you that some players might decide to hedge, splitting between the Eidolons and the Harsh Mentors (for example 2 of each in the deck). However, I think it IS a choice between either Eidolon or Mentor if you want to use a full playset of at least one of the cards (and most players will probably choose this route rather than hedging). The 2CMC is a precious slot in that deck, and a slot which can clunk if there are too many creatures in that slot.

Eidolons and Harsh Mentors play similar roles, both of which become significantly worse the longer the game goes on. You don't want to be casting an Eidolon on Turn 2 and a Mentor on Turn 3. Because by Turn 3 your opponent has already probably activated his/her most relevant fetch lands and other low cost cards requiring activation costs. A similar problem occurs if you cast the Mentor on Turn 2 and the Eidolon on Turn 3.

Mark my words - I predict that if you go to MTG Goldfish website 6 months from now, you will not see the Tier 1 burn or RDW decks using both Eidolons and Harsh Mentors. I could be wrong of course, but that is my prediction and I stand by it.

(There might be rogue players who play both, and if that's what you mean then I would agree with you, but I assumed that we are talking here about Tier 1 decks).

Mentor also triggers on by Rerepete at Tue, 04/18/2017 - 20:34
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Mentor also triggers on man-lands and equipment

It does indeed but those by olaw at Wed, 04/19/2017 - 04:33
olaw's picture

It does indeed but those aren't hugely prevalent card types in Modern, except in Affinity - hence why Mentor is good in that matchup. The other manlands that see play are usually saved for the late game, by which time you could probably clear Mentor from the board.

I see Nissa in an by Rerepete at Tue, 04/18/2017 - 20:29
Rerepete's picture

I see Nissa in an amulet-bloom type of deck