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By: kalandine, Mike Mullins
Jul 09 2010 1:07am
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Just as tide ebbs and flows, the dominance of mono-blue control shifts in the Pauper Premier Event (PE) this week.  After a three week dominance, MUC decks make the finals with only one deck which placed eighth.  Instead, the tournament saw a strong influx of speedy creature decks with both Goblins and Stompy performing well.

In addition to the updates for this week's PE results in the archetypes section below, I have also updated the charts to show the results of the PE going back to the first event of 2010.  That means that two archetypes get charts, Mono-Black Control and Zoo, and a few archetypes are being added for posterity: Blue-White blink, Parlor Tricks, and Elves.

 

 

On the subject of archetypes, one topic that came in the comments of last week's recaps was the accuracy of including the Blue-Red deck that reached the PE finals in the same category of the previous Blue-Red Aggro-Control decks.  The same observation also holds true for the current batch of mono-Blue control decks that have made their ways into the finals in June, as those decks have a higher number of creatures than historic MUC decks.

 

For the purpose of this series of articles, I intend to limit the growth of individually identified archetypes as it thins the data beyond a meaningful historical context.  Basically, decks that work in similar manners will get group together, even if the coloration of those decks is altered slightly.  For instance, a Blue-Black control deck splashing white for a single spell or to support a sideboard has been classified as Blue-Black control rather than as Esper control which uses a number of white elements in the main deck.  Admittedly, this decision has been somewhat arbitrary on my part, but if the means by which a deck wins and the methods that should be used in combating and sideboarding against a deck are consistent, then the decks will get lumped together in a single archetype.

One very noticeable difference in my list of archetypes and those I have seen in other articles or on other sites, is that I do not identify Cloak as an archetype.  For me, Armadillo Cloak is not defining as an archetype, but is rather an enabler of Zoo, Slivers, and Bant Shroud (note that Bant Shroud has not reached the finals of a PE this year and is not listed in the archetype section).

This means that the Reload deck which reached the top 8 in the PE was classified as a Blue-Red Aggro-Control rather than something new.  When I saw this deck, I had three options in my mind concerning its identification in the charts and archetypes discussion.  Beyond the option I went with, I also considered classifying it as a new archetype and treating it as Red Deck Wins.  Until the deck takes a greater role in the metagame and shows it is truly a different beast than the existing archetype, I am loathe to give it a new label.  In functionality, the deck operates very much like RDW, except that the deck features broader creature control in (Martyr of the Ashes), can impact life totals through the non-temporary Mulldrifter, and does not work off of the short clock of RDW in that it seems to both plan for a longer game than RDW through (Martyr of the Ashes) and it is designed to replenish its resources via card draw.

The new wave of MUC decks also varies substantially in card selection from their predecessors, but here the decision was easier.  The deck is still not an aggressive deck and the creature selection primarily supports card draw and control mechanisms, in the same manner that previous MUC decks included instants and sorceries.  A player facing a MUC-Faerie deck must still contend with a larger number of counterspells and card draw.  With the option to use Echoing Truth to return multiple Spellstutter Sprite to hand and generate a new batch of counterspells, the MUC-Fae deck does not seem to deviate significantly from the modus operandi of the mono-Blue control decks with fewer creatures.

For those of you who tend towards the casual side of Pauper, this section presents a deck I have been using in the casual room.  For about two weeks, I have been toying around with a mash-up of Blue-Black control decks with an affinity backdrop.  The deck has performed relatively well and I find it very fun to play, though I will note that I have more opponents concede after my first turn than any other deck I run, so this may no fit everyone's definition of fun and it can look a lot like a straight affinity deck early.  The deck has plenty of leeway for customization with opportunities to run Quicksilver Behemoth over Somber Hoverguard or to change out Exclude for the more flexible Counterspell

Given that I play mostly duels, I have not developed a sideboard for the deck.  However, I would suggest focusing the sideboard around black, blue, and either red or white.  Based on that decision, I would replace Darksteel Citadel to support Great Furnace with Red Elemental Blast and Gorilla Shaman or Ancient Den with Benevolent Unicorn.

 Affinity Control

  Lands (17)
    3x Island
    1x Swamp
    4x Seat of the Synod
    4x Vault of Whispers
    4x Darksteel Citadel
    1x Evolving Wilds

Creatures (12)
   4x Frogmite
   4x Myr Enforcer
   4x Somber Hoverguard

 Non-Creatures (31)
   3x Agony Warp
   4x Chromatic Sphere
   4x Chromatic Star
   3x Duress
   3x Exclude
   4x Override
   3x Rush of Knowledge
   3x Springleaf Drum
   4x Thoughtcast

 

Pauper is a straightforward environment.  It allows for deck construction using only cards that have been printed as common on MTGO (note that this means that some cards printed as common in paper Magic are not legal in Pauper and that some cards have been printed as common Online, but never in paper, and these are legal).  The banned list for Classic Pauper is very manageable and consists of exactly one card:

Each week there are three regular Classic Pauper events.  Wizards of the Coast hosts a weekly Pauper Challenge Premier Event.  The Pauper Challenge is currently paying prizes in Magic 2010 booster packs:
Place Prizes QPs
1st 30 Magic 2010 booster packs 3
2nd 20 Magic 2010 booster packs 3
3rd - 4th 12 Magic 2010 booster packs 3
5th - 8th 6 Magic 2010 booster packs 3
9th - 16th 3 Magic 2010 booster packs 0

The next Pauper Challenge Premier Event will be held:

  • Saturday July 10, 2010 at 11AM EDT
  • Saturday July 17, 2010 at 5PM EDT
  • Sunday July 25, 2010 at 11AM EDT

In addition to the Pauper Challenge, there are currently two player run events using the Classic Pauper format.  The first is the Tuesday Pauper Deck Challenge (or TPDC) which is held on Tuesdays at 7:30 PM EST.  The second is the European Pauper Deck Challenge (or EPDC) which is held on Thursdays at 3:30 PM EST.

Note that EPDC is on hiatus while a search for a new permanent host is underway for season 2.  If you are interested in volunteering to be the host, please check here.

The following table provides an overview of each event showing the number of players for each event and the deck archetypes that reached each round of the finals of these events.

 

The following pie chart illustrates the overall performance of the archetypes to reach the finals of each tournament.

 

Five different decks reached the top eight of the PE and TPDC had at least seven different decks in the finals (one deck is unavailable).  Once again the distribution of decks among the Top 8 of the PE and PRE shows how wide open Pauper is as a format.

Before getting into a discussion of the metagame, here is a breakdown to the deck archetypes found in Classic Pauper.  While some archetypes are perennial top performers in these tournaments, other archetypes are more sporadic in the performance.  The list below identifies the most common archetypes in Pauper Classic.  This list will be updated as new archetypes enter the collective consciousness of Pauper Classic.  While many players will have a slightly different perspectives on why a deck fits into an archetype or not, these definitions will be used to breakdown the metagame for each week's tournaments.

The graphs provided indicate the number of decks of the archetype that reached the Top 8 of the week's Pauper Challenge PE.

  • Affinity
    Using artifact lands and other low-cost artifacts, this deck casts Frogmite and Myr Enforcer cheaply and then uses Thoughtcast and Rush of Knowledge to keep a hand full of cards to build an insurmountable battlefield presence.  Affinity can be a single or multiple colored deck, but is always centered around blue.  With Springleaf Drum, the deck can easily support one or more splash colors providing it with the ability to use a handful of slots in the main deck and the entire sideboard to the best options to combat the field regardless of color requirements.

  • Black/White Control
    This deck leverages these enemy colors to utilize powerful multicolored cards such as Castigate and Unmake to limit the opponents options.  The variations among these decks ranges from heavy discard to heavy creature control with a wide range middle points.  Most modern versions run Pestilence, Guardian of the Guildpact, and Wall of Hope, providing for extensive life gain to stymie many opposing decks.

 

  • Blue/Black Control
    Starting with Agony Warp and including card draw, discard, counterspells, and creature control from these two colors, this deck typically attempts to control both spells cast and eliminate creatures that enter the battlefield.  There are two sub-archetypes of Blue/Black Control.  The first centers around Mystical Teachings and a large mana base to pull the most relevant instants from the deck at any time.  The second eschews Mystical Teachings to include more raw card draw.  The Mystical Teachings variation will occasionally include a third color, typically white but infrequently red, but still operates very similarly to the two-colored version.

 

  • Blue/Red Aggro-Control
    This deck pulls in blue's card draw and Counterspell with red's direct damage (Lightning Bolt and Firebolt for example) to produce sufficient power to minimize the opponent's presence on the board and to keep a full hand.  The key card in the deck is Steamcore Weird which provides for a 1/3 blocker while often eliminating an opposing creature when it comes into play (potentially multiple times with due to Dream Stalker or Ninja of the Deep Hours).

  • Elves
    While Storm may the primary combo deck of Pauper, Elves has the ability to strike for lethal damage before an opponent establishes a battlefield presence.  Build around Nettle Sentinel and (Birchlore Ranger) to produce piles of mana, the deck deals lethal damage using Timberwatch Elf and Wirewood Pride.  Some versions splash blue for massive card draw from Distant Melody.

  • Esper Control
    This flexible archetype varies from build-to-build, but commonly includes Aven Riftwatcher, Mulldrifter, Disfigure, and Echoing Decay.  The deck seeks to trigger "enters the battlefield" effects and gain creature advantage through cheating creatures into play through Amrou Scout-like abilities or the saving and reusing creatures with Momentary Blink.  This deck leverages the strengths of blue's card draw and black's creature destruction with efficient white creatures and flexible sideboard options.

  • Goblins
    A red deck featuring aggressive, low cost red creatures with a smattering of direct damage.  The deck can run as few as 18 lands and rarely runs more than 7 non-creature spells, leaving space for more than 30 red creatures with casting costs of 2 or less.  Goblins is a really a subarchetype of Sligh, but Goblins is the version you are most likely to see in Pauper, so this archetype is indicated as Goblins/Sligh (rather than Sligh/Goblins).  Typical inclusions are Goblin Sledder, Mogg Fanatic, and Sparksmith.
      

  • IzzetPost
    This control deck centers around three cards.  Cloudpost powers out Capsize with buyback and Rolling Thunder to significant amounts of damage.  While a significant portion of the deck is engineered to provide a mana ramp (Expedition Map to search for Cloudpost and Dimir Signet & Izzet Signet to increase mana production).  Card draw and enough counterspells and direct damage round out the deck to allow it to reach the mid-game when its strategy can take control of the game.


 

  • Mono-Blue Control
    The quintessential blue deck that comes into varieties.  The basic variation runs a plethora of counterspells (including Counterspell) and card draw (such as Brainstorm and Think Twice) in combination with a few creatures (Mulldrifter and Spire Golem being the most common) to provide a methodical approach to outlasting and then defeating an opponent.  A fae version includes multiple faeries such as Spellstutter Sprite and Pestermite to replace instants in the first version for creatures with similar, those less utilitarian, abilities.  Some variations run a few bounce spells (such as Into the Roil) to deal with anything permanent that makes it through their counterspells.

  • Parlor Tricks
    One of the most customizable decks in all of pauper.  This archetype is a red, black, and blue combination built around snow-covered lands and Skred.  Creatures such as Mulldrifter and Izzet Chronarch are used to refill a player's hand.  The only other standard card in the deck is Probe.  The deck utilizes a wide range of control mechanisms including additional creature destruction such as Strangling Soot, discard such as Ravenous Rats, card draw such as Train of Thought, and counterspells such as Memory Lapse.

  • Red Deck Wins (or RDW)
    Red Deck Wins is an archetype that has existed in a wide variety of environments.  The deck uses a limited number of creatures to back a exhaustive range of direct damage spells.  Running as few as 16 land, the deck can draw into damage inflicting spells on a consistent basis.  Common inclusions in Red Deck Wins are Lightning Bolt, Spark Elemental, and FireblastKiln Fiend and Needle Drop show up in some variations for longer lasting threats and card draw, respectively.

  • Slivers
    In pauper, this archetype is White and Green and centers around the Muscle Sliver and Sinew Sliver to produce very large, cheap creatures.  With Virulent Sliver, the deck has an option that allows it to win even against decks that gain a substantial amount of life.  Finally, the deck features Thrill of the Hunt to protect its creatures from direct damage and trades with blockers.

  • Stompy
    Primarily a green deck, the Stompy archetype features a heavy preponderance of creatures and a low land count.  Where Sligh and Zoo contain direct damage and control elements, Stompy uses spells to increase the effectiveness of their creatures and end the game before an opponent can mount a concentrated defense.  Cards such as Giant Growth, Jungle Lion, Rancor, and Skarrgan Pit-Skulk are common inclusions.

  • Storm
    This is the premier combo deck of pauper and comes in two flavors.  One variation uses only red and blue to produce its cascade of mana production and card draw leading up to its finale, while the other includes black in place of some of the blue card draw and some of the red mana creation.  Both versions ramp up to Empty the Warrens or Grapeshot as their finale.  The red/blue variation will run Goblin Bushwhacker to expedite a win condition via Empty the Warrens.

  • Team America
    This blue, white, and red control deck leverages "enters the battlefield" effects such as Aven Riftwatcher and Sea Gate Oracle with opportunities to reuse those effects through cards such as Kor Skyfisher and Momentary Blink for a robust approach that includes card draw, life gain, and creature advantage.  The deck incorporates enough red cards to ruin the opponent's battlefield presence and allow for a board sweep with Martyr of Ashes.

 


  • White Weenie
    A deck centered around efficient white creatures with low casting costs or low suspend costs.  The deck tends to run a high percentage of creatures (sometimes more than 50% of the deck).  The deck typically includes Order of Leitbur, Razor Golem, and Shade of Trokair.  There is a sub-archetype of white weenie that focuses on a soldier theme and highlights Veteran Armorsmith and Veteran Swordsmith.

As more archetypes reach the top 8 of the Premier Event or show sufficient prominence in the Player Run Events, they will be added to this list.  As new sets are released, the contents of specific archetypes are likely to evolve over time, and as such, descriptions will be reviewed and updated periodically.  As an eternal format, the historical performance of archetypes is an indication of the robustness of certain strategies, but does not necessarily indicate future performance as new cards enter the card pool.

Now that we have been through high level overviews and breakdowns, here are the first and second place decks from the week's Pauper events:

ghweiss
1st Place Pauper Challenge Premier Event Stompy

Creatures (23)

4 Basking Rootwalla
4 Nettle Sentinel
3 Quirion Ranger
2 Rogue Elephant
3 Shinen of Life's Roar
4 Skarrgan Pit-Skulk
3 Wild Mongrel

Spells (18)

2 Bonesplitter
2 Briar Shield
4 Gather Courage
4 Groundswell
4 Rancor
2 Vines of Vastwood

Lands (19)

16 Forest
3 Khalni Garden

Sideboard (15)

1 Briar Shield
1 Fog
3 Gleeful Sabotage
4 Hidden Spider
1 Sandstorm
4 Thermokarst
1 Vines of Vastwood

eddie112 2nd Place 6/27 Pauper Challenge Premier Event Goblins

Creatures (34)

4 Goblin Bushwhacker
4 Goblin Cohort
4 Goblin Sledder
2 Jackal Familiar
4 Mogg Conscripts
4 Mogg Flunkies
4 Mogg Raider
4 Mogg War Marshal
4 Sparksmith

Spells (9)

4 Chain Lightning
1 Death Spark
4 Lightning Bolt

Lands (17)

17 Mountain

Sideboard (15)

3 Death Spark
4 Martyr of Ashes
4 Pyroblast
4 Smash to Smithereens

Malicious_86 1st Place TPDC Player Run Event Storm

Creatures (0)

 

Spells (48)

4 Cabal Ritual
4 Chromatic Sphere
4 Chromatic Star
4 Dark Ritual
4 Empty the Warrens
4 Grapeshot
4 Ideas Unbound
4 Lotus Petal
4 Manamorphose
4 Ponder
4 Rite of Flame
4 Sign in Blood

Lands (12)

4 Ancient Spring
4 Irrigation Ditch
4 Sulfur Vent

Sideboard (15)

3 Mogg Raider
3 Deep Analysis
3 Duress
2 Shred Memory
2 Echoing Decay
2 Seething Song

protocol_7 2nd Place TPDC Player Run Event Zoo

Creatures (22)

4 Qasali Pridemage
4 Steward of Valeron
3 Basking Rootwalla
3 Safehold Duo
3 Valeron Outlander
3 Wild Mongrel
1 Benevolent Bodyguard
1 Silhana Ledgewalker
 

Spells (16)

4 Armadillo Cloak
4 Oblivion Ring
4 Shield of the Oversoul
4 Vines of Vastwood

Lands (22)

7 Forest
7 Plains
4 Terramorphic Expanse
2 Kabira Crossroads
2 Selesnya Sanctuary

Sideboard (15)

4 Holy Light
4 Llanowar Knight
3 Benevolent Bodyguard
3 Silhana Ledgewalker
1 Valeron Outlander

The art used in Pauper Recap comes from:

Good luck navigating the currents of Pauper Classic and I hope this provides a useful resource for the overall environment.

 

13 Comments

I really like the IzzetPost by ShardFenix at Fri, 07/09/2010 - 02:15
ShardFenix's picture
5

I really like the IzzetPost deck mainly because they remind me of the greatest Magic Pre-Con of all time...Sparkler from Stronghold. Only it won with Fanning the Flames. It was still probably the best pre-con playwise ever released.

I liked this article, knowing by StealthBadger at Fri, 07/09/2010 - 07:07
StealthBadger's picture

I liked this article, knowing almost nothing about Pauper. One (somewhat random) question; Why do the tortured existence decks run nameless inversion over something like last gasp? Is the loss of creature type relevant, or do they sometimes use it as a pump spell or something?

I have seen Echoing Decay, by kalandine at Fri, 07/09/2010 - 07:54
kalandine's picture

I have seen Echoing Decay, Disfigure, and Tendrils of Corruption as the creature kill elements of choice as well.

Nameless Inversion is flexible in that it can be used for pump once something like Vampire Hounds is very large, but the April 25 version of Tortured Existence that reached the top 8 leveraged the creature reuse of Infernal Caretaker to recycle Nameless Inversion. That combo is pretty mana expensive (7 mana to cast and flip the Caretaker), but in late games that is very doable.

Not to mention the Aurochs by Paul Leicht at Fri, 07/09/2010 - 08:17
Paul Leicht's picture

Not to mention the Aurochs Inversion trick.

Aurochs / Inversion is a nice by kalandine at Fri, 07/09/2010 - 10:08
kalandine's picture

Aurochs / Inversion is a nice option, but I don't think I have ever seen that in a Tortured Existence deck. That might be a fun mash-up of decks to play around with - thanks for the idea.

Awesome breakdown, really by deluxeicoff at Fri, 07/09/2010 - 10:25
deluxeicoff's picture
5

Awesome breakdown, really looking forward to these every week. Pauper has to be the healthiest format out there...every other week, players want different cards banned - says a lot about wizards overall strategy that an all-common batch can be this even handed and strong. Thanks for giving reload a mention btw, I'll be attempting to give it another go this time tomorrow...Sat 8am PST everyone!

PAUPER PLAYOFFS! Mike - I by deluxeicoff at Sat, 07/10/2010 - 09:08
deluxeicoff's picture
5

PAUPER PLAYOFFS! Mike - I was in the midst of getting players together for a 'pauper playoff' of sorts...simply have a vote on the top 8 decklists, and the top 8 players that could best pilot those said decks, then have a best of 5/match to determine the "Deck of the Year" - Since puremtgo is mostly a article driven site, perhaps you know of a better way to gather votes/info ? I have 3 of the 8 figured out, covering Storm, Teachings & Goblins...I'd nominate, "Draco", "briane" and "karakusk" respectively. I'd be willing to go in on prizes too, I have some extra packs/rares to throw about if this sparks anyone else's interest..

I like the idea, but I think by kalandine at Sat, 07/10/2010 - 14:43
kalandine's picture

I like the idea, but I think the best players should based on the best player for a particular archetype. For instance, I think Green Stompy is a top 8 archetype at this point and I would recommend aclog to run that deck.

Also, I think Blue/Black control is top 8, but the versions I have seen in the PE lately are not teachings-based.

Are you looking for the best historical archetypes, or what are the premier options now.

If you want me to include something in next week's Pauper Recap, let me know. If you want to contact me directly, message me in game and I will get you my email address.

Isn't a best of list usually by Paul Leicht at Sat, 07/10/2010 - 17:36
Paul Leicht's picture

Isn't a best of list usually generated by a tourney? A player who has ranked well isn't necessarily currently the best pilot for a deck they played ages ago. Maybe instead of just a top 8 have an invite (probably no pre for it allowed anyway because it is invite only instead of open) but you can then see who really is the best with a given deck.

My nomination of aclog is by kalandine at Sat, 07/10/2010 - 18:09
kalandine's picture

My nomination of aclog is because he was the player the first resurrected Stompy in both the PE and PRE and he is still performing very well with the deck. He may not the pilot that won the last PE with the deck, but he has repeatedly taken the deck to the Top 8 of the PE.

No offense to aclog, but by BigBarn at Mon, 07/12/2010 - 17:54
BigBarn's picture

No offense to aclog, but didn't ghweiss actually win 2 of the last 3 PE's with stompy?

Without comment by aclog at Sun, 07/18/2010 - 05:29
aclog's picture

I can say that ghweiss thinks he's better than me :)

Aclog is a valid by deluxeicoff at Tue, 07/13/2010 - 21:24
deluxeicoff's picture
5

Aclog is a valid Representative for stompy...but I feel we should be results based.

I say the parameters be that the top 8 deck lists from the top players. So that they know the 7 other decks they'll face. In other words...tell the players what they'll be facing, and that their main deck shouldn't have obvious bias...but their sideboards can. The 'chosen 8's decklists should be VERY similar to any they've top 8'd with...so as to avoid a new hybrid. Actually won't be different, if at all...since nothing is rogue about any of the matchups.