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By: TheDwarf, Anton Yuriev Nikolov
Sep 06 2009 9:28am
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Pure Skill - Pauper Teachings

Let me introduce myself - My name is Anton Nikolov and I play pauper on MTGO exclusively. In "real" world I have been playing magic for two years now and I have one 19th and one 32nd place in the Nationals of my country. Enough about myself :) I decided to write this article about UBw Teachings because it made several top 8 appearances in the past month and this is the most discussed deck in the Paper Deck Challenge forums (I even noticed a few articles about it here) and everybody wants to know which are its good and bad match-ups. Let's discuss the deck and its match-ups. But before we do it I will show you my build + a few comments on the cards in it.

The Deck:

This is the original deck that addicted me to Teachings a few weeks and countless playing hours ago:

And of course my build, which may not be optimal but I like it and it fits my playstyle:


3 Orzhov Basilica The advantage land!
4 Terramorphic Expanse
2 Plains
13 Island
2 Swamp

The "counterspells" - I don't play anything special here, just the basic counterspell package.
4 Counterspell You don't want to side out these no matter the match!
2 Soul Manipulation
3 Condescend These are the generic counterspell slots. Post SB you should change them with something specialized for the match.
1 Traumatic Visions  This is how you are going to tutor for lands with teachings.
1 Negate

The Finishers:
1 Guardian of the Guildpact The old faithful :)
2 Crookclaw Transmuter A finisher that can be tutored for.

The "advantage" creatures:
3 Aven Riftwatcher The most important card in the worst match-up - BURN! Every Riftwatcher is basically one card less in the hand of the burn player.
4 Mulldrifter  Your alternative finisher.

 The removal:
1 Agony Warp Very useful in staying alive early game vs fast aggro decks.
1 Rend Flesh Very good generic removal.
2 Diabolic Edict  One of the spells that I won't remove from the build. Good vs aggro without token generators and vs controls.
1 Echoing Decay Always consider that you can tutor this one!

Card draw:
4 Mystical Teachings No comment here:) Just this - teachings for teachings is one of the most devastating plays if you can afford it :)
3 Brainstorm  I always try to use this one with some kind of library shuffle, otherwise it isn't anything special.

Other useful tools:
1 Grim Harvest With this one decks like MBC can't deny you your finishers.
1 Momentary Blink This one is fantastic. I tried playing 2 but I noticed that when I flashback my first I have already won the match :)
1 Capsize This is your Finisher vs decks like MBC, MBCu, Parlor Tricks, and other control decks.

And of course the Sideboard:

1 Holy Light  Really useful spell against goblin-storm and all sort of non-white aggro decks like goblins.


The anti-aggro package :)
2 Agony Warp
1 Doom Blade
1 Diabolic Edict The bane of G/W pro bears.
1 Echoing Decay

You should probably side-out Condescend and side-in one of these according to your match.
2 Negate
1 Essence Scatter
4 Hydroblast
1 Exclude

And finally one extra finisher.
1 Crookclaw Transmuter - This slot is open :)

Okay, you already know my build but how is the appropriate way of playing this deck and what makes it tick? The truth is that this is basically a goodstuff.deck and as such you must play at least 10-15 matches to get a good grasp of it. The heart of this deck is the counterspell package, Mystical Teachings and Mulldrifter - you can tinker with almost everything else to adjust it to your play style or for  the meta that you are going to play it in. In fact I strongly recommend you to start tinkering with this deck, because this is the reason it is so fun to play - there is so much room for creativity :) There are many variations of the teachings control deck and here are some of the more popular:




UB Teachings MBC variation
UB Teachings MBC variation
4 Crypt Rats
3 Phyrexian Rager
2 Mournwhelk
4 Mulldrifter
13 cards

Other Spells
2 Grim Harvest
4 Mystical Teachings
4 Prismatic Lens
2 Strangling Soot
4 Tendrils of Corruption
2 Corrupt
3 Diabolic Edict
21 cards
1 Dimir Aqueduct
20 Snow-Covered Swamp
4 Terramorphic Expanse
1 Island
26 cards

2 Disenchant
4 Mesmeric Fiend
3 Terror
2 Shred Memory
4 Duress
15 cards
Mystical Teachings




The match-ups:

I want to say that this section applies mainly to my build and playstyle. Your mileage may vary :)

The Big Players:

Lets start with the big players - you WILL play vs some of these decks even if you just play a casual game every now and then. Every time you want to try a new deck you should first try your match-up with these decks.

MBC - This match-up favors us but still the MBC player have plays that can devastate you - Distress into Chittering Rats into Okiba-Gang Shinobi. If he doesn't rape you with such draw the game is going to be REALLY long. To win you must counter only his win conditions and build a solid mana base. You should tutor for Capsize, when you have 12+ mana. The next step is to deny him all his lands and drop a win condition - you should be the winner several turns later.

MBCu - Another match-up that favors us. To win you should play almost the same way as with MBC with a few minor differences. The most critical moment in this match is when he reaches 5 mana for Probe and  Mulldrifter - you MUST have a counterspell or he can devastate you.  On the other hand if you counter his Mulldrifter with  Exclude, you will start feeling a pleasant warmth in your belly :)

UBW Teachings (the mirror) - The most appropriate name for this match is TheBrainDamage. To win fast in TBD you must have better draw than your opponent and he must be mana screwed :) Most of the times this match will be won by the person that play faster (his opponent's time run out) or by decking. If you notice that the game is going to be won by decking, both players have 5+ cards in hand and 15 or less cards in their libraries, you must stop using you card draw and  Terramorphic Expanse. And don't forget to play fast!!

UB Teachings  (MBC variant) - You have slightly better match against them. Follow the intstructions about MBCu and you should win this match.

UB Teachings  (MUC variant) - They have slightly better match against you because they have more card advantage and counterspells like Faerie Trickery. If you want to win you must play as the aggro or counter/kill their Errant Ephemeron. The aggro variant is played this way - you tutor for Crookclaw Transmuter and flash it at the end of his turn with mana for counter spell.  The purpose of this play is to tap him out and resolve a Mulldrifter or a second Crookclaw Transmuter. After this it is BEAT DOWN TIME :) The counter/kill their Errant Ephemeron gameplan is much easier - just tutor for insane amount of creature removal and counterspells and destroy the pesky thing. This build doesn't have graveyard recursion so after you deal with his creatures decking him will be much easier (if he doesn't plays Oona's Grace ).One final word of wisdom - play fast because there is always the chance of winning by timing out your opponent.

Affinity - This match-up is really funky. It is  like tossing a coin - if they have one of their uberdraws you don't have any game plan :( If they have normal draw you must save your counterspells for their Rush of Knowledge and Myr Enforcer, because If you deny them their draw the game will be yours. After SB you should side in you anti creature package and side out Condescend and remember that they bring Pyroblast.

G/W Slivers - This match-up is fairly easy. They have really quick draws that can kill you on the spot but after SB you should have enough creature removal to deal with them. Just don't keep slow hands in games 2 and 3 and the match should be yours.

G/W cloak - I will be honest about this match-up - I haven't tested enough and I'm not 100% sure how to play against it.  I eagerly await your opinion about this one.

4 Keldon Marauders
3 Spark Elemental
7 cards

Other Spells
4 Lightning Bolt
4 Rift Bolt
4 Incinerate
4 Lava Spike
4 Needle Drop
3 Shard Volley
4 Fireblast
4 Shock
31 cards
22 Mountain
22 cards


Burn/Burn Range - Bad match-up :( They are just too fast and if you lack some early game control and/or Aven Riftwatcher+Momentary Blink you will probably lose. The game plan is to side in the Hydroblast and hope for the best :) If you are going to play in the queues you should expect to be seeing a lot of this deck. If you want to have a good match against them I strongly recommend the decklist from this article and if you want to know what this deck look like I recommend this article.



B/W mimic aggro - Really easy match-up :) I don't have any particular advice - just kill them with card advantage, don't be afraid to use Capsize without buyback when they try to enchant their beaters and keep in mind that this deck has Castigate and can remove your most valuable spells from the game. 

The Players:

Let's continue with some deck that you might encounter. They are not as common as The Big Players, but you will be paired with at least some of these decks in almost every big event and in the queues.

Goblin Pest
Goblin Pest
4 Goblin Sledder
3 Sparksmith
2 Skirk Marauder
4 Oxidda Golem
4 Goblin Cohort
4 Mogg War Marshal
3 Gathan Raiders
4 Hissing Iguanar
4 Mogg Fanatic
32 cards

Other Spells
2 Pyromatics
4 Lash Out
4 Dragon Fodder
10 cards
18 Mountain
18 cards

Skirk Marauder

Goblins - Actually this deck is on the rise right now. Don't rely on your echoing spells in this match because they have many sac outlets. Don't hesitate to kill their creatures. After SB you have creature hate + Hydroblast + Holy Light so this match is not particularly tough.

WW (soldiers) - A walk in the park :) They are not fast enough to kill you. The only way you are going to lose this match is by keeping really bad hands and/or not drawing anything relevant. Just side in the creature hate and you should win this match.


4 Spire Golem
2 Fathom Seer
6 cards

Other Spells
4 Exclude
4 Prohibit
2 Repulse
1 Echoing Truth
4 Think Twice
3 Piracy Charm
3 Faerie Trickery
4 Counterspell
4 Force Spike
1 Oona's Grace
30 cards
24 Island
24 cards

Faerie Trickery

MUC - This match-up favors them. You have the card quality but they have the card advantage. Almost everything that I wrote about UB Teachings (MUC variant) match-up applies here too with one major difference - you cannot deck them because they will deck you with Oona's Grace first. And don't forget to play as fast as possible.

Parlor Tricks - The match is tied. They have tricks and you have many counterspells and removal. Post SB most of the builds bring in Relic of Progenitus and Shred Memory, so don't overextend with useful cards in the graveyard. I haven't tested enough to give any other advice.

4 Spire Golem
4 Pestermite
4 Zephyr Sprite
4 Ninja of the Deep Hours
4 Spellstutter Sprite
2 Faerie Squadron
3 Latchkey Faerie
25 cards

Other Spells
4 Counterspell
4 Daze
4 Repulse
8 cards
22 Island
1 Lonely Sandbar
23 cards

2 Echoing Truth
1 Rushing River
4 Hydroblast
4 Annul
4 Negate
15 cards
Ninja of the Deep Hours

Fish - The person that draws more cards will almost always win the first game. After SB you have a secret weapon - Holy Light. This match is almost even but Teachings is slightly stronger. For more info about this deck you should read this article.


UGRB/GRB Thunder - This is kind of a bad match-up. Most of their win conditions are uncounterable and they can easily kill your win conditions. Before SB you must hope for Riftwatcher with blink or the game will probably be theirs. Things only get worse post SB - they bring in Relic of Progenitus and Pyroblast and you can only bring in Hydroblast :(

Goblin Storm
Goblin Storm
4 Skirk Prospector
4 cards

Other Spells
2 Brightstone Ritual
4 Goblin War Strike
2 Seething Song
4 Desperate Ritual
4 Peer Through Depths
3 Ideas Unbound
4 Rite of Flame
4 Empty the Warrens
4 Ponder
3 Distant Melody
4 Manamorphose
38 cards
9 Island
9 Mountain
18 cards

4 Pyroblast
1 Flame Jab
5 cards
Goblin War Strike

Goblin-Storm - Easy match-up. Just tutor for an echoing spell pre SB or for for Holy Light post SB and watch them lose.

Grapeshot Storm Kill - If you are going to the queues you will encounter this one! The match is in our favor, but all we can do is counter their draw spells( counter ONLY the draw, they bring in more mana post SB) and hope for the best. If they try to go off early or you don't have many counterspells in hand you should try to counter only their draw 3 spells and let the others resolve. This match is also discussed here.


The rest:

Some of the other decks that you might encounter. Keep in mind that these decks are not very popular but some of them are really powerful.


Elves-Combo-Storm - Relatively easy match. The only problem with this deck is that their combo pieces can attack you. The solution is to kill them :) Post SB you should side in all the creature hate + Holy Light.


4 Tireless Tribe
4 Daru Spiritualist
4 Nomads en-Kor
12 cards

Other Spells
4 Impulse
4 Confound
4 Deep Analysis
4 Gigadrowse
1 Think Twice
4 Mana Leak
4 Inside Out
25 cards
2 Lonely Sandbar
2 Secluded Steppe
4 Terramorphic Expanse
5 Plains
10 Island
23 cards

Daru Spiritualist

U-mad Nomad(nomad combo) - Just kill or counter their nomads (they have only 8 creatures that are relevant). Sometimes they will go off on turn 2 or 3 but if that doesn't happen the match is probably yours. Also you have Crookclaw Transmuter so you can stop their combo fairly easy even if you don't have a counterspell or removal.

Yak Attack - Not exactly good match-up. This deck tries to deny you your lands so you must try everything in your power to protect them. If he didn't destroy a land or two early in the game the match will be yours. SB all the red and spell hate and hope for the best.

Tortured Existence/Dredge - Relatively easy match - just counter Tortured Existence and watch for Okiba-Gang Shinobi post SB and the match will be yours.

Random aggro decks - Just side in all the removal and creature counterspells and you should be ok.

The Pilot - Yep you or me :) This deck requires some level of strategic thinking and you must be able to think as a control player to win matches. If you lack these skills you will be the worst match-up of this deck!

Conclusions about the match-ups:

Good match-ups: MBC, MBCu, UB Teachings(MBCu), G/W Slivers, G/W cloak, Storm Decks, Mimic Aggro, Elf Combo, Nomad Combo,White Weenie,Tortured Existence
Bad match-ups: Mirror, UB Teachings(MUC), MUC, Yak Attack(land destroy decks), Burn, Thunder decks
Even match-ups: UBW Teachings, Affinity, Parlor Tricks, Fish


 Final Words:

As you can see Teachings has a good match against almost every deck that is played extensively so if you like playing pauper this is a deck that you must play with and against. So if you want to test with someone feel free to look for me in MTGO - my nick is TheDwarf and I have almost every deck posted in this article ready for testing. 

Everything that I wrote here is my opinion and I am open to constructive criticism. So what are you waiting for? Flame away... Or just post a response to my puny attempt to think and play as control.


 I really enjoyed writing this article so I hope that you will enjoy reading it!



A very impressive article to by Lord Erman at Sun, 09/06/2009 - 09:47
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A very impressive article to be honest. Very clean, very easy to read with lots of useful information. Well done.


Nice job by SpikeBoyM at Sun, 09/06/2009 - 10:46
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I think your analysis of the Teachings decks were fantastic. However, I also feel that you presented sub-optimal Goblins and White Weenie lists. It is no wonder that you win against those. The White Weenie list I've been running is far faster and has not had as large of an issue with Teachings style decks. It is less focused on Soldiers (a bad theme) and more focused on dealing damage through pump creatures.
I think the only cards a good WW list could possibly share with the one you presented are Plains and Soltari Trooper, and that's if the deck isn't running Temporal Isolation.
Good article!


Double post.. by SpikeBoyM at Sun, 09/06/2009 - 10:46
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Double Post, sorry.

What Erman said. Brilliant by Roman at Sun, 09/06/2009 - 10:47
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What Erman said. Brilliant article!

Thanks for the feedback :) by TheDwarf at Mon, 09/07/2009 - 00:42
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Thanks for the comments. I realised that my goblin builld is not optimal the very next day that I submitted this articel (they raped me turn 4 several times in a row ). As for the WW - I really want to test against some optimal build and player, but that list was the best that I have faced. I also missed the match with The Blink deck :) I just forgot about that match.

Yeah your goblin build is by numdiar (not verified) at Sun, 09/06/2009 - 12:39
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Yeah your goblin build is extremely off, but thats already been said. Just thought I'd mention it again as I play the deck and I'd be embarassed if someone picked up that list and played it.

Btw by off I mean the list is by numdiar (not verified) at Sun, 09/06/2009 - 12:45
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Btw by off I mean the list is probably 25 or so cards different than the actual builds. So yeah, huge difference.

Yeah I know :) by TheDwarf at Sun, 09/06/2009 - 12:53
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As I mentioned I know :) But the deck that I posted have 2-3 top 8, so it isn't that bad :) It's just outdated. If I write another similar article about pauper deck I will try to past only decks from the last month or so.

The free pauper events have by numdiar (not verified) at Sun, 09/06/2009 - 12:54
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The free pauper events have way lower competition. You can't really rely on top 8s from those.

I'll keep that in mind in the by TheDwarf at Sun, 09/06/2009 - 12:58
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I'll keep that in mind in the future.

Great article by cRUMMYdUMMY at Sun, 09/06/2009 - 14:53
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This was a fantastic article that goes over the basic Teachings builds and briskly walks you through the matchups. Like other players have stated, the WW and Goblins deck lists are outdated. I would also add that the Thunder list is outdated and Tortured Existence list is suboptimal as well. Outdated meaning the decklist is at least thirty cards off and suboptimal meaning around 10-20 cards off. In my own testing, thunder is 7-1 in matches against Amar's version of UBw Teachings. I look forward to reading more great articles from you.

Can you point the suboptimal by TheDwarf at Sun, 09/06/2009 - 15:28
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Can you point the suboptimal parts of thunder (but not codamma) or Tortured Existence list, because I think that some of those two decks will be the star in my next article? I always like to hear second opinon :)

Suboptimal lists by cRUMMYdUMMY at Sun, 09/06/2009 - 20:27
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Like Joel posted, the current Kodama's lists are far different than the one you posted. Popular Tortured Existence builds run several ways. They have an green/black aggro madness shell with aggressive cards like Wild Mongrel, Putrid Leech, Basking Rootwalla with Tortured Existence and Grave Scrabbler as an afterthought. There are also Black/Blue Control shells with eight Merfolk Looters that abuse madness. There is also the complete combo route that decks itself with Dredge and uses Battlefield Scrounger and Auramancer to prevent losing by decking and to recur Tortured Existence. None of these three lists are really like the one you posted.

Thunder list by Joel_monteiro (not verified) at Sun, 09/06/2009 - 19:47
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He probably meant this list:

Very different indeed.

Please edit the article adding the Blink matchup if possible.

Sorry for the double post, by Joel_monteiro (not verified) at Sun, 09/06/2009 - 19:49
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Sorry for the double post, wrong link. This is it:

Yes it is different because by TheDwarf at Mon, 09/07/2009 - 00:42
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Yes it is different because it is not KODAMA'S THUNDER deck :) The Thunder deck that I posted is a Rogue deck that abuses Tilling Treefolk, Cartographer and cards that sac lands. This deck is one of my favourites and because I noticed that most of you don't know it or think that it is suboptimal variant of KODAMA'S THUNDER I'll start testing extensively and I'll write an article about it in a week or two :) Maybe I'm wrong but I think that this exact build is almost perfect and only needs better SB plan and maximum 3-4 cards change in the Main.

I did play against some by cRUMMYdUMMY at Mon, 09/07/2009 - 12:48
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I did play against some Tilling decks many months ago when it was popular. In my opinion, the reason it faltered was because it did not have as strong a draw package as thunder. It was also heavily reliant on the graveyard for card advantage. If you are going to rely on your graveyard, then you might as well play some form of Tortured Existence. This reliance makes Tilling Thunder more vulnerable to hate from the board in games 2 and 3. Though having never played the deck and only beating it many times, feel free to disprove me. Again, I look forward to your next piece.

I will leave my comment for by TheDwarf at Mon, 09/07/2009 - 12:58
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I will leave my comment for my next article, because of a similiar discussion with few friends:)

Nice Article by Hamster4Sale at Mon, 09/07/2009 - 01:29
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This was a great read, as several others have stated. I can't say much about any of the lists you presented as I'm a very casual player, but I feel like I learned a lot despite how accurate any of them may or may not be.

Thanks mate :) You are by TheDwarf at Mon, 09/07/2009 - 02:03
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Thanks mate :) You are exactly the audience I was aiming for - more casual players than spikes.

BTW, I'm trying to form good testing group, because I need to play against better players with good builds to be able to write more accurate (spike :) ) article about a deck. My on-line nick is TheDwarf - please leave a message if you are interested.

Great article! by Tyhr at Mon, 09/07/2009 - 03:52
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I really liked reading this. The presentation of the decks is particularly valuable to anyone interested in Pauper, or even in beating teachings. The key to beating a deck is to understand it. Good job!

Fantastic article. I really by Shivad Drake at Mon, 09/07/2009 - 08:40
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Fantastic article. I really like how you detailed the match-ups. I wish all deck articles took this primer-style approach. I look forward to future articles from you.

Nice writeup by Amar at Tue, 09/08/2009 - 05:58
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I like the way you go about different builds, which is a good analysis to have. I do think it's worth noting that the worst enemy of the deck is not any particular opposing deck - it's time. Practice makes decisions easier so you can go faster, but still this is a tough deck to play 3 games with, especially if your build relies on 2-power critters. It's a tough deck to play 10 rounds with also, as fatigue will get you. (I can hardly justify 10 hours of Magic to myself, let alone psych up the energy to play every minute of that.) One of the results of this is that you may have to forego optimal strategy (like capsizing land) because it slows you down. I'm very impressed how Malicious_86 was able to play it to the top of a Weekend Challenge (ID-ing the finals I think?) although I still disagree with his preference for Force Spike.

The list at the top should TOTALLY have Grim Harvest, at least in the board. And Crookclaw Transmuter is a very clever addition, though I have no opinion on effectiveness. I think it's worth moving up to Ephemerons for the reasons in the previous paragraph. I also always liked that in a control vs control match where nobody casts anything, they can go out of your hand to avoid making you discard and are a manaless catalyst for the inevitable counter war. (Although unfortunately on your own turn.)

GW Cloak I found though not-overwhelming experience to be a pretty easy matchup. At least for me since I like 4 Diabolic Edicts. But as with any aggro you have to get your mana in place fairly quickly.

Adding red instead of white sounds appealing on the surface. But I think that just makes decent matchups better while totally punting the burn matchup, and possibly GR as well. That Parlor Teachings list doesn't look appealing to me at all, I'd rather just play Parlor Tricks with an intact Transmute system. And I don't think the mana base shown can support that much white. Not at the speed you need it. (That was always PT's problem, getting COP:Red and a white source in the very limited time available.)

And I have no idea on the Thunder decks and really whould try playing one. Though as I've said elsewhere, I give a hearty thumbs up to anyone who uses Swirling Sandstorm.

Again, good writeup. Is this really your first article here? Nicely done.

I can't agree more with you. by TheDwarf at Tue, 09/08/2009 - 06:44
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I can't agree more with you.

I play REALLY fast and I have problems with time! I loose, because of time in my last 2 man queue :( Capsizing 2 lands per turn is waaaaay too slow...

Crookclaw Transmuter is tech, but its 1 toughness is a bit of a problem, so I'm going to switch to Ephemeron.

My next article is going to be about Thunder deck, so stay tuned (if you are interested of course).

And, yes this is my first article, but I doubt that I'll improve my writing style :)

hey! amazing post ! long time by Bard (not verified) at Tue, 09/08/2009 - 18:29
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hey! amazing post !

long time ago,i used to play pauper decks, even when i didn't know of existence of this format xD
(i just made decks with a bunch of cheap common cards, just to have fun and beat my friends!)

This format seems exactly what i wanna play, as it fits my playstyle and bankroll.

Looking the decklists, i'm kind of disapointed because i don't see any green classic agresive deck.
other than the elvish deck,there's not much green creature cards.You kno' what i mean;
Green old' fashion Stompy deck: rogue elephant, harvest wurm, jungle lion etc,,,
Well, i guess it'd be listed if it was any good, but anyway, i'll try to run faster than lightning's!!!

Thanks for this good constructive post & GL

There is a Green Stompy :) by TheDwarf at Wed, 09/09/2009 - 02:34
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There is a Green Stompy :) I'll add a decklist in my next article.

I really enjoyed this by Slin at Tue, 09/08/2009 - 19:00
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I really enjoyed this article! I'm looking forward to a closer look on Tilling Thunder.

Great article by Kriterian (not verified) at Wed, 09/09/2009 - 12:32
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I really enjoyed this article, and not just because of the in depth explanation of the Teachings deck type. I like the fact that there is one place I can bookmark that has several decks for me to try. I enjoy Pauper the most because I can take 4 or 5 tix and build a competitive deck, if I don't like it I can build another without being out a lot of money.

I've played most of the ones on here, except for Tilling Thunder, which I tried out last night. I enjoyed it but it seemed to lag behind occasionally. It was still fun playing it as a newbie though trying to figure out the optimum timing to play each card.

I also wanted to note that I got my butt handed to me by a teachings deck. I've tried several versions of it but I just don't enjoy control that much, especially the kind that delays everything your opponent does while you slowly widdle them down with your 4 or 8 creatures. One of my forays into playing against it, I should have lost the game but my opponent ran out of time for playing too slow.

Nice one. by First_Strike at Thu, 09/10/2009 - 11:07
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There is a lot of depth to this deck. I think your article is enough to get people interested in it, while giving them an idea on how to fight other decks. Their next step is to pick up the deck and practice with it (which you suggest).

Like all decks, knowing them through practice will help bring up your win percentage. This deck doesn't accidentally win like some others, but is rewarding to know that you can make the right play with so many options.

Good article.

Thanks for the great article! by Ste at Wed, 09/30/2009 - 21:21
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Thanks for the great article!

great article man, thx by Zero (not verified) at Sat, 10/17/2009 - 22:22
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great article man, thx

Open Beta just opened for by deluxeicoff at Wed, 04/28/2010 - 13:50
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Open Beta just opened for this...looks cool:

like diablo/warcraft with more of a greek mythology feel

That is THE WORST WW build by deluxeicoff at Thu, 04/29/2010 - 16:53
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That is THE WORST WW build I've ever seen, time better spent testing against a box of cereal.