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By: JXClaytor, Joshua Claytor
Dec 07 2017 1:00pm
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Standard is kind of in a weird place right now.  Sure there are tons of different decks to play, and one can do well with a lot of different things, but Energy is really all over the place.  You have to be able to beat Energy, either Temur or Four Color and still be competitive against Mono Red and the Control strategies that are popping up as well if you want to have any hope in the current format. 

Thankfully, a shake up is going to come soon with Rivals of Ixalan, but for now, we have a few weeks before spoiler season is in full swing and fresh new brews come to be.  If you are bored with Standard and want to play something out of the box, I have a couple of ideas for you today!

Let's start off with a combo deck in Standard!  It's kinda rare that we get there, and since the whole Felidar Guardian fiasco I would expect that combo decks in Standard remain a bit under the radar.  While based on the Energy mechanic, because well, why wouldn't it be, since Energy is so powerful, we have this recent 5-0 deck. 


This deck is pretty much Kaladesh block constructed legal as well, rest in peace Block Constructed! 

What does it do?

It's an energy deck that looks to take advantage of the various modules in the set.  Animation Module, Fabrication Module and Decoction Module and remind me of the Stations from Fifth Dawn, and just like those these play well together as well!  With one of each copy in play you're doing some pretty absurd things.  You get an extra energy with Decoction, which triggers Fabrication and gives a creature you control +1/+1 and that triggers Animation where you can pay a mana for a 1/1 Servo.  Repeat that and flood the board with creatures!  Of course, that's super cool but it's not the combo I am really talking about here!  Three Decoction Modules and a Whirler Virtuoso is the combo I am speaking of, and with Glint-Nest Crane and Whir of Invention it's not incredibly hard to pull off.  With these four cards you make an large amount of creatures!  You just activate the Virtuoso, get the Module triggers for energy and repeat! 



This was from a league game where my opponent eventually timed out after I made 30 tokens, it was kind of rude of them, but I guess it was also kind of rude of me to just assemble the win like that! 

Anyways the deck is a lot of fun to play, and reminds me a ton of Splinter Twin

Let's take a look at another cool deck in the format, this time based around Hour of Promise


As an expensive card master this deck is basically everything I want!  We've got mass removal, multiple X spells to win the games, and so many cards that cost seven or more mana!  Hour of Promise is the real star here, ramping and getting us some blockers to keep us alive until we start raining Star of Extinction onto our opponent's dome.  Killing a land and dealing twenty to everything but players is as amazing as it sounds!  Sandwurm Convergence keeps those Glorybringers on the sidelines and a giant Torment of Hailfire or Ribbons was how I normally ended the games I played with this deck.  While not great in game one against Red, it's surprisingly good post board thanks to life gain and more removal, and it's not the worst thing I've ever played against Energy!  However, this deck is basically my dream deck, as we ramp, have land destruction and do really cool things all in the same 75 card package! 

It's not super great against the UW decks of the field though.  Expensive sorcery decks seem to be weak to Negate!

Our final deck is the newest flavor of Electrostatic Pummeler decks.  While this used to be all the rage in RG, the amount of ground stalls that the Standard format produces has forced this deck to drop the Red for Blue in order to take to the skies! 

Ug Pummeler
by Andrea Mengucci , Magic World Cup, 4th Place - 73 Cards Total
Creature
3 Bristling Hydra
4 Electrostatic Pummeler
2 Greenbelt Rampager
4 Longtusk Cub
1 Rhonas the Indomitable
4 Rogue Refiner
4 Servant of the Conduit
22 cards

Instant
4 Blossoming Defense
2 Dive Down
4 cards
Sorcery
4 Attune with Aether
4 Larger Than Life
8 cards

Enchantment
4 Cartouche of Knowledge
4 cards
Land
4 Aether Hub
1 Blooming Marsh
4 Botanical Sanctum
5 Forest
4 Hashep Oasis
2 Island
20 cards
 


Sideboard
4 Cartouche of Ambition
2 Greenbelt Rampager
4 Negate
2 Spell Pierce
1 Swamp
2 Unsummon
15 cards


Everyone by now should be familiar with the concept of Pummeler aggro.  You produce a lot of energy, cast a Pummeler, make it Larger Than Life and then swing over while paying energy to kill the opponent.  However, creature decks are all over the place in the format, but a majority of those creatures do not fly!  While Whirler tokens and Glorybringer are part of the format, it's a lot easier to kill through those blockers in the sky then it is to kill through a board packed with Longtusk Cubs and Servant of the Conduits.  Another benefit to the blue is the deck is Dive Down is another way for your creatures to get Hexproof which protects them from the Harnessed Lightnings of the format. 

I've played this deck, and it's not for me, as I still like the RG version a little bit more.  I believe the RG version is a bit more explosive than the UG one. 

What are you playing in Standard?  Have you found and cool brews or taking a bit of time off from the format until Rivals possibly changes things up? 

Let us know in the comments, and thanks for stopping by!