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6,431This week, we delve into the mysteries of MED3 for tribal. Not only will we beat people with Kobolds, but we're going to use a Kobold to steal all their creatures...
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9,391We continue the debate started in yesterday's Rogue play with the assertion that Tribal Wars should stay a purely casual format.
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7,607We all know of the three target audience psychographics, but what would each of them build as a Tribal deck? Also, the new Tribal B&R changes for FTV:E and MED3.
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4,161We look at the benefits a niche format can bring to the game as a whole, and that a niche within a tribe can bring to the battlefield.
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5,251This week, we delve into hellish tribes and explore the darker recesses of the format. All hope abandon, ye that click here...
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5,863We take a look at some old favourites coming back in M10, and shape tribes around their new types.
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10,471Versatile mana bases are inordinately expensive. What sort of decks do we get if we keep to basics and commons for our lands?
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3,605Two of the most restrictive casual formats to build for are those that say 'One third of your deck must be creatures that share a creature type' and 'All nonland cards must be multicolored'. Is it possible to build decks that conform to both sets of rules and still win?
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8,188It's time to take a closer look at the cards forbidden from Classic Tribal usage, and ask 'why'? If you've ever had any interest in changing the Tribal Wars format for the better, here's a place to make your case.
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4,395With Stronghold released online, we take a look at three of the strangest tribes on MTGO, all of which have something in common, and all of which got a boost from the latest classic set...
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5,319How on earth do you fit a 10-mana mythic rare into a tribal deck? How about fitting it into three? How about paying for a WWUUBBRRGG spell without lands?
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36,335Everyone's favourite tribal glue have revolutionised the Tribal formats, of which there are now three...
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7,607Continuing our look at the creature type update, a bevy of tribes from the islands.
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3,350The world of Tribal Wars has experienced the biggest shake-up since the formation of Tribal Standard, as every single creature ever printed has its oracle text updated. What can we do with them now?
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4,959Untap, Upkeep, Combat, End, Cleanup. We all know what they are, but can we build a tribe around each one?
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3,743It has long been a tradition of mine to, on the first day a new set is released, make at least one tribal deck it was previously impossible to make. What new toys has Future Sight given us?
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8,275Synergy is a big part of Tribal Wars. Let's look beyond the obvious ones and see what we can make...
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10,766There are five rarities in Magic: Excluding lands, let's take one tribe through all of them...
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4,198The basic outline for a 60-card tribal deck is 20 creatures, 16 support cards, 24 lands. But what if we don't want to run lands?
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2,478Green cannot fly, Lords need followers and you need at least 4 cards that share a creature type to build a tribe. This week, none of these are true...