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By: Cheater Hater, Vincent Borchardt
Mar 08 2017 1:00pm
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It’s time to start the massive amount of Modern Masters 2017 coverage I have planned for the next couple of weeks. This week we’re going to look at the set as a whole, talking about the design of the set, as well as the value of the set. Next week, in preparation for the set’s release, I’ll do the traditional limited article for the set, talking about how to draft it, as well as what the cards do in limited. Finally, assuming WotC gets all the information out in a timely fashion, I’ll write an article about the changes to Treasure Chests for MM17, including the debut of Monarch. Now let’s get to some design talk!

 

As this is the design article, I’m going to focus on the nuts and bolts, without getting much into playability or limited (that’s next week). For reference, having the Visual Spoiler open will help (as I’m already writing enough words without referencing every card I’m talking about), as well this spreadsheet I made that lays out all the cards in the set by color and rarity in curve order, as well as noting mechanics and archetype placement. Also, if you’re not interested in the design half of the article and just want to get the value half, just click here. Let’s start with the skeleton!

 

Archetype Skeleton Overview:

Modern Masters 2017 represents a dramatic shift in reprint set design, from a “greatest hits” representation of the given range to something with a focused theme. This Latest Developments article talks a lot about how the set was designed and how Wizards of the Coast is actively trying to save design space for later Masters sets. This led to making MM17 focused on gold cards (as they didn’t want to revisit graveyard themes right after Shadows over Innistrad), and even that got a makeover. Instead of focusing heavily on the ten two-color pairs (which the set just doesn’t have enough room to do well), WotC took a cue from Khans of Tarkir and made five interesting allied-color archetypes which overlapped well as three-color shards.

 

White/Blue: Blink Value

Finally! I’ve been putting this archetype into most of my designs, but of course this is the one I gave up on it for. I guess Deputy of Acquittals and the Avacyn Restored blink cards finally put it over the edge, as did all the creatures that bring tokens with them. I think there might be slightly few cheap creatures to blink at first glance though, especially in blue; maybe something like Augury Owl could have been added?

 

Blue/Black: Instant Control

I like the idea to basically design an archetype around Mystical Teachings, but it makes it harder to evaluate without actually playing the set. I like the variety of choices (things like Spell Pierce, Recover, and Cower in Fear along with the normal card draw and removal), though I wish they had done more with Flash permanents to go, but anything more powerful than Spire Monitor might have been too good (maybe an aura like Torpor Dust, Feebleness, or even Blessing of Leeches).

 

Black/Red: Unearth/Sacrifice Aggro

This is probably the closest to any of my archetypes, though even then I had it in blue/black and was more combo than aggro. There is also a lot of sacrifice, which makes sense (even it means there are slightly fewer actual Unearth creatures than I would like). The most-interesting part of this archetype from a design perspective is that there are a lot of aggressive rarity downshifts, which generally means it wasn’t doing great (less so fundamental downshifts like Falkenrath Noble and more ones like Scourge Devil.

 

Red/Green: “Go Wide” Aggro

Another archetype that’s similar to one of mine (the RW Battalion archetype), but there aren’t that many direct incentives to get a board full of creatures (mostly just Giantbaiting and a couple “one-other” cards like Mogg Flunkies). Instead, a lot of the benefit seems like it’ll come from pump spells, whether it’s the straight-forward Strength in Numbers or just having too many attackers to block and Bloodrushing the unblocked one.

 

Green/White: Populate Value

This is probably the most straight-forward deck in the group, but I really appreciate the variety of tokens (there are nineteen different types, and only Golems, Saprolings, and Goblins are used more than twice). Design-wise I don’t have any complaints.

 

Bant: Splicers (Blink Tokens)

This is a fairly easy overlap, as ETB effects that make tokens aren’t in short supply. Using Splicers is a genius move, even if you have to use basically all of them to make it work (the only missing one is Maul Splicer, and that would be dumb with all the easy blink, even if you up-shifted it).

 

Esper: Creature Control

This is probably the most arcane combination, as blink doesn’t work well with a spell-heavy control strategy. The one nice thing is having a lot of hard-to-kill creatures, allowing you to dodge a lot of sorcery-speed removal (though there isn’t much in the set to begin with).

 

Grixis: Graveyard (Grindy) Control

Another nice combination, as UB already has a decent number of graveyard support with its Flashback cards, though I wish there was a bit more self-mill to support that (just Forbidden Alchemy and Pilfered Plans; maybe a loot/rummage card could be added?).

 

Jund: Sacrifice Value

This is the shard where it feels like the enemy-colored cards pivot the strategy significantly, as Golgari Rotwurm and Golgari Germination feel like they turn the sacrifice-focused cards like Falkenrath Noble from a nice benefit to the main strategy. I wish more of the shards were like that, but that’s extremely hard (especially for one of the first attempts of this with a Masters set).

 

Naya: Token Aggro

What does red add here? I guess you have a bit of haste and some Goblins, but not much else. This feels like the combination most likely to be one of the allied pairs with a splash rather than a unified strategy.

 

Mechanics:

The new focus of Masters sets means that there are fewer mechanics than you would expect: only ten non-evergreen/formerly evergreen, compared to the 21 in Modern Masters 2015 (though Eternal Masters only had nine as well). In addition, almost all follow the rule of thumb of three cards per keyword, which is nice.

 

Bloodrush: 4 Cards

This is more of a supporting mechanic, and here only the cheapest Bloodrush costs were picked.

 

Conspire: 3 Cards

This is strange, as it doesn’t really fit the set at all other than Giantbaiting. Granted, if you want that, there isn’t much to choose from (ten boring commons and Wort, the Raidmother) and this is the best you can get.

 

Flashback: 11 Cards

This is the “cycling” of this set, used anywhere and everywhere it makes sense. Most of the cards are from Innistrad block, but the pair of Momentary Blink and Mystical Teachings come from Time Spiral, and Call of the Herd is even timeshifted. The strangest part is that over half the cards are off-color Flashback.

 

Kicker: 1 Card

Why is Thornscape Battlemage in this set? I know it works well with the shard theme (especially since the white Kicker is very relevant in a format with Signets), but as the only Kicker card? It doesn’t even get the first-time Modern-border printing I like, since it was in Duel Decks: Phyrexia vs the Coalition.

 

Miracle: 6 Cards

This mechanic started out fine with the three mythics, and then Terminus a reprint as well. Even Banishing Stro at uncommon wasn’t awful, but then for some reason Thunderous Wra got downshifted to common. This has to be entirely Pauper-driven, as not only does it run counter to the “Miracles should not be common” design theme that ran through Avacyn Restored, it makes paper play awkward.

 

Overload: 4 Cards

A textbook filler mechanic, it doesn’t really fit at all. Dynacharge is just a Trumpet Blast variant, Teleportal doesn’t fit in Grixis at all, and the rares are easily reprinted in casual product—heck, Overload seems custom-made for Conspiracy!

 

Populate: 6 Cards

Nothing special here, though I’m surprised Wake the Reflections was chosen over one of the “create token and Populate) cards like (Centaur’s Accord)—maybe the token density is good enough here to make it playable?

 

Soulbond: 4 Cards

Why is this here? I thought Soulbond and blink was a bad idea back in Avacyn Restored, and the only reason it’s here is putting Tandem Lookout in Pauper and reprinting Deadeye Navigator. I don’t even think they chose the right cards, as the Trusted Forcemage cycle feels perfect for the “go wide” strategy more than a random Hanweir Lancer.

 

Traps: 3 Cards

Another strange choice to bring back, though this feels like something based more on functionality (they wanted Baloth Cage Trap for the Populate deck, put in a Summoning Trap reprint, then were able to fit Pitfall Trap as a basic removal spell).

 

Unearth: 7 Cards

I mentioned above that I wish there were more Unearth cards, and while there isn’t much left in RB (yes, I know Anathemancer would be too strong here), where is Fatestitcher? I know it isn’t part of any of the themes, but it’s Modern-relevant.

 

Rarity Shifts:

It feels like most of the rarity shifts were Pauper-driven, as cards like Tandem Lookout and Thunderous Wrath feel like they aren’t necessary for the environment (though Burning-Tree Emissary and Augur of Bolas are the showpieces). The one exception is the BR sacrifice deck, as I mentioned in the archetype section. The rare downgrades aren’t that surprising, though I’m worried about Arachnus Spinner dominating both as recurring removal and just as a big pile of stats. Moving to the up-shifts, there surprisingly weren’t any uncommons moved to rare, and other than Molten Rain the common up-shifts were mostly for limited (most strikingly with Ancient Grudge in a format of Signets). Of course, there were two other up-shifts, but I’ll cover them next as we transition to the value section of the article.

 

Value of the Set:

I’ll be honest, this isn’t the strongest section of the article, especially if you’re looking at the paper prices. If you just want to know if you should buy a box, you should look at an article that covers presale prices like SaffronOlive’s Expected Value article. Instead, this takes more of a historical look at prices, thinking about the decisions WotC would be making as they design the set. The online prices are more reliable though, as MTGOTraders adjusts their prices much more quickly to account for the initial drop in demand (and for some of the first cards spoiled, the partial rebound). Finally, I’m not completely ditching my designer tendencies in this analysis, and I want to be realistic with my criticisms (WotC is still a business, and making Modern too accessible hurts that business).

 

Mythics:

Card Paper Mar 15 Paper Mar 16 Paper Mar 17 MTGO Mar 15 MTGO Mar 16 MTGO Mar 17
Linvala, Keeper of Silence $42.10 $46.00 $40.50 12.1 7.4 2.8
Entreat the Angels $8.80 $6.50 $4.90 19.5 12.5 4.2
Snapcaster Mage $47.50 $61.00 $42.00 13.3 15.5 9.9
Temporal Mastery $6.00 $7.60 $8.80 5.0 14.1 6.2
Griselbrand $17.00 $13.30 $12.50 44.4 34.5 20.2
Liliana of the Veil $90.60 $114.00 $94.00 81.5 92.1 70.7
Bonfire of the Damned $4.40 $4.50 $5.60 2.9 6.0 3.4
Past in Flames $5.00 $11.00 $3.40 12.6 13.2 7.9
Craterhoof Behemoth $12.00 $20.00 $24.50 20.7 19.8 8.6
Tarmogoyf $200.00 $153.90 $118.80 64.5 54.0 37.4
Sphinx's Revelation $6.80 $6.30 $4.80 13.0 11.7 2.4
Olivia Voldaren $5.20 $10.80 $6.80 2.5 3.0 0.5
Domri Rade $7.00 $7.70 $6.70 6.2 4.4 1.4
Voice of Resurgence $18.00 $43.20 $19.00 16.6 44.1 16.7
Cavern of Souls $22.20 $53.70 $54.90 10.2 25.2 15.1
Total $492.60 $559.50 $447.20 325.0 357.5 207.4
Average Mythic $32.84 $37.30 $29.81 21.7 23.8 13.8
Value Added per Pack $4.11 $4.66 $3.73 2.7 3.0 1.7
Percentage of Pack 41.05% 46.63% 37.27% 38.69% 42.56% 24.69%

 

Linvala, Keeper of Silence:

As I said, this slot was either Archangel of Thune or Linvala, Keeper of Silence: I called tails (the less-expensive card), but WotC chose heads.

 

Entreat the Angels:

If you’re going to reprint Miracles, this makes sense as a “filler” mythic slot that’s hard to reprint otherwise, though I thought its From the Vault: Angels printing would have filled that role (though it still isn’t worthless).

 

Snapcaster Mage:

Oh boy—I was so naive thinking the biggest controversy would be changing the Invitational art. This is the first rare from the mythic era upgraded to mythic, and people are not happy. However, I’m clearly not opposed to this on principle (as shown by upgrading Stoneforge Mystic to mythic in my Eternal Masters design), and I think this is mostly a mythic numbers issue. The problem is that black has three cards that want to be mythic and need to be reprinted (Griselbrand, Liliana of the Veil, and Damnation), but each color has only two mono-color mythics. As such, Damnation was moved down to a marquee rare slot (along with the fetchlands) and Snapcaster Mage was moved up to compensate. This is unfortunately, mostly because Damnation is supply-gated (Planar Chaos was barely opened, it isn’t played that much in Modern, and casual formats have much cheaper replacements like Crux of Fate and Mutilate among others) and Snapcaster Mage is demand-gated (Innistrad was opened a lot, it sees play wherever it’s legal, and it’s a unique effect), meaning Damnation’s price is likely to drop like a rock when MM17 is released, while Snapcaster Mage will remain relatively stable (see Tarmogoyf after previous Modern Masters sets).

 

Temporal Mastery:

A very worthy mythic if you’re reprinting Miracle, especially since Time Walk effects don’t tend to show up in casual products.

 

Griselbrand:

Finally a hit! This feels like it could have been in Eternal Masters, but it’s showing up in Modern now and fits a mid-range mythic.

 

Liliana of the Veil:

The most obvious card in Modern Masters 2017, it actually has a similar path as Damnation, as it was tested for Magic 2015 as well—wait, does that mean both were in the set, along with the Mono-Black Devotion cards from Theros? Say what you will about missing the CopyCat combo, but Magic development isn’t completely crazy at least.

 

Bonfire of the Damned:

Yes, this is our Comet Storm of the set, as while it’s actually worth a decent amount, it ruins limited. Again, you have to reprint cards when you’re reprinting the mechanic, but unlike Temporal Mastery this feels like it could have easily fit into a Commander deck.

 

Past in Flames:

Another hit, even if it appears out of place and was just reprinted in Commander 2016.

 

Craterhoof Behemoth:

Honestly, this feels like my biggest miss by far—I feel like I was way too conservative with my picks this time around. The card itself is fine, even if it is a limited bomb.

 

Tarmogoyf:

At some point you realize something feels off with how the set is being valued. When Damnation and the fetchlands were spoiled at rare along with all the expected cards like Liliana of the Veil, people expected this was the setup for Tarmogoyf being left out. Of course, then Thursday comes and Tarmogoyf is previewed—will it finally take a meaningful price cut? This is also the only card to show up in all three Modern Masters sets so far.

 

Sphinx's Revelation:

Did you know this was still worth a little? I certainly didn’t. A fine “bulk” mythic slot at least.

 

Olivia Voldaren:

The last mythic revealed, this isn’t nearly as much of a dud as you would think, as it even hit $15 at one point.

 

Domri Rade:

A strange pick since it hasn’t taken off in Modern like you would expect a three-mana Planeswalker that can get card advantage to, but it’s fine.

 

Voice of Resurgence:

Another obvious card, especially when you consider the Populate theme. Heck, the Elemental token wanted to be reprinted as much as the card itself!

 

Cavern of Souls:

I didn’t take issue with the Snapcaster Mage upshift, but this is another story. First of all, lands are very rarely mythic: ignoring Masterpieces and From the Vault cards, the only mythic lands are four lands from Vintage Masters (a set with more mythics than expected, and all are historically broken), Eye of Ugin (preview for the next set that was near worthless in Worldwake and was downgraded in Modern Masters 2015), Karakas (severely supply-constrained, a spell effect that feels mythic, and slotted-in as a white card), Maze's End (pivotal story point, alternate win condition, and didn’t appear in the normal mythic slot), Mirrorpool (acts like a spell, and even then I’d argue it shouldn’t be mythic), and Volrath's Stronghold (another reprint set with a limited card pool), so it’s a high bar to meet. Second, while the uncounterability is flashy, fundamentally Cavern of Souls is just a color-fixing land, which is the kind of card which isn’t supposed to be mythic. Finally, there’s no tribal here (other than the Splicers, which doesn’t count), so it feels out of place. I know this sounds like a “folded $100 bills” argument, but it’s not an argument for putting it at rare here (the set clearly doesn’t need it), but instead saving it for another set which needs it at rare (ideally one with at least some tribal theme).

 

Notable Rares:

Card Paper Mar 15 Paper Mar 16 Paper Mar 17 MTGO Mar 15 MTGO Mar 16 MTGO Mar 17
Blade Splicer $2.00 $2.30 $2.30 2.9 5.1 4.1
Ranger of Eos $12.80 $10.70 $8.60 3.3 2.3 1.5
Restoration Angel $8.00 $15.00 $6.80 6.6 12.2 3.9
Stony Silence $4.00 $12.70 $7.90 1.6 3.9 1.7
Phantasmal Image $7.00 $7.30 $7.50 1.9 2.5 0.9
Venser, Shaper Savant $13.00 $16.50 $17.60 6.0 5.8 1.4
Gifts Ungiven $6.50 $11.20 $11.40 4.4 4.3 7.9
Cyclonic Rift $2.50 $7.10 $7.20 0.4 1.1 0.5
Death's Shadow $2.60 $9.00 $16.90 3.8 2.9 5.4
Damnation $44.10 $65.10 $52.00 19.5 18.2 7.1
Goblin Guide $19.90 $42.10 $32.00 6.7 6.6 3.2
Pyromancer Ascension $5.60 $8.10 $7.20 2.6 5.0 0.4
Blood Moon $26.00 $48.50 $41.70 19 27.4 22.4
Thragtusk $2.20 $4.40 $4.20 2.4 2.5 1.4
Primal Command $7.50 $4.80 $3.50 3.7 6.3 1.1
Scavenging Ooze $5.30 $7.30 $4.30 5.5 9.1 5.0
Falkenrath Aristocrat $2.80 $3.00 $2.70 4.6 2.2 2.3
Abrupt Decay $12.00 $13.50 $2.50 5.9 4.8 8.0
Zur the Enchanter $8.60 $7.90 $8.20 4.5 5.3 0.7
Grafdigger's Cage $3.60 $4.00 $10.30 4.1 6.7 6.1
Basilisk Collar $7.70 $8.20 $17.00 1.7 1.7 4.7
Marsh Flats $25.60 $47.70 $37.70 9.6 15.1 5.7
Scalding Tarn $57.30 $94.40 $75.30 25.1 28.8 17.1
Verdant Catacombs $34.00 $67.30 $63.60 19.3 28.3 11.3
Arid Mesa $32.50 $56.40 $49.60 12.8 15.8 9.9
Misty Rainforest $36.00 $61.70 $49.60 13.5 20.9 8.2
Bulk x27 $0.50 $0.50 $0.50 0.1 0.1 0.1
Total $364.60 $585.70 $509.20 $177.70 $221.50 $132.30
Average Rare $6.88 $11.05 $9.61 3.4 4.2 2.5
Value Added per Pack $6.02 $9.67 $8.41 2.9 3.7 2.2
Percentage of Pack 60.19% 96.70% 84.07% 41.91% 52.24% 31.20%

 

Death's Shadow:

This is a card that makes me question where the cutoff is when WotC has to send the set to the printers, as Death's Shadow showing up so much (the pre-ban version) is a relatively recent development. It could just be a lucky guess, but if the timeline is closer to six months (as presumably it takes less work to reprint a card with old art than it does to design new cards and balance them correctly) that is interesting.

 

Blood Moon:

Along with Molten Rain, Blood Moon is an example of what I talk about with how to make the rares that normally are awful in limited relevant (as everyone has Guildgates and trilands). Another example of this is Grafdigger's Cage, which while hosing both Unearth and some of the Flashback value doesn’t hit everything in the set (like it did in Innistrad block). The opposite is Stony Silence, which only hits the Signets and Basilisk Collar (though even that has more interaction than Daybreak Coronet did).

 

Falkenrath Aristocrat:

This is probably the downgrade I disagree with most, as not only is it very powerful (almost certainly why it was mythic in the first place), the Human aspect doesn’t do much here (though at least Pit Keeper and Hanweir Lancer are both common). I get that the sacrifice theme works well here, but it could also work with Deathbringer Thoctar or Lyzolda, the Blood Witch with much less risk.

 

Stoic Angel:

I get why you had to put this in the set, as there aren’t many good options (Wargate is probably second best of the five choices), but why make it the booster art?

 

Fetchlands:

Yes, this is a major shift in direction for Masters sets, as they generally want to reprint cards that can’t be reprinted in Standard sets (due to flavor or power reasons) and lands don’t fit in that slot in most cases. However, fetchlands are an exception, as the shuffling makes them unfavorable for Standard (or in general) and their prices are so extreme something needed to be done. The question is how far do they go? For example, I could easily see the allied fastlands being in Modern Masters 2019, as their names aren’t that generic (Blackcleave and Darkslick only turn up Magic-related results, for example) and their prices are creeping up.

 

Value Overview:

As you can see, there’s a lot of value in the rare slot, but it’s not that far off from the target Eternal Masters set (120% of the pack’s value). However, the difference is that the value is a lot more spread out: instead of being concentrated in a couple mythics, a lot of MM17’s value is in the rare slot. That’s even before you consider all the value in the uncommon slot like Path to Exile and Inquisition of Kozilek. The news is also a lot better for online players, as while the rare slot is slightly worse than Eternal Masters (58% vs 56%), cards like fetchlands and Snapcaster Mage are probably not going to go down as much as supply-constrained cards like Xantid Swarm (which dropped 98% since my Eternal Masters article).

 

My Predictions:

White Exact Shifted Past
Blue Exact Shifted Past
Black Exact Shifted Past
Common 1/14 1/14 1/14
Common 2/14 3/14 3/14
Common 1/14 1/14 1/14
Uncommon 2/7 2/7 2/7   Uncommon 1/7 1/7 1/7   Uncommon 2/7 2/7 3/7
Rare 0/6 0/6 0/6   Rare 1/6 1/6 1/6   Rare 0/6 0/6 1/6
Mythic 0/2 0/2 0/2   Mythic 0/2 1/2 1/2   Mythic 2/2 2/2 2/2
Total 2/29 2/29 2/29   Total 4/29 6/29 6/29   Total 5/29 5/29 7/29
                           
Red Exact Shifted Past   Green Exact Shifted Past   Gold Exact Shifted Past
Common 0/14 2/14 2/14   Common 0/14 0/14 2/14   Common 0/15 1/15 1/15
Uncommon 0/7 2/7 2/7   Uncommon 0/7 0/7 0/7   Uncommon 3/30 3/30 3/30
Rare 3/6 3/6 4/6   Rare 1/6 1/6 1/6   Rare 1/15 1/15 1/15
Mythic 1/2 1/2 1/2   Mythic 1/2 1/2 1/2   Mythic 1/4 1/4 1/4
Total 4/29 8/29 9/29   Total '2/29 '2/29 4/29   Total 6/23 7/23  
                           
Colorless Exact Shifted Past   Land Exact Shifted Past   Total Exact Shifted Past
Uncommon 0/10 0/10 0/10   Common 0/11 0/11 0/11   Common 4/101 8/101 10/101
Rare 0/3 0/3 0/3   Uncommon 0/5 0/5 0/5   Uncommon 8/80 10/80 10/80
Total 0/13 0/13 0/13   Rare 0/5 0/5 0/5   Rare 6/53 6/53 8/53
          Mythic 0/1 0/1 1/1   Mythic 5/15 6/15 7/15
          Total 0/22 0/22 1/22   Total 23/249 30/249 35/249

As you might expect when the skeleton of the archetypes changes significantly, I didn’t do that well overall. Overall I did slightly worse than my Eternal Masters predictions, and most of my hits were on the high end (in fact, the two were about equal when you discount the two early Eternal Masters previews we knew about). In an effort to do better with the low end, I might have multiple skeletons for future Masters sets—for example, Modern Masters 2019 might have three skeletons: the ten three-color archetypes skeleton I’ve been experimenting with, a traditional ten two-color archetypes skeleton, and a wedge-focused skeleton mirroring the one used here. I can then pick the most-accurate one for the exact/shifted categories, along with the catch-all (that mostly existed here since I specifically cut a bunch of cards due to value concerns, then they showed up anyway).

 

Conclusion:

When I started writing this article (even before the full spoiler was revealed), I worried about this possibly being the last Modern Masters set, based on the fact that most of the important cards were put into the set. In addition, if we assume the next one would be Modern Masters 2019, there isn’t much new to add: the range would increase by Theros and Tarkir blocks (along with M15 and Origins), and the only cards above ten tickets are Eidolon of the Great Revel, Monastery Mentor, Kolaghan's Command, Collected Company, and Jace, Vryn's Prodigy (and the latter almost certainly won’t be in MM19 since it’s a DFC). However, there are still some cards missing (Ensnaring Bridge, Through the Breach) and others that need to return (Chalice of the Void, Noble Hierarch), such that there are enough to make a new set. As an example, here’s a list of possible Modern Masters 2019 mythics that is both reasonable and exciting (though this is obviously wild speculation at this point):

Add to that list the three rares mentioned above along with allied fastlands and that would certainly be exciting. Of course, that’s two years away, and next year we’ll probably be discussing Eternal Masters 2: We Remembered Rishadan Port This Time, but even that’s too far away to discuss. Coming back to the present, next time we’ll discuss how Modern Masters 2017 fares in limited.

 

Vincent

@CheaterHater1 on Twitter

3 Comments

@Eric Fletcher by Cheater Hater at Thu, 03/09/2017 - 20:30
Cheater Hater's picture

It can't use Shadows over Innistrad, since the Modern Masters sets have strict "first-printed" rules within the range, and as I said, the range only goes up to Magic Origins. Eternal Masters is a whole different beast, which didn't really have a range (and thus will be a pain to make next year--the only things I'll feel comfortable keeping out haven't even been released yet (heck, maybe I'm supposed to put DFC's there, even if all of them are Modern-legal--watch the set size when they announce it in six months).

They might be announcing it by JXClaytor at Fri, 03/10/2017 - 03:58
JXClaytor's picture

They might be announcing it sooner, there is supposed to be an announcement day coming up, I think it is today even.

They could be, but they by Cheater Hater at Sat, 03/11/2017 - 03:01
Cheater Hater's picture

They could be, but they announced MM17 in the fall update (the one that announced Amonket), right? Assuming they keep the Masters set in the March slot (between blocks), that means they would announce it in the fall, along with the Spring 2018 block. Then again, they're still getting used to this new schedule, so there could be changes (bold prediction: Commander 2017 not only gets announced in a couple weeks, it moves to around August to fill the gap between blocks).