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By: Lord Erman, Nafiz Erman
Jun 29 2010 12:23am
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ROGUE PLAY
Casually Good 

by Nafiz Erman 

Hello dear readers and welcome back to Rogue Play. After a one week break I'm finally back and I have tons of nice stuff to talk about. But first of all, some news about me: I finally moved to a new apartment and started working at my new job. The past ten days were incredibly hectic for me and my family, but we are now settling down. And the good news for you is that my new address is very close to the most important Magic shop of the city and I will most definately start visiting it in the very near future. So expect some very interesting reports of my FNM adventures(!) in the future.

Now back to MTGO...

This week dear readers, I'm re-doing something I did before in the past; I am going to build casual budget decks with a restriction of $10,00 per deck. Yes you read right, it isn't $30,00 or $20,00 per deck. No, my budget is only $10,00. The last time I did this here, I built some pretty interesting decks and had huge fun in the Casual Room. And that article of mine was for me a confirmation that Casual budget Magic doesn't only mean Runeclaw Bears and Zombie Goliaths.

Casual budget Magic is much more than these.
Runeclaw Bear Zombie Goliath

As I said, last time I wrote about Casual budget Magic I proved that it can be played with very nice and high quality cards. And in this article I'm going to prove that once again.

So without further ado, here's my first deck.

 

DECK #1:
The Justice League

I'm mostly a competitive player. And this means that only a small number of cards are interesting for me. But I'm also a collector. And that means that I have many (virtual) cards in my (virtual) binder that only lie there (virtually) and don't get a chance to see the (virtual) light of day play. And Archon of Redemption is one of them.

Archon of Redemption When I decided to build some budget decks, I knew that one of those decks was going to be built around this nice flyer. I mean if you think for a second, this creature is excellent in every way; it flies, it doesn't die to Lightning Bolt, it gains life and it does so not only when it enters the battlefield, but it gains you life every time you play a flyer. Of course it isn't any good in competitive decks but for casual gaming this archon creature was all that I needed!

So I started looking for some other budget White flyers and Emeria Angel, Deathless Angel and Battlegrace Angel immediately joined my army. I quickly built a deck but soon found out that I had two problems:

1) I was in need of some serious mana ramping.
2) I wasn't doing very well against fast decks.

I solved my first problem with two cards; Kor Cartographer and Everflowing Chalice. And the second problem I solved by adding some life gain to the deck. Archon of Redemption and Battlegrace Angel were my solutions for late game but for early turns something as simple as Kabira Crossroads helped greatly; I even re-discovered Lone Missionary!

And after adding my removal package and one very powerful Mythic Rare to the deck, I ended up with this:

The Justice League
A Standard Constructed deck by Nafiz Erman
Creatures
4 Kor Cartographer
4 Emeria Angel
3 Lone Missionary
3 Battlegrace Angel
3 Archon of Redemption
3 Deathless Angel
1 Admonition Angel
21 cards

Other Spells
4 Oust
4 Journey to Nowhere
4 Oblivion Ring
3 Everflowing Chalice
15 cards
 
Lands
4 Kabira Crossroads
4 Terramorphic Expanse
2 Emeria, the Sky Ruin
2 Tectonic Edge
12 Plains
24 cards

 
Archon of Redemption

 

And here's the price breakdown:

CARD NAME QUANTITY UNIT PRICE TOTAL PRICE NOTES
Terramorphic Expanse 4 $0,05 $0,20 M10 version
Kabira Crossroads 4 $0,03 $0,12 -
Everflowing Chalice 3 $0,40 $1,20 -
Emeria, the Sky Ruin 2 $0,35 $0,70 -
Tectonic Edge 2 $0,40 $0,80 -
Kor Cartographer 4 $0,02 $0,08 -
Emeria Angel 4 $0,20 $0,80 -
Archon of Redemption 3 $0,10 $0,30 -
Battlegrace Angel 3 $0,25 $0,75 -
Lone Missionary 3 $0,08 $0,24 -
Deathless Angel 3 $0,10 $0,30 -
Admonition Angel 1 $2,00 $2,00 -
Journey to Nowhere 4 $0,08 $0,32 -
Oblivion Ring 4 $0,08 $0,32 ALA version
Oust 4 $0,25 $1,00 -
    TOTAL $9,13  

This is actually a pretty straightforward deck and therefore I will not explain how it works. I just want you to look at the total price of it again and look at the quality of cards I'm playing. Exactly THIS dear readers, was what I ment above when I said that budget Magic isn't only about Runeclaw Bears and Zombie Goliaths.

And now let's see the deck in action.

 

Game 1:
Opponent: Aastoraath
Playing: Mono Red Devastating Bush

I start with a second turn Lone Missionary which gets fried by a Searing Blaze the next turn. I get stuck with two lands for a while and my opponent first casts his Staggershock targeting me both times and then does his big(!) trick; a Devastating Summons creates two 4/4's and Goblin Bushwhacker makes them 5/4 and altogether they lower me to five life.

I don't care about my life total as long as I'm alive and yes, I'm still alive. I know I have to get rid of his elementals and I first Oust one token and then send the other to a Journey to Nowhere. With no lands on his side of the table, my opponent realizes that his suicide attack failed. He attacks with his tiny 1/1 goblin but the next turn I bring in my Archon of Redemption. My opponent knows it's too late now and politely says "Good Game", and concedes.

Game: 1-0
Overall: 1-0

 

Game 2:
Opponent: eurbina
Playing:  Eldrazi

I start fast and mana ramp quickly with Everflowing Chalice and Kor Cartographer. I reach to five mana very early and start bringing in my flyers; an Archon of Redemption, a Battlegrace Angel and then a Deathless Angel. In the meantime my opponent also mana ramps with his Green spells and then plays a Skittering Invasion. The clock starts ticking at that moment and I know that something big is about to come.

His Eldrazi Temple goes to his graveyard the moment it comes down thanks to my Tectonic Edge but the next turn he plays Eye of Ugin and brings in Ulamog, the Infinite Gyre who destroys my Battlegrace Angel upon entering the battlefield.

Unfortunately for him his Eldrazi titan is a bit late to the party because I attack with everything I got and lower him to two life. Seeing no way out, my opponent decides to concede.

Game: 1-0
Overall: 2-0

 

Game 3:
Opponent: gregos
Playing:  Budget Eldrazi

I start the game with a bunch of "enters the battlefield tapped" lands and my opponent plays first a Wall of Omens and then a Overgrown Battlement. At that point I assume that he's playing some sort of a  Control deck but soon understand that he's actually playing an Eldrazi deck.

I play an Emeria Angel and create some tokens with the help of a Kor Cartographer while my opponent is too busy creating his own tokens; the Spawn ones. I wonder which Eldrazi he will play and fear the worst, but at the end it turns out to be Hand of Emrakul; a rather harmless Eldrazi with Annihilator 1.

In response I play my Admonition Angel and the table looks like this at that moment:

He attacks with his Eldrazi, I sacrifice a Bird token but then he casts Planar Cleansing which I wasen't expecting to be honest, and now we have to start everything from the beginning.

He once again creates tons of tokens but I first play my Deathless Angel and then my Battlegrace Angel. My opponent sees that his 0/1 tokens won't do any good without an Eldrazi in sight, and decides to concede.

Game: 1-0
Overall: 3-0

Apparently the Eldrazi are very popular among the casual community, but after two games I'm confident that my deck can handle them well.

 

Game 4:
Opponent: Sumoroller
Playing: Jund

My opponent starts with two Savage Lands', then Blightnings me on his third turn, and plays a Sprouting Thrinax after that. Hmm, isn't this the Jund deck we know that still storms the tournament scene?

In the meantime I play an Everflowing Chalice, send his lizard to a Journey to Nowhere, and then summon two Emeria Angels. I have no hope for either of my angels but surprisingly both survive. He has four cards in his hand and apparently none is removal. Odd... very odd.

On his sixth turn, as expected, he brings in his Broodmate Dragon. I still have my two angels with no cards in hand and, as you can see on the left, things aren't looking very bright for me. At least drawing a land means something as my angels give me a 1/1 bird each time I play a land.

On his next turn, my opponent plays a Mordant Dragon and right at that point I realize that he is playing a more casual and budget-ish version of Jund. After that I top-deck an Oust and get rid of his token dragon; I have now one less fire breather to take care of... or so I think because my opponent then plays another Mordant Dragon.

So this will be an epic duel between dragons and angels. Cool! Let's do it.

My top-decking skills are very sharp in this game because now I draw a Deathless Angel which all of a sudden changes the course of the game all by herself. Now I can block his dragons and kill them while my angels will survive unharmed.

Apparently my opponent doesn't know what a Deathless Angel is capable of and wants to see it. He attacks with one of his Mordant Dragons and I block it with two of my Emeria Angels and as expected, he ends up with a dead dragon while I still keep my angels.

From there things get easier. I even draw a Battlegrace Angel thanks to my top-decking skills which are perfect in this game, and win the game on turn eleven with my angels.

Game: 1-0
Overall: 4-0

 

MAKING IT BETTER

So, I just played four quick games in the Casual Room but they were more than enough for me to realize the power of this deck. If you liked it and want to make it even better, I have a few suggestions for you. Due to my budget, Path to Exile wasn't an option. But it should be one for you! Oust wasn't as nice as I think it was, and you can either replace it with Path to Exile or even with something better; you can replace it with Day of Judgment.

You can also make your mana base stronger by adding Zendikar's enemy fetchlands to the deck. One other thing you may consider is to replace Lone Missionarys I have in deck with Wall of Omens'. Life gain is really important but this deck has many ways to gain life. Wall of Omens therefore would be more useful for you than Lone Missionary. And finally you can replace that lone Admonition Angel with Iona, Shield of Emeria.

Okay dear readers, this was my first deck of the article. Let's move onto the next one which happens to be this...

 

DECK #2:
Fish A La Carte Budget

Merfolk is a very powerful tribe with some really extraordinary members and many players enjoy them in Legacy already. This tribe was also one of the Tier-1 decks last year when Lorwyn was in Standard but after the rotation they faded away from the tournament scene; sadly even from the casual scene.

But then Rise of the Eldrazi came and gave us Coralhelm Commander. And since then building a Standard Merfolk deck was something I always had in mind and now it was time.

First I tried this as a Mono Blue deck but soon found out that leaving out Sejiri Merfolk was a real crime; that fish is that good and useful. Besides, adding White to the deck gave me some really good removal cards. I tried many versions and tweaked the numbers each time but this below was the one I ended up with. First check it out and then we'll talk.

 

I can imagine that some numbers in the deck are surprising or even confusing for some of you. Why one Lullmage Mentor? Why only two Skywatcher Adept and only one Halimar Depths? Of course everything has a reason and trust me when I say that this is the best version I came up with after countless many different ones.

Lullmage Mentor is a real threat but his ability works once in a blue moon and that's all. I like having him with me but this isn't a deck build around him or his ability. The same is somewhat true for Skywatcher Adept. If you play him early, he either stays as a 1/1 for a long time or forces you to spend your resources to level him up; and both options aren't what you need during early turns. But you really do need him after you reach to a good board position. A 4/2 flyer can win you games as you will also see in a moment below.

The rest of the numbers are also a result of heavy testing.

Oh and here's the price breakdown:

CARD NAME QUANTITY UNIT PRICE TOTAL PRICE NOTES
Sejiri Refuge 4 $0,12 $0,48 -
Terramorphic Expanse 4 $0,03 $0,12 M10 version
Halimar Depths 1 $0,15 $0,15 -
Sejiri Merfolk 4 $0,05 $0,20 -
Coralhelm Commander 4 $0,40 $1,60 -
Merfolk Sovereign 4 $0,25 $1,00 -
Cosi's Trickster 3 $0,10 $0,30 -
Thada Adel, Acquisitor 2 $0,12 $0,24 -
Skywatcher Adept 2 $0,04 $0,08 -
Lullmage Mentor 1 $0,10 $0,10 -
Fieldmist Borderpost 4 $0,08 $0,32 -
Spreading Seas 4 $0,08 $0,32 -
Deprive 3 $0,20 $0,60 -
Journey to Nowhere 3 $0,08 $0,24 -
Oblivion Ring 3 $0,08 $0,24 ALA version
Hindering Light 2 $0,05 $0,10 -
Cancel 1 $0,02 $0,02 ZEN version
    TOTAL $6,11  

Now is this budget or what?! 

And let's see what these budget merfolk can do.

 

Game 1:
Opponent: Yiginu
Playing:  Allies

Allies were the deck everybody was complaining in the Casual Room before Rise of the Eldrazi came, and yet everybody was secretly building and testing it. I haven't seen it in a while but here it is in my first game with my budget fish deck.

He starts as usual with a haste Akoum Battlesinger whom I send to a Journey to Nowhere the next turn. I then spend my next few turns trying to find ways to answer his threats and finally after one more Journey to Nowhere, one Oblivion Ring, two Spreading Seas' which slow him down for a while and some careful blockings I finally manage to stop him. My life total takes a huge hit by the way and it is five at this point.

I then start bringing in my Merfolk lords, level them up and pump them and the game ends after a short time.

Game: 1-0
Overall: 1-0

 

Game 2:
Opponent: derpderpderp
Playing:  Midrange

Now this is a good game!

My opponent starts with a third turn Sea Gate Oracle and then I play not one, not two, but THREE Spreading Seas' all targeting his Mountains. At that point I'm glad that my opponent doesn't concede because that is what most of the casual players would do after seeing three of their Mountains turn into Islands. In the meantime he manages to slide in a Vithian Stinger and together with his oracle, they deal two damage to me per turn.

I play a few creatures but he burns them as expected and continues to lower my life total. I then play my fourth Spreading Seas; apparently my opponent is someone with strong nerves because he continues to play. Anyway, I then bring in a Coralhelm Commander but his Mnemonic Wall gives him back his Burst Lightning and that spell kills my merfolk soldier.

I try hard to keep a creature alive on table but my Lullmage Mentor also heads to the graveyard; this is really getting annoying. I exile his pinger with my Oblivion Ring and bring in another Coralhelm Commander. This time my merfolk survives but now I'm facing not one but two Calcite Snappers!

I summon one Sejiri Merfolk, one Merfolk Sovereign and one other Coralhelm Commander to my aid, level up my commanders and we keep this status quo for a while.


I just played my fourth Spreading Seas!

After a while I feel it's safe to start attacking and send in one of my 6/6 flying merfolk commanders and even counter an attempt to cast a Staggershock. Seeing one of my creatures tapped, my opponent first gets rid of my 5/4 first striker with a Flame Slash and then initiates his alpha strike. I manage to survive it and then send in both of my gigantic flying merfolks. My opponent can't fight my air forces and concedes.

Game: 1-0
Overall: 2-0

 

Game 3:
Opponent: goldenfoxx
Playing: Ascension Combo

This is another great game. My opponent starts with a Mountain and an Island, and the next turn his Mountain became another Island. I have a second Spreading Seas in hand but what I don't know is that my opponent is holding a Swerve in his hand; I want to change his Mountain into an Island but accidentally(!) change my own Plains into an Island!

Seas are being spread into all kinds of directions!

After the war over lands is over, my opponent brings in a Pyromancer Ascension but thankfully I exile it right on time with an Oblivion Ring. My opponent then casts an Everflowing Chalice with three charge counters on it and I get bored of doing nothing and bring in two Merfolk Sovereigns. Let's dance a bit!

My opponent wants to kill one of my merfolk lords with a Flame Slash but I Cancel that. He then plays a Mnemonic Wall giving his Mysteries of the Deep back, and I get rid of the wall with a Journey to Nowhere and attack once again. My next move is to cast a Coralhelm Commander which I level up immediately to level four. Right at this point my opponent has two cards in hand and I'm pretty sure that this game will be mine but soon I find out that this is a very early judgment because the next turn my opponent casts a Cast Through Time out of nowhere and Lightning Bolts my Merfolk Sovereign.

All of a sudden all his sorceries and instants gain the Rebound keyword and soon he brings in his Pyromancer Ascension and completes the circle. I know I'm doomed and try hard to find a way out of this lock.

He burns my creatures, copies others with Rite of Replication which has rebound thank you very much, fills his hand with Ponder and Mysteries of the Deep and takes his precious cards back with Surreal Memoir. At that point I play a few level up merfolks and my opponent doesn't like them and casts a Volcanic Fallout killing everything.

The table is clear at that moment and I'm in the top-deck mode. My opponent on the other hand has plenty of nasty cards in his hand. I play what I draw but he doesn't allow them to live; Flame Slashes, Lightning Bolts and such stuff kill my creatures the moment they enter the battlefield.

I actually don't see a way out but only play along to see how he will end the game. Will it be a Lightning Bolt with Rebound that is also copied with a Pyromancer Ascension or will it be something else? By the way, at that point both of us are at eight life. I then top-deck a harmless Skywatcher Adept and play him; I have no hopes for him but at least this move will give my opponent a target so that he will burn him instead of me.

Instead of killing him, my opponent decides to copy him; I counter the copy of Rite of Replication (that has been created due to the active Pyromancer Ascension) with a Hindering Light but the original copy resolves and the rebound-ed copy gives him five more Skywatcher Adepts. I level up my merfolk as fast as I can, attack with it when he's a 4/2 flyer and bring my opponent to four life. I also play a Cosi's Trickster which shares the same fate as my Skywatcher Adept which is being copied a thousand times.

It's once again my turn and I have a flying 4/2 merfolk while my opponent is at four life. I have no hopes but I know that I have to attack. I do so and wait for a nasty burn spell. But instead, all I get is a "gg" from my opponent. Really? No burn in hand? Wow, that was close!

Game: 1-0
Overall: 3-0

I thought of conceding many times through the game because I was so sure that I was going to lose. This was a lesson which taught me to fight "to the last spell" even though things look horrible and even though there seems to be no way out. I learned that miracles indeed do happen in Magic. And thankfully I learned that in a game I won.

 

Game 4:
Opponent:
 RB313
Playing:  Allies

Wow, another Allies deck. Apparently they aren't dead; at least not among the casual community.

The game starts as usual; Hada Freeblades, Talus Paladin, Jwari Shapeshifter, Kabira Evangel... you know the drill. After two Oblivion Rings and one Journey to Nowhere, I manage to slow down my opponent and then two Coralhelm Commanders together with a Lullmage Mentor and a Thada Adel, Acquisitor seal the deal.

Game: 1-0
Overall: 4-0

 

MAKING IT BETTER

Merfolk are nowhere near being Tier-1 in Standard in terms of tournament play, but apparently they are Tier-1 in the Casual Room! And there are things you can do to make them even stronger. The most important thing you can do is to build a better mana base. Celestial Colonnade and Glacial Fortress are at your disposal if you have the budget, and you can even consider some fetchlands as well.

Then of course there is Path to Exile which costs $2,50 right now. It is much better than Journey to Nowhere in most cases. And finally you may also consider a few planeswalkers as well. I know that Jace, the Mind Sculptor isn't for everybody but Jace Beleren might also help. Actually, even Ajani Goldmane would be very useful.

Okay dear readers, this was the second deck of this article. And now we move onto the third one which is my favorite deck of the article.

 

DECK #3:
Memory Eraser

For this final deck I'm going to use an idea I had for sometime; I will use Selective Memory together with Explosive Revelation. In theory it's a very simple plan: I will play my Selective Memory, get rid of everything and will leave only my Explosive Revelations and some high cost cards, and then finish the opponent in a few turns (ideally in two).

Oh and by the way, just for your information, Explosive Revelation isn't the only card we can use with Selective Memory. We can do some even more wicked things with it in other formats. Such as this:

Okay, here's the question: How many of you know what Spiraling Embers do? Which set is the card in? What's its card type? I bet most of you don't even remember. Click --> Spiraling Embers <-- to see what it does.

So the idea is again very simple: Play a deck with thirty or more lands, tutor your Selective Memory and play it, exile all non-land cards and leave only your Spiraling Embers and your Treasure Hunts. Then play one Treasure Hunt and draw almost your entire library. With over twenty cards in your hand, play your Spiraling Embers and finish the game.

Typical Johnny, huge fun!

But of course we don't have Spiraling Embers with us in Standard and therefore our partner for Selective Memory will be Explosive Revelation. And here's the budget deck I built around those two cards:

Memory Eraser
A Standard Constructed deck by Nafiz Erman
Creatures
4 It That Betrays
4 cards

Other Spells
4 Everflowing Chalice
4 Selective Memory
4 Explosive Revelation
4 Burst Lightning
4 Lightning Bolt
4 Negate
4 Treasure Hunt
4 See Beyond
32 cards
 
Lands
4 Terramorphic Expanse
3 Halimar Depths
2 Tectonic Edge
8 Island
7 Mountain
24 cards

 
Selective Memory

 

This is, as I said above, a very simple deck. But as you will see in a moment, it is powerful enough to storm the Casual Room. Let's first take a look at the price breakdown.

CARD NAME QUANTITY UNIT PRICE TOTAL PRICE NOTES
It That Betrays 4 $0,10 $0,40 -
Selective Memory 4 $0,10 $0,40 -
Explosive Revelation 4 $0,05 $0,20 -
Treasure Hunt 4 $0,12 $0,48 -
See Beyond 4 $0,20 $0,80 -
Everflowing Chalice 4 $0,35 $1,40 -
Negate 4 $0,03 $0,12 M10 version
Lightning Bolt 4 $0,15 $0,60 M10 version
Burst Lightning 4 $0,08 $0,32 -
Terramorphic Expanse 4 $0,03 $0,12 M10 version
Halimar Depths 3 $0,15 $0,45 -
Tectonic Edge 2 $0,35 $0,70 -
    TOTAL $5,99  

Dear readers please take a second look at the total cost of the deck. For $5,99 I'm giving you a Constructed Standard deck that is ready to blow the entire Casual Room. And I'm not giving you a Precon deck or a deck which is full with draft leftovers. No dear readers, what I'm giving you for $5,99 is a deck full with very useful cards. I mean, what else do you want from a budget article?! The entire deck costs $5,99! 

Okay the deck is cheap enough but does it work? Oh you bet it does. And here's how.

 

Game 1:
Opponent: ldjstyle
Playing: Mono Red

I know that my deck is a bit slow. And I know that this means that I will have problems against Aggro. And I know that Mono Red is therefore my biggest enemy. And here it is, in my very first game with the deck. Let's see how this will turn out.

I start with a second turn Everflowing Chalice, he plays a second turn Kiln Fiend; that is one nasty beast and I must get rid of it as soon as possible. I cast Treasure Hunt and it gives me two lands and one See Beyond. See Beyond makes me happy because I have two It That Betrays' in hand.

My opponent attacks with his beast but doesn't play anything to pump it... strange. He then plays a Brimstone Mage and passes the turn. On my turn I cast my See Beyond, send one of my It That Betrays to my library and draw a Burst Lightning in the meantime; now that is sweet!

On his turn, as expected, my opponent pumps his Kiln Fiend but I have my burn spell in hand and kill the beast. On my fifth turn I cast my Selective Memory while I have one Explosive Revelation, and exile everything other than my other Explosive Revelations and my It That Betrays'. I bet my opponent doesn't understand yet what I'm up to do; I say that because instead of burning me down immediately, he's too busy with leveling up his Brimstone Mage.

On my turn I play my Explosive Revelation and it reveals another Explosive Revelation. Okay, that's not bad. I dealt him five damage and I can do it again the next turn. Finally my opponent understands what's going on and casts almost all his burn spells and attacks with his Brimstone Mage.

I have still enough life left and so I try my Explosive Revelation trick again... and it reveals yet another Explosive Revelation. My opponent is now at ten life and I will try it again the next turn.

My opponent first plays an Elemental Appeal which I counter with Negate, attacks with his Brimstone Mage and then plays totally irrelevant creatures. It's now too late for him. I play my third Explosive Revelation and yes, it's an It That Betrays.

Game: 1-0
Overall: 1-0

 

Game 2:
Opponent: Ethlely
Playing:  Auras  

My opponent in this game plays a  deck with all kinds of creatures that get better when you play an Aura. This is a deck I too have in my "to play sometime" list and therefore this game can be a good opportunity for me to observe the deck... however I start very soon doing my thing and can't observe that deck the way I'd like.

As I said, he plays all sorts of Aura creatures such as Aura Gnarlid, Mesa Enchantress, Umbra Mystic and Kor Spiritdancer but apparently I'm not in the mood for such Aura stuff. I "fix" my hand with a second turn Treasure Hunt and a third turn See Beyond and then cast my Selective Memory on my fourth turn; here I go. 

On my fifth turn it is an Explosive Revelation which reveals another Explosive Revelation. On my sixth turn this time it is an It That Betrays. After that I stop for a few turns and my opponent manages to bring me down to the critical level. Finally I draw another Explosive Revelation and end the game.

Game: 1-0
Overall: 2-0

 

Game 3:
Opponent: RicardoFC
Playing: Naya Big Mana
 

While my opponent is too busy mana ramping into something veeeeery dangerous (I suppose), I do my trick and end the game in only a few turns as shown below:

I never get to see what he was going to do with all his mana. The only thing he played -apart from his mana ramp cards such as Harrow- is a Mold Shambler. He destroyed my Tectonic Edge with it which was a big mistake. Had he blew up one of my two Mountains, he could have had a chance but he made the wrong decision.

Game: 1-0
Overall: 3-0

 

Game 4:
Opponent: shao
Playing:  Eldrazi

This is another fast game. My opponent plays a third turn Growth Spasm and I play my Selective Memory right after that. I have one Explosive Revelation in hand, so I will start bombarding my opponent without any delay.

On his turn my opponent brings in an Emrakul's Hatcher; I sense that this is an Eldrazi deck but wonder which one of those titans will join the battle.

My Explosive Revelation reveals another Explosive Revelation and my opponent finally plays his Eldrazi; it is thankfully a Hand of Emrakul.

On my sixth turn I play my sixth land and cast my Explosive Revelation which this time reveals an It That Betrays. My opponent is now at three life and I finish the game with a Lightning Bolt right at that point.

Game: 1-0
Overall: 4-0

The game ended on my sixth turn which was my fastest win with this deck. 

 

MAKING IT BETTER

I have only a few suggestions to make this one a better deck. First of all, you can have a better mana base if you have the budget. Scalding Tarn is a very good option but even Arid Mesa and Misty Rainforest would help. The other suggestion I have is to replace It That Betrays with Emrakul, the Aeons Torn. Other than those, there isn't much you would want to change.

 

WRAP UP

And so I come to the end of the article and I hope you liked what I brought you. As I said many times in the article, casual budget Magic doesn't mean trash Magic. And I hope this article was enough proof. In this article I showed you some really strong casual decks for even cheaper than some Pauper decks. And as you saw for yourself, they were really powerful, fun and most importantly, they were winning. 

And now dear readers, it's time to say goodbye. So... uhm... goodbye!

Oh and as always, thank you for reading.

See you online
Nafiz Erman, aka Lord Erman 

5 Comments

Brilliant, LE - three decks by Splendid Belt at Tue, 06/29/2010 - 04:02
Splendid Belt's picture
5

Brilliant, LE - three decks for the price of one! I'm a sucker for mono white, so am intrigued by your first deck. They all look good though. And the Ascension combo deck from your game 3 opponent with your fish deck look interesting too - you looked dead in the water there (small pun intended).

Very cool by Scartore at Tue, 06/29/2010 - 07:11
Scartore's picture
5

Very cool. I pay so little attention to std lately that Explosive Revelation completely slipped by me. I should try it in my Exploding Squids deck.

Like the decks, I have been by this isnt the n... at Tue, 06/29/2010 - 13:19
this isnt the name i chose's picture

Like the decks, I have been playing a similiar deck to the explosive one, just using riddle of lightning instead.

Thanks guys for the comments by Lord Erman at Tue, 06/29/2010 - 16:04
Lord Erman's picture

Thanks guys for the comments and thanks everyone else for reading. From my personal experience I can tell that the most powerful one is the mono white deck but the most fun one is the Selective Mermory deck.

Thanks again for the comments.

LE

Nice decks! Even with "value by Pupote at Tue, 06/29/2010 - 18:27
Pupote's picture

Nice decks!
Even with "value restrictions" there's some very powerful efects.
Gotta Love Coralhelm Commander!!!