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By: strongsad, Todd Anderson
Dec 08 2009 1:13pm
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Hello and welcome to the Shark Tank! I'm Todd Anderson, and I'll be your guide through the murky waters that surround you as you work your way through the tournament pool! If you don't know me, I'm a random Magic Online regular that happened to win States last year, which catapulted me towards greatness and a spot on the United States National Team. This year has been a long and winding road for me, with plenty of hiccups along the way. I qualified for Pro Tour: Austin on rating, and failed miserably there. After failing to accumulate enough Pro Points at Worlds to qualify for PT: San Diego, I've fallen off the wagon, and its back to square one. Now its time for me to get back up and join the fray! I'll keep you posted along the way, and hopefully we'll both learn something in the process.

I plan on writing about content specifically geared towards MOL, since it is my main source of Magic play. I am constantly playing drafts, constructed tournaments, and sealed decks in order to practice for larger events that can qualify me for the big leagues. However, Magic Online has recently developed PTQ's, which lets me have a shot almost twice a week at getting back on the train. With only a few more Zendikar Sealed PTQ's left, I'm looking to open a solid pool that will let me Top 8 in one of the monstrous 400+ person PTQ's that they've been running. I have yet to open a busted pool, but hopefully that one day will come soon. I've never been a fan of Sealed, since you have to get pretty lucky in larger tournaments in order to make Top 8 of a regular event such as a PTQ. It is much better for a Grand Prix, where you start off with Byes, and need to be X-2 or better to make the 2nd Day. The 2nd Day is usually drafting, which is much more skill intensive and allows for less variance. However, the Magic Online PTQ's are much like Grand Prix in size, but you must go X-1 to make Top 8 out of 9 or 10 rounds of play. Thus, it is absolutely necessary that you open a good sealed deck to have any hope of winning the tournament.

Moving on, I'd like to tell you what I want this column to be. With each day that I play, I hope to garner something out of it. I want to learn something new, figure out a particular matchup, or just get better at a certain aspect of my game. I'll try to detail my findings each go-around, so you can potentially learn from my mistakes, effectively cutting out the middle man. If I make the mistakes, then you won't have to! My main format of choice on Magic Online is Standard, since it has been the topic of choice, what with the StarCity Games $5K Opens and States being Standard. I've been playing more Standard than any other format, simply because it is what everyone else wants to play. I go where the crowd goes, because that is where it is easiest to find good competition and large prizes. It is literally impossible to make any sort of profit from a dead format, since no one plays it, or doesn't play it enough to warrant waiting around for an hour so that an 8-Man Constructed Queue for Pauper fills up. I play what is most likely to win me product. As an aside, Zendikar Block Constructed has grown a bit in popularity on MOL, so I plan to write a bit about that sometime in the near future as well.

However, today we'll be talking about Standard. The State Championships were held this past weekend, seeing me come very close to making Top 8 with Jund, yet falling just short at 9th Place. If you want to read my tournament report about it, you can see it on Statcitygames.com where I write a weekly column. I can't really duplicate content, but feel free to search it up! After a bit of bad luck and poor decisions, my day was ruined, but I was not to be down and out! I've picked myself up again, and went right back to battling on Magic Online all day Sunday. After doing poorly with Jund yet again in a 4-Round Daily Event, I decided it was time for a change. My friend Will Cruse recently won our Alabama States with a BGW "Junk" deck that simply plays incredible amounts of large threats that all warrant an answer, lest they bring a swift death. I'll be taking a look at this archetype, and brewing a version of my own for Magic Online Tournament purposes. BGW Junk is an archetype that is becoming more and more popular since they keep printing incredible threats at every mana cost. Cards like Knight of the Reliquary and Baneslayer Angel are way over the curve, and are the essence of a "power creep." Just compare Baneslayer Angel to Serra Angel, and you can see the difference. Sure, Serra Angel has Vigilance, but she is smaller and definitely doesn't have Lifelink. Over the last few years, Wizards has continually pushed the bar on creatures getting better and better (see Tarmogoyf), so that control players have a much harder time finding the correct ways to deal with these monsters. After trying for some time, they have effectively killed off Islands in Standard, and I fear they will not return for some time.

With Faeries gone and 5-Color Control all but dead, there is nothing really standing in the way of decks like BGW Junk to take control of a format. BGW Junk is similar to Jund is that it plays efficient creatures, but usually in a slow fashion, with cards that slowly but surely take control of a game. You run cards that cost a bit more than average, but have a much greater impact on the game. Planeswalkers are a perfect example of Mid-range cards, since they generally cost between 3-6, and can affect the game in very profitable ways, but in no way are aggressive. Elspeth, Knight Errant; Garruk Wildspeaker; and Nissa Revane are three of the format's most aggressive Planeswalkers, but are usually too clunky to be considered in a blitz-style aggressive strategy. People are starting to come around to Elspeth in most white decks, so that may not ring as true as it should. Angelic Blessing has never been a tournament card, and rarely a limited deck wanted one in the 40, but having a constant source of "free" Angelic Blessings that can potentially create 1/1 Soldiers makes for a truly inspiring card, even if it is "midrange."

Luis Scott-Vargas is relatively famous for stating that (and I'm paraphrasing) "Midrange is terrible. You try to be a control deck against the aggressive decks, and an aggro deck against control decks, yet you do neither one very well." While this may have been true in the past, most decks in the format are midrange, so the ultimate goal is to "out midrange the other midrange decks." I know it sounds weird, but trust me. Each turn, your goal is to tap out for bigger and better threats. If you present your opponent with too many threats, or just one threat larger than theirs, you can usually squeak out the win. The removal in the format is incredibly efficient, with Path to Exile, Lightning Bolt, and Maelstrom Pulse, than you just have to load up on your insane threats to beat those that your opponent presents. BGW Junk is perfect for doing this, since Green and White have the largest threats and a solid curve to boot. For reference, here is my decklist:

4 Noble Hierarch
4 Lotus Cobra
4 Tidehollow Sculler
4 Knight of the Reliquary
4 Emeria Angel
2 Master of the Wild Hunt
4 Baneslayer Angel

3 Path to Exile
3 Maelstrom Pulse
3 Elspeth, Knight Errant

4 Marsh Flats
4 Verdant Catacombs
4 Sunpetal Grove
1 Gargoyle Castle
1 Kabira Crossroads
4 Plains
6 Forest
1 Swamp

Sideboard:
4 Great Sable Stag
1 Path to Exile
3 Zealous Persecution
4 Luminarch Ascension
3 Wall of Reverence


As you can see, loading up on the ridiculous threats is something this deck does very well. Baneslayer Angel rounds out the curve at 5 mana, but you are casting sick threats along the way. Tidehollow Sculler (hereby known as Boatman) starts you out with a bit of disruption, but he is also a Lightning Rod for removal. If you take one of your opponent's two removal spells, they are usually forced to kill the Boatman in order to get back the card they lost. However, this will help you later on, since your larger threats will not be destroyed with the removal spell used to kill the Boatman. Additionally, if you are playing against a slower deck, or (god forbid) a control deck, then Boatman is actually incredible. He's a very underrated creature right now, and I think he really adds a different element to the deck that the "normal" Green/White decks don't have. Maelstrom Pulse is another fine addition to the Green/White shell, since it gives you a bit of depth against Planeswalkers, as well as Howling Mine decks. Lotus Cobra at two mana also gives you potentially explosive draws, and acts as a foil to the entire strategy behind Spreading Seas. If you stick an early Lotus Cobra, you should be fine for the rest of the game, even if they flood all of your lands with sea water.

At 3 mana, we have Knight of the Reliquary. This guy is pretty incredible, and makes the deck function. You have some cute tricks with Kabira Crossroads against the Mono-Red or Boros decks, as well as Gargoyle Castle as a creature that can break a stalemate, much like Treetop Village in Extended. He is a large monster that can help you accelerate into Baneslayer Angel, as well as trigger Lotus Cobra or Emeria Angel multiple times in a single turn.

Speaking of Emeria Angel, the 4-drop slot is full of incredible threats that are very hard to deal with. Master of the Wild Hunt like Garruk, except that it can kill opposing creatures if left unchecked. He gives you a bit of an edge against the other Green/White decks, and can win a game singlehandedly. Emeria Angel also poses an incredible threat, since you have 8 Fetchlands to "combo" with her, not to mention the ability to go crazy with Knight of the Reliquary online. To finish out the 4-Drop slot, we have Elspeth, Knight Errant. She singlehandedly gives the deck the depth it needs to fight any control deck, posing as a huge clock, or threat generator. If she ever gets to use her ultimate, few decks will be able to punch through your wall of Indestructible creatures. Emeria Angel combined with Elspeth's Ultimate insures that you will never lose to opposing Baneslayer Angels, nor Sphinx of Jwar Isle.

At 5 you have the obvious Baneslayer Angel. Cedric Phillips has advocated playing Conqueror's Pledge in this slot, since it combos well with Eldrazi Monument. I honestly believe that both of those cards are worse than Baneslayer Angel on their own, but together that combination is nearly unbeatable. Since you can't reliably have the two card "I win" combo, I'd rather opt for consistency and just ram a 5/5 Lifelike First Striker down their throats. In addition to being a monster, Baneslayer Angel can actually play defense. If you are facing down an army, Baneslayer Angel can singlehandedly halt an alpha strike. I don't really need to tell you why Baneslayer Angel is good, but I just need you to know just how good she is. There is a reason she has been rising over the $50 mark, and I don't see her falling in price anytime soon (barring the failure to reprint her in Magic 2011).

The sideboard is set up to fight against a few of the key matchups you should plan to face. Zealous Persecution is a great answer for Boros, since most of their creatures die to it if they are tapped out. Additionally, Wall of Reverence can put you out of a lethal Bushwhacker attack, and even more so when combined with Elspeth's +3/+3 ability. This matchup, as well as the MonoRed deck, are fairly tough matchups without these cards, so I would suggest keeping them in the board.

We also have Great Sable Stag in the sideboard instead of more popular answers like Celestial Purge for Jund. Stag randomly doubles up in matchups playing cards like Wall of Denial and Sphinx of Jwar Isle, and is a significant clock, where Purge would be a dead card. With everyone shying away from Putrid Leech, Great Sable Stag is proving much more efficient at actually winning the game than Celestial Purge. You can't beat Jund by playing the 1-for-1 game, so you must play threats that they can't deal with easily. Great Sable Stag basically maxes you out in this case, and lets you overwhelm the opponent before they can really get set up.

After building this deck on Magic Online, courtesy of the MTGOTraders.com Store, I decided to play in a 4-Round Premier Event. Here is the report:


Round 1 against Smaland playing MonoRed

Game 1 I lead out with Noble Hiearch, followed by a Knight of the Reliquary and Lotus Cobra. This lets me erupt with Emeria Angel, and finally topping it off with Baneslayer Angel on turn 4. During this time, he's playing Ball Lightnings, as well as Quenchable Fire. He gets me down to 4 life, but Baneslayer and Knights are more than enough for lethal in a very short window.

Game 2, I side in Walls of Reverence, and mulligan into a hand with Lotus Cobra, Emeria Angel, and Wall of Reverence with 3 lands. He kills the Cobra, but has no answer to the Wall on turn 4, and I get to a comfortable life total after landing a Baneslayer Angel, and targeting it with the Wall of Reverence.


Round 2 against msalmonsen playing MonoWhite

Game 1 he wins the roll and gets an aggressive draw with Steppe Lynx. I mulligan into a hand with Noble Hierarchs and land, which I keep in hopes of drawing gas. I draw a Baneslayer Angel, and get to work attacking with Noble Hierarchs. I play the Baneslayer Angel on Turn 3, and he doesn't play an answer. I attack him for 8 with Baneslayer and 3 triggers of Exalted. He plays a Ranger of Eos, but has 1 mana left up, and my Baneslayer gets Path to Exiled after I target it with +3/+3 from Elsepth, which would be lethal due to his fetchlands. Unfortunately, I drew no gas other than those two cards, and lose quickly to white dorks and Honor of the Pure.

Game 2 I keep a mediocre hand after another mulligan that allows me to cast Tidehollow Sculler on turn 2. However, I don't have a 3rd land, but if I draw any green source I'm golden, since I have 2 Knights of the Reliquary and a Lotus Cobra, as well as an Emeria Angel and Baneslayer after a few draws. However, I literally never draw another land, and he is able to pummel me with white dorks.


Round 3 against Aelizar playing Spread'Em!

Game 1 I lead off with a turn 2 Lotus Cobra, and am able to play spells even though he uses Spreading Seas and Convincing Mirage to wreck my lands. I play Elspeth, and he scoops when he never sees a 2nd white mana for Day of Judgment.

Game 2 I sideboarded incorrectly, and get destroyed by Rhox War Monks when I keep a mediocre hand on the draw that contained Luminarch Ascension. I figured he had no real clock, but he shows me otherwise and beats me to death with 3 Rhox War Monks and a Bloodbraid Elf, topped off with an Ajani Vengeant.

Game 3 I change up my sideboard plan, and go on the aggressive. I use Tidehollow Scullers to rip apart his hand, and Maelstrom Pulse to deal with his early Rhox War Monk. I use Sculler to take a Day of Judgment and another Sculler to take an Ajani Vengeant, to protect the original one. However, he gets incredibly lucky and topdecks another Day of Judgment when I have lethal threatening. After the sweeper, I play an Elspeth, and get back to work. He has no real way to fight through the tokens, and I eventually draw some more gas, including a Gargoyle Castle, and use Elspeth's Ultimate when she is at 9 counters. This allows me to threaten his Ajani Vengeant every turn without fear of a counter-attack or Wrath effect. He has no real way to get through my creatures, and I eventually overwhelm him.


Round 4 against Jund

Game 1 I roll him with a really fast Lotus Cobra draw. I use Emeria Angel in tandem with Knight of the Reliquary to make a million tokens, that I use to trade with Broodmate Dragons and their counterparts. Gargoyle Castle makes an appearance off of Knight of the Reliquary, and very large Knights eventually seal the deal.

Game 2 looks like I'm getting destroyed, but I finally stabilize with multiple Walls of Reverence. I draw 14 lands, but my opponent draws just as many, and I get up to around 40 life. He can't profitably attack, and I put him into lethal range with Emeria Angel and a token. He draws a Lightning Bolt, and another Terminate that he is forced to use on a token since it is lethal with my 2 Noble Hierarchs. He topdecks a Broodmate Dragon, but still can't punch through for much damage, and I topdeck a Baneslayer Angel on turn 20ish to take the match.


After the tournament, I learned a few things about the deck. I like it a lot and it seems very powerful. However, the manabase needs a lot of work. I'm looking to add Terramorphic Expanse to the manabase to make it more stable, but I'm not sure if that is entirely necessary. It might be better to just cut Black, but I think Terramorphic Expanse is probably the answer. Tidehollow Sculler and Maelstrom Pulse are definitely worth it.

This is only my 2nd article for Puremtgo, and I would like to hear your thoughts on the content, as well as the format in which I am writing. I tend to use Magic articles like a Blog full of helpful information and solid content. If you think I'm lacking in any area, or feel like you have a great idea for me, let me know! I'd love to hear your thoughts!

Thanks for reading.

Todd Anderson
strong sad on MOL

17 Comments

Not Jund by lackhand (not verified) at Tue, 12/08/2009 - 13:45
lackhand's picture

It's nice to read an article about Standard that isn't about Jund. :)

This looks like a really solid deck for the current metagame, and seems like a lot of fun to play too. Turn 3 Baneslayer? Nice. Too bad those things are so expensive.

More sideboarding info would be nice in the match descriptions.

Wall of text by Lashof (not verified) at Tue, 12/08/2009 - 14:00
Lashof's picture

Some formatting or images or something would be nice, article looks like:

Wall of Text 1WU
Creature - Wall
Wall of Text can't be the target of spells or abilities that readers control
0/8

As Lashoff wryly comments by Paul Leicht at Tue, 12/08/2009 - 15:11
Paul Leicht's picture

As Lashoff wryly comments above you could stand to use some graphics in your next article. The way to do this is type (pic=Card Name as spelled) for example (pic=Bloodbraid Elf) and you can link to external images using the RTF img tag (or html if you know how to do that) for further breaking up of the wall of text. You can also include mana symbols with (mana=(symbol letter)) such as (mana=W) or (mana=G) etc.

Welcome (back?) to Puremtgo. I like the GWB junk idea. it looks solid but I wonder at the techy numbers. why 1 path in the sideboard? Are you finding that spot removal is being hindered by shroud? Or is the drawback really bad for you? Also why Wall of Reverence instead of the more deadly Day of Judgment (aka WOG)? Zealous Persecution while an interesting answer to tiny tokens and creatures seems rather a poor idea. Why not a 4th Pulse? Just my thoughts. Also noticeably absent the other strong planeswalker in your colors: Garruk. Not good enough to fit?

Oh and to show thumbnails (for example to to display your opening hand) use (tmb=Card Name)

Hope my comments are helpful to you in the future.

"Speaking of Emeria Angel, by iceage4life at Tue, 12/08/2009 - 15:54
iceage4life's picture

"Speaking of Emeria Angel, the 4-drop slot is full of incredible threats that are very hard to deal with."

4 Emeria Angel
2 Master of the Wild Hunt
3 Elspeth, Knight Errant

Elspeth is the only one of those cards that is "hard to deal with". Angel and Master are VERY powerful, they also die to everything. If they don't die they usually win the game but to call them hard to deal with is completely false. Not sure if you've noticed but there is a lot of removal being played in standard.

I just don't see this deck consistently beating Jund. I just started playing Standard on MTGO again but in my first 16 matches with Jund I have yet to lose to a Baneslayer. If a Jund deck does heavy on the removal package GW decks relying on big men can not keep up. The number of times I've had an opponent tap out for Baneslayer to have me Deathmark it on my turn is getting up there. Pledge I think is a stronger card versus Jund (though not overall) as very little removal in the deck effects it as opposed to most removal.

That said I think you are correct to not run Purge. Versus most white decks post-board the only things it can target of mine are dragons and elves. Having my opponents Purge a Bloodbraid Elf gives me a warm and fuzzy feeling inside.

Not sure what the Zealous Persecutions in the SB are for. Most token focused decks have Anthem effects. Most aggro decks based around 1/1s are decks you'd want to cast this against on turn two. I don't think this mana base is always going to be consistent on t2 WB.

Thornling is a card that I'd have in the sideboard. It can make it very hard for Jund to pull off the "kill all your creatures" plan as Jund can't really kill a Thornling.

Lastly I'd add a couple of Bloodwitches to the side for facing other GW decks. Very few cards in these decks can interact with the Bloodwitch.

Bloodwitch and Zealous Persecution by strongsad at Tue, 12/08/2009 - 16:03
strongsad's picture

I originally had Bloodwitch, but getting BB is very hard, and actually impossible in the current list without Lotus Cobra. She is really good, and I've considered playing more Swamps to fit her in, but I don't think it makes the mana base any better, and usually infinitely worse.

As far as Zealous Persecution is concerned, it deals with Boros's creatures. Most lists are cutting Skyfisher for Hellspark Elemental, which makes it even more potent against their deck, seeing as almost all of their creatures have 1 toughness. They will generally tap out every turn against you, leaving them vulnerable to a mainphased Zealous to kill their Steppe Lynxes and Geopedes.

Also by strongsad at Tue, 12/08/2009 - 16:10
strongsad's picture

I'm still getting used to the formatting for articles here. I'll work in some pictures and whatnot in my next article. For this one, I mostly just tried to get something down that I really wanted to talk about. Thanks for reading and keep the comments coming!

So BB on turn five is near by iceage4life at Tue, 12/08/2009 - 17:41
iceage4life's picture

So BB on turn five is near impossible but WB on turn two is fine?

not near impossible...it is by ShardFenix at Tue, 12/08/2009 - 18:48
ShardFenix's picture

not near impossible...it is impossible, check the decklist. Though I may just go 61 cards for the second swamp. With all 8 black fetches i dont see that ruining the deck...heck jamie wakefield did it

he did 62 cards with 26 lands by rainin6 at Sun, 12/13/2009 - 10:30
rainin6's picture

he did 62 cards with 26 lands ;p

I would say yes it is by menace (not verified) at Wed, 12/09/2009 - 12:35
menace's picture

I would say yes it is manageable
8 fetches requires only one of and any of the opposing lands 9 black 12 white.

emeria and Master are hard to deal within a format where aside from the tons of removal the plan is to race. you are not out racing token generators and token generating removal..the dies to everything phrase is a bit comical in this age

Zealous is a decent card that deals with 1/1's like boros..scute mob,few elves,nobles/bop..but could possibly be replaced with something else. either way it is solid against boros if nothing else.

Great to see you writing here by hamtastic at Tue, 12/08/2009 - 20:24
hamtastic's picture
5

Great to see you writing here regularly Todd! It was awesome to meet you in Austin (I was the other guy in the PureMTGO t-shirt). You are a very strong player and you add a great tournament point of view to the roster. I loved the article and look forward to next week's!

~hammy

Great to see you giving it a go. by Wonder Boy (not verified) at Wed, 12/09/2009 - 07:34
Wonder Boy's picture

Your attitutde: Absolutly fantastic to see you picking it up and giving it another go - way to go.

Midrange: PV also had a very interesting analysis about midrange. He said Faeries is not midrange. It can play aggro or control and switch form aggro to midrange when needed. Midrange must always play the role assigned to it. Jund is a lot like Faeries in that it can outrace mono red or can generate more card advantage than the blue control decks.

Junk: Junk was one of the worst performing decks at Worlds (see Paul Jordan's metagame analysis). I gave it a whirl before these results came out and I was disappointed because it was actually true midrange - unlike Jund (cascade being the differentiator). The deck is full of cool things (I played Baneslayer and Ob Nixilis, I love playing splashy cards too) but eventually it falls prey to all the metagame moves that are aiming straight at Jund's heart - call it 'splash damage' if you will. Don't let me discourage you, but I honestly feel that if you want to be a top PT player you must be equally comfortable and enthusiastic about any/and all play styles. I know there are a lot who disagree but, look at results when formats change - Wafo Tapa couldn't lose a game when the format was all about control - now its all about tempo he doesn't make day two (and he is an absolutly brilliant player - just watch him play if you get the chance).

"aggro to midrange when by Wonder Boy (not verified) at Wed, 12/09/2009 - 07:35
Wonder Boy's picture

"aggro to midrange when needed" - I meant control, not midrange. No edit function :(

i love how you state that if by Anonymous (not verified) at Wed, 12/09/2009 - 13:27
Anonymous's picture

i love how you state that if you dont (even a gp type player) open a killer pool, you will never t8 a ptq, luck shouldnt be the varible here

Unfortunately that is just by Lpettro (not verified) at Wed, 12/09/2009 - 14:43
Lpettro's picture

Unfortunately that is just the nature of the beast. Sealed is very random and as a result the power level of pools varies greatly. This variance easily outweighs the difference between perfect play and good play.

You misunderstand by strongsad at Wed, 12/09/2009 - 15:12
strongsad's picture

At a Grand Prix, you can open a pool of cards that is underwhelming and still make Day 2. Then, you make Top 8 based on your drafting skills. However, in a 10-Round PTQ that is sealed only, you can not expect to go 9-1 or better with a bad sealed pool. Perfect play and good draws permitting, even a great pool has to get a little lucky to go 9-1 against a field full of competent opponents.

In a live Sealed PTQ, the field will usually be full of worse players than MOL and generally smaller than 400 people, unless it occurs at a PT or Grand Prix side event. In these cases, I've made plenty of Top 8's with weak pools. In addition to all of this, you can't intentionally draw in a MOL PTQ (or any tournament), forcing you to play even more rounds than you would normally have to in real life.

Some comments by Clemens268 (not verified) at Sun, 12/13/2009 - 09:58
Clemens268's picture

I think the decklist is very consistent, especially the sculler. I never believed in those decks that have 4 baneslayers as the only real dangerous creatures and then - amazement abound - the opponent still has about 3 removals in his hand when she hit the table. In Todd's deck the chance walletslayer sticks is pretty high...

I use a similar built however with Thornlings main instead of Master of the Wild Hunt. Guess a matter of personal preference.

I personally would go for 3 Emeria Angel max. It's best when it comes down while you either have a KOTR out or a fetchland in hand (i.e. later in the game that some people think - especially since strictly speaking it does not combine optimally with Lotus Cobra). Then having more than one Emeria in your hand is not very helpful.

I also prefer 2 Misty Rainforests instead of terramorphic expanse because I hate getting a hierarch in the opening hand and not being able to play it T1. Will there be W/G fetchlands in Worldwake?

I like Journey over Path in this deck as if you are up against a ast deck deck you really want to cast as early as possible without accelerating the opponent even more.

I wonder if there is a space for 2-3 grim discovery? It provides a sort of defence against blightning, a rescue if you're stuck with 2 mana as it can get the fetchlands from the graveyard and it is a great late game draw with emeria angel and/or thornling in the graveyard.

I have tried 4 duress in the sb and they are a blast, at least against control decks. Will stick with them for the time being. Other than that I'm not sure about the sideboard yet. What are the bad matchups for this deck?