ArchGenius's picture
By: ArchGenius, Marcus Rehnberg
Dec 30 2010 1:37am
4.5
Login or register to post comments
4722 views


I have two goals for this article.  The first goal is to provide a resource that makes it easier to build 100 singleton decks decks from scratch. My second goal is to discuss some of the interesting lands that can be used in 100cs and commander.

A while ago I read a few articles on Commander and I noticed something interesting.  The land used in 100 classic singleton decks was very similar to Commander decks with two main exceptions Wasteland and Karakas.  On the surface this seems logical because they are both singleton classic formats that consist of 100 card decks.  On the other hand, commander games are designed to last a whole lot longer than 100 classic singleton games, due to life total changes and the nature of a political multiplayer format.  I would think that a longer game with flashier effects would lead to some changes in the mana base, but that doesn't appear to be the case.  There are a few differences such as commander deck's use of Reliquary Tower but overall there are a lot of similarities.  Therefore any analysis of a mana base in 100 classic singleton can also apply (for the most part) to a commander deck as well.

All dual lands are not created equal. There is no arguing that Savannah is better than Temple Garden.  It's a little more difficult to compare Temple Garden and Sunpetal Grove, but when you add fetchlands into the equation, such as Arid Mesa, then Temple Garden usually gets the edge over Sunpetal Grove.  Simply put, dual lands make fetch lands into virtual 3-5 color dual lands that enter the battlefield untapped and get any land you need.  In classic, dual lands, fetchlands, Wasteland, and a couple of basic lands would be everything you need.  But the singleton rule gets in the way.  There aren't enough dual lands and fetchlands to fill out our deck.  We need to dig deeper and find more dual lands.

The fewer colors you have, the deeper you have to dig to get your mana.  A deck with 4-5 colors can survive off of only the best dual lands and fetchlands.  If you only have a 2 or 3 color deck, you have fewer dual lands and fetchlands to choose from, so you need to choose some of the less powerful dual lands to fill out your deck.  If you are playing a mono-colored deck, then you have more opportunity to play with colorless utility lands like Mutavault and Mishra's Factory.  Let's take a look at our options.

The Original Dual Lands

WG GR RB BU UW WR RU UG GB BW
Savannah  Taiga Badlands  Underground Sea Tundra  Plateau  Volcanic Island  Tropical Island  Bayou  Scrubland
Savannah  Taiga Badlands  Underground Sea Tundra  Plateau  Volcanic Island  Tropical Island  Bayou  Scrubland

These are the best lands in the game.  They would be strictly better than basic lands if not for the fact that nonbasic land hate is heavily played.  Most decks use Wasteland and possibly Tectonic Edge, and sometimes more serious threats like Dwarven Miner.  Still, these lands have no other drawbacks other than being nonbasic lands, which makes them the undisputed champions of dual lands.  In fact their existence make fetchlands such as Arid Mesa incredibly more versatile.  

The Fetchlands

WG GR RB BU UW WR RU UG GB BW
Windswept Heath Wooded Foothills Bloodstained Mire Polluted Delta Flooded Strand Arid Mesa Scalding Tarn Misty Rainforest Verdant Catacombs Marsh Flats
Windswept Heath Wooded Foothills Bloodstained Mire Polluted Delta Flooded Strand Arid Mesa Scalding Tarn Misty Rainforest Verdant Catacombs Marsh Flats

There is simply no better way to support a multi-colored deck than through dual lands, fetchlands, and some basic lands.  The singleton rule makes that very difficult to do.  However we can still fill out a large portion of our deck with dual lands and fetchlands. 

The Ravnica Shock Lands

WG GR RB BU UW WR RU UG GB BW
Temple Garden Stomping Ground Blood Crypt Watery Grave Hallowed Fountain Sacred Foundry Steam Vents Breeding Pool Overgrown Tomb Godless Shrine
Temple Garden Stomping Ground Blood Crypt Watery Grave Hallowed Fountain Sacred Foundry Steam Vents Breeding Pool Overgrown Tomb Godless Shrine

While they're not quite as good as the original dual lands, they can be searched out by fetchlands, and their drawback is usually less problematic than painlands such as Shivan Reef.  Most importantly these lands CAN come into play untapped on the turn they are played, which is critical in many games.  

The Filter Lands

WG GR RB BU UW WR RU UG GB BW All
Wooded Bastion Fire-Lit Thicket Graven Cairns Sunken Ruins Mystic Gate Rugged Prairie Cascade Bluffs Flooded Grove Twilight Mire Cascade Bluffs Reflecting Pool
Wooded Bastion Fire-Lit Thicket Graven Cairns Sunken Ruins Mystic Gate Rugged Prairie Cascade Bluffs Flooded Grove Twilight Mire Cascade Bluffs Reflecting Pool

I've found that these lands work best in in two and three color decks and are a bit clunky 5 color decks.  The singleton restriction actually makes these lands better as there is less risk of getting stuck with a hand of only filter lands and no way to get them going.  On another note, while Reflecting Pool isn't technically part of the cycle, in practice it acts like a super filter land.

The Scars Dual Lands

WG GR RB BU UW
Razorverge Thicket Copperline Gorge Blackcleave Cliffs Darkslick Shores Seachrome Coast
Razorverge Thicket Copperline Gorge Blackcleave Cliffs Darkslick Shores Seachrome Coast

The Scars dual lands that conditionally enter the battlefield tapped are the next tier of playable dual lands.  They're actually really nice in a format where Armageddon is common.  The Scars Duals are better for aggro decks while the M2010 duals are better for slower control decks.  Still, if you're only playing two colors, they both usually make the cut.

The M2010 - M2011 Dual Lands

WG GR RB BU UW
Sunpetal Grove Rootbound Crag Dragonskull Summit Drowned Catacomb Glacial Fortress
Sunpetal Grove Rootbound Crag Dragonskull Summit Drowned Catacomb Glacial Fortress

The M2010 duals are a bit clunkier than other lands because sometimes you really need to play that mana elf or Ponder on the first turn, but most of the time these lands work out reasonably well in most decks.

The Worldwake Dual Lands

WG GR RB BU UW
Stirring Wildwood Raging Ravine Lavaclaw Reaches Creeping Tar Pit Celestial Colonnade
Stirring Wildwood Raging Ravine Lavaclaw Reaches Creeping Tar Pit Celestial Colonnade

Entering the battlefield tapped unconditionally is a huge drawback.  However slipping a creature under counterspells is a big boost to many decks.  In the end these lands make the cut in most every deck other than strict combo decks. 

  5 Color 4 Color 3 Color Allied 3 Color Wedge 2 Color Allied 2 Color Enemy
Example WUBRG WUGB WUG WUR WU WB
Duals and Fetches 20 16 12 12 8 8
and Shocklands 30 22 15 15 9 9
and Filterlands 40 28 18 18 10 10
and Scars Duals 45 31 20 19 11 10
and M2010 Duals 50 34 22 20 12 10
and Worldwake Duals 55 37 24 21 13 10

You'll notice one important fact from this table.  The more colors you play, the easier it is to fill your deck with high quality dual lands.  Similarly, it's easier to create a two or three color deck if that deck's colors are allied.  One of the interesting conclusions that I've draw from this observation is that it can often be more efficient to splash a 3rd color in a two color deck than it is to play with a bunch of lower quality dual lands.

The Other Duals

WG GR RB BU UW
Horizon Canopy Grove of the Burnwillows   River of Tears  
Horizon Canopy Grove of the Burnwillows   River of Tears  

Future sight introduced the first non-cycle set of duals.  Graven Cairns was eventually turned its own cycle of dual lands and Nimbus Maze is kind of okay, but I wouldn't go too far out of my way to use it.  The other three dual lands are very good and in my opinion are considered even with the top dual lands ever printed.  Grove of the Burnwillows even has its own mini-combo with Punishing Fire

The Ravnica Bouncelands

Boros Garrison Dimir Aqueduct Golgari Rot Farm Selesnya Sanctuary Gruul Turf Izzet Boilerworks Orzhov Basilica Azorius Chancery Rakdos Carnarium Simic Growth Chamber

Boros Garrison Dimir Aqueduct Golgari Rot Farm Selesnya Sanctuary Gruul Turf Izzet Boilerworks Orzhov Basilica Azorius Chancery Rakdos Carnarium Simic Growth Chamber

These lands are slow, and if you play one on turn two, they make you susceptible to one-card crippling plays such as Wasteland, Flickerwisp, Venser, Shaper Savant.  I like including one of them in my decks because it makes for a good target for things like Knight of the Reliquary, Crop Rotation, Primeval Titan, and Living Wish (if it's in your sideboard), but I definitely believe that it's a case of diminishing returns with lands like these.

The Painlands

Adarkar Wastes Brushland Karplusan Forest Sulfurous Springs Underground River Battlefield Forge Caves of Koilos Llanowar Wastes Shivan Reef Yavimaya Coast

Adarkar Wastes Brushland Karplusan Forest Sulfurous Springs Underground River Battlefield Forge Caves of Koilos Llanowar Wastes Shivan Reef Yavimaya Coast

I'm not a big fan of painlands.  In certain decks like Elves, they're a necessary evil because you need to play a mana elf on turn 1.  Also, in two color decks, there just aren't enough dual lands to go around, so they are needed to fill in gaps. However, if you're playing a three color deck outside of elves, you should probably avoid these painful lands.  

The Odyssey Duals

Darkwater Catacombs Mossfire Valley Shadowblood Ridge Skycloud Expanse Sungrass Prairie

Darkwater Catacombs Mossfire Valley Shadowblood Ridge Skycloud Expanse Sungrass Prairie

I rank these dual lands just above the painlands and below the M2010 duals.  The fact that you can't tap them for a single colorless mana often makes them ackward to use.  This drawback becomes apparent when you have spells that you want to play during an opponent's turn as well as spells that you want to play during your turn.  For example, if you only have two lands in play and one of them is Sungrass Prairie, you can't play a Birds of Paradise and leave mana open to use a Swords to Plowshares on your opponent's turn. 

 

The No-Frills Mana Base Templates

In order to make deckbuilding easier, I've created a basic mana base template for 100cs decks of every possible color combination.  These templates include ONLY the best universal dual lands and utility lands.  Of course the definition of best is mainly my opinion based on my own deckbuilding experience and by looking at a lot of 100cs decklists.  These templates are designed to be evenly distributed across the colors and include roughly 40 lands for each mana base.  This is purposefully designed to have more lands than is typically played in a 100 card singleton deck.  This is because making land cuts to a deck is easier than finding and adding land to a deck.  Since most two, three, and four color decks are not evenly distributed between the colors, make sure to change the basic land distribution of the lands in these templates. (example: If you're playing a Rg deck, switch all the forests but one to mountains.  If you're playing a Gr deck, switch all but one of the Mountains to Forests.)  This guide is a template, designed to make deckbuilding easier to do from scratch.  It's not designed as a plug and play utility.  If you want to download any of these templates, click on the price of each template.       

White Green Red Black Blue
Eight-and-a-Half-Tails Kamahl, Fist of Krosa Zo-Zu the Punisher Ob Nixilis, the Fallen Venser, Shaper Savant
$84.20 $90.46 $76.36  $89.03   $77.16
1 Emeria, the Sky Ruin
1 Mishra's Factory
1 Secluded Steppe
1 Tectonic Edge
1 Wasteland
1 Windbrisk Heights
1 Mutavault
1 Blinkmoth Nexus
1 Arid Mesa
1 Flooded Strand
1 Karakas
1 Marsh Flats
1 Windswept Heath
1 Rustic Clachan
27 Plains
1 Blinkmoth Nexus
1 Gaea's Cradle
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Pendelhaven
1 Tectonic Edge
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
28 Forest
1 Arid Mesa
1 Barbarian Ring
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Forgotten Cave
1 Ghitu Encampment
1 Keldon Megaliths
1 Mishra's Factory
1 Mutavault
1 Pendelhaven
1 Scalding Tarn
1 Smoldering Spires
1 Teetering Peaks
1 Wasteland
1 Wooded Foothills
24 Mountain
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Marsh Flats
1 Mishra's Factory
1 Mutavault
1 Polluted Delta
1 Tectonic Edge
1 Verdant Catacombs
1 Wasteland
1 Volrath's Stronghold
1 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
28 Swamp
1 Blinkmoth Nexus
1 Flooded Strand
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Polluted Delta
1 Scalding Tarn
1 Tectonic Edge
1 Wasteland
1 Tolaria West
1 Academy Ruins
1 Faerie Conclave
28 Island

Mono-color is usually the place to go to for budget deck ideas because the mana bases are cheap.  Wasteland and Mutavault are not cheap and they work really well in all mono-colored decks.  If you've got them, play them.  If you don't have them, substitutes can be made with Mishra's Factory and Tectonic Edge.  Also, another budget cutting option is the fetchlands.  The fetchlands are not strictly necessary in mono-colored decks, the deck-thinning properties are close to negligible and Sensei's Divining Top is no longer legal in 100cs.

WG GR RB BU UW WR RU UG GB BW
Selesnya Guildmage Gruul Guildmage Rakdos Guildmage Dimir Guildmage Azorius Guildmage Boros Guildmage Izzet Guildmage Simic Guildmage Golgari Guildmage Orzhov Guildmage
$160.15 $160.56 $139.69 $123.17 $155.85 $135.93 $143.65 $164.28 $163.40 $146.37
1 Arid Mesa
1 Blinkmoth Nexus
1 Evolving Wilds
1 Flooded Strand
1 Gaea's Cradle
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Pendelhaven
1 Razorverge Thicket
1 Reflecting Pool
1 Savannah
1 Selesnya Sanctuary
1 Stirring Wildwood
1 Sunpetal Grove
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
Forest
Plains
1 Arid Mesa
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Copperline Gorge
1 Evolving Wilds
1 Fire-Lit Thicket
1 Gaea's Cradle
1 Grove of the Burnwillows
1 Gruul Turf
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Pendelhaven
1 Raging Ravine
1 Reflecting Pool
1 Rootbound Crag
1 Scalding Tarn
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
Forest
Mountain
1 Arid Mesa
1 Badlands
1 Blackcleave Cliffs
1 Blinkmoth Nexus
1 Blood Crypt
1 Bloodstained Mire
1 Dragonskull Summit
1 Evolving Wilds
1 Graven Cairns
1 Lavaclaw Reaches
1 Marsh Flats
1 Mishra's Factory
1 Mutavault
1 Polluted Delta
1 Rakdos Carnarium
1 Reflecting Pool
1 Scalding Tarn
1 Tectonic Edge
1 Terramorphic Expanse
1 Verdant Catacombs
1 Wasteland
1 Wooded Foothills
Mountain
Swamp
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Creeping Tar Pit
1 Darkslick Shores
1 Dimir Aqueduct
1 Drowned Catacomb
1 Evolving Wilds
1 Marsh Flats
1 Mishra's Factory
1 Mutavault
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Sunken Ruins
1 Tectonic Edge
1 Terramorphic Expanse
1 Underground Sea
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
10 Swamp
10 Island
1 Arid Mesa
1 Azorius Chancery
1 Blinkmoth Nexus
1 Celestial Colonnade
1 Evolving Wilds
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Karakas
1 Marsh Flats
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Mystic Gate
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Seachrome Coast
1 Tectonic Edge
1 Terramorphic Expanse
1 Tundra
1 Wasteland
1 Windswept Heath
9 Island
8 Plains
 
1 Arid Mesa
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Boros Garrison
1 Evolving Wilds
1 Flooded Strand
1 Karakas
1 Marsh Flats
1 Mishra's Factory
1 Mutavault
1 Plateau
1 Reflecting Pool
1 Rugged Prairie
1 Sacred Foundry
1 Scalding Tarn
1 Tectonic Edge
1 Terramorphic Expanse
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
10 Plains
10 Mountain
1 Arid Mesa
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Cascade Bluffs
1 Evolving Wilds
1 Flooded Strand
1 Izzet Boilerworks
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Steam Vents
1 Tectonic Edge
1 Terramorphic Expanse
1 Volcanic Island
1 Wasteland
1 Wooded Foothills
11 Mountain
10 Island
1 Blinkmoth Nexus
1 Breeding Pool
1 Evolving Wilds
1 Flooded Grove
1 Flooded Strand
1 Gaea's Cradle
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Pendelhaven
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Simic Growth Chamber
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
Forest
Island
1 Bayou
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Evolving Wilds
1 Gaea's Cradle
1 Golgari Rot Farm
1 Marsh Flats
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Reflecting Pool
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Twilight Mire
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
Forest
Swamp
1 Arid Mesa
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Evolving Wilds
1 Fetid Heath
1 Flooded Strand
1 Godless Shrine
1 Karakas
1 Marsh Flats
1 Mishra's Factory
1 Mutavault
1 Orzhov Basilica
1 Polluted Delta
1 Reflecting Pool
1 Scrubland
1 Tectonic Edge
1 Terramorphic Expanse
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
10 Plains
10 Swamp

You may want to add a few more dual lands than are present here.  Many two color decks resort to painlands, the Odyssey dual lands, and some of the more terrible dual lands.  Personally If I'm playing a two color deck, I'd rely more and land-cyclers like Eternal Dragon and Igneous Pouncer before I'd go too far down on the dual land hierarchy.  Also, if your main color is green, there is a whole world of color fixing options available to you.

WGR GRB RBU BUW UWG WRB RUW UGR GBU BWG
Mayael the Anima Kresh the Bloodbraided Sedris, the Traitor King Sharuum the Hegemon Rafiq of the Many Oros, the Avenger Numot, the Devastator Intet, the Dreamer Vorosh, the Hunter Teneb, the Harvester
$195.57 $206.59 $177.40 $191.67 $219.14 $174.51 $188.46 $174.51 $207.59 $208.27
1 Arid Mesa
1 Bloodstained Mire
1 Copperline Gorge
1 Evolving Wilds
1 Fire-Lit Thicket
1 Flooded Strand
1 Gaea's Cradle
1 Grove of the Burnwillows
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Pendelhaven
1 Plateau
1 Raging Ravine
1 Razorverge Thicket
1 Reflecting Pool
1 Rootbound Crag
1 Rugged Prairie
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Stirring Wildwood
1 Stomping Ground
1 Sunpetal Grove
1 Taiga
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
2 Plains
2 Forest
1 Mountain
1 Arid Mesa
1 Badlands
1 Bayou
1 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
1 Copperline Gorge
1 Dragonskull Summit
1 Evolving Wilds
1 Fire-Lit Thicket
1 Gaea's Cradle
1 Graven Cairns
1 Grove of the Burnwillows
1 Lavaclaw Reaches
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 Rootbound Crag
1 Scalding Tarn
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Twilight Mire
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
3 Forest
2 Mountain
2 Swamp
1 Arid Mesa
1 Badlands
1 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
1 Cascade Bluffs
1 Creeping Tar Pit
1 Darkslick Shores
1 Dragonskull Summit
1 Drowned Catacomb
1 Evolving Wilds
1 Flooded Strand
1 Graven Cairns
1 Lavaclaw Reaches
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Scalding Tarn
1 Steam Vents
1 Sunken Ruins
1 Tectonic Edge
1 Terramorphic Expanse
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Watery Grave
1 Wooded Foothills
4 Mountain
3 Swamp
3 Island
1 Arid Mesa
1 Bloodstained Mire
1 Celestial Colonnade
1 Creeping Tar Pit
1 Darkslick Shores
1 Drowned Catacomb
1 Evolving Wilds
1 Fetid Heath
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Mystic Gate
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Scalding Tarn
1 Scrubland
1 Seachrome Coast
1 Sunken Ruins
1 Tectonic Edge
1 Terramorphic Expanse
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
1 Windswept Heath
3 Swamp
3 Island
3 Plains

1 Arid Mesa
1 Breeding Pool
1 Celestial Colonnade
1 Evolving Wilds
1 Flooded Grove
1 Flooded Strand
1 Gaea's Cradle
1 Glacial Fortress
1 Hallowed Fountain
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Mystic Gate
1 Pendelhaven
1 Polluted Delta
1 Razorverge Thicket
1 Reflecting Pool
1 Savannah
1 Scalding Tarn
1 Seachrome Coast
1 Stirring Wildwood
1 Sunpetal Grove
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Tundra
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
1 Island
Plains

Forest

1 Arid Mesa
1 Badlands
1 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
1 Dragonskull Summit
1 Evolving Wilds
1 Fetid Heath
1 Flooded Strand
1 Godless Shrine
1 Graven Cairns
1 Karakas
1 Lavaclaw Reaches
1 Marsh Flats
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Rugged Prairie
1 Sacred Foundry
1 Scalding Tarn
1 Scrubland
1 Tectonic Edge
1 Terramorphic Expanse
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
5 Plains
4 Mountain
4 Swamp
1 Arid Mesa
1 Bloodstained Mire
1 Cascade Bluffs
1 Celestial Colonnade
1 Evolving Wilds
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Mystic Gate
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Rugged Prairie
1 Sacred Foundry
1 Scalding Tarn
1 Seachrome Coast
1 Steam Vents
1 Tectonic Edge
1 Terramorphic Expanse
1 Tundra
1 Volcanic Island
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
4 Mountain
4 Island
5 Plains

1 Arid Mesa
1 Bloodstained Mire
1 Breeding Pool
1 Cascade Bluffs
1 Copperline Gorge
1 Evolving Wilds
1 Fire-Lit Thicket
1 Flooded Grove
1 Flooded Strand
1 Gaea's Cradle
1 Grove of the Burnwillows
1 Misty Rainforest
1 Pendelhaven
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 Rootbound Crag
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
3 Island
4 Forest
3 Mountain
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Creeping Tar Pit
1 Darkslick Shores
1 Drowned Catacomb
1 Evolving Wilds
1 Flooded Grove
1 Flooded Strand
1 Gaea's Cradle
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Scalding Tarn
1 Sunken Ruins
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Twilight Mire
1 Underground Sea
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
4 Forest
3 Swamp
3 Island
1 Arid Mesa
1 Bayou
1 Bloodstained Mire
1 Evolving Wilds
1 Fetid Heath
1 Flooded Strand
1 Gaea's Cradle
1 Godless Shrine
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Razorverge Thicket
1 Reflecting Pool
1 Savannah
1 Scrubland
1 Stirring Wildwood
1 Sunpetal Grove
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Twilight Mire
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
3 Swamp
3 Plains
3 Forest

Three color decks can be kind of tricky.  You really need to watch how many double and triple mana costs you have in your deck.  A deck that supports Cryptic Command may have a difficult time casting Baneslayer Angel and Garruk Wildspeaker.  Don't forget that you can always add signets like Boros Signet to smooth out your mana.  This is most useful if you're in colors other than green. 

For budget minded deckbuilders, you can usually cut filter lands without too much difficulty.  As they are currently more expensive than dual lands, that's probably where you can cut corners the best. Also, wait until after ME4 has been out for a week or two before picking up dual lands.  That is another way to save some money as they are sure to get much cheaper after the regular ME4 events start firing. 

 

4 Color Decks 5-Color
not White not Green not Red not Black not Blue
 Glint-Eye Nephilim  Yore-Tiller Nephilim  Witch-Maw Nephilim  Ink-Treader Nephilim  Dune-Brood Nephilim  Sliver Queen
$226.37 $205.71 $231.67 $246.00 $232.35 $274.23
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Creeping Tar Pit
1 Evolving Wilds
1 Flooded Strand
1 Gaea's Cradle
1 Grove of the Burnwillows
1 Lavaclaw Reaches
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 River of Tears
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
2 Forest
1 Swamp
1 Mountain
1 Island
1 Arid Mesa
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Celestial Colonnade
1 Creeping Tar Pit
1 Evolving Wilds
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Karakas
1 Lavaclaw Reaches
1 Marsh Flats
1 Misty Rainforest
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Sacred Foundry
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Tectonic Edge
1 Terramorphic Expanse
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
2 Plains
2 Swamp
2 Mountain
2 Island
1 Arid Mesa
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Celestial Colonnade
1 Creeping Tar Pit
1 Evolving Wilds
1 Flooded Strand
1 Gaea's Cradle
1 Godless Shrine
1 Hallowed Fountain
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Stirring Wildwood
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
1 Forest
1 Plains
1 Swamp
1 Island
1 Arid Mesa
1 Bloodstained Mire
1 Breeding Pool
1 Celestial Colonnade
1 Evolving Wilds
1 Flooded Strand
1 Gaea's Cradle
1 Grove of the Burnwillows
1 Hallowed Fountain
1 Horizon Canopy
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Pendelhaven
1 Plateau
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Steam Vents
1 Stirring Wildwood
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Tropical Island
1 Tundra
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Plains
1 Forest
1 Mountain
1 Island
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Evolving Wilds
1 Flooded Strand
1 Gaea's Cradle
1 Godless Shrine
1 Grove of the Burnwillows
1 Horizon Canopy
1 Karakas
1 Lavaclaw Reaches
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Pendelhaven
1 Plateau
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Stirring Wildwood
1 Stomping Ground
1 Taiga
1 Tectonic Edge
1 Temple Garden
1 Terramorphic Expanse
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Forest
1 Plains
1 Swamp
1 Mountain
 

1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Flooded Strand
1 Gaea's Cradle
1 Godless Shrine
1 Hallowed Fountain
1 Karakas
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 River of Tears
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
1 Swamp
1 Island
1 Mountain
1 Forest
1 Plains


 

Four and five color decks can pretty much coast on dual lands and fetchlands without needing anything else.  This makes their mana bases expensive, but if you started with a two or three color deck and have been slowly adding to your collection, it's not that difficult to obtain a first class mana base for any type of singleton deck you want to use.

The Frills

Getting the mana right may be the most important part of deckbuilding, but the frills are where the fun comes.  Academy Ruins and Gaea's Cradle are much more interesting to play around with than something like Tundra.  Here are a couple of the fun things I've been working with in the decks that I've been playing lately.

Search for any land

Knight of the Reliquary Weathered Wayfarer Crop Rotation Expedition Map Sylvan Scrying Captain Sisay Tolaria West 

Knight of the Reliquary Weathered Wayfarer Crop Rotation Expedition Map Sylvan Scrying Captain Sisay Tolaria West

Finding exactly the right land at the right time is not that difficult to do when you have the right tools.  Knight of the Reliquary and Crop Rotation make lands like Bojuka Bog and Sejiri Steppe much more powerful, while the rest of the land searchers make it possible to build your deck around an extremely powerful land like Academy Ruins or Gaea's Cradle.

Tokens

Vitu-Ghazi, the City-Tree Urza's Factory Kjeldoran Outpost Vitu-Ghazi, the City-Tree Urza's Factory Kjeldoran Outpost

These types of lands are very good at slipping threats past a counterspell.  Man lands perform the same task at a faster speed, but Man lands are also more susceptible to instant speed removal.  Token generators are also much better with cards like Gaea's Cradle and Opposition that like armies more than individual threats.

Top of the Morning Lands

Unholy Grotto Nameless Inversion Unholy Grotto Nameless Inversion

Volrath's Stronghold Shriekmaw Volrath's Stronghold Shriekmaw

Academy Ruins Engineered Explosives Academy Ruins Engineered Explosives

Re-using some of your best removal and creatures is one of the best ways to shut down your opponent's strategies.  These are some of the prime targets for Wasteland and Tectonic Edge

Cycling Lands

Secluded Steppe Barren Moor Lonely Sandbar Forgotten Cave Tranquil Thicket

Secluded Steppe Barren Moor Lonely Sandbar Forgotten Cave Tranquil Thicket

Ever since Life from the Loam was banned, the cycling lands haven't seen much attention.  They're not terrible, but they're also not that exciting.  I used to play them quite a bit, but I've become less and less interested in putting them in my decks.  They seem to be most useful in a mono-colored deck as those decks are less likely to have that many enters the battlefield tapped lands.

Scapeshift

Valakut, the Molten Pinnacle Scapeshift Valakut, the Molten Pinnacle Scapeshift

If you're playing Scapeshift, you're probably playing Valakut, the Molten Pinnacle along with at least 10-11 (Mountains).  It's important to note that the original dual lands and the Ravnica shock dual lands count as (Mountains) so the number of basic (Mountains) you actually need to include in your deck is significantly reduced.  This means that you don't necessarily need a deck that is heavy in red to play a Scapeshift deck. 

Landfall

Lotus Cobra Ob Nixilis, the Fallen Rampaging Baloths Lotus Cobra Ob Nixilis, the Fallen Rampaging Baloths

Undiscovered Paradise (Golgari Rot-Farm) Thawing Glaciers Oboro, Palace in the Clouds

Zendikar taught us that playing lands is a good thing.  Here are a couple of land options to make sure you have a landfall trigger each turn. Just beware of Ankh of Mishra, the anti-landfall card.

Land Burn

Barbarian Ring Keldon Megaliths Barbarian Ring Keldon Megaliths

Mono-red decks love these lands.  Barbarian Ring is a practical necessity as it is a solid answer to Kor Firewalker and several other decent anti-red sideboard cards.

Armageddon's Pals

Flagstones of Trokair Darksteel Citadel Flagstones of Trokair Darksteel Citadel

These two lands find their way into most Armageddon decks simply because they can survive an Armageddon.

Non Worldwake Man Lands

Mishra's Factory Mutavault Blinkmoth Nexus Mishra's Factory Mutavault Blinkmoth Nexus

The colorless Man Lands usually work best is mono-colored decks that support equipment.

Treetop Village Faerie Conclave Ghitu Encampment Treetop Village Faerie Conclave Ghitu Encampment

I've rarely seen the white or black Man Lands played.  They just don't do all that much while Treetop Village, Faerie Conclave, and Ghitu Encampment are all reasonable threats and decent blockers.

 

Conclusion

Yes, 100 classic singleton and Commander mana bases can be expensive.  However there is a huge amount of overlap between commander decks and 100cs decks.  If you buy just a few Fetchlands, dual lands, and a Wasteland you will be able to use those lands over and over again in many different 100cs and commander decks.  Soon, ME4 will be released online, which will decrease the price of all dual lands.  You could even draft them if that is a more entertaining way to get dual lands for you.  Hopefully, this article will be helpful in your future 100cs endeavors. 

Thanks for reading, and see you in the 100cs 2-man queues and weekend daily events.

-Marcus, NemesisParadigm on Magic Online.

17 Comments

No new information here, yet by Paul Leicht at Thu, 12/30/2010 - 03:21
Paul Leicht's picture
4

No new information here, yet all the same it is a good reference that is missing from the library of magic articles available to builders. Good job in providing that.

Hmm, I know you can't cover by MMogg at Thu, 12/30/2010 - 06:07
MMogg's picture

Hmm, I know you can't cover everything, and I know I know nothing about 100cs, but that said, I wonder why you didn't even mention the Shards block tri lands (surely better than the Ravnica bounce lands) or other budget options like the Zendikar and Invasion allied duals. Even if you didn't cover them in detail, at least mentioning them in passing would make the article a little more complete.

The tri lands and cheap duals may be better than the filter lands simply based on finances, especially at this moment in time. With Extended in full swing, those filter lands are insanely overpriced and will plunge in future. I mean, if someone is playing competitively then go for it. But if someone is just playing casual Commander, it's probably best to pay attention to trends to know when to acquire and when not to acquire mana bases.

They are probably worth by ArchGenius at Thu, 12/30/2010 - 11:56
ArchGenius's picture

They are probably worth mentioning for budget reasons but I felt I had to draw the line somewhere. The problem is if I added the Tri-Lands as a budget option, I would feel like I have to talk about all of the other roughly equivalent budget options as well. Then, if I included those budget options into the my templates, I'd basically need to make two separate lists, one budget and one Spike version, and I felt that would make this article too long. If you want to add budget substitutions, you certainly can and they aren't hard to find.

Here's a short list

Shards of Alara Tri-lands
Llorwyn Vivid Lands
Shards of Alara Panoramas
Zendikar Recluses
Coldsnap Snow Covered Lands and Into the North
Time Spiral Storage Lands

I'm not really much of a fan of any of these lands as I believe you can pretty easily get by without them. In fact In most cases I'd go for one dual land and the land-cycling creatures before I would use these lands, but to each their own.

Thorough and beautifully by arthurmauk at Thu, 12/30/2010 - 06:14
arthurmauk's picture
5

Thorough and beautifully organised, your series on 100CS is one of the reasons I got into the format, and you've outdone yourself yet again.

Man, I feel bad for new by brandonQDSH at Thu, 12/30/2010 - 11:23
brandonQDSH's picture

Man, I feel bad for new players wanting to get in on some of these eternal formats. $80+ for a mono-colored mana base . . . ouch! Nice read though. This is a good resource for these formats that I'll probably come back to at some point.

It's not quite so bad when by ArchGenius at Thu, 12/30/2010 - 12:08
ArchGenius's picture

It's not quite so bad when you realize that the mana base is probably around 40%-70% of the cost of the deck. It's closer to 40% if you're playing blue, but closer to 70% if you're playing other colors.(Jace, Force of Will being the primary problems)

Also there are some easy substitutions that can save you a lot without missing much, such as cutting Mutavault in favor of Mishra's Factory and/or Blinkmoth Nexus. There are also specialized decks such as Elves and Goblins which have a reasonably cheap mana base.

100cs is not a cheap format to play. It's roughly equivalent in price to standard but your collection retains its value much better over time.

A few comments by Zimbardo at Thu, 12/30/2010 - 13:31
Zimbardo's picture

Nicely laid out. I actually think it would have been cool to delve into the budget mana bases vs spike mana bases that you mentioned, because the costs you listed are scary to some people. So I'm just going to mention a few things:

*Red Deck Wins can win with nothing but basic Mountains (thekid has reached Top 8 with all snow basics twice)

*White Weenie mana can be done for 6 tickets: Horizon Canopy, Tectonic Edge, Karakas, Flagstones, and a Plains. Skipping the Wasteland is an obvious choice if ~30 tickets is the difference between having a deck or not.

*This week is the time to buy a Wasteland if you plan on getting one at some point in the next year or so. The TSE Nix Tix drafts are in the process of dumping 400 or so Wastelands into the system, which has been lowering the market price somewhat. At this moment, it's at Buy 25 / Sell 27. That's still ridiculous for an uncommon, but it's a card you would want in nearly every competitive 100CS deck.

*You can string together a budget mana base for cheap if you just want to play casually. Five tickets gets you the common/uncommon lands that you'll need. It can be upgraded gradually from there. There are mid-priced options if you're interested in 100CS to the tune of $40 mana but not $150 mana. Actually, you can make a really consistent mana base for $40.

*Elves is not as inexpensive a deck as it might seem. I've messed with budget versions, and it's hard to come up with something really good for under 200 tickets. On the other hand, you can do a fun casual Elves deck for 10 or 20 tickets.

Small nitpick; TheKid is by menace13 at Thu, 12/30/2010 - 17:04
menace13's picture

Small nitpick; TheKid is Charles Gindy and the avg player is not close to Gindy. Not that it can't be done, but hard to use him as an example if that is the sole player to do so.

I suspect the mention of by Paul Leicht at Thu, 12/30/2010 - 17:53
Paul Leicht's picture

I suspect the mention of TheKid isn't about saying everyone can do what he does. More it is a kind of test if you will. Those with native skill/talent CAN overcome budget problems even if the average player can not. I do not like this suggestion either as it seems to be a cop out answer to the "the format is too expensive" complaint being issued. It IS too expensive for the average player. That is the only correct answer. The fact of the matter is 100cs will never be inclusive and will always be a club format. It is set up to take advantage of owning expensive cards and imho that is how it should be. I don't want the elitists playing my favorite formats. Keep them in 100cs. :) (Yes I know how ironically intolerant that sounds. :P)

Mountains by Zimbardo at Thu, 12/30/2010 - 19:32
Zimbardo's picture

Using all mountains isn't a handicap. It's a way to lower your land count by guaranteeing that every land you draw taps for red mana whenever you want it. Adding Wasteland to that is basically an extra spell, and leaving it out is defensible. Adding manlands and stuff like Keldon Megaliths is a matter of personal choice.

Or rather a strategic by Paul Leicht at Thu, 12/30/2010 - 19:56
Paul Leicht's picture

Or rather a strategic commitment. That is the real issue with nonbasics. They commit you to certain types of play. In some decks that commitment is a foregone conclusion (5color control for example) others like mono red the commitment is purely icing on the cake if the rest of the deck is solid.

excellent article by caterpillar at Fri, 12/31/2010 - 12:17
caterpillar's picture

Very comprehensive and a great way for all players to quickly put together a first draft for a mana base or, if they don't have all the cards yet, give them a way to maintain a wishlist and figure out their spending priorities.

Just a few points, some of which have been covered...

First, you mentioned the set of cycling lands which cost C to cycle, but there's also a set that costs 2 to cycle. They can be quite handy in dual- and tri-coloured decks if you're missing one of the colours you need since as long as you have 2 mana, you'll always be able to cycle them away, which is sometimes a reason to run them over the cycle-for-C variety.

Second, yeah, you had to draw the line somewhere, but thanks for listing some of the options like the trilands and vivid lands in your follow-up comment.

Third, you can sometimes do with much fewer of the powerful, expensive land cards for mono-coloured decks. I've got a mono-white weenie deck that uses just Tectonic Edge, Flagstone of Trokair, Karakas and Horizon Canopy as its only non-basics. A mono-red weenie aggro deck could also use a similarly low number if it was willing to leave out CIPT lands. Besides being cheaper, such a mana base can be a lot more consistent than a fully-powered one, meaning you're not stuck with CIPT lands like man-lands or colourless-only lands like Wasteland in the first few turns where mana really counts the most.

I suppose the last two points are fairly important to point out for players wishing to enter these formats. Looking at lists like these where the price ranges for a mana base are listed as between around 75 and 230 can look fairly daunting. I think it's important to point out that players can get into the format by spending a lot less. Even 5-colour decks can work with a very cheap (much less than 75!) mana base, especially if you play green as a major colour. For example, the deck listed here: http://www.mtgoacademy.com/budget-cuts-back-to-basics/

Finally, wouldn't it be great if the client could open a deck file and add all the cards in it to the current deck? I'd personally love to be able to build decks in a more modular way, but right now the only way to merge decklists is to do it outside the client in a text editor. Unless and until Wizards do decide to add that feature, though, at least we still have the cut/paste option, so these lists are still very handy.

Great Article. I would like by themonkey at Fri, 12/31/2010 - 12:19
themonkey's picture

Great Article.

I would like to see another on budget lands too.

While the mana base for 100cs and commander is similar, they can be very different. Commander is much more forgiving so budget lands don't affect the playability of your deck much. When your goal is at least 10 mana by turn 10 you should have the colors to cast anything, so you don't have to worry as much about color fixing if you are playing a 2-3 color deck. Also, by managing when to play lands that you can use right away and those that come into play tapped you can minimize the loss of tempo. It won't matter much if you play Lightning Greaves on turn 3 rather than turn 2, but you do want to play your Titans on turn 6 (or earlier).

Another thing about commander is I find many players play way too many non-basic lands. One blood moon and they can't do anything. Any with 3 opponents, chances are you will run into non-basic land hate fairly often.

I think blood moon along with by Paul Leicht at Fri, 12/31/2010 - 17:48
Paul Leicht's picture

I think blood moon along with Armageddon and other mass land hosers basically are part of the non spoken social contract as cards not to play. You play those often enough you will find yourself not completing many games I think.

I enjoyed reading this by Flaming_Dragon_777 at Sun, 01/02/2011 - 12:49
Flaming_Dragon_777's picture
4

I enjoyed reading this article and combing over the manabases. It's definatly good to see someone valuing the SoM lands highly. I use Shivan Gorge in many red lists - I understand a lot of people find it subpar and not as good as Keldon Megaliths (honestly, the megaliths are better), but it's a decent measure to fight through red sphere, cop, player-shroud and others.

I just need to get my hands on a Wasteland, go go TSE!

Solid article. I can by Leviathan at Sun, 01/02/2011 - 17:17
Leviathan's picture
5

Solid article. I can appreciate the time and effort it took to come up with all those lists. A nice reference article.

Thanks a lot for this article by NetHwarang at Sun, 01/02/2011 - 23:35
NetHwarang's picture

Thanks a lot for this article ;-)