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By: rayjinn, Hugo de Jong
Apr 06 2010 12:22am
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Last weeks article puremtgo.com/articles/back-drawing-board-standard-allies was about the new Naya allies deck that had been winning some ground in the battle for being a serious deck in standard. When unanswered it kills on turn 4. Furthermore the allies deck can force an opponent to mulligan a good hand without removal, while punishing mana stumbles if they do mulligan. This week I'm pushing it even further.

Imagine the next godhand for an opponent playing U/W tapout control:
 

Plains Glacial Fortress Everflowing Chalice Day of Judgment Celestial Colonnade Mind Spring Martial Coup

Plains, Glacial Fortress, Everflowing Chalice, Day of Judgment, Celestial Colonnade, Mind Spring, Martial Coup.

I was very afraid of hands like these. they could cast Day of Judgment on turn three and often did on turn four when they were on the play. I started looking for answers and found Dauntless Escort. Over-committing was never this much fun. However, I quickly discovered that Dauntless Escort wasn't "the man with the plan" either. Dauntless Escort comes in after boarding, so it would often get Flashfreezed or Essence Scattered the turn before judgment day. Dauntless Escort plays like a bodyguard with a weird lunch break schedule. Where most of the time he doesn't even show up for work.

A more pro-active approach to the Day of Judgment problem is to use Spell Pierce. To be able to use it, I had to dismiss green from the deck. It was weird because you don't often remove Bloodbraid Elf from your decks to make them better. I swapped Harabaz Druid and Oran-rief Survivalist against Jwari Shapeshifters and Ondu Clerics, replacing the green allies with similar costed creatures. Bloodbraid Elf watched the game from the sidelines as Spell Pierce came in for the second half. The green allies played a big part in the stability of turn four killings. So I would essentially slow down my deck and trade speed for more control elements. Right ?

I couldn't be more wrong.  The first game that I played with blue allies resulted in a turn three kill against U/W tapout control! Jwari Shapeshifter seemed to immediately want to earn his place in the deck and for anyone who's taking notes, it did. I even had Spell Pierce to battle Day of Judgment, but there was no need to cast it. Awesome! Take a look at our opening seven, do you see it?

Plains Glacial Fortress Scalding Tarn Jwari Shapeshifter Akoum Battlesinger Hada Freeblade Hada Freeblade
Plains, Glacial Fortress, Scalding Tarn, Jwari Shapeshifter, Akoum Battlesinger, Hada Freeblade, Hada Freeblade.
Here is how the game played out: 

Turn 1
Plains
Hada Freeblade
 
Turn 2
Scalding Tarn
Akoum Battlesinger
 
Turn 3
Glacial Fortress
Jwari ShapeshifterHada Freeblade
On turn 1 we play a Plains followed by a Hada Freeblade. Our opponent starts by playing a tapped Celestial Colonnade. On turn 2 we draw the Spell Pierce and play Scalding Tarn, fetching a Mountain to play Akoum Battlesinger and attack for 5 damage. (20-15) On his turn 2, our opponent plays an Island into Everflowing Chalice. Turn 3 starts with me doing some calculations. We draw Kabira Evangel and play the Jwari Shapeshifter copying Akoum Battlesinger. Hada Freeblade follows and there's a clean 18 damage on the board. My opponent disconnected at that point. Can't say I really blame him.

I started building the deck more and more towards control, but ended up getting some sick speedy kills. Within no time I was using Ponder to stack my deck for turn 4 kills. I thought about upping the Jwari Shapeshifter up to four copies, only to reduce them back to three copies soon after. Jwari Shapeshifter doesn't do anything if you don't have allies in play. Furthermore, if your opponent times his removal right. Jwari Shapeshifter will often follow the destroyed ally to the graveyard. However, if you can successfully copy an Akoum Battlesinger, then you have a good chance to win the game. It's just ridiculous how much damage output multiple Akoum Battlesingers can produce. The best part of Akoum Battlesinger is that her haste makes the damage come out of nowhere. On the control side, Ondu Cleric was another ally shouting for more play. It easily made the maindeck as the new two drop because of its built-in awesomeness against aggro and burn matches. 

Without further ado, I proudly present the decklist.

 
As you can see, the decklist plays more spells when compared to traditional Naya allies. Using support spells and removal, allies becomes more dynamic instead of putting on your helmet and running into your opponent head first. When I discovered that Jund still had the upper hand over Naya allies, there were some drastic changes. I started with the trouble game states and adapted my deck to be able to deal with those. A single Sprouting Thrinax or Putrid Leech is a big speed bump for the allies. Sprouting Thrinax could potentially chump-block four attackers when you don't have a Kabira Evangel out. We can't have that so Journey to Nowhere entered the deck. Journey to Nowhere also shines against Mythic because that deck just eats removal light decks for breakfast. When not disrupted, Mythic can curve into Rafiq of the Many and Finest Hour for the win. A Talus Paladin can't race that. But when you hit their Knight of the Reliquary with a Journey to Nowhere before it can tap, you can push them into a gamestate where they can't recover. Ponder entered the deck as a more stable Jwari Shapeshifter number 4-6. Ponder often finds the right ally at the right time. Furthermore it slightly improves your draws next to eight fetchlands. A bit more interesting is the inclusion of Ondu Cleric maindeck. Ondu cleric is a great card in matchups against aggressive decks. I've preferred damage over lifegain since 1994, when Ivory Tower got used to bench duty in the binder and Black Vise always made the deck. Ondu Cleric is my first exception. Ondu Cleric's lifegain gets out of hand quickly and it nicely fits the ally curve.

Armed with these changes I took the deck into the 8-player constructed room because I wanted some real testing. No offense to mr. 'Tournament Practice". The deck performed well most of the time and after some last minute tweaking the deck was finished. I've lost four matches and won about sixteen of them. Let me talk you through some matches to give you an idea of the decks new strengths and weaknesses.

2-Man match against "Pham" - playing Open the Vaults.

We win the die roll and keep the following hand:

Turn 1 we starts by playing Arid Mesa and fetch a Plains to cast the awesome Hada Freeblade. Pham starts with a Terramorphic Expanse. On turn 2 we draw Scalding Tarn, but play the Glacial Fortress to cast Kazandu Blademaster and attack for two. (20-18) Pham cracks his Terramorphic Expanse in the end step and finds a Plains. He then plays an Island and Spreading Seas on his turn 2, flooding our Plains. From the top of our deck we draw Jwari Shapeshifter on turn 3. We tap our new "Island" to play it and copy the Kazandu Blademaster before attacking for six damage. (20-12). Pham plays a Journey to Nowhere on turn 3, sending the biggest Kazandu Blademaster away to find a shrubbery. On our turn 4 we draw a second Glacial Fortress and use it to cast Kabira Evangel, which leads to a concession by Pham. Was his hand this bad?

Sideboarding -3 Journey to Nowhere, -1 Ondu Cleric, +1 Spell Pierce, +3 Tuktuk Scrapper

Game 2: Pham plays first and we see the following hand:

I normally wouldn't keep these kind of hands without a source of blue mana. However, open the vaults isn't a fast deck and we have 14 cards that produce blue mana.
 

Pham starts with an Island. We draw Tuktuk Scrapper and play a Plains, Pham cycles Architects of Will in the end step. On turn 2 Pham plays a Plains and casts Everflowing Chalice for 1. We draw a Hada Freeblade on turn 2 and play Kazandu Blademaster. Turn 3 starts with Pham cycling a Glassdust Hulk followed by a Plains and Wall of Denial. We draw Akoum Battlesinger and cast another Kazandu Blademaster. Wall of Denial blocks Kazandu Blademaster and we're off to turn 4. A Mistvein Borderpost enters the battlefield and Terramorphic Expanse follows. On our Turn 4 we draw Mountain and play Akoum Battlesinger, Followed by Hada Freeblade. Double Kazandu Blademaster and the Akoum Battlesinger make their way into the red zone. Pham blocks a Kazandu Blademaster with his Wall of Denial and cracks his Terramorphic Expanse for an Island before taking 9 damage. (20-11) On his Turn he plays a (Sphinx of the Lost Truths), discarding Oblivion Ring, Filigree Angel and a Marsh Flats signaling he has Open the Vaults in his hand. We untap turn 5 with an urgent call to our deck to find a blue source of mana. Statistically speaking we should have had it last turn. We manage to draw the Glacial Fortress. To hide it's relevance, both Kazandu Blademasters quickly make their way into the red zone. Pham chump-blocks both of them and takes no damage. Time for the bad news... Pham untaps his lands for turn 6 and when he casts Open the Vaults, but Spell Pierce ruins his day. Pham concedes right after that.

2-Man match against "JRobbins55" - playing BR Vampires.

We lose the die-roll and keep the following hand:

 
Lavaclaw Reaches is the first card to enter the battlefield. We draw a Glacial Fortress on our turn, play the Arid Mesa and fetch a Plains to cast our beloved Hada Freeblade. Our opponent plays a Swamp and casts Black Knight. Someone has been paying attention to all the white showing up. On our Turn 2 we draw Kabira Evangel and play the Glacial Fortress. This allows us to cast Ondu Cleric. (21-20) Our opponent reacts swiftly as he casts a kicked Gatekeeper of Malakir on his turn 3, taking out Ondu Cleric. On our turn 3 we draw Ponder. We cast it and find Island, Plains, Kazandu Blademaster. The Blademaster is good enough to not shuffle our deck and we still have a Scalding Tarn to shuffle away the Island. The Kazandu Blademaster enters the battlefield and we're off to turn 4. Our opponent plays Sign in Blood (21-18), followed by a Lavaclaw Reaches and Lightning Bolt on our Kazandu Blademaster. On our turn 4 we draw the Plains and play Scalding Tarn, fetching up a Mountain. Kabira Evangel enters the battlefield and Hada freeblade claims first blood like discussed in his contract. (20-14). On turn 5, it's demotivation day when our opponent kicks yet another Gatekeeper of Malakir and follow it up by a second Black Knight. I opt to keep the Kabira Evangel and sacrifice the Hada Freeblade. Black Knight pays a visit and we're down to (18-14). Its payback time, as we draw Akoum Battlesinger, giving us a 3 turn clock if we can continue to draw allies. To prevent our opponent from racing us instead, we cast a Journey to Nowhere on a Gatekeeper of Malakir. When the smoke clears, Kabira Evangel and Akoum Battlesinger start singing "Chocolate Rain" in the red zone. (18-9) Our opponent isn't allowing us to just steal the victory as he empties our hand with Blightning. After this, JRobbins attacks with his Gatekeeper of Malakir. (13-9).

We draw another Kabira Evangel and send our team back into the red zone under protection of both black and red. (13-4). Another Gatekeeper of Malakir enters the battlefield. This time, it takes away the Akoum Battlesinger. Two (Black Knights) now enter the red zone to make the score (9-4). Luck is on our side and we draw Hada Freeblade on turn 7. After 3 consecutive ally draws, we send both Kabira Evangels in for the victory.
Come on! topdeck..

Sideboarding: +2 Brave the Elements, +1 Journey to Nowhere, -3 Jwari Shapeshifter

Game 2:
On the draw we keep the following hand:

 
Our opponent's turn 1 starts with a mere Swamp. We draw a Glacial Fortress and play Celestial Colonnade. On turn 2 he plays a Dragonskull Summit and casts Sign in Blood. (20-18) Our draw phase gives us another Journey to Nowhere and with no relevant plays, we pass the turn after playing Arid Mesa. Bloodghast is the first creature to enter the battlefield, but he's in no hurry to go anywhere since we're still above 10 life. In fact, he's going nowhere as we draw another copy of Journey to Nowhere on turn 3. I was too busy with a pizza to tap my mana right and got punished right away. A Blightning came in and we were staring at a Plains as our only open source of mana (16-16). Scalding Tarn, Journey to Nowhere and the pizza were discarded as play continued on turn 4. We draw Hada Freeblade and play it, keeping two sources of blue mana up this time. Instead of a second Blightning a kicked Gatekeeper of Malakir entered the battlefield, killing the Hada Freeblade. On turn 5 we draw Arid Mesa and tap the other three lands to play Kabira Evangel. Doh! Again we find ourselves without mana for Spell Pierce and a Lightning Bolt adds insult to injury, taking down Kabira Evangel. JRobbins plays a Tectonic Edge on his turn, followed by a Sign in Blood. He then attacks with his Gatekeeper of Malakir and destroys our Celestial Colonnade with his Tectonic Edge (14-16). It's Turn 6 when we draw a Plains. We play it and fetch another Plains with our Arid Mesa to cast Talus Paladin. Our opponent casts Sign in Blood, followed by Terminate on his turn 7 and attacks with Gatekeeper of Malakir. (11-14) When we draw another Talus Paladin on our turn, we play it and ship the turn again, eagerly awaiting the next removal spell. Deja-vú kicks in when our opponent plays both Sign in Blood, and Terminate on our Talus Paladin. He then attacks us down to (9-12). We draw Kabira Evangel and play it, mis-tapping yet again. A Lightning Bolt by our opponent makes me smile like a crazy person and I'm ready to concede, but I find the will not to. However, when JRobbins plays a Blightning on this next turn, I'm pretty much done with this game.

Luckily I am used to being on tilt from my poker experiences. I knew I had to get rid of it, so I walk to the bathroom, take a cold washcloth over my face and grab a soda to shrug it off. A few seconds later I was as calm as Bob Ross, painting "Happy little trees" in my mind. 

Sideboarding: +3 Kor Firewalker, +2 Jwari Shapeshifter, -4 Akoum Battlesinger, -1 Mountain.

Game 3:
On the play, we find ourselves with the following hand:

Keep!
 
We play Arid Mesa and fetch a Plains. Our opponent starts with a Swamp. Turn 2 we draw another Plains, but play the Glacial Fortress and Kazandu Blademaster. Our opponent responds in his turn by playing Dragonskull Summit and Lightning Bolt. On our turn we draw Arid Mesa, play the Plains and tap correctly to play the second Kazandu Blademaster keeping the Glacial Fortress' mana open for both Brave the Elements and Spell Pierce. Blightning comes out and Spell Pierce stops it. Bob Ross appears for a second to give me two thumbs up and play continues. On our 4th turn we draw Scalding Tarn. Flood for the win, but nevertheless we have Kazandu Blademaster beats. (19-18) Our opponent plays a Lavaclaw Reaches followed by a Bloodghast on his turn 4. We fetch for an Island at the end of turn, hoping for a nonland spell on the next draw phase. Succes! Kor Firewalker comes off the top and enters the battlefield. (Kazandu Blademaster vigilantly attacks for (18-16). On turn 5 our opponent starts by playing a Tectonic Edge and destroying our Glacial Fortress. I tap it for white mana, but nothing happens and we're off to the next turn. We draw Hada Freeblade and play Arid Mesa, followed by the freeblade. Kor Firewalker and the 3/3 Kazandu Blademaster enter the red zone. (18-11) Jrobbins has a Vampire Nighthawk on his turn and with the Bloodghast unable to move, he's done again. We draw another Arid Mesa to complete the collection and Kazandu Blademaster attacks for (18-8). Our opponent starts his turn 7 by tapping four mana. after they gradually disappear from his mana pool, he reveals an Earthquake for 3. Brave the Elements comes out for us. and the only thing hitting the graveyard is poor little Bloodghast. It just isn't his day. (19-5) From the top of our deck comes a Journey to Nowhere, taking out Vampire Nighthawk. With no blockers, our team attacks for the win.

 

I've had a lot of fun playing the deck and my rating is back up in the 1800's. Is this the broken standard deck we've all been waiting on? Unfortunately not. The white allies are once again the workhorse of the deck and by adding support spells you merely increase the stability of the deck. It doesn't simply annihilate other decks save for anything playing Goblin Guide. Dutch Allies has a nice 50% or better matchup against a lot of decks. But equality isn't something we're looking for. Especially now that everyone is preparing their decks with more removal. I will continue my search for the perfect deck by playing every possible pile of cards in standard. Until then I can highly recommend playing "Dutch Allies" to pick up a few copies of Bloodbraid Elf at local FNM's or wreck the unprepared in the daily events.

Until next time, have fun and play fair!
Hugo de Jong,

Rayjinn on MTGO

 

18 Comments

ah, i bet that spell pierce by hurp derp (not verified) at Tue, 04/06/2010 - 10:04
hurp derp's picture

ah, i bet that spell pierce on his open the vaults felt good, man.

It was sweet like chocloate.. by rayjinn at Tue, 04/06/2010 - 12:12
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It was sweet like chocolate.. :)

Lapse by DrLippy (not verified) at Tue, 04/06/2010 - 10:30
DrLippy's picture

If you are so afraid of Day of Judgment, how about keeping the original Naya Allies, but play Lapse of Certainty in the board?
This way, you keep Bloodbraid and all the good stuff that makes the deck work. And you also have a way to keep from getting blown out. I know holding back mana each turn isn't what allies wants to do, but at a certain point you'll have everything you need to win without dropping more guys. Lapse will give you the extra turn to make sure you push through for the win.

Spell Pierce and Allies by DirtyDeeds (not verified) at Tue, 04/06/2010 - 11:52
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Allies can usually throw up 3-4 creatures by turn 4, when other control decks are getting their 4th land drop to show a Day of Judgment. Spell Pierce just ruins that turn for them in which case you can swing for the fences next turn GG.

Though I have found most situations Spell Pierce is awful late game. If you ally deck is consistently winning under Turn 6...Spell Pierce is well worth the inclusion to protect your allies.

Good luck @ the 5K Belgian event with Allies Rayjinn.

Thanks alot for explaining by rayjinn at Tue, 04/06/2010 - 12:16
rayjinn's picture

Thanks alot for explaining both Spell Pierce and wishing me luck!

I also got a message that the picture of the opening hand against Pham has Ancient Ziggurat. I must have mixed that one up with one of the many other opening hands i've stored. Allies draws are so similar.

My bad !

Yeah, but on turn 4 you will by Anonymous (not verified) at Tue, 04/06/2010 - 12:26
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Yeah, but on turn 4 you will usually have enough stuff to play for 3 or 2 mana. That one open blue mana does not really hurt.

After WWK came out, RWU by silex (not verified) at Tue, 04/06/2010 - 12:35
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After WWK came out, RWU allies was one of the decks I ran through the ringer. The build was surprisngly extremely similar to yours above, so this was kind of a trippy flashback for me. Ultimately, I jumped ship to Naya allies when it was first being developed for two big reasons:

- Shapeshifter can hit hard, but its also very unstable. You covered the reasons why in the article, but I really feel the payoff of this card is not worth those headaches. Essentially, it can't be played with 0 allies out and it mostly can't be played if only 1 ally is out and opponent has mana untapped. Those restrictions are ridiculous for a competitive card. And the payoff we're most likely to get from jumping through those hoops is an extra Freeblade or Blademaster. Survivalist is looking alot better right now.

- You didn't run up against it in these two matches, but the RWU allies vs. Jund matchup is also notably worse than Naya allies vs. Jund. We have a more volatile manabase with RWU and no CA cards maindeck.

Anyways, what did you decide with Ziggurat? I see it in the game recaps, but not in the decklist. Seems like it's addition would help with mana issues, but would likely cause Colannades to be unusable.

Clarification by DrLippy (not verified) at Tue, 04/06/2010 - 14:09
DrLippy's picture

Just to be clear, I think that Spell Pierce is better than Lapse. It is easier to cast being only one mana, and you still get to make other drops for the turn. My main concern was changing the deck (essentially making it less explosive and consistent) to replace green with blue. Do you think it is worth it?

I often times look at a by JustSin at Tue, 04/06/2010 - 14:17
JustSin's picture
5

I often times look at a popular deck and see what a change like this results in, I don't think the allies deck will ever be consistently top of the charts, but I like the options this one brings with a chance to stop the early game wrath

but I gotta say I keep reading these articles and always find myself back at the top wondering what is going on in that picture.....

After doing a few rounds of by Anonymous (not verified) at Tue, 04/06/2010 - 16:17
Anonymous's picture

After doing a few rounds of testing today, I must say the build isn't optimal. I miss Harabaz Druid and Bloodbraid Elf too much. I also had mana problems all of the time and Colonnades were hardly ever useful (either I had no mana to use them or I didn't even need them). I was also mulliganing a whole lot, maybe it was just bad luck.

I personally run RW allies by Anonymous (not verified) at Wed, 04/07/2010 - 14:55
Anonymous's picture

I personally run RW allies and have had good matchups against Jund for a block vs standard and GW allies and totally wreck vampires for total block matchups. Love searing blaze and burst lightning along with the Hada, blademaster, battlesinger, evangel synergy...sooo consistent on turn 4 to win.

I think there's a lot of work by Adam (not verified) at Wed, 04/07/2010 - 15:30
Adam's picture

I think there's a lot of work to do with any of the decks in the format right now. Too many are either geared solely toward Jund or toward everything else, and that's not a good plan. I do like this particular build, as I've always been a fan of an aggressive deck with disruption to back up the clock.

I'm really glad eveyonre is by rayjinn at Wed, 04/07/2010 - 16:30
rayjinn's picture

I'm really glad everyone is into allies these days, theres alot of power in the core of white allies and with so many slots to fill, you can go any way you like.

Bant Allies by bant ally fan (not verified) at Fri, 04/09/2010 - 00:20
bant ally fan's picture

im also into allies and i'm planning to build the deck below.. could you please comment on this deck? suggestions will be much appreciated.

31 Creatures:

4 hada freeblade
4 kazandu blademaster
4 oran-rief survivalist
4 umara raptor
4 dauntless escort
3 harabaz druid
2 sea gate loremaster
2 ondu cleric
2 talus paladin
2 kabira evangel

6 Spells:

3 path to exile
3 day of judgment

23 Lands:

6 plains
4 forest
4 island
4 ancient ziggurat
3 seaside citadel
2 celestial colonnade

15 Sideboards:

4 spreading seas
4 celestial purge
3 negate
3 flashfreeze
1 day of judgment

Hi, and thank you for by rayjinn at Fri, 04/09/2010 - 12:47
rayjinn's picture

Hi, and thank you for commenting and your take on allies. It's much appreciated.

The first thing I notice about your deck is the maindeck day of judgement. While it's a great sideboard card against other aggressive strategies, I wouldn't run it maindeck. The second thing that I've noticed was the lack of unfair allies. Talus paladin and Kabira evangel are considered the unfair ones. You play 4 of them in any build, no matter what.

Furthermore Day of Judgment and ancient ziggurat don't mix very well. You often increase the cost of your day of judgment to 5 or 6 mana.

11 cards come in against jund after sideboarding, but what do you cut?
countermagic could be sweet, but most of the time, you'll tap out.

You have to be very careful in avoiding these traps when building your deck.
I hope this helps a bit. Keep up the good work !

Ally Love by Lythand at Fri, 04/09/2010 - 16:57
Lythand's picture
5

Ever since playing allies at the Worldwake release I have been in love with them. I currently have a UW allies deck but it falls short of being good. Against sub par decks it rocks. Against more tuned decks it fails. I just recently discovered the power of the Akoum Battlesinger. Although the UWR version seems fast, I would think that the 2 for one power of the Naya version with the Bloodbraid elf would be a lot better, inceasing you overall chances of beating jund. I am gonna have to test both versions and see wich I like better. These decks may also come down to a person play style as well.

Nice article and thanks

This may be a little late... by Darthob at Sat, 05/22/2010 - 18:16
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But if you're still interested in working with this idea, I've had this list built for a LONG time now haha. Silex, myself and a bunch of other guys went over all forms of allies on MTG Salvation and this was my baby. My list is a little different, however. You should get back to me if you want to talk, the link to my new thread based on the deck is as follows: http://forums.mtgsalvation.com/showthread.php?t=244772

HOPING FOR FEEDBACKS by dubiboy at Thu, 09/09/2010 - 02:38
dubiboy's picture
5

I am very interested in building an ally deck guys. I'm an old player back in my faerie and kithkin days. Im planning to be active again in playing magic cards and the main reason is the allies,i just love playing white decks. After reading your posts i have built a mono white deck. I don't know the gameplay these days guys please give me feedbacks and criticsms.Thanks. Here's my list:

4 Hada Freeblade
4 Kazandu Blademaster
4 Talus Paladin
4 Kabira Evangel
2 Ondu Cleric

4 Honor The Pure
4 Journey To Nowhere

4 Conqueror's Pledge
3 Join The Ranks
2 Condemn
2 Brave The Elements

4 Tectonic Edge
2 Emeria The Sky Ruin
17 Plains

The theme is an ally token deck. I could go fast for allies in early rounds then go token onwards. Honor the pure and Conqueror's Pledge is just insane,and with join the ranks and other allies its like a platoon of soldiers attacking the battlefield. By the way my build did not include cards that will be done in standard by october and it's kind of a budget deck.I'm wondering if i could get any help with you guys. Thanks