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By: Plainswalker83, Marcus Brunstetter
Jun 15 2017 12:00pm
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I started writing this article about how to beat Marvel and then while writing it, it was banned! 

The biggest threat and target of hate in Standard is now gone! With the troublesome artifact and its tag team partner, Ulamog, the Ceaseless Hunger out of the way what is going to shine in the new meta? It may seem like I am just tossing out some decklists and for the most part I am. However these are all decks that I feel will be major players moving forward and I will share some details on each one and share which deck I am most excited to play.

This deck was one of the best chances against Marvel. Sadly it isn’t that great against everything else. It may be able to adapt or splash another color once the meta game settles and we know what needs to be handled. It has removal like Magma Spray and Harnessed Lightning. Which are both well positioned against the current creatures in the format. It also has a ton of counter spells like Disallow and Negate. Censor also shines in this deck because most times your opponent will play around it and you can just counter their spell with one of your hard counters.  

The main drawback is when it runs out of gas. You have Glimmer of Genius and Hieroglyphic Illumination to help with that but when you do  not draw them it can be lights out.

So what about something a bit more proactive?

This was a new build of Mardu that was built to deal with Marvel. It has all the aggression of Mardu Vehicles but with the added bonus of having Metallic Rebuke and Spell Queller.

However now that Marvel is out of the picture, traditional Mardu vehicles may be the way to go. Bringing back Unlicensed Disintegration to handle the multiple creatures that may be coming back.

Unlike the UR Control list this deck still has great game against the rest of the field as well.

You still have access to aggressive creatures like Toolcraft Exemplar and Scrapheap Scrounger. As you can see they took out cards like Unlicensed Disintegration in favor of the counters. (but that will likely change) It also has a lower curve by adding (Inventor’s Apprentice) and Aethersphere Harvester in the main.

Of course the deck still has access to Gideon, Ally of Zendikar but only 2 in the main. It has the other 2 in the board along with Chandra, Torch of Defiance which has been growing in popularity again.

Next we have this list that won GP Amsterdam.

We can see right away what obvious changes there will be. The main deck artifact hate is not needed and neither is the Dispossess in the board.

Other than that it might be built to have a better game against aggro in game one. Maybe Ishkanah gets moved back to the main like in the old days.  Who knows it might even lose the Snake package and go back the more controlling build. Now that it is not pressured to win by turn 4 who knows what this deck will be capable of.

Remember this? I think it will be coming back with a vengeance. It can still win quick games but now it is not forced to. Just something to be aware of if you want to play a slower deck. 

However this is my current deck of choice.

 

I have been playing this deck and  have been really enjoying it. I started off playing RG Pummeler which changed to RG Gods. However the blue splash gives the deck so much more. Once I saw a friend of mine win the Baltimore SCG Classic with a similar list, I was hooked. This deck even had a good game against Marvel. What can the deck be now that Marvel is not in the picture?

There are a few things so I will break them down. 
First there is pressure

This deck can quickly play out threats and if they go unanswered you can win the game by just going aggro. What are those threats?

 

 

 

They are Longtusk Cub, Bristling Hydra and Glorybringer.  Each of these creatures can be a lethal threat and can be hard to handle. Longtusk Cub allows you to get a quick start and with enough energy he can close the game out early.

Bristling Hydra once on the battlefield is almost impossible to kill. He makes attacking and blocking miserable as well.

 

Staying Power

This deck has more than just aggressive creatures.


An unanswered Tracker can lead to games that your opponent just cannot get back into. Rogue Refiner also replaces itself and provides a decent attacker.

Chandra really shines though. She is an extra removal spell and then can give you a second card each turn or provide a steady stream of damage to your opponent. Most games will never last until her ultimate but you will quite happy either way.

 

Removal and Control

 

This deck has access to both Magma Spray and Harnessed Lightning. Both are exceptional removal spells and I don’t see that changing anytime soon. This deck did have the 3 Negates main board but now I do not see that as very important. Maybe another Tracker or even the Sweltering Suns can move to the main. Especially if Zombies becomes more popular.

 

I also think the copy of Confiscation coup can be moved to the board and maybe replaced with Baral’s Expertise. Especially if BG becomes more popular. There will also be extra spots in the sideboard and I am honestly unsure what they will be filled with until the meta settles.

 

I really do like the options and power that Temur brings with it. It is funny to think about when Temur was made and official shard in Khan’s of Tarkir it was not very strong. I would love to have access to a card like Savage Knuckleblade or even Rattleclaw Mystic. Though even with the creatures we have access to now I am still enjoying Temur.

 

The options are there. What do you want to play? You no longer have to fear a turn four 10/10 that exiles two of your permanents and cannot be killed. Not to mention that he pretty much mills you in 2 turns.

Decks now have more time to set up and this deck really benefits from that change.

 

Standard once again is going through a change. What will happen to meta because of it? What appeals to you? I look forward to seeing the results of the next few tournaments!

Until next time

4 Comments

I was actually in the middle by neckfire at Thu, 06/15/2017 - 15:52
neckfire's picture

I was actually in the middle of writing an article on this very topic HAH!
It's a shame that there are no real big standard events to play in coming up but at least we have MODO.

True by Plainswalker83 at Thu, 06/15/2017 - 16:16
Plainswalker83's picture

I run a Standard league at my Local game store. That is the main reason I play Standard. I do look forward to the days when Standard is a bit less broken :)

I don't mind having powerful by neckfire at Thu, 06/15/2017 - 20:20
neckfire's picture

I don't mind having powerful decks in a format. But I want answers existing. Timespirial Ravnica is a perfect example of this.

Agreed by Plainswalker83 at Thu, 06/15/2017 - 23:25
Plainswalker83's picture

Agreed