State of the Program for December 2nd 2016
Competitive Draft Leagues: Lee Sharpe sent out a tweet asking why players are avoiding the competitive draft league. The most common reasons are 1) cross-pod pairings, 2) loooong wait times and 3) low EV. A number of drafters also mentioned drafting Cube instead. Lee tweaked the pairing algorithm, looking at other options.
Vintage Cube Returning: The fully-powered Vintage Cube will be back online from December 14
th through January 4
th. Eight cards have been replaced, but it is otherwise unchanged. Details
here.
Update on MTGO Tournaments: Lee Sharpe posted an article on MTGO.com this week. You can read it
here. Not a lot of changes, and no announcements for next year. Flashback drafts are apparently ending with M14, later this month. Vintage cube is returning, with a few changes. Details
here. Most notably, the new player queues are changing, with Wizards adding one-on-one Standard queue. Prizes are also being changed from 5 card boosters to play points. These changes are going into effect Dec. 7
th, so if you have outstanding new player points to spend, might want to spend them now. I plan to do so, if I can.
Palace Jailer Makes Legacy Top 8: GP Chiba was huge, with over 2,500 players. Among other firsts, a player became the Monarch during a Legacy Top 8 for the first time. The card that did it was
Palace Jailer – a card that is not yet on MTGO. No word yet on whether that might change.
FNM Promos Announced: Wizards has announced the next three paper FNM promos. Since these generally become MOPR promos, I mention them here.
Common Bond and Mana Bloom Removed from RTR Boosters: The cards are bugged on MTGO, so they have been culled from the boosters currently being used in RTR drafts. No timeline on a fix. Also note that Mishra’s Bauble is bugged, presumably other cards as well. Wizards has not updated the Bug Blog for a month or so.
Slow News Week: The end of November and most of December are slow news periods. This week was particularly slow. Even Lee Sharpe’s monthly update on MTGO events was pretty sparse, and pretty much nothing else happened.
This is a list of things we have been promised, or we just want to see coming back. Another good source for dates and times is the
calendar and the weekly blog, while the best source for known bugs is the bug blog which appears sporadically on MTGO.com. For quick reference, here are some major upcoming events. In addition, there are either one or two online PTQs each weekend, with qualifiers running the three days prior to the PTQ.
Recurring Events
|
Timing
|
Power Nine Challenge
|
Last Saturday of the month, at 11am Pacific
|
Legacy Challenge
|
Second Saturday of the month, at 11am Pacific
|
No Downtime
|
December 21st
|
Extended Downtime
|
(none announced so far)
|
Current Leagues End
|
January 25th
|
Upcoming and Ongoing Events
|
Begins
|
Ends
|
|
On sale now
|
January 4, 2017
|
Vintage Cube
|
December 14th
|
January 4th
|
Kaladesh Sealed MOCS events
|
December 4th, 11th, 18th and 30th.
|
|
Modern MOCS events
|
January 7th & 21st
|
|
Amonkhet
|
Spring, 2017 release
|
|
Aether Revolt prerelease
|
January 27th
|
January30th
|
Modern Masters 2017 Edition
|
MTGO release
|
March 23rd
|
Flashback Schedule:
Flashback drafts cost 10Tix or 100 Play Points or 2 Tix plus product. They are you-keep-the- cards, not Phantom. These are single elimination events that pay out in play points: 200 for first, 100 for second, and 50 for third and fourth place.
Format
|
Begins
|
Ends
|
Triple Return to Ravnica:
|
November 30
|
December 7
|
Triple Gatecrash
|
December 7
|
December 14
|
Dragon’s Maze, Gatecrash, Return to Ravnica
|
December 14
|
December 21
|
Triple M14
|
December 21
|
December 28
|
Flashback This Week: Flashback drafts this week are triple Return to Ravnica. The money card in that set is
Sphinx's Revelation, with
Rest in Peace and
Abrupt Decay just below the $5 cut-off. Staring next Wednesday, we can draft triple Gatecrash. The money cards for Gatecrash are the shock lands, with
Stomping Ground at the top of the list.
Opinion Section: Various Gripes
|
I am just going to whine and complain this week. I did a mildly stupid thing this week, involving an immovable object and a lack of shoes, so I am both in pain and embarrassed. Whining does nothing to relieve this, but since if I’m feeling grumpy, everyone else should feel bad, too.
First off, I want to complain about wait time in leagues and elsewhere. I am currently in a Pauper league, and the friendly sealed league. I generally wait 3-4 minutes for a match, and if nothing happens, I shift to another league or game. I have found a match once in the last five attempts in the sealed league – and that supposedly have 3,500+ players. I guess that means there are only a hundred or so other players at 4-0, which I was, so I probably should have expected a long wait, but I hate waiting.
Wizards, you built a mechanism for redeeming coupon codes into MTGO. Use it. Give everyone attending a limited GP a code for a free MTGO draft, and everyone attending a constructed GP a code for free entry into a constructed league. Pump up those user numbers.
Wizards has also made some changes to the New Player events that you can enter with a new account. I recently bought another account – PRJsLands – to hold the 30k+ basic lands I cannot sell, or shred, or give away. It took forever to transfer them, but having them gone at least speeds up collection management on the other accounts. When I bought the account, I got 20 New Player Points. I could use 4 of them to enter a two-round phantom draft that paid out in five card packs. I did manage to get one moderately valuable rare I needed in my first draft. Now, however, Wizards has changed the prize payout. Now Wizards pays out 5 Play Points per match win. This means that if I went undefeated in all five of my drafts, I could win 50 Play Points. Note that that is not enough Play Points to enter anything at all. And new player drafts were already slow to fire.
Wizards has also created a new player Standard queue. Now I have no data at all on which to base an opinion, but I do have a very sore toe, so I will say this seems like a really bad idea. People who buy accounts fall into two general categories – players who are actually new to the interface, and established players who want a second account for whatever reason. It is not hard for established players to transfer a complete Standard deck into the new account. If they do, it will be extremely hard for a new player to build anything remotely competitive out of their new player cards – meaning that their first experience in constructed may resemble
this all-time classic. Or maybe the change to play points makes the EV so bad it will keep experienced players out of the new player events. That would make sense – but then the wait time could be ridiculous.
It has often been said that if Wizards gave Magic players their weight in gold, they would complain because they were not given a wheelbarrow to carry it away in. I heard an echo of this earlier this week when one podcast first acknowledged that the prize payouts were better overall with Treasure Chests, then proceeded to criticize everything about the chests without proposing any alternatives. I’m also going to gripe talk about the Treasure Chests, but I will at least give some recommendations.
First, some background. Wizards created play points because the price of prize packs was crashing. That helped for a bit, but now the main league (6-2-2-2 draft) pays out in packs, not play points. Moreover, so do Treasure Chests, at least on occasion. Let’s review how we got here. Players were unhappy with the mix of packs and play points awarded by constructed leagues, so Wizards created Treasure Chests (TCs.) Originally, TCs were untradeable, but people screamed enough to get Wizards to reverse that stand. TCs originally included play points in the content mix, but play points are not something that dealers would want. To ensure that there was a market for TCs, Wizards changed play points to boosters. Now we are back to a glut of packs and pack prices in the $2.50 range. We may need to make some changes. Let’s talk about what Wizards can, and should or should not, include in Treasure Chests.
Boosters: If Wizards took them back out of TCs, the value of boosters would likely rise back to the $3.50 they were at a month ago. That makes sense, but Wizards needs to replace the boosters with something else.
TIX: In theory, Wizards could put TIX in the Treasure Chests. That would be, in effect, putting money in the TCS, and who does not like getting money? However, this would cause two huge problems for Wizards. First, TIX are only available from the store, for actual currency. TIX are the one certain source of profit for Wizards, and they will not want to mess with that. Second, paying out in TIX raises the specter of gambling. It is not certain that paying out in TIX would be considered gambling, but Wizards does not want to risk having to fight that fight in court. Even if you are almost certain to win, legal battles are incredibly expensive and anything can happen in court. Since a single loss would probably destroy MTGO, TIX are a non-starter.
Play Points: This works out okay for nearly everybody, except the pros who win so much already they have infinite PPS, and dealers. In order to ensure that TCs have value, dealers need to be able to know that, if they get a serious overstock, they can always open a bunch of TCs and sell the contents. Play points cannot be sold, but Wizards could work around that issue. Wizards could create some special arrangement: something like trading a bunch of play points for a dozen redemption tokens. This might require special handling, but it could be done.
More Random Commons and Uncommons: Please, no. I know Hearthstone has low value cards in their TC equivalents, and games like Guild Wars (my other addiction) spew lots of low-value treasures, but those games have a mechanism for easily converting those things into better things. Magic does not. I would much rather get just two things than three, if two of them are cards with no value that will just clutter up my collection.
Curated Uncommons and Commons: If Wizards really wants to have multiple slots and vary the cards in each slot, they should have a high value curated cards list, and a second one with less valuable, but still needed, cards. Wizards could also include all the cards that have never been printed online, but would not be too hard to code on this list. Cards like
Bear Cub and
Barbary Apes and
Devouring Deep are probably unplayable in any real format, but collectors might want them, or people playing tribal decks. Unless they were released in large numbers, they would have some value, and Wizards could rotate them out of the low-value curated list once they started to drop in value. The rest of the low-value corrected list could be uncommon versions of staples like Spell Pierce, Ponder, Lightning Bolt and so forth. Many of these might still be totally meh when opened, but at least they would have more value than opening a $0.01 rare or junk uncommon.
Other Stuff: If Wizards wanted to throw in a slim chance of other stuff, just to keep thing interesting, they could include a very rare chance of special or rare avatars (especially Momir Vig), out-of-print sealed products like old tournament packs or Commandeer decks, and Unhinged basic lands. Imagine opening a Treasure Chest and pulling a Mercadian Masques booster or an Urza’s Saga tournament pack. Or maybe Wizards could create all foil versions of boosters, and give those out as prizes. All foil MED4 pack, anyone?
Players might value random packs in TCs, if Wizards curates the list so players would not see the really low value packs. Alternatively, Wizards could create a sink for the low value packs. How about Wacky Draft? At GPs and events like GenCon, drafts involving a random mix of packs are often very popular. Wizards could do the same thing on MTGO. Here’s how it could work.
The entry fee would be any three booster packs, plus some TIX. Since a pulldown menu with every possible three pack mix could be very difficult to manipulate, Wizards would have to create a bot to trade packs for a Wacky Draft entry token, or something like that, but the concept is any three packs plus some TIX to enter the non-phantom Wacky Draft. MTGO would then choose 24 different packs from all MTGO boosters ever released, (or maybe all the regular price boosters – no MMA or EMA) and distribute them to the drafters randomly. Players would draft those boosters. This sort of draft could probably be played out as a league – cross pod pairings are less of a problem when the draft is already a jumble. Yes, this would mean that players would be using a lot of low value boosters to enter the Wacky Draft, but this would also give those boosters some value – and Wizards would be getting some TIX in addition. Also, Wacky Drafts would be dumping cards from all the sets into the card pool, so the additional supply of any given card should not be large enough to affect its value.
Another advantage to creating a special token to enter Wacky Drafts – those tokens could be given out in Treasure Chests. Wizards could also offer tokens for Cube drafts, and the same bot could be used to even out boosters for a block – trade in three EMN boosters and get a token for entry into a BFZ/EMN/EMN draft. It could solve a lot of problems.
Looks like my rant has turned into a wish list. Santa Worth, please add this to my Christmas list from last week.
Standard: Standard is a lot of BG Delirium, UW Flash, and white weenie decks of various types. Here’s one control deck that made it to 5-0 in the Competitive League. At least it is different.
Modern: Modern had no large events last weekend, so I looked over smaller events and league results. One of the more interesting decks to appear recently are the cantrips / Kiln Fiend variants, building off the decks appearing at the World Magic Cup. Some of the new builds run Swiftspear, some Thing in the Ice, and some have differing builds. Here’s one that melds in Death's Shadow.
Pauper: Another week of post-Drake results is in the books. One of the most successful decks is still blue. Some things never change.
Legacy: Over 2,500 players showed up to play Legacy in Japan last weekend.
Coverage is
here. The Top 8 was dominated by Miracles and Sneak and Show, with token Elves and Death and Taxes decks rounding out the list.
Vintage: The next season of the Vintage Super League will begin in early January. Until then, we have some decklists from last weekend’s Power Nine Challenge. Decklists are here. We had two Mentor decks, an URw Delver deck, two Shops decks, one more traditional Stax deck, Dredge and Storm in the Top 8.
Note: all my prices come from the fine folks at
MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.) You can get these cards at
MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
Standard staples: Standard prices are all over the place again this week.
Standard Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$19.78
|
$16.55
|
$3.23
|
20%
|
|
$16.85
|
$14.55
|
$2.30
|
16%
|
|
$32.13
|
$28.52
|
$3.61
|
13%
|
|
$37.03
|
$31.69
|
$5.34
|
17%
|
|
$10.07
|
$8.85
|
$1.22
|
14%
|
|
$17.48
|
$22.35
|
($4.87)
|
-22%
|
|
$16.80
|
$15.25
|
$1.55
|
10%
|
|
$18.96
|
$22.48
|
($3.52)
|
-16%
|
|
$15.24
|
$15.55
|
($0.31)
|
-2%
|
|
$41.85
|
$39.99
|
$1.86
|
5%
|
|
$13.43
|
$11.47
|
$1.96
|
17%
|
|
$5.66
|
$6.35
|
($0.69)
|
-11%
|
|
$7.70
|
$7.00
|
$0.70
|
10%
|
|
$7.04
|
$8.14
|
($1.10)
|
-14%
|
|
$7.92
|
$8.02
|
($0.10)
|
-1%
|
Modern Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$30.60
|
$27.00
|
$3.60
|
13%
|
|
$18.05
|
$17.70
|
$0.35
|
2%
|
|
$48.90
|
$42.04
|
$6.86
|
16%
|
|
$28.20
|
$26.23
|
$1.97
|
8%
|
|
$19.13
|
$17.99
|
$1.14
|
6%
|
|
$29.50
|
$26.83
|
$2.67
|
10%
|
|
$46.45
|
$43.38
|
$3.07
|
7%
|
|
$54.60
|
$52.32
|
$2.28
|
4%
|
|
$25.55
|
$24.67
|
$0.88
|
4%
|
|
$25.14
|
$22.97
|
$2.17
|
9%
|
|
$26.19
|
$18.00
|
$8.19
|
46%
|
|
$19.71
|
$21.44
|
($1.73)
|
-8%
|
|
$25.81
|
$22.25
|
$3.56
|
16%
|
|
$85.14
|
$81.14
|
$4.00
|
5%
|
|
$31.30
|
$30.71
|
$0.59
|
2%
|
|
$24.86
|
$24.12
|
$0.74
|
3%
|
|
$30.78
|
$28.05
|
$2.73
|
10%
|
|
$26.08
|
$27.68
|
($1.60)
|
-6%
|
|
$50.73
|
$47.10
|
$3.63
|
8%
|
|
$18.98
|
$19.97
|
($0.99)
|
-5%
|
|
$21.26
|
$21.41
|
($0.15)
|
-1%
|
Legacy and Vintage: Legacy and Vintage are mixed this week. Most cards are up, but
Rishadan Port has fallen a lot. I think we can point to treasure chests on that one. Port was super-expensive because so little Mercadian Masques was opened, so even the small number of Treasure Chest copies can have a significant impact. Cards like Tarmogoyf are holding their value because, with three previous printings already in the cardpool, it will take a lot more treasure chests being opened before their price will change.
Legacy / Vintage Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$30.69
|
$29.68
|
$1.01
|
3%
|
|
$36.41
|
$35.48
|
$0.93
|
3%
|
|
$114.35
|
$112.27
|
$2.08
|
2%
|
|
$21.05
|
$20.22
|
$0.83
|
4%
|
|
$28.91
|
$29.14
|
($0.23)
|
-1%
|
|
$27.10
|
$27.10
|
$0.00
|
0%
|
|
$42.53
|
$41.03
|
$1.50
|
4%
|
|
$23.93
|
$24.67
|
($0.74)
|
-3%
|
|
$32.32
|
$32.40
|
($0.08)
|
0%
|
|
$39.17
|
$40.24
|
($1.07)
|
-3%
|
(Leovold, Emissary of Trest)
|
$29.82
|
$32.42
|
($2.60)
|
-8%
|
|
$46.47
|
$54.47
|
($8.00)
|
-15%
|
|
$27.56
|
$27.71
|
($0.15)
|
-1%
|
|
$32.90
|
$31.89
|
$1.01
|
3%
|
|
$41.98
|
$41.41
|
$0.57
|
1%
|
|
$192.70
|
$195.23
|
($2.53)
|
-1%
|
|
$52.74
|
$52.56
|
$0.18
|
0%
|
|
$17.33
|
$18.36
|
($1.03)
|
-6%
|
|
$53.04
|
$56.30
|
($3.26)
|
-6%
|
|
$22.70
|
$22.30
|
$0.40
|
2%
|
|
$32.19
|
$29.30
|
$2.89
|
10%
|
|
$37.95
|
$36.96
|
$0.99
|
3%
|
|
$19.94
|
$20.71
|
($0.77)
|
-4%
|
|
$47.56
|
$46.21
|
$1.35
|
3%
|
Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account and sends you the same set in paper. I also added Treasure Chests to this list. They are not redeemable, but they don’t really fit anywhere else, either, so here you go. Once their prices stabilize, I may stop showing them. Note that they have not stabilized yet. I also added Kaladesh boosters to the mix. KLD boosters were $3.27 a month ago.
Complete Set
|
Price
|
Last Week
|
Change
|
% Change
|
Battle for Zendikar
|
$78.62
|
$66.45
|
$12.17
|
18%
|
Eldritch Moon
|
$150.43
|
$150.79
|
($0.36)
|
0%
|
Kaladesh
|
$82.90
|
$83.41
|
($0.51)
|
-1%
|
Oath of the Gatewatch
|
$93.91
|
$95.28
|
($1.37)
|
-1%
|
Shadows over Innistrad
|
$70.61
|
$67.01
|
$3.60
|
5%
|
Treasure Chest
|
$3.13
|
$3.94
|
($0.81)
|
-21%
|
Kaladesh Booster Pack
|
$2.41
|
$2.48
|
($0.07)
|
-2%
|
The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card. These are the big ticket items in the world of MTGO. The list is up to 63 cards this week.
Name
|
Set
|
Rarity
|
Price
|
Rishadan Port
|
MM
|
Rare
|
$ 192.70
|
Black Lotus
|
VMA
|
Bonus
|
$ 108.43
|
Liliana of the Veil
|
ISD
|
Mythic Rare
|
$ 82.80
|
Ensnaring Bridge
|
ST
|
Rare
|
$ 62.90
|
Ensnaring Bridge
|
8ED
|
Rare
|
$ 56.74
|
Ensnaring Bridge
|
7E
|
Rare
|
$ 55.75
|
Tangle Wire
|
NE
|
Rare
|
$ 53.04
|
Show and Tell
|
UZ
|
Rare
|
$ 52.74
|
Tarmogoyf
|
MMA
|
Mythic Rare
|
$ 51.77
|
Wasteland
|
TE
|
Uncommon
|
$ 50.80
|
Tarmogoyf
|
FUT
|
Rare
|
$ 50.76
|
Tarmogoyf
|
MM2
|
Mythic Rare
|
$ 50.73
|
Wasteland
|
TPR
|
Rare
|
$ 49.69
|
Blood Moon
|
9ED
|
Rare
|
$ 49.40
|
Blood Moon
|
8ED
|
Rare
|
$ 49.04
|
Blood Moon
|
MMA
|
Rare
|
$ 48.91
|
Wasteland
|
EXP
|
Mythic Rare
|
$ 47.98
|
Wasteland
|
EMA
|
Rare
|
$ 47.56
|
Engineered Explosives
|
5DN
|
Rare
|
$ 46.71
|
Misdirection
|
MM
|
Rare
|
$ 46.47
|
Engineered Explosives
|
MMA
|
Rare
|
$ 46.42
|
Food Chain
|
MM
|
Rare
|
$ 44.18
|
Exploration
|
UZ
|
Rare
|
$ 42.53
|
Mox Opal
|
MS2
|
Bonus
|
$ 42.49
|
Mox Sapphire
|
VMA
|
Bonus
|
$ 41.72
|
Liliana, the Last Hope
|
EMN
|
Mythic Rare
|
$ 41.58
|
Infernal Tutor
|
DIS
|
Rare
|
$ 39.17
|
Gideon, Ally of Zendikar
|
BFZ
|
Mythic Rare
|
$ 38.37
|
Unmask
|
MM
|
Rare
|
$ 37.95
|
Back to Basics
|
UZ
|
Rare
|
$ 36.41
|
Crucible of Worlds
|
MS2
|
Bonus
|
$ 34.20
|
Gaea's Cradle
|
UZ
|
Rare
|
$ 32.32
|
True-Name Nemesis
|
C13
|
Rare
|
$ 32.19
|
Emrakul, the Promised End
|
EMN
|
Mythic Rare
|
$ 32.13
|
Mox Opal
|
SOM
|
Mythic Rare
|
$ 32.09
|
Scalding Tarn
|
EXP
|
Mythic Rare
|
$ 31.53
|
Scalding Tarn
|
ZEN
|
Rare
|
$ 31.32
|
Mox Opal
|
MM2
|
Mythic Rare
|
$ 31.13
|
Mox Jet
|
VMA
|
Bonus
|
$ 31.05
|
Ancestral Vision
|
TSP
|
Rare
|
$ 30.98
|
True-Name Nemesis
|
PZ1
|
Mythic Rare
|
$ 30.65
|
Ancestral Vision
|
DD2
|
Rare
|
$ 30.60
|
Ancestral Recall
|
VMA
|
Bonus
|
$ 30.51
|
Chalice of the Void
|
MMA
|
Rare
|
$ 30.26
|
Golgari Grave-Troll
|
DDJ
|
Rare
|
$ 29.91
|
Leovold, Emissary of Trest
|
PZ2
|
Mythic Rare
|
$ 29.82
|
Chalice of the Void
|
MRD
|
Rare
|
$ 29.47
|
Containment Priest
|
PZ1
|
Rare
|
$ 29.01
|
Containment Priest
|
C14
|
Rare
|
$ 28.91
|
Mox Emerald
|
VMA
|
Bonus
|
$ 28.88
|
Force of Will
|
EMA
|
Mythic Rare
|
$ 28.68
|
Force of Will
|
MED
|
Rare
|
$ 28.31
|
Lion's Eye Diamond
|
MI
|
Rare
|
$ 28.19
|
Cavern of Souls
|
AVR
|
Rare
|
$ 28.11
|
Horizon Canopy
|
EXP
|
Mythic Rare
|
$ 27.86
|
Moat
|
MED
|
Rare
|
$ 27.56
|
Doomsday
|
WL
|
Rare
|
$ 27.37
|
Mox Ruby
|
VMA
|
Bonus
|
$ 27.07
|
Scapeshift
|
MOR
|
Rare
|
$ 26.08
|
Grove of the Burnwillows
|
FUT
|
Rare
|
$ 25.87
|
Golgari Grave-Troll
|
RAV
|
Rare
|
$ 25.55
|
Inkmoth Nexus
|
MBS
|
Rare
|
$ 25.30
|
Mox Pearl
|
VMA
|
Bonus
|
$ 25.21
|
The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive versions available, the cost of owning a playset of every card on MTGO is $ 25,065. That is up $895 from last week, but part of that is including some of the cards from the Treasure Chests that were not in last week’s numbers.
Not much this week. I played some Pauper, and faced nothing but Elves. I won the games that went long, and lost those where the opponent cast
Distant Melody twice and drew 18 cards – on turn three on the play. I won a draft with a pretty bad deck, and lost with one that was completely nuts. At work some well-meaning but braindead coworkers screwed stuff up that took most of the week to fix – and I could not kick them because I broke my toe.
Gotta quit now. It’s time to go skritch the dog, then slaughter some more elves.
PRJ
“One Million Words” and “3MWords” on MTGO
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
HammyBot Super Sale: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at MTGOTrader’s Buy Price.
2 Comments
Promo codes: They should be to create a new account or a free draft for accounts created within a week. Otherwise all the MTGO players buy the codes off non-MTGO players at the GP.
The maximum value of boosters is $3.33. Otherwise you pay 12 tix to enter the draft not sealed product.
https://twitter.com/MagicOnline/status/715599387192344576
Due to bugs affecting Millikin and Mana Bloom, these cards have been replaced with Manakin and Nylea's Presence in the Legendary Cube. #MTGO
10:59 AM - 31 Mar 2016
If they did Wacky Drafts that's all I'd do. It's my favorite format!