Abzan Charm, AEtherspouts, Ajani, Mentor of Heroes, Ajani's Presence, Anafenza, the Foremost, Anger of the Gods, Aqueous Form, Arc Lightning, Ashiok, Nightmare Weaver, Back to Nature, Battlefield Forge, Battlewise Hoplite, Bile Blight, Bloodstained Mire, Butcher of the Horde, Caves of Koilos, Chained to the Rocks, Chandra, Pyromaster, Commune with the Gods, Courser of Kruphix, Crackling Doom, Defiant Strike, Dig Through Time, Disdainful Stroke, Dismal Backwater, Dissolve, Doomwake Giant, Drown in Sorrow, Duneblast, Eidolon of Blossoms, Elspeth, Sun's Champion, End Hostilities, Erase, Evolving Wilds, Favored Hoplite, Feat of Resistance, Flooded Strand, Garruk, Apex Predator, Glare of Heresy, Goblin Rabblemaster, Gods Willing, Grindclock, Heliod's Pilgrim, Hero Of Iroas, Hero's Downfall, Hordeling Outburst, Hornet Queen, Hushwing Gryff, Interpret the Signs, Jace's Ingenuity, Jeskai Ascendancy, Jeskai Charm, Jorubai Murk Lurker, Lightning Strike, Liliana Vess, Llanowar Wastes, Mana Confluence, Mardu Charm, Mortal Obstinacy, Murderous Cut, Mystic Monastery, Negate, Nomad Outpost, Opulent Palace, Ordeal of Heliod, Ordeal of Thassa, Pearl Lake Ancient, Perilous Vault, Pharika, God of Affliction, Pharika's Cure, Polluted Delta, Prognostic Sphinx, Radiant Fountain, Raise the Alarm, Read the Bones, Reclamation Sage, Sandsteppe Citadel, Satyr Wayfinder, Seeker of the Way, Shivan Reef, Siege Rhino, Silence the Believers, Sorin, Solemn Visitor, Spectra Ward, Stoke the Flames, Stubborn Denial, Sylvan Caryatid, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Silence, Temple of Triumph, Thoughtseize, Tranquil Cove, Treasure Cruise, Triton Tactics, Urborg, Tomb of Yawgmoth, Utter End, Whip of Erebos, Windswept Heath, Wingmate Roc
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Abrupt Decay, Aether Vial, Amulet of Vigor, Ancient Grudge, Arid Mesa, Aven Mindcensor, Azusa, Lost but Seeking, Blackcleave Cliffs, Blood Crypt, Bojuka Bog, Borborygmos Enraged, Boros Garrison, Cavern of Souls, Celestial Colonnade, Chalice of the Void, City of Brass, Copperline Gorge, Coralhelm Commander, Counterflux, Dig Through Time, Dismember, Electrolyze, Engineered Explosives, Engineered Explosives, Faithless Looting, Flooded Strand, Geist of Saint Traft, Gemstone Mine, Ghost Quarter, Ghost Quarter, Glimmerpost, Godless Shrine, Golgari Rot Farm, Goryo's Vengeance, Griselbrand, Grisly Salvage, Gruul Turf, Gut Shot, Hallowed Fountain, Hibernation, Hive Mind, Jarad's Orders, Kira, Great Glass-Spinner, Kor Firewalker, Lightning Axe, Lightning Bolt, Lightning Helix, Lord of Atlantis, Magma Spray, Mana Confluence, Marsh Flats, Master of the Pearl Trident, Master of Waves, Merrow Reejerey, Minamo, School at Water's Edge, Mutavault, Necrotic Ooze, Negate, Oboro, Palace in the Clouds, Overgrown Tomb, Pack Rat, Pact of Negation, Path to Exile, Phantasmal Image, Primeval Titan, Pyroclasm, Reclamation Sage, Relic of Progenitus, Remand, Restoration Angel, Sacred Foundry, Scalding Tarn, Seal of Primordium, Selesnya Sanctuary, Serum Visions, Sigarda, Host of Herons, Silvergill Adept, Simian Spirit Guide, Simian Spirit Guide, Simic Growth Chamber, Slaughter Pact, Slayers' Stronghold, Snapcaster Mage, Soul Spike, Spreading Seas, Steam Vents, Stomping Ground, Sulfur Falls, Summer Bloom, Summoner's Pact, Sunhome, Fortress of the Legion, Swan Song, Temple Garden, Tendo Ice Bridge, Thassa, God of the Sea, Thoughtseize, Thragtusk, Thundermaw Hellkite, Tidebinder Mage, Tolaria West, Tormod's Crypt, Unburial Rites, Unified Will, Vendilion Clique, Verdant Catacombs, Vesuva, Wanderwine Hub, Wear // Tear, Zombie Infestation
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Abrupt Decay, Ad Nauseam, Ancestral Vision, Ancient Grudge, Ancient Tomb, Arid Mesa, Bayou, Bloodstained Mire, Bojuka Bog, Boseiju, Who Shelters All, Brainstorm, Burrenton Forge-Tender, Cabal Ritual, Cabal Therapy, Carpet of Flowers, Cataclysm, Cavern of Souls, Chain of Vapor, Chill, Choke, City of Traitors, Containment Priest, Courser of Kruphix, Creeping Tar Pit, Dark Ritual, Daze, Deathrite Shaman, Defense Grid, Delver of Secrets, Dig Through Time, Disfigure, Dismember, Dryad Arbor, Duress, Electrickery, Elesh Norn, Grand Cenobite, Empty the Warrens, Emrakul, the Aeons Torn, Ethersworn Canonist, Faerie Conclave, Faithless Looting, Fatestitcher, Flooded Strand, Flusterstorm, Force of Will, Forked Bolt, Gaddock Teeg, Gemstone Mine, Gitaxian Probe, Grafdigger's Cage, Green Sun's Zenith, Grim Tutor, Griselbrand, Horizon Canopy, Hydroblast, Infernal Tutor, Jace, the Mind Sculptor, Jeskai Ascendancy, Karakas, Kird Ape, Knight of the Reliquary, Krosan Grip, Lightning Bolt, Liliana of the Veil, Lion's Eye Diamond, Lotus Petal, Maelstrom Pulse, Marsh Flats, Massacre, Meddling Mage, Mental Note, Misty Rainforest, Monastery Swiftspear, Mother of Runes, Night of Souls' Betrayal, Nihil Spellbomb, Omniscience, Overmaster, Past in Flames, Pithing Needle, Polluted Delta, Ponder, Preordain, Pyroblast, Pyroclasm, Qasali Pridemage, Red Elemental Blast, Rough, Savannah, Scalding Tarn, Scavenging Ooze, Scrubland, Shardless Agent, Show and Tell, Smash to Smithereens, Sneak Attack, Spell Pierce, Spirit of the Labyrinth, Stoneforge Mystic, Sulfur Elemental, Sulfuric Vortex, Surgical Extraction, Sword of Fire and Ice, Sword of Light and Shadow, Swords to Plowshares, Sylvan Library, Taiga, Tarmogoyf, Tendrils of Agony, Thalia, Guardian of Thraben, Thought Scour, Through the Breach, Tormod's Crypt, Toxic Deluge, Treasure Cruise, Tropical Island, Tundra, Umezawa's Jitte, Underground Sea, Vendilion Clique, Verdant Catacombs, Volcanic Island, Wasteland, Wear, Windswept Heath, Wipe Away, Xantid Swarm, Young Pyromancer, Zealous Persecution
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Ancestral Recall, Ancient Grudge, Black Lotus, Brain Freeze, Brainstorm, Dack Fayden, Dack Fayden, Dark Ritual, Delver of Secrets, Demonic Tutor, Duress, Electrickery, Empty the Warrens, Fastbond, Fire // Ice, Flooded Strand, Flusterstorm, Force of Will, Gitaxian Probe, Grafdigger's Cage, Gush, Ingot Chewer, Lightning Bolt, Lotus Petal, Manamorphose, Mental Misstep, Mind's Desire, Misty Rainforest, Mox Emerald, Mox Jet, Mox Ruby, Mox Sapphire, Null Rod, Past in Flames, Ponder, Preordain, Pyroblast, Ravenous Trap, Scalding Tarn, Spell Pierce, Strip Mine, Time Walk, Tormod's Crypt, Treasure Cruise, Tropical Island, Trygon Predator, Underground Sea, Vampiric Tutor, Volcanic Island, Volcanic Island, Wheel of Fortune, Yawgmoth's Will, Yixlid Jailer, Young Pyromancer
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15 Comments
Im not a huge fan of the Shredder idea but I like the idea of maybe being able to compact what isn't useful. (Sort of like putting stuff in a box and putting that box in your attic which is I imagine how players deal with real life cards they don't/can't sell. I ended up throwing out much of mine.)
If you could compact a card or group/set of cards you could uncompact it as needed but in the meantime they wouldn't clutter your editor/trade windows.
In fact instead of compacting just mark them as "don't include" on searches and they magically disappear. This would mean youd have to be a little careful of what you marked but you could always unmark stuff and you could have a checkbox in all the search areas that says "include marked cards".
I also like the donation bot idea except for the following: WOTC would never do this and Id be afraid that the bot wouldn't work properly if they did... Of course that also applies to any changes they make in the client via the collection issues.
Ah if only they could do stuff with programming without the curse applying its nasty effects.
This could be as simple as a special storage binder, one set so that cards moved to that binder would not display elsewhere in your collection.
I think the Temur delver is supposed to be an updated version of canadian thresh, which was called rug delver for a while. I think the kird ape is more replacing the Nimble Mongoose, but i still wonder why it's better than swiftspear.
and playing with tarmogoyf and treasure cruise takes some advanced planning, i'm always checking both graveyards to see if I can afford to play cruise and what I can and can't afford to delve away.
I have a Izzet Delver deck that splashes for goyf, it's the first legacy deck I made. it is very different from canadian thresh/rug delver/temur delver. it doesn't have the resource denial plan. I want to make that temur deck, but wasteland is too much for me.
I'm exicted for UB control... been playing it since KTK came out, already got my vaults and ashiok playsets. Now all i need is crux of fate playset and an Ugin or two and I'll be set. Gonna draft a lot i think, so hopefully i can grab a couple during that process.
on the subject of matching playsets, I picked up my four copies of daze one or two at a time, choosing the cheaper ones. I didn't realize the prices shifted a bit, and now I have two of each version, and it's too expensive to replace. so, I'm stuck :(
I play with mixed playsets in Paper mostly because some cards are german and some are english but also because of different artworks. I've only played this way maybe 70 matches but it has NEVER made a difference. I do hate it online when my playsets don't have the same artwork but I doubt it has a significant impact on the game.
I think matching the basic lands are most important, as you usually see more of them.
I doubt it has much impact too. It's one of those mantras that gets repeated until it stops being questioned. I suppose in vintage and legacy where games are reduced to 3 or 4 turns and everyone has ways to probe the other players hand then it's conceivably going to change the outcome sometimes. In the formats that get played most though your hand is usually secret and different art is never going to matter.
The other mantra about when to pop a fetchland also needs reviewing. In commander for instance everyone already knows your colours, so fetch in your own turn, not at eot of the person before you.
It was definitely more important in the old days when hand denial was a thing. Because seeing what was in someone's hand gave you a ton of information if they didn't match their art. But probably not such an issue these days.
In Commander, if it is a ETB untapped fetch (Onslaught, Zendikar, KtK, Mirage) I wait until needed to crack it. If Evolving Wilds, or the like, I wait till just before my turn mostly because you never know if someone "group hugs" with an "everyone draws a card", which may change what basic land you grab.
And Armageddon IS a thing.
Armageddon doesn't care if you sack your evolving wilds or not. Only difference would be one extra land in the yard.
Indeed!
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