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By: one million words, Pete Jahn
Mar 24 2017 12:00pm
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State of the Program for March 24th 2017
 
In the News
Magic Twitch Collections: Wizards has partnered with Twitch.tv to stream coverage of GPs, Pro Tours, and special events like the Magic Online Championship.   They will now be able to create “collections” which will combine all videos from a given event into one grouping, making it easier to find coverage. Details here.  

 

Modern Masters 2017 is Here: Start drafting. Regular drafts if you need the cards, Phantom if you do not. You have two weeks. The card list is here
 
The Timeline
This is a list of things we have been promised, or we just want to see coming back.   Another good source for dates and times is the calendar and the weekly blog, while the best source for known bugs is the bug blog which appears sporadically on MTGO.com. Most of the major upcoming events we know of are listed.  Not listed, but important: Wizards offers either one or two online PTQs each weekend, with qualifiers running the three days prior to the PTQ.
 
Recurring Events
Timing
Power Nine Challenge
Last Saturday of the month, 11am Pacific
Legacy Challenge
Second Saturday of the month, 11am Pacific
No Downtime
(none announced)
Extended Downtime
(none announced)
Current Leagues End
May 2, 2017
Amonkhet MTGO release
May 2, 2017
Hour of Devastation
July, 2017
Next B&R Announcement
April 24, 2017
KTK and FRF Redemption Ends
May 31, 2017
DTK, ORI, BFZ and OGW Redemptions Closes
November 2, 2017
SOI and EMN Redemption Closes
April 28, 2018
KLD and AER Redemption Ends
June 7, 2017 (yes, 3 months from now)
 
Flashback, Throwback Standard and CUBE for 2017
Wizards will be offering either a flashback draft league, a flashback Standard gauntlet, a CUBE league or prerelease / Release events each week.   Here’s the schedule so far.
 
Flashback and Such Rotation
Begins
Ends
Modern Masters 2017 Leagues
March 22nd
April 12th
Mirage-Visions Throwback Standard
April 5th
April 12th
 
The new Flashback Leagues are still draft, and still you-keep-the-cards. They are 12 TIX / product plus 2 TIX / 120 Play Points. However, they are no longer single elimination. Now you play until you have three wins or two losses. Prizes are 150 play points for three wins and 70 Play points for 2 wins. The leagues run one week.
 
The Throwback Standard Gauntlet events provide a random choice of prebuilt decks from a past standard environment. These will function like the Pro Tour Gauntlets – you won’t need to own the cards. The entry fee is 10 TIX or 100 Play Points. Prizes are in Play Points: 150 for 3-0, 100 for 2-1, 40 for 1-2 and 10 play points as a bad beats award. 
 
Opinion Section:  Anti-Bannings?
A week ago, Craig Wescoe proposed an interesting alternative to Bannings in questionable Standard formats. His article is here
 
Craig’s basic idea is that, instead of banning cards to fix a format, Wizards should add some targeted hoser cards when necessary. You should read his explanation – it’s well thought out. The TL:DR version is that bannings hurt card values and create too many feel bads, but adding cards can give other archetypes ways to fight backs. I think this makes a ton of sense. Wizards has often had cards that are not in boosters packs but are Standard legal; most recently the cards in the learn to play packs from core sets. In other words, it’s been done. Wizards could have been better at letting players know about those cards, but that’s not going to be a problem if Wizards were to announce emergency card additions as part of, or as alternative to, a B&R announcement. 
 
Craig recommended adding the following cards to Standard, right now, to fix the format. For his  explanation of why, and what the cards would do for the format, read his article. It’s worth it.
 
Pithing Needle Tormod's Crypt Windstorm Propaganda
Runed Halo Duress Rending Volley Prophetic Bolt
 
We can quibble over the exact cards, but the concept of having hosers for problem archetypes makes a lot of sense. More sense, in many ways, than bannings. However, I think that the cards that Wizard would use as “emergency additions” to formats need to follow certain rules, and that at least a couple of Craig’s cards violate those rules.
 
In order for the cards to be effective answers to problem archetypes, players have to be able to get their hands on them. This could be more of problem because they will not be in booster packs of the current sets. That’s why they need to be added to the format, after all. For players to get the cards, they should be cards that have been reprinted often, were common or uncommon, or both. Duress and Pithing Needle are not Standard legal, at present, but both have been reprinted many times and are cheap. Most of Craig’s list is fine on this count, although Runed Halo could be a problem. It is already $10 in the paper world, and might be unavailable  if it were suddenly to become a Standard staple without being reprinted. And if emergency additions are to work, they cannot wait for Wizards to do a new print run of the needed cards: getting a special print run together takes months.
 
My second rule would be that the cards need to be Modern legal. Right now, all cards in Standard are also Modern legal (unless specifically banned.)   Propaganda and Prophetic Bolt would do great things in the current Standard, but are not Modern legal. (Ghostly Prison – the white Propaganda – is Modern legal.)  Maybe Propaganda and P-Bolt should be Modern legal,  but I don’t think emergency additions are the best way to add them to the card pool. Once the Standard format rotates, those emergency additions will be moot and hard to find. (going to search the Wizards website for old listings? Good luck.) The cards that were part of the learn to play decks for the M15 Core Set appear in Gatherer for the set. Trying to find that Propaganda was Modern legal because it was an emergency add in the late spring of 2017 would be worse. Or maybe not. My recommendation would be to limit emergency adds to Modern legal cards, and use something like the Modern Masters sets to add cards to the Modern pool if those cards don’t work in Standard, but that’s Wizards call to make.
 
The third rule should probably be that the cards be fairly straight-forward and contain only evergreen mechanics. We are talking adding cards to Standard, after all, which is supposed to be relatively accessible. Cards like Glacial Chasm or Surgical Extraction might be very good answers in certain metagames, but adding cumulative upkeep or Phyrexian mana to the list of mechanics players need to know, just for one or two cards, is probably too much. Still, using only evergreen mechanics is not much of a limitation. Most of the necessary effects have been printed in simple form. If not, maybe Wizards should print them, to have in their arsenal for emergency additions. 
 
The concept of Emergency Additions seems sound. The actual cards fall into certain types. I’ll cover those types, and the cards that could fill the bill for each of those types. Let’s look at those types.
 
Targeted Removal: Sometimes archetypes become oppressive because the format does not have enough legal answers.  The trick is to choose narrow cards – cards that hit the target with minimum splash damage.  Craig recommended adding Rending Volley  (one mana, instant, 4 damage to target white or blue creature) to the format.  Rending Volley is a cheap, instant speed way to kill Felidar Guardian in response to a Saheeli activation, and is unlikely to affect other archetypes. Alternatively, imagine adding Dismember to the format. Dismember would also be a one mana answer to the cat, but it would have a much bigger impact on the format. Another example – if you need an answer to Heart of Kiran, both Oxidize and Thunderbolt would work, but Oxidize would have much less impact on the format as a whole.  Fortunately,  there are plenty of narrow, targeted removal spells in print for Wizards to choose from.
 
Discard: Sometimes, the ability to get problem cards out of players hands is the only way to fight some archetypes. This can backfire, however. In some metagames, Thoughtseize might be the way other decks nerf a combo. In others, it might be the way graveyard decks get rid of answers like Rest in Peace. Discard is a two-edged sword. That said, when the format needs it, Wizards should be able to add Duress, Inquisition, Thoughtseize and the like on an emergency basis. Having a one mana discard spell that hits Planeswalkers and something else (enchantments maybe?) could be worth printing, just to add it to the emergency additions toolbox.   
 
Lobotomy Effects: I use “Lobotomy effects” to refer to all the cards that let you search through a player’s library to remove critical components. So far, they have generally been too slow (e.g. (Jester’s Cap)) or require a target (e.g. Surgical Extraction). Even something like Lost Legacy is not good enough, although you would think it could fight the CopyCat deck. Nonetheless, Lobotomy effects are worth keeping in the toolbox, in case some very weird metagame requires them.  
 
Ability Hosers: In current Standard, all of the current “problem” decks rely on activated abilities, whether that is crewing a vehicle or using Saheeli to flicker something.   Cards which can turn off those abilities, or at least slow them down, could make those decks less dominant. Cards that turn cards off include Pithing Needle and Phyrexian Revoker,  as well as Auras like Arrest (creatures only), Suppression Bonds and (Faith’s Fetters). Alternatively, Wizards could introduce cards to make activated abilities more expensive, like Suppression Field. Even something old school, like Gloom, (white spells cost 3 more to cast, activated abilities of white enchantments cost 3 more to activate) could be an answer to Copycat, but better if it hit Saheeli’s loyalty abilities – and it is not Modern legal.)  Damping Matrix also falls into ability hoser category, but Wizards will more often need to nerf a Planeswalker, which the Matrix (creatures and artifacts only) cannot do.  
 
Graveyard Hosers: Wizards will continue to play around with graveyard themes, and occasionally one of those themes will become the next Dredge. Knowing just how much graveyard hate to print, in advance, to keep the archetype in check, but not crush it, is hard. Adding just enough to slow an existing archetype if it proves better than expected is much simpler, and more accurate. Wizards has a ton of cards that interact with graveyards to varying degrees: everything from Carrion Beetles to Coffin Purge to Scrabbling Claws to Withered Wretch to Rest in Peace. Craig recommended Tormod’s Crypt for the current metagame, since it interacts well with Improvise in addition to fighting Delirium, but there are a lot of options.  
 
Disenchants: I cannot count the number of times I have seen 14th pick Demolish and so forth in a booster pack and wondered why it was there. I know that Wizards likes to put some artifact destruction in every format in case some artifact proves to be too good, but the simple fact is that Demolish and friends are never good enough to make constructed play, even as an answer to a broken artifact. Demolish is just too slow. I also realize that Wizards cannot print Shatter in every artifact-heavy set. However, having the ability to throw in some effective spells to kill artifacts and/or enchantments when they get out of hand would be very useful. 
 
Counterspells: If a format is out of balance, adding a cheap counter could, in certain rare cases, fix it. Cards like Cancel and Mana Leak are certainly readily available. If the format needed them, inserting them as emergency additions is probably better than waiting for the next rotation. And probably better than having Mana Leak in limited. At least, I think so.      
 
Mana Denial: In my opinion, one of the biggest problems with some recent formats has been that the mana is just too good. Even aggro decks, nowadays, are three and four colors. I don’t really want to go back to the days of mono-color decks,  but we may have swung too far to the other side. Having to make some concessions to a stable and reliable mana base can limit archetypes. Cards like Blood Moon or the super-powerful Back to Basics are probably too much, but having something like Ghost Quarter or Molten Rain in the format might keep the really greedy mana bases in check. What I’m looking for is something to bring back some balance.  Not being able to cast any spells is no fun, so Wizards should not bring back wholesale land destruction or Blood Moon, but having a four color combo deck killing on turn four or five is also not fun. The trick is to have something that slows down getting all your colors, while not preventing it. Besides, of course, printing fewer multi-colored lands, which would be the actual solution to the problem.  At least, that’s my opinion.
 
I am not going to discuss Propaganda and Prophetic Bolt – Craig did that already. If you don’t know why they would be good in the current Standard, read his article.   
 
  
Cutting Edge Tech
 
Standard: A couple of Standard GPs, once again featuring Top 8s full of Mardu Vehicles and CopyCat.  And one copy of the deck that is all over MTGO: Temur Tower.  
 
Temur Tower
Victor Fernando, 6th Place, GP Porto Alegre - 75 Cards Total
Creature
4 Torrential Gearhulk
4 cards

Instant
4 Glimmer of Genius
4 Harnessed Lightning
1 Anticipate
3 Negate
2 Natural Obsolescence
3 Void Shatter
2 Disallow
2 Horribly Awry
3 Kozilek's Return
24 cards
Sorcery
2 Incendiary Flow
4 Attune with Aether
6 cards

Artifact
4 Dynavolt Tower
4 cards
Land
2 Lumbering Falls
4 Aether Hub
3 Forest
3 Island
2 Mountain
4 Spirebluff Canal
4 Botanical Sanctum
22 cards
 


Sideboard
1 Negate
1 Natural Obsolescence
1 Void Shatter
4 Tireless Tracker
4 Longtusk Cub
2 Dispel
2 Narnam Renegade
15 cards
 
Modern: Here’s a “new” archetype I have seen a few streamers playing around with. Ironworks is hardly new, but Scrap Trawler is a new add from a new set.  


Legacy: Looking through the competitive Legacy leagues for decks that are not 1) Eldrazi, 2) Miracles, and 3) don’t have a creature base of Deathrite Shaman, Delver of Secrets, Gurmag Angler and either True-Name Nemesis or Young Pyromancer. Here’s something different.   
 
 
Vintage: The Vintage Super League is happening Tuesday evenings.   They are in the wildcard round, leading up to the finals. Here’s the most innovative list this week.   Who expected Managorger Hydra?
 
 
Card Prices
 
Note: all my prices come from the fine folks at MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.)   You can get these cards at MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
 
Standard staples: Standard prices dropped again this week. I wonder if Wizards is regretting not banning anything.  
 

Standard Cards
Price
Last Week
Change
% Change
$12.42
$13.88
($1.46)
-11%
$14.82
$18.94
($4.12)
-22%
$7.62
n/a
n/a
n/a
$18.94
$22.64
($3.70)
-16%
$16.34
$15.74
$0.60
4%
$14.62
$15.92
($1.30)
-8%
$3.39
$5.12
($1.73)
-34%
$5.63
$6.39
($0.76)
-12%
$15.07
$17.12
($2.05)
-12%
$15.28
$12.39
$2.89
23%
$28.70
$26.72
$1.98
7%
$16.94
$16.17
$0.77
5%
$5.89
$7.60
($1.71)
-23%
$4.97
$9.62
($4.65)
-48%
$7.03
$9.14
($2.11)
-23%
$8.81
$9.15
($0.34)
-4%
$5.50
$6.64
($1.14)
-17%
$17.28
$14.33
$2.95
21%
$8.75
$10.82
($2.07)
-19%
$6.80
$5.70
$1.10
19%
$8.04
$10.19
($2.15)
-21%
$5.00
$6.53
($1.53)
-23%

Modern staples:  Modern prices are generally up, except for the cards that are being reprinted in Modern Masters 2017. 
 

Modern Cards
Price
Last Week
Change
% Change
$28.83
$26.81
$2.02
8%
$30.23
$32.10
($1.87)
-6%
$25.28
$25.38
($0.10)
0%
$22.15
$23.08
($0.93)
-4%
$37.22
$37.79
($0.57)
-2%
$31.36
$30.93
$0.43
1%
$53.98
$50.46
$3.52
7%
$42.06
$40.53
$1.53
4%
$23.44
$21.87
$1.57
7%
$25.06
$24.65
$0.41
2%
$28.74
$28.32
$0.42
1%
$31.73
$31.83
($0.10)
0%
$71.78
$77.33
($5.55)
-7%
$44.20
$41.17
$3.03
7%
$28.32
$29.55
($1.23)
-4%
$17.99
$16.49
$1.50
9%
$25.61
$29.66
($4.05)
-14%
$45.82
$48.50
($2.68)
-6%
$15.45
$16.56
($1.11)
-7%

Legacy and Vintage: Legacy is holding, but the prices on power are dropping further.     
 

Legacy / Vintage Cards
Price
Last Week
Change
% Change
$19.24
$19.25
($0.01)
0%
$22.64
$24.26
($1.62)
-7%
$75.65
$81.26
($5.61)
-7%
$24.29
$24.53
($0.24)
-1%
$24.95
$26.02
($1.07)
-4%
$42.50
$42.46
$0.04
0%
$39.44
$38.27
$1.17
3%
$25.65
$23.85
$1.80
8%
$34.73
$35.45
($0.72)
-2%
$30.97
$31.04
($0.07)
0%
$35.70
$38.77
($3.07)
-8%
$21.45
$21.42
$0.03
0%
$29.17
$26.24
$2.93
11%
$29.88
$29.81
$0.07
0%
$34.78
$34.78
$0.00
0%
$12.36
$17.21
($4.85)
-28%
$24.48
$24.03
$0.45
2%
$162.34
$162.34
$0.00
0%
$53.85
$53.67
$0.18
0%
$17.80
$17.99
($0.19)
-1%
$50.63
$53.73
($3.10)
-6%
$33.34
$33.46
($0.12)
0%
$16.84
$16.56
$0.28
2%
$44.41
$44.27
$0.14
0%

Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account and sends you the same set in paper.  Treasure Chests and the current booster packs are here because they don’t really fit anywhere else.
 

Complete Set
Price
Last Week
Change
% Change
Aether Revolt
$61.88
$66.05
($4.17)
-6%
Battle for Zendikar
$54.69
$62.81
($8.12)
-13%
Eldritch Moon
$89.56
$90.38
($0.82)
-1%
Kaladesh
$97.99
$95.72
$2.27
2%
Oath of the Gatewatch
$86.70
$96.93
($10.23)
-11%
Shadows over Innistrad
$64.71
$70.35
($5.64)
-8%
Treasure Chest
$2.57
$2.64
($0.07)
-3%
Aether Revolt Booster
$3.21
$3.64
($0.43)
-12%
Kaladesh Booster
$1.64
$1.91
($0.27)
-14%

 
The Good Stuff
The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card. These are the big ticket items in the world of MTGO. Still a shade over sixty cards on the list. About fifty if you exclude duplicates. 
 

Name
Set
Rarity
 Price
Rishadan Port
 MM
Rare
 $ 162.34
Black Lotus
 VMA
Bonus
 $ 75.65
Liliana of the Veil
 ISD
Mythic Rare
 $ 71.78
Wasteland
 EXP
Mythic Rare
 $ 54.95
Engineered Explosives
 MS2
Bonus
 $ 54.82
Engineered Explosives
 MMA
Rare
 $ 54.25
Engineered Explosives
 5DN
Rare
 $ 53.98
Show and Tell
 UZ
Rare
 $ 53.85
True-Name Nemesis
 PZ1
Mythic Rare
 $ 53.66
Tarmogoyf
 MMA
Mythic Rare
 $ 52.17
Wasteland
 TE
Uncommon
 $ 51.61
True-Name Nemesis
 C13
Rare
 $ 50.63
Tarmogoyf
 FUT
Rare
 $ 50.17
Tarmogoyf
 MM2
Mythic Rare
 $ 45.82
Wasteland
 TPR
Rare
 $ 45.46
Ensnaring Bridge
 8ED
Rare
 $ 45.34
Mox Opal
 MM2
Mythic Rare
 $ 45.14
Mox Opal
 MS2
Bonus
 $ 44.49
Wasteland
 EMA
Rare
 $ 44.41
Mox Opal
 SOM
Mythic Rare
 $ 44.20
Ensnaring Bridge
 MS2
Bonus
 $ 43.41
Ensnaring Bridge
 ST
Rare
 $ 43.02
Exploration
 UZ
Rare
 $ 42.50
Ensnaring Bridge
 7E
Rare
 $ 42.06
Chalice of the Void
 MS2
Bonus
 $ 41.33
Food Chain
 MM
Rare
 $ 39.44
Chalice of the Void
 MMA
Rare
 $ 38.26
Unmask
 MM
Rare
 $ 37.52
Chalice of the Void
 MRD
Rare
 $ 37.22
Force of Will
 MED
Rare
 $ 35.93
Infernal Tutor
 DIS
Rare
 $ 35.70
Ancestral Vision
 DD2
Rare
 $ 34.92
Misdirection
 MM
Rare
 $ 34.78
From the Ashes
 C13
Rare
 $ 34.73
Unmask
 V16
Mythic Rare
 $ 33.34
Karn Liberated
 NPH
Mythic Rare
 $  33.06
Scalding Tarn
 EXP
Mythic Rare
 $ 31.93
Karn Liberated
 MM2
Mythic Rare
 $ 31.73
Eidolon of the Great Revel
 JOU
Rare
 $ 31.36
Gaea's Cradle
 UZ
Rare
 $ 30.95
Batterskull
 NPH
Mythic Rare
 $ 30.23
Meren of Clan Nel Toth
 PZ1
Rare
 $ 29.88
Leovold, Emissary of Trest
 PZ2
Mythic Rare
 $ 29.17
Noble Hierarch
 CON
Rare
 $ 29.04
Horizon Canopy
 FUT
Rare
 $ 28.91
Ancestral Vision
 TSP
Rare
 $ 28.83
Horizon Canopy
 EXP
Mythic Rare
 $ 28.74
Liliana, the Last Hope
 EMN
Mythic Rare
 $ 28.70
Noble Hierarch
 MM2
Rare
 $ 28.32
Surgical Extraction
 NPH
Rare
 $ 27.84
Surgical Extraction
 MM2
Rare
 $ 27.51
Force of Will
 EMA
Mythic Rare
 $ 27.37
Mishra's Bauble
 CSP
Uncommon
 $ 26.89
Fulminator Mage
 SHM
Rare
 $ 26.26
Grove of the Burnwillows
 V12
Mythic Rare
 $ 25.84
Blood Moon
 8ED
Rare
 $ 25.79
Force of Will
 VMA
Rare
 $ 25.65
Scapeshift
 MOR
Rare
 $ 25.61
Blood Moon
 MMA
Rare
 $ 25.38
Blood Moon
 9ED
Rare
 $ 25.28
Containment Priest
 PZ1
Rare
 $ 25.16
Grove of the Burnwillows
 FUT
Rare
 $ 25.06

The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive versions available, the cost of owning a playset of every card on MTGO is $ 24.210. That is down about $200 from last week.
 
Weekly Highlights
Played a bit of Modern Cube last week. I had that wonderful experience of being two picks into pack two when my garbage Internet crashed for half an hour. On the other hand, I got to draft Modern Masters 2017 at my LGS last Friday. Set is great, and the drafts were a lot of fun.
 
 
PRJ
 
“One Million Words” on MTGO
 
 
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
 
HammyBot Super Sale: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at MTGOTrader’s Buy Price.  
 
 

3 Comments

Bans by Hearts at Fri, 03/24/2017 - 12:15
Hearts's picture

- bannings hurt card values and create too many feel bads, but adding cards can give other archetypes ways to fight backs. I think this makes a ton of sense.

Well yes, if you dont look further. But if you do look further you see that this only creates a stupid rigid way of playing mtg, removes the pilot factor. You want to avoid what PVitorDamoDaRosa said that game2 "Do you have it ?, If no I win". That isnt playing, that is going through the motions.

Standard prices by Sensei at Fri, 03/24/2017 - 12:34
Sensei's picture

Standard is dropping like a rock because players are selling the singles than waiting for the next downtime on April 12th to redeem their cards. Also some of the demand from paper players buying sets from online players isn't there.

ONLINE
Chandra, Torch of Defiance 11.71 -6.86  -37.00%
Gideon, Ally of Zendikar 16.09 -5.62  -26.00%
Oath of Nissa 3.42 -5.21  -60.00%
Archangel Avacyn 9.7 -3.66  -27.00%
Walking Ballista 7 -3.45  -33.00%
Kalitas, Traitor of Ghet 13.37 -3.39  -20.00%
Saheeli Rai 6.15 -3.20  -34.00%
Heart of Kiran 13.52 -2.82  -17.00%
Tireless Tracker 4.1 -2.63  -39.00%
Ulamog, the Ceaseless Hunger 7.66 -2.56  -25.00%
Wandering Fumarole 4.21 -2.37  -36.00%
Torrential Gearhulk 13.17 -2.31  -15.00%
Tamiyo, Field Researcher 3.49 -2.29  -40.00%
Nissa, Voice of Zendikar 5.5 -1.65  -23.00%
Skysovereign, Consul Flagship 1.69 -1.48  -47.00%
Nahiri, the Harbinger 14.88 -1.47  -9.00%
Game Trail 1.44 -1.30  -47.00%
Release the Gremlins 0.99 -1.27  -56.00%
Jace, Unraveler of Secrets 1.79 -1.23  -41.00%
Ob Nixilis Reignited 3.05 -1.20  -28.00%
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PAPER
Verdurous Gearhulk 15.99 -1.65  -9.00%
Saheeli Rai 11.5 -1.29  -10.00%
Torrential Gearhulk 18.24 -1.00  -5.00%
Nissa, Voice of Zendikar 11 -0.74  -6.00%
Heart of Kiran 19.38 -0.73  -4.00%
Grim Flayer 19.99 -0.65  -3.00%
Gideon, Ally of Zendikar 22.6 -0.63  -3.00%
Nahiri, the Harbinger 16.64 -0.62  -4.00%
Jace, Unraveler of Secrets 8 -0.57  -7.00%
Archangel Avacyn 12.82 -0.54  -4.00%
Wandering Fumarole 6.02 -0.46  -7.00%
Tezzeret the Schemer 5.88 -0.44  -7.00%
Walking Ballista 12.16 -0.43  -3.00%
Yahenni's Expertise 2.09 -0.41  -16.00%
Ulamog, the Ceaseless Hunger 17.44 -0.39  -2.00%
Ishkanah, Grafwidow 6 -0.36  -6.00%
Selfless Spirit 4.99 -0.35  -7.00%
Aethersphere Harvester 3.16 -0.33  -9.00%
Scrapheap Scrounger 3.16 -0.31  -9.00%
Ajani Unyielding 4.31 -0.30  -7.00%

The way to punish greedy by Cheater Hater at Sun, 03/26/2017 - 01:29
Cheater Hater's picture

The way to punish greedy manabases is to make a Constructed-viable land-freeze card (ala Chandra's Revolution).