I love the “improved”
Char. It takes a while to come online, but you’ve got
Lightning Bolt and
Firebolt for the early guys. It kills so many of the format’s big beaters that there’s got to be a place for it somewhere. I’d like it even more at 3R. My Card Advantage Sense starts to tingle whenever I see a card that does two things, even if one is just a
Shock to the dome. At any rate, Chandra's Outrage could even let you hang on to that
Lightning Bolt in your hand when an X/3 or less threatens you, helping with that classic "Bolt to the dome, Bolt to the dome" endgame that makes me wish MTGO had a "reveal your hand to convince them to scoop" function.
12 Comments
My vote is for Kor Skyfisher, to combo it with almost all you have selected.
Greetins.
Wow, I should have remembered Skyfisher... Good call. Chaining up recursive card advantage is fun.
Also missed Veteran Teacher in a Level deck. Oh and Ghitu Fireeater for recursive damage. There are plenty of others actually. Flickerwisp is insane on recursion given the right board position.
Flickerwisp isnt too good in pauper...
Neither is Ghitu Fire Eater. :)
Ah pauper...always forget that. Though to be fair it wasn't entirely clear that the parameters of the contest only allowed pauper cards. Again obliviousness wins out. :/
Congrats, you win! I'll look for you online, or msg me when you see me.
My vote goes to Phyrexian Rager, but seeing as how you've got it listed, I guess I don't have any usefull info. lol
Your rules did not specify a rarity for the creature so I would say Eternal Witness.
If you are looking for a common then I would say Mulldrifter.
A 1CC spell that lets you draw two cards and put a 2/2 flier in play is saucy.
3cmc or less. :/
Wow, just wow.
The article is titled "Turning Pauper Up to 11"... I think the common rarity is implied. Here's a card I made up. Game Win: "Creature, BBB, Text: If Game Win is in your deck at the beginning of any game, begin the game with Game Win in your Hand, Add B to your Mana Pool, search your library for any number of cards named Unearth and put them into your hand. Cards named Unearth can be played any time you could play an instant. Cards named Unearth cannot be countered. When Game Win enters play, you win the game." The author didn't specify that the card had to be real or legal either.
Also Mulldrifer has a converted mana cost of 5 so doesn't work with Unearth.
Personally I like the lockdown ability of Kor Hookmaster. Get a decent body for one mana and tap down their biggest creature threat for a turn.