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By: Thatic, James Bates
Mar 11 2010 1:18am
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First of all, I suppose I need a another introduction. I've written a pair of rather unimpressive articles on two different topics here in the past, but odds are you didn't read those. I'm Thatic, and I have a love for magic that burns in both my heart and my pocketbook (Or does it burn up my pocketbook...?). Anyways, I have a problem though, as I can never really stay focused on one deck or even format for a long time, thus I stopped writing for the site as I felt I had no cohesive theme. Seven months and the best girlfriend ever later, and she suggested I just make my article on whatever I'm doing. Amazing how women wield that logic thing like a sword. Anyways, a quick bit about me, I'm a Johnny/Timmy, no questions asked. I like white, I hate Jund, and I'm poor as dirt. I'm a English composition (Not like my grammar shows it xD) and Philosophy Major so I can be a bit wordy, and my articles will probably be a bit longer then you're used to as I really like to explain each detail in depth, as at heart I really am a deck builder, not a player. Also note, that I draw inspiration from strange sources (The deck in this article was breaking a card my girlfriend said "looked cool") so expect some weird stuff. But trust me, I like to win, so the decks I present won't be total dogs in their formats either.

And they'll be cheap. So without further ado:

 

I'm sure most everyone on this site has heard of Classic Tribal wars. ShardFenix writes an excellent article on his PRE every week. Well, this is a PRE I try to attend as frequently as possible, and in case anyone was wondering, I was the jerk who brought the Legacy Goblins and ripped the tourney to shreds (Until I ran into moat ;_;). In my defense, I was too cheap to buy lackeys. Anyways, last week I played a fairly stock pauper combo elves deck with the only revision being adding in Sylvan Messengers, who add some nice card advantage and are a nice target for your various ridiculous pump effects. Well, after getting destroyed by monoblack control round one, I proceeded to win two pretty unfun and uneventful matches like nobodies business. Now don't get me wrong, I like to win, but somehow it lacked a certain...panache if you will. Just attacking with a horde of little green dudes just didn't really do it for me. Enter aforementioned card that "looked cool". Ladies and gentlemen, he's big, he's green, and he likes to take things that aren't his, let me introduce you all to a nice jank rare:

(img=Gilt-Leaf Archdruid)

Yeah, he's kinda cool, but for an overall under-supported tribe. Or so I thought until I actually started poking around.Here's every card I play with an at least slightly in-depth analysis:

Gilt-Leaf Archdruid

Gilt-Leaf Archdruid- This one needs no explaining. He's simply what makes the deck tick. However, I want to point your attention to the fact that the second ability, while undeniably awesome, is not the reason you play this car. His first ability, combined with the endless mana dorks and cheap mana makers a druid deck would contain borders on unfair, and makes the second ability not only a reasonable possibility, but fairly simple once he lands. This deck is very easily capable of landing this guy on turn three, and if you survive to untap with him, it's very difficult to lose. Keep him safe, and he'll win games for you, but without him it's all but impossible. He's also not an insufferable beatstick if you get forced into that route for some reason (I'm sure someone's played Rule of Law in Tribal Wars at SOME point.

Kamahl, Fist of Krosa

Kamahl, Fist of Krosa- While Gilt-Leaf Archdruid is what makes the deck able to combo off, this guy is how the deck actually is supposed to win the game, since a horde of 1/1's, 0/2's, and 3/3's can't really expect to do that in a reasonable time frame. He gives you an outlet for all that land you stole, and a fairly scary outlet at that. The deck doesn't need him to win, though, so if the 75 cents he runs is too much for you, there;s really no need to play him.

Heritage Druid

Heritage Druid- Anyone who's played a combo elf deck in any format knows exactly how lethal this card is. In this case, it serves as a way to turn all your summoning sick druids into mana the turn they come into play, and thus facilitate your comboing off. I can't really think of a time I've gone off without her, so make sure you can get them out, or the deck will be slowed considerably by them not being there.

llanowar elvesFyndhorn ElvesArbor Elf

Mana dorks- I really shouldn't have to explain this, but bear in mind that they're superb tutor targets if you have a heritage druid and one or more archdruid in play, as they allow you to dig deeper with relatively little cost. That's the only real way their functionality differs from in other decks.

Devoted Druid

Devoted Druid- A gigantic mana accelerant, and a fairly solid role player in this deck. He synergizes well with devoted druid, and fills the gap that the noticeable lack of Nettle Sentinel makes in this deck. He's really just there to ramp mana, and draw you cards off the archdruid, but once you're going off, you don't really want to see these as they usually mean a net mana loss unless you get lucky with your numbers and untap them profitably with the Heritage Druid in play. Remember you can do that, because it's won me a very large number of games I otherwise would of fizzled in. Don't work her to death though, that doesn't help anyone.

Nullmage Advocate

Nullmage Advocate- I'll be honest, there's only one reason this is in the deck. Moat. I'm more scared of that card then the boogieman is of Chuck Norris. And a certain player in our metagame seems to like to run them in every deck imaginable. not going to name any names here :p. The point is, this is probably the single most expendable slot in the deck. To be honest, the only reason this isn't Nantuko Vigilante is because I like my tribal decks to be composed entirely of that tribe. Feel free to cut him.

Thelonite Druid

Thelonite Druid- In short, he's the three mana Kamahl, not the six mana one. The fact that he's a human is very irritating, and to be honest, I've never activated his ability ever. That probably has more to do with everyone scooping when you take all their lands, though. Regardless, I can't really suggest or not suggest him.  If you're opponent actually makes you kill them, then he's good, otherwise you might just want a Boreal Druid or something.

Harmonize

Harmonize- To be perfectly honest, I think this card is a bit slow for this deck. It really sucks to draw when you're going off, but turns out, it's pretty necessary to get you to that point, so they earn their keep. If you can't afford them, I wouldn't worry about it too much, I'll offer some alternatives later in the article if you need them.

Elvish Harbinger

Elvish Harbinger- Speaking of very slow cards, we have the ubiquitous Harbinger, a cycle of cards I've actually never seen played in Tribal wars ever. Too bad. This one actually works pretty well with your curve, as it does allow you to more consistently curve out to a turn three archdruid, turn 4-5 win. It's really not that bad, it's just not that good in all honesty. However, it is a druid, so it fits the tribe, it is an elf so it works with Heritage Druid, and it gets you the necessary Archdruid. I would heavily suggest you not cut these.

Vitalize

Vitalize- I included it on lark, and holy god am I glad for it. This is the number one card you want to draw while going off, as it just allows you to keep going that much longer. There's really not much I can say about it as it's use should be fairly obvious. However, note it does have a great amount of synergy with Kamahl, as you can animate your lands and then vitalize to untap them and produce even more mana, hopefully to set yourself up for a gigantic overrun. Do not cut these unless you like losing, or prefer to play Awakening, which I have yet to test out, but doubt would be more effective.

Weird Harvest

Weird Harvest- This was the card I was most curious to try out, as it seemed very good and very bad all at the same time. However, unlike most symmetrical tutoring effects, it's rather good, as since it is restricted to creatures, they can rarely tutor for an answer to whatever threat you present them, and a casting of Weird Harvest should get you a win in 1-3 turns as longs as you know what you're doing. Oh, and always tutor a Heritage Druid. Just do it, you'll thank me later.

Well, I can't find the coding for the nice looking Deck list thing, so...Here it is in plain text. Sorry about that, but hopefully someone could explain it to me again in the comments.

4 Arbor Elf                           4 Llanowar Elves

4 Fyndhorn Elves                 4 Heritage Druid

4 Devoted Druid                    4 Elvish Harbinger

2 Nullmage Advocate            2 Thelonite Druid

4 Harmonize                        4 Gilt-Leaf Archdruid

1 Kamahl, Fist of Krosa        2 Weird Harvest

4 Vitalize                            17 Forest

 

Well that's the list.

I'll close each article was a custom card I've made, just in case you're interested and because I like my vanity. So today, We have a little favorite of mine (Art credited to Cakeair on Deviantart.com)

Like to hear any comments you might have on it too.

 

Well, I'll be back next week with another deck and a small tourney report on how the Druids hold up in the Apocalypse.

As a great card reviewer once said, Stay classy planet Earth ;).

-Thatic

PS: Any ideas on the article name would be appreciated. Girlfriend thought of that one too.

 

17 Comments

Albireo Dreamweaver by Javier (not verified) at Thu, 03/11/2010 - 01:44
Javier's picture

I'm not sure that the template on the card is correct... or can you just Stifle his second ability to make it stick around forever?

I'm not sure. The ability by Thatic at Thu, 03/11/2010 - 20:11
Thatic's picture

I'm not sure. The ability should be static, but I'm not sure how to word that.

http://jamuraa.com/pure/deck_ by Paul Leicht at Thu, 03/11/2010 - 07:15
Paul Leicht's picture
5

http://jamuraa.com/pure/deck_new.php here is the deck thingee you were talking about. Druids do have some strong cards. The really good ones run a couple tickets though.

A couple comments about the card:
- The frame is pretty wacky looking (I've played with those weird orientations in MSE myself so I get it but really it doesn't look right.)
- Nice art image, HOWEVER. The negative space in the background really detracts from the look. It is too bad you couldn't super impose it on a scene. (Yes I know that is a pain in the rear.)
- The symbol does not look like the symbol styles wotc uses. You DID use MSE right?
- Flavor text: is and how should un-italicized for emphasis.
- power level: 5 converted mana cost in 3 colors no less is a lot. You get a lot for that cost. 4/3 Body is OK...(why doesn't it have flying? The picture looks like its flying.) But the ability itself seems a bit too powerful and odd. It should regenerate or be indestructible depending on how you want to flavor it. Regeneration taps it, indestructible doesn't.
- Card creation is fun. We should all do it more often.

Keep on writing. It may take time for you to find your "voice" as someone once told me. This is ok. We learn through endeavor.

The set is very flavor based, by Thatic at Thu, 03/11/2010 - 20:07
Thatic's picture

The set is very flavor based, and he is the main character. The ability is strong in a void, but there is literally tons of ways to dump illusion counters on things, as the primary set keyword interacts with them. I'll probably give a bit of introduction to each character from now on, along with a bit of thought process.

re: The frame, I absolutely detest gold frames. Hence the wacky hybrid frame. It does look weird though.

re: The symbol, I just suck with the image maker. It's supposed to be crossed spears.

not to sound harsh, but of by JustSin at Thu, 03/11/2010 - 10:51
JustSin's picture

not to sound harsh, but of all the tribes that you could have looked at it had to be elves? im so tired of elves theres little "new" that can be done with em at this point

just a helpful tip for big imgs its (pic=Name) and for little (tmb=Name) also Lackey is currently banned for the PRE i believe

Druids. by Thatic at Thu, 03/11/2010 - 19:56
Thatic's picture

Not elves. Druids.

I kno the tribe is druids, by JustSin at Fri, 03/12/2010 - 23:23
JustSin's picture

I kno the tribe is druids, but look at your creature base the majority of druids are elf druids, just sayin tired of seein these guys :\

Yeah, I wasn't too happy by Thatic at Sat, 03/13/2010 - 21:43
Thatic's picture

Yeah, I wasn't too happy about that either. I almost included boreal druid just for that, but the printing of Arbor elf means that he's pretty bad seeing as he basically just makes colorless...

But 90% of games are won through Kamahl, who IS a human, so that's something, right?

Go ahead: Name names. I'm not by AJ_Impy at Thu, 03/11/2010 - 11:19
AJ_Impy's picture

Go ahead: Name names. I'm not in the least bit publicity shy, although recently I've been eschewing moat in favour of nonwhite tribes. I prefer to play a different deck every week, only some of which run moat, so that people need to be prepared to deal with it even when doing so slows them right down for no discernible gain.

Ha. Well, you should of seen by Thatic at Thu, 03/11/2010 - 19:59
Thatic's picture

Ha. Well, you should of seen my face when my lethal goblins hit a moat. Priceless

Nice article man keep em by Anonymous (not verified) at Thu, 03/11/2010 - 15:31
Anonymous's picture

Nice article man keep em coming and ill keep reading em.

Just a few suggestions:

maybe more and larger pictures of cards.

Like your humor, keep that up.

Nice and interesting tribe(druids)

IMO you NEED game reports, thats what keeps me reading, and if your article lacks those it just seems really short. And we really have no idea how this deck really plays in a real world environment.

The reason there were no game by Thatic at Thu, 03/11/2010 - 20:10
Thatic's picture

The reason there were no game reports was this article was written before the PRE, the next will contain the game reports.

Oh yeah, nice card :) by Anonymous (not verified) at Thu, 03/11/2010 - 15:32
Anonymous's picture

Oh yeah, nice card :)

Ive played this deck before, by me, myself and i (not verified) at Thu, 03/11/2010 - 16:44
me, myself and i's picture

Ive played this deck before, back when arch druid first came out. SOOOOOO fun! Yeah, unles you draw archdruid you lose, but who cares! One card i might suggest for it, even though it has a high cc, primal command. Lets you search for archdruid, stops gy shenanigans, stops moat for a turn, gains you life. What more could you ask for?

Heh Primal Command is better by Paul Leicht at Thu, 03/11/2010 - 17:46
Paul Leicht's picture

Heh Primal Command is better vs moat than you might think since you can put it on their library and then shuffle their deck. :)

ummm Nantuko Vigilante IS a by ShardFenix at Thu, 03/11/2010 - 17:09
ShardFenix's picture

ummm Nantuko Vigilante IS a druid...an insect druid mutant, but a druid nonetheless

*facepalm* So it is. by Thatic at Thu, 03/11/2010 - 20:08
Thatic's picture

*facepalm*

So it is.