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By: stsung, Jaroslava Stefankova
Dec 06 2016 1:00pm
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If you are a new Vintage player you will most likely be looking for what kind of Vintage events you can play on Magic Online. Most of Constructed and Limited play on Magic Online was changed to a League structure. You can enter a League and complete the tournament whenever you want. You can play one round per day or finish all rounds in one go, up to you. If you look at the Leagues available you will find out that Vintage is missing. Vintage does not have a League (yet) but that does not mean that there aren't any Vintage tournaments. Apart from Vintage 2-man queues (under Constructed Queues) there are Vintage Daily events and once per month a Vintage format challenge - Power 9 Challenge - that is held on the last Saturday of a month.

Vintage Daily Events were rather scarce some time ago (they weren't even scheduled for each day of the week) but their number was actually increased after the P9C was introduced. To join one of the events you need to go to Constructed-> Scheduled Events. It's among all the (P)PTQs and MOCS(P) and other premier events. The entry fee is 12 tix or 120PP. Here is the current Vintage Daily Schedule (note it may be changed, so check the times in your client or on the mothership -> Schedules, Constructed Events -> Vintage Daily Events).

  Monday Tuesday Wednesday Thursday Friday Saturday Sunday
PST 5pm 5pm 6pm 6pm 11am
3pm
7pm
11am
3pm
7pm
11am
3pm
7pm
EST 8pm 8pm 9pm 9pm 2pm
6pm
7pm
2pm
6pm
7pm
2pm
6pm
7pm
CET* 1am 1am 2am 2am 7pm
11pm
3am
7pm
11pm
3am
7pm
11pm
3am

* A.M. times are on the following day. Monday DE starts at 1am on Tuesday for players in CET(+) time zone.

Prize structure is as follows

Number of wins Prizes QP
4 6 booster packs of current set/block*, 5 Treasure Chests, 180 Play Points 3
3 3 booster packs of current set/block*, 3 Treasure Chests, 180 Play Points 1

* Now you will get 3 packs of Kaladesh. When Aether Revolt is the current set, you will either get 2 draft sets or 1 (draft set being 2 Aether Revolt, 1 Kaladesh).

The Dailies do not always fire because the times are not ideal for many players (there is a 12 player minimum), especially for those living in Europe or Asia. Daily Events start at 3am for me and that is something I cannot really join since I have a day job.

Before I will get to the report I'd like to thank those two players that joined at the last minute before the tournament would have been cancelled (and Montolio for finding them). Thank you very much for joining and making this Daily fire.

I entered the event with the tweaked URw Delver from the previous article. The decklist, in text form, is at the end of this article.

I played without Grafdigger's Cages, instead I played with Rest in Peace and Containment Priest (15th card).

Round 1 - Salvagers Oath
I kept a hand with Black Lotus, 3 Young Pyromancers, Lightning Bolt, Force of Will and Scalding Tarn. I did not really like that hand but I just decided to try and see if 1 or 2 Pyromancers could do the job. Against many decks this works. I was actually hoping to not face Oath. Lightning Bolt and possibly 4 creatures in play could still race whatever creature that would wreck my plan (unless the creature would be Elesh Norn or Auriok Salvagers). My opponent did not counter neither of my creatures and played Library of Alexandria on turn 1. That is something I do not usually like to see but since I already had two threats in play it actually meant I just gained extra time. On their second turn they played Strip Mine and destroyed my only land. I bolted them in response (my draw for the turn was another Lightning Bolt) so I could deal as much damage as I could if I wouldn't draw another land. I drew Gush. It wasn't a land but it was good since my Force of Will was suddenly online. My opponent was down to 7 and had to block with Mishra's Factory. Since the card had summoning sickness they either had to block an Elemental to still have a blocker for next turn or trade with Young Pyromancer. Next turn though I would still attack for lethal. So I did attack and won game 1.

Mono red plan in action! It was 60/40 that my spells would resolve so that's good, isn't it?

Since I haven't really seen much from his deck I couldn't properly sideboard. But I could possibly face Landstill deck or Oath or OathStill. I put in Containment Priests and Echoing Truth so I could deal with Oath and bounce a card like Crucible or Oath if there would be a need for it. I kept Delver of Secrets, Black Lotus, Scalding Tarn, Island, Lightning Bolt, Force of Will and Containment Priest. On my first turn I played Black Lotus and Volcanic Island for some unknown reason since I knew my opponent probably plays Strip Mine and Wasteland. I did not play Delver because I still didn't know if I was playing against Oath and it was also the only other blue card in my hand. My opponent did indeed play Wasteland and punished me for my choice of a land drop. They destroyed my dual land and passed. I played Containment Priest that they immediately tried to counter. That certainly was suggesting (Salvagers) Oath. I did not counter back because I wanted to keep my Force of Will. I played Delver hoping I could counter Oath or something else that would be a problem. My attempt at countering Oath did not go that well, so I had to either hope my opponent wouldn't mill the cards he needs for Auriok Salvagers or kill my Delver and hope I could deal with Oath later while my opponent wouldn't draw Forbidden Orchard. I destroyed Delver and let my opponent play. I started digging for something but I was unable to find something. My opponent's Dig Through Time though probably brought Forbidden Orchard and I was seriously screwed. My opponent had means to destroy my whole board and dig for any card and had mana to play for those things. After some time letting him click a lot I conceded. I wasn't really looking forward to game 3.

I sided out Delvers and Jaces. My keep was Young Pyromancer, Pyroblast, Gitaxian Probe, Preordain, Ponder and Echoing Truth. Gitaxian Probe got countered so I played Ponder not fearing another Mental Misstep. I found Black Lotus, Stony Silence and Time Walk which was fine but I wondered what should I do with that. I couldn't crack my Black Lotus just like that and get my Young Pyromancer countered since I couldn't deal with Oath. So I decided to wait a turn and play Young Pyromancer and Preordain while being able to Pyroblast. My opponent did try counter my cantrip, so I had to counter back. Balance followed from my opponent though. It cost him one card and one land though so I wasn't totally screwed just yet. He kept his Tropical Island and I just had to blindly draw a land (I put a card on the bottom of my library because it wasn't a land). I drew Tundra off the top and played Time Walk. I drew Containment Priest, I felt more confident with it in my hand. My opponent played Mishra's Factory and Standstill meaning I had to play my Priest before Standstill would resolve. It resolved. I attacked for 2 for free on my turn. Next turn I would have to face a Mishra's Factory that could block. I played Young Pyromancer into Standstill because I would still have to let my opponent draw 3 cards (because of the Factory). I needed to pressure my opponent so I had to risk it. The three cards off Standstill weren't enough for my opponent so he played Ancestral Recall. My plan of bolting Mishra's Factory started to seem rather unreal. My opponent played Strip Mine then. So I knew I would most probably lose a creature and a land. I expected the Priest to die and Tundra to get destroyed. My opponent obviously had that thought process in his mind as well. That is exactly what happened but that actually was better for me than him. I had another Lightning Bolt and 2 creatures in play. He was down to 8 and nothing was yet lost for me. Then he surprised me by playing Mana Crypt. He wrote me that the card should have been Mox Sapphire which made sense. Oath of Druids and Pyrite Spellbomb followed. At this point I hoped my opponent would again follow the line of play I envisioned. That would be blocking with Mishra's Factory and drawing a card with the Spellbomb (he did not have red mana available). This way I had a chance that I wouldn't die to Auriok Salvagers next turn. My opponent could lose 3 life and wouldn't be able to Force. He also still needed a source of white. After he put Auriok Salvagers into play with Oath I checked his graveyard. Black Lotus wasn't there. I countered his Brainstorm so he would not be able to dig for it and then he conceded.

Round 2 - 5c Humans (1-0)
I kept Ancestral Recall, Mental Misstep, Polluted Delta, Scalding Tarn, Ponder, Gush, Mox Ruby. I fetched for an Island in case my opponent would be on some Eldrazi, Shops or whatnot and played Ponder and Mox Ruby. I kept Young Pyromancer on top. My opponent started with Mana Confluence but he obviously wasn't on Dredge, I started to suspect some multicolored humans deck. I played Young Pyromancer and Gitaxian Probe to see Abrupt Decay, Containment Priest, Qasali Pridemage, Thalia, Heretic Cather, Gemstone Mine and Wasteland. I played Ancestral Recall drawing Lighting Bolt and 2 lands. Gush followed, I had to discard some lands since I drew lands. I expected my Young Pyromancer to die to Abrupt Decay but since my opponent drew Mox Jet he could play Thalia, Heretic Cathar which was exactly what I needed him to do. I bolted Thalia and swung with the team. Next turn it was time for my opponent to play the Abrupt Decay and block with Containment Priest. I just hoped I would flip my Delver and did not care about one Elemental dying. I found Lightning Bolt though and decided to Bolt the Priest that indeed came into play. I hit my opponent for 6 and did not really expect to lose. A thought of Mantis Rider ruining my Delver plan crossed my mind. I really like the card and think it can have a spot in Vintage, but I don't know if other players share my point of view. I'm certainly not an expert on multicolor human decks.

Scab-Clan Berserker was not a card I wanted to see in play on turn 1. 2 damage per noncreature spell and a 3/3 body is too much for many decks to deal with. Fortunately for me in 7 cards I saw there was a Lightning Bolt (actually 2 of them).

I sided in Containment Priests and a Mountain not really wanting to play Missteps. I kept 3 lands, Ancestral Recall and Dig Through Time. I just hoped for a miracle from Ancestral Recall. My opponent played Scab-Clan Berserker on turn 1, dealing 2 damage to me and having a Pillar effect in play (that's what I have thought, but then I read the card again). I wasn't happy. I played Ancestral Recall, lost two more life. The cards I drew were Delver of Secrets, Preordain, Mox Sapphire and Scalding Tarn. I did not play Mox and Preordain because that would cost me more life than I was willing to pay. I let my opponent's Hierarch resolve for the same reason and hoped that Preordain next turn would bring me a Lightning Bolt. Fortunately for me, it did. I dealt with the Berserker being down to 7 and played Delver of Secrets. Next turn I could possibly play Dig Through Time and stabilize the game. I transformed Delver revealing Lightning Bolt. That dealt with the Thalia that was played earlier. I was able to play Dig Through Time and put Young Pyromancer and Brainstorm in my hand. I attacked expecting to lose 4 life at most next turn. My opponent played Noble Hierarch off Cavern of Souls so unfortunately I couldn't Misstep it. I took two damage and was aware that I would either have to trade my Delver for it or chump block with an Elemental. I played Pyromancer and Brainstorm. Pyromancer died to Abrupt Decay and I hoped for another miracle. Containment Priest, Force of Will and Gush seemed fine. I shuffled back two lands and wondered if I want to trade Priest or Delver or neither. I attacked wanting to just chump and deal 5 or just 2 damage next turn (based on my draw). My new cards were Pyroblast and Flooded Strand so I just attacked with Containment Priest. My top deck was better next turn, I drew Preordain that found Lightning Bolt. I could kill my opponent in a single attack (possibly). My opponent played Izzet Staticaster. I was really glad I had Delver and Priest in play instead of an army of Elementals. I blasted the blue human creature, dealt 5 damage and bolted my opponent for the win (I guess he wasn't happy).

Round 3 - Shops (1-1)
I kept Force of Will, Lightning Bolt, Dig Through Time, Mental Misstep, Mox Sapphire, Scalding Tarn and Young Pyromancer. That was a good hand. I played Young Pyromancer. My opponent started with Mishra's Workshop and Sphere of Resistance that I countered. I attacked for 3 and hoped to draw a fetchland or a cantrip so I could play Dig Through Time as soon as possible. My land was Wastelanded. Mox Sapphire 'needled'. I killed the Phyrexian Revoker hoping that my 4 creatures would be good enough. I still couldn't play Dig. Two turns later though I could. I was just facing Arcbound Ravager and Mishra's Factory. Lightning Bolt and Strip Mine were the only options I could put in my hand. I destroyed Mishra's Workshop and swung. Another Mishra's Factory from my opponent allowed him to block next time, but I had Lightning Bolt ready and played Delver. There was no way I could lose this game. So I hoped I would win the second or third as well.

In game two, turn 1, I decided not to counter Foundry Inspector wanting to keep Force of Will for something else. Unfortunately I forgot that the cards ability is actually very strong in Ravager Shops. I played Delver of Secrets hoping my opponent wouldn't have Triskelion in his hand. He played Thorn of Amethyst and Triskelion. I expected to quickly die. I bolted Triskelion because I needed to play Young Pyromancer if I would still want to fight back. I played Young Pyromancer and Preordain so I could chump a 4/4 Ravager and kill the Foundry Inspector. I had two turns to draw a cantrip, creature or one of my sideboard cards. My draws were a land, Force of Will and Mox Ruby neither of which helped me with the lone Ravager. I was sad but I had one more attempt at winning this game. I lost the game due to my misplay so I deserved it.

This match was a nice example of how one decision can ruin the whole game. I still had a pretty high chance of getting out of the mess I put myself into though. This shows how good the Delver deck is.

I kept Ancestral Recall, Preordain, Scalding Tarn, Stony Silence, Jace, Vryn's Prodigy, Delver of Secrets and Force of Will. After trying to figure out if I want to play Ancestral Recall or rely on Delver I played Delver. Obviously this was the wrong choice if I wanted to be on the safe side of things. I countered Sphere of Resistance hoping another Sphere effect wouldn't show up because it would punish me for my decision earlier. It did. My Delver stayed in its human form but it wasn't a land that I drew. I played Gitaxian Probe hoping for a land. Arcbound Ravager, Mishra's Factory, Tangle Wire and Triskelion awaited me on my opponent's hand. My Delver plan was not going to work. Arcbound Ravager and Phyrexian Revoker followed. Triskelion followed and all I could do is watch my opponent's creatures attack me and then let my opponent just Machine Gun me to the face. I could just blame myself for this loss. My deck was certainly favored in both games.

Round 4 - Grixis Pyro/Tendrils (2-1)
After I totally screwed up I did not even want to play the last match. But I could still win some prizes, right? I thought about conceding to my opponent but I didn't know his record. I kept Scalding Tarn, Mental Misstep, Strip Mine, Delver of Secrets, Preordain, Dig Through Time and Force of Will. While I was waiting for my opponent to come back to his computer I wondered what he probably plays. I guess due to being rather late for me I couldn't recall what this player was on. When my Delver of Secrets was Forced it caught me off guard. That wasn't a play I expected. After staring at Force of Will on the stack for a while I Forced back, wanting to Strip Mine my opponent's land on my turn. I countered his Preordain so he couldn't find anything and hoped that this totally risky plan would work out.  Honestly I did not expect to win this game. I destroyed their land, found Mental Misstep and attacked with my 1/1 Delver. I managed to get a 3/2 Delver and just attacked and hoped my opponent wouldn't really play anything. That works sometimes, doesn't it? Meanwhile my opponent played Dack Fayden and Cabal Therapy. I did not let Therapy resolve because I wanted to keep my Force of Will. I don't know what my opponent would name (I would have named Force of Will). My opponent tried to Gush and I did not want him to so I countered that without thinking since I totally forgot that there was Dack Fayden in play. I knew that with this kind of decisions I wouldn't get far. My opponent though was 2 attacks away (I had Lightning Bolt in hand) and I remembered what they actually play - Grixis Pyro/Tendrils. Since this deck does not play removal the attack was bound to happen. But I could die out of nowhere if my opponent would have the right cards. My opponent played Yawgmoth's Will but I wasn't really afraid of it since my opponent wouldn't be able to play lethal Tendrils without Black Lotus (that he had to crack first). He stripped my hand of Lightning Bolt gaining an extra turn this way and I hoped I wouldn't die to those Tendrils next turn. I won but I certainly did not feel like a winner.

What one top decked Ancestral Recall can do. A case of Still Had All These

My sideboard plan was unclear. I put Containment Priests in. I kept Young Pyromancer, Jace, Vryn's Prodigy and bunch of mana sources - with the fact that I could play everything on turn 1. My opponent played Cabal Therapy naming Delver of Secrets and seeing my awesome hand. I guess he wasn't happy about it. I played both creatures hoping that at least Jace would stick. My opponent did not counter either. He played Dack Fayden and started looting. It was time to draw Ancestral Recall. And voila there it was. I couldn't believe it. A thought passed my mind that Mental Misstep would be cool. I looted so I could find the card. The probability wasn't too big but not that small either. Again my deck decided to provide me the exact card I wanted. I played the Ancestral Recall with backup Misstep that I did not need in the end and I drew Pyroblast, Time Walk and Dig Through Time. I played the Time Walk knowing this would be a total overkill. I felt pretty bad but I needed some tix so I could buy Grafdigger's Cages. Anyway I flipped Jace, played Time Walk again, Gush, destroyed Dack Fayden, and played Dig Through Time. My opponent still did not concede which suggested he had Yawgmoth's Will and/or some tutors. So I continued playing. I put Force of Will and Brainstorm in my hand if by a chance things would still want to go bad. I played another Gush to find an alternative means to kill my opponent. When I finally let my opponent play, he played Yawgmoth's Will. I Forced, he Flusterstormed. I did not expect to be able to pay for it, so I did not check my open mana sources and Forced the Will again. I wondered if I should reveal my hand to my opponent but Magic Online jumped out of that window showing me prizes I won. I wanted to win this match so I could get some packs (and chests), but I did not need my deck to show off totally disgusting my opponent. But something like this is good to experience from time to time from both sides of the table. Power Nine cards are very strong, not only them, other restricted cards as well and we should keep that in mind always! Sometimes we just cannot do anything to change the outcome of a game. So next time it is my turn to terribly die!

My 3-1 record meant that I won 3 Kaladesh packs and 3 Treasure Chests (roughly 20tix). I wanted to sell that right away but I was feeling lucky so I decided to open one Treasure Chest. I did not open Black Lotus, Rishadan Port or Leovold but I managed to open Stony Silence, a card that won me so many games in the past week. Maybe it was a sign to play more of these?

I was lucky to break even. Stony Silence costs roughly the same as unopened Treasure Chest.

After a paper Vintage tournament during a SCG IQ, this Vintage Daily event, many test games against various decks and players and discussions about matchups and roles in those particular matchups I can't really say that I missed any cards that I played during October Power Nine Challenge or earlier this year. This URw Delver build performed well and while I know two tournaments is not enough (and 60ish games) to prove anything I felt that this deck can do well, if piloted by a good player. Just for your information, the Daily from which I wrote the report was won by MissClique who also played UR Delver. That is not a coincidence.

Thank you for reading.

STsung (stsung on modo and stsungjp at twitter).

Decklist