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By: CottonRhetoric, Cotton Rhetoric
Aug 25 2010 7:25am
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As my less agreeable readers occasionally point out to me, vanguard is a dead format.  WotC stopped printing new avatars almost a year ago (a fact I remember because it was about a month after I started this column... nice timing, WotC!), and although I'm sure the text-less avatars have their fans, there are many of us who miss the days of new avatars coming out and would like to see a return.

That in mind, this article has two goals, and will be divided into two sections: (1) a discussion of the extent to which the resurrection of vanguard is plausible and desirable, and what it could look like; (2) a gallery and analysis of fan-made avatar designs.


Plan of action

Is bringing avatars back feasible?  Let's look at a cost-benefit analysis for WotC as a company.  Costs first.

  1. Design time.
  2. Programming time.
  3. Playtesting time.
  4. Artist commissions.
   
Broken in half.

All of these are real and exist and cost the company money.  However, I argue that their amount is negligible, more so than ever now that tournament support no longer exists for vanguard.  The pressure to fine-tune balance everything is reduced considerably if tournaments aren't a factor.  And if a broken avatar slips through the cracks?  The casual community self-corrects.  We're good at doing that.  Umezawa's Jitte is the perfect example of a card that's perfectly legal in the casual room but is almost never played.  Because we know that it's broken and unfun.  And anyway, it's not like WotC seemed overly concerned with balancing avatars in the first place.  Otherwise, how do you explain ones like Hell's Caretaker, Nekrataal, and Enigma Sphinx?

Now the benefits:

  1. Revitalized excitement in a mostly dormant format.
  2. Increased sales of previously worthless cards that now combine well with a new avatar.
  3. Sales of the avatars themselves.
  4. Increased writing opportunities for Daily MTG (remember the old Benny Smith column?).

As to which side outweighs the other, I suppose it's open to debate, although I myself obviously side with "benefits."  Which begs the question: if WotC were to print new avatars, what would the distribution method be?  There are a few basic options:

  • What they used to do, which is print two new ones with every set and release them as prizes for tournament participation or victory.
  • Something closer to the "Player Rewards" system, which would be to make them appear in player's collections seemingly at random, like all those promo basic lands you've been getting out of nowhere.
  • Something closer to the "From the Vault" packs, which would be to just release a whole set of avatars at once for a fixed sales price.

All of these have obvious advantages and disadvantages, both for players and the company.  I support the "From the Vault" option, personally: let's get a whole bunch at once, to make up for lost time!  Of course, I'm so desperate for new avatars I would honestly take any of the above options.

Sample new avatars

Anyway, I designed some avatars myself, and the rest of the column is about those.  They follow a few basic design principles (I promise this is my last bulleted list of the article):

  • Can't be broken.  Obviously, but it's important to keep this in mind while designing avatars.  It's very easy to accidentally design an avatar that's fine 99% of the time but automatically wins the game when a certain single card is paired with it.  Because guess which card players are going to pair with it?
  • Should be flexible.  WotC didn't care too much about this one, especially near the end of vanguard's life, and as proof I offer you Kresh and Malfegor.  But when I design avatars (and also when I play with avatars), I greatly prefer ones that fit a variety of deck types. Like the Serra Angel or Orcish Squatters avatars.
  •    
    A nice design fix.
  • Hand size and starting life should synergize with the ability.  It took WotC a long time to get this one, but they eventually did, which is why they changed Maro's starting hand size from -1 to +2.  When you use Maro, you want to have cards in your hand!  Similarly, they gave Ashling the Pilgrim a +6 starting life.  When you use Ashling, you want to be able to soak up some of the damage you're dealing yourself!

So here's my 25 avatars, complete with selected commentary and awkward photoshopping.  And I'm not saying WotC should release all of these together for $34.99.  Just that they could.

I would buy a set, anyway.

Note: The program I used does not have a template for the online avatar style.  It only has the old paper avatars template.  Which leads to some awkward text spacing (especially when combined with my stubborn refusal to write flavor text for an avatar).  It also carries over the old quirk of saying "character" in the middle of every avatar card.  No, really, they used to all do that!  Just skim through here if you don't believe me!

Second note: Neither being an artist myself nor having access to one, I reused artwork from existing cards.  Real vanguard cards don't do this, but I can only point to my limited resources, and the fact that these will never be printed anyway, in my defense.

   

 

Uyo, Silent Prophet

There aren't enough avatars whose entire ability happens at the beginning of the game.  In fact there's only one: Elvish Champion.  (Don't try to tell me that Seshiro or Maralen count.  They do something at the beginning of the game, but the thing that they do affects the entire rest of the game, too.)  So I made this avatar, and a couple of the below ones, with that in mind.

This particular ability seems potentially risky, but I couldn't think of any specific spell that made it degenerate.  The worst I came up with was Tidings, but even that just turns the avatar into a worse version of Squee.

Maybe Bestial Menace would be overpowered?  I should probably change the 5 to a 4.

   

 

Brothers Yamazaki

This is one of my favorites that I made.  The fact that it creates its copies out of nowhere is (for some decks) a big step up from what the Sakashima avatar does.

The "legend rule" line allows for increased shenanigans without being a mandatory deckbuilding requirement.

Also notice it can copy any permanent, and not just creatures.  Why not?  I wonder if it should say "target non-Cloudpost permanent" though, ha ha.

     

 

Supreme Inquisitor

My original design had the ability cost much less, and only be usable once per game (like Ashling the Extinguisher's ability).  I think it would play much better this way, though.

I'm sure a rules lawyer would point to some problem with the templating, but...  you know what I mean!

     

 

Fugitive Druid

They already have the Raksha avatar to make your equipment stronger.  So why, in all these years, was there never an avatar to make your auras stronger?

I actually know why: it's because auras are bad and, unlike equipment, run the risk of card disadvantage.  So that's where this avatar's second ability comes into play.  With it, the opponent's Lightning Bolt with your aura on the stack is no longer a 2 for 1.

Print this card, WotC!  Or at least a regular card with this ability.  Aren't you always talking about how you're looking for ways to reduce auras' inherent disadvantage?  I won't even demand royalties.

     

 

Gosta Dirk

There are a couple of existing avatars whose main ability is their hand size, and whose actual ability is negligible.  Why not make a couple more?  Plenty of decks could benefit from the slight boost this guy gives them.  (Even if, I admit, his text box basically boils down to "your creatures have reach.")

     

 

Angelic Protector

The Goblin Warchief avatar already pumps up attacking creatures.  Why not make an avatar to pump up defending creatures?

This is good with creatures who never attack.  And it's good with creatures who hang out for a while before attacking.  It even synergizes with cards like Spike Feeder and Spikeshot Goblin.

     

 

Kaho, Minamo Historian

This is a pretty straightforward counterpoint to Higure, the Still Wind, whose one subtle change of "creature" to "non-permanent" has vast implications.

With Higure, your only viable strategy is a creature rush deck.  But here, you have some design tension going on.  How many creatures should you run?  How many instants and sorceries can you fit?  WotC loves cards with tension.

(I also changed "combat damage" to just plain "damage," because why not?  If I want to use Prodigal Sorcerer, I should be allowed.)

     

 

Elvish Piper

A little trickier and a lot more fun than Etched Oracle, if you ask me.  Also much less restrictive with your deckbuilding requirements.

Should your whole deck be big stuff?  Should you have only a few big cards, paired with discard outlets to empty the rest of your hand?  Should your deck be mostly land?  Decisions.

     

 

Elder Druid

This is the only avatar on this list to be a complete reprint of an existing ability (that being Amulet of Vigor, of course).

So why Amulet of Vigor?  Because, if you're going to play a deck with that ability, you always want it in your opponent hand.  And you never want to draw more than one.  The world of vanguard is the perfect place for abilities like that.

     

 

Figure of Destiny

Yeah, the original level-up card himself, Figure of Destiny!  Now providing you a different way to "level up" your guys, turning anyone you have into someone of legendary proportions.

Will my elf become an Eldrazi?  Or will he become Shimatsu the Bloodcloaked?  Spin the wheel to find out!

     

 

Ovinomancer

This is another one of my favorite designs.

On the obvious side, you can hose a guy of your opponent's with it.

On the less obvious side, you can remove your own creatures' drawbacks.  Which would include things like defender, or Cosmic Larva's upkeep cost!  (I always wanted an avatar that let my walls attack, but just having one that says "creatures lose defender" makes for pretty restrictive deckbuilding options.)

     

 

Sigil Tracer

Okay, it's useless against certain decks.  But far fewer than Viridian Zealot, and they printed him.

This wil make your opponent think twice before casting Fireball.  Or Counterspell.  (But probably not Kaervek's Spite.)

     

 

Dreamborn Muse

Here's another "happens at the beginning of the game" card.  Whether it's enabling your graveyard deck or milling the opponent  (or both), it would see its share of play.

     

 

Dralnu, Lich Lord

This came from a question I asked myself: the biggest starting hand size in print is 3; what would an avatar have to look like to have a starting hand size of 4?

It would need some drawbacks, for sure.  And specifically, they would need to be tailored to weaken combo deck strategies, as those are the number one argument against avatars with big hand sizes.  So here's what I came up with.  Of course, certain combo decks are still possible, as are a variety of wisdom strategies.  As are aggro decks and defensive decks!

       

Desert Nomads

Because Desert is cool, that's why.

Anyway, aside from dealing damage to your opponents' creatures, this avatar also lets you do things like double up on landfall triggers, combo with Life from the Loam, and abuse Crucible of Worlds.  And have like ten of the same card in play at once.

     

 

Phylactery Lich

Here's another "counterpoint" card I made, this time in response to Mayael.

As it is, avatars are rife with creature-based effects.  Which is fine, but let's get some variety!

     

 

Amoeboid Changeling

Along those lines, this was made as a noncreature variant of the Seshiro avatar.  It started out with a very similar wording to him, but I eventually simplified it by giving all creature types instead of choosing just one.  And affecting all players instead of just you.  Now you can hose your opponents' spells while pumping your own!

     

 

Academy Rector

The original version was a counterpoint to Peacekeeper... this final version looks more like an evolution of Jhoira!  Regardless, this is a cool ability that's high in flavor and pretty open-ended deckbuilding-wise.

     

 

Gatherer of Graces

Lacking an actual counterpoint to Peacekeeper, I came up with this card.

Unlike Peacekeeper, each activation does two unrelated things (pump up, and card draw).  It also allows for mid-combat tricks.

Still just as good with Yavimaya Enchantress.

     

 

Noble Benefactor

Remember what I was saying earlier about always wanting a specific card in your opening hand?

This has the added bonus of enabling certain graveyard-based archetypes, although it's far from a requirement.

     

 

Magus of the Future

Even with the anti-manipulation clause, this is a fun and potentially powerful effect.

Might cause a slight rise in value for Mana Severance!

     

 

Ghost Council of Orzhova

I said it before, vanguard needs more avatars that don't push you towards creature decks.

This one is probably most at home in a burn deck, or maybe in a blue cheap cantrip deck.  Plenty of other uses though.

     

 

Fusion Elemental

I asked myself, "What hand size and starting life would be fair for a completely vanilla avatar?"  There are different configurations to answer that question, but I think this one is fair.

I of course named the avatar after the king of all vanilla creatures, Fusion Elemental.  It unfortunately came quite close to being named after Watchwolf!  It's a better card than Fusion Elemental, but much less imposing out of context.

     

 

Kaysa

Here's another take on the Elvish Champion avatar, and a very direct one.  Instead of giving us that creature, what about this creature?

It took me a while to find just the right creature token to have start in play.  Giant Spider costs 4 mana instead of Llanowar Elves' 1 mana, yet I still think it's a completely valid choice for the main reason that it doesn't accelerate your mana.

     

 

Hearthcage Giant

And we'll end my list with a card that was actually inspired by one of the old paper avatars... the original Sliver Queen avatar!

Of course, with the Erhnam avatar already out, 1/1 tokens are easy to find, and with the Master of the Wild Hunt avatar, token generators are also easy to find.  So this avatar was my own spin on the idea.  The creatures are smaller than Master of the Wild Hunt's, but are more predictable, don't require green mana, and of course are tribally relevant.

Okay, there's my 25.
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...the ball is in your court, WotC!

8 Comments

Vangaurd cards are pretty awesome by Xaoslegend at Wed, 08/25/2010 - 09:02
Xaoslegend's picture

I've always loved vanguard cards, so much so that I own most of them even though I never really play with them. I agree that wotc shouldn't have given up on printing new ones (with abilites) as they were a pretty unique aspect of MTGO vs paper.

Making up cards is always pretty fun. I have a jones to design a whole mtg expansion every now and again just to demonstrate to wizards what they could do with magic if they really thought about it without going back to the same stagnant themes over and over again(set without creatures or anything that makes creatures would be pretty awesome).

If vanguard ever came back as a popular format I'd love playing an Heirloom version of it. (classic casual competitive format with max common price of $0.05, uncommon $0.10, rare $0.20, mythic $1.0 based on mtgotraders/cardbot prices) just because it irks me to build casual decks that cost $30-$1000 each to be the best deck you could think of.

Fun article,

Xaoslegend-

I used to play quite a bit of by a small child at Wed, 08/25/2010 - 09:06
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I used to play quite a bit of competitive Vanguard back when there still were weekly tournaments on mtgo. It was by far my favorite format, and I would love to see Wizards start supporting it again!

Costs & Benefits by Felorin at Wed, 08/25/2010 - 12:48
Felorin's picture

Fun article, and I like the new avatar ideas and pictures. I think the cost/benefit analysis is off, though. The programming cost has to take into account opportunity cost. Wizards is clearly far short of the amount of resources and ability to program all the things MTGO could use in a timely manner. So spending time on anything not in their current plan means taking that much time away from a possibly more pressing and/or more lucrative piece of work. Whether it be fixing multiplayer bugs, adding leagues - or maybe something that makes actually sizable amounts of cash (features related to drafts or premiere events).

Speaking of which... Benefit wise, they are a business & their number one factor has to be "how much will this boost sales overall". I think the factors you listed would contribute to boosting sales just a little, not a lot. That's ultimately why I don't see them being likely to go down this road in the near future. Maybe someday, if they have a lot more resources & have a lot more of the big important projects done, like v4.0 etc. etc.

Uyo is a bit Easy to Break by hipuncle at Wed, 08/25/2010 - 17:07
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Uyo
1 Ad Nauseam
54 Mountains
4 Rite
1 Conflagrate

Broken Uyo ideas: by crouchek at Wed, 08/25/2010 - 21:14
crouchek's picture

CMC 5:
Time Warp/similar (it's like a rampant growth!)
Extortion (when it gets Modo'd)
Stunted Growth (Nice Hand)
Acquire (Nice mana acceleration)
Bribery (Nice Emrakul)
Any Tutor (Demonic Collusion, Diabolic Tutor etc) (IE strictly better than Noble Benefactor)
Dramatic Entrance (HEY KOOLAID! OH YEAH!)
Through The Breach + any crazy creatures (Serra Avatar?)
Head Games (seems completely broken)
Ad Nauseum (First turn win As hipuncle posted above)

CMC 4:
Thought Hemhorrage/Cranial Extraction
Explosive Vegetation
Persecute
Eureka/Hypergenesis
Gifts Ungiven (4 Tutors is better than 1)

CMC 3:
Doomsday
Intuition
Sanity Grinding (You don't need land.. just fill your whole deck with blue spells with 4-5 symbols on them)
show and tell (Equal Opportunity to be broken, but you'd most likely play eldrazi ^^)
Wargate (X = 0 gets you any land in your deck. Nice Gaea's Cradle/Tolarian Academy)

Seems like the ability is potentially abusable at ANY decent CMC, and I've only really looked at rare/mythic spells, there might be similarly brutal cards below that for card drawing, land acceleration or discard.

New Avatars by Katastrophe at Wed, 08/25/2010 - 22:45
Katastrophe's picture
5

To the people that say that the MTGO team has to factor in the time it takes to program the cards, and that they're already stretched thin in the programming department, I wouldn't be so sure about that. The teams that are working on the client, the new UI, and the internal server structure are completely different from Lee Sharpe and Alexis. Most likely, the task would fall 100% on Alexis. And she's shown in the past that although the infrastructure guys are tied up in slow-moving, big-picture projects, she's free to tackle the little things that MTGO better.

Since they're still making the Avatar art anyway, I think the only thing stopping them from making new functional avatars is the trouble of designing them. So they should let you do it! They've let fans design precons several times before. Phyrexia vs The Coalition was also essentially player-made, too, with significant input from R&D and marketing. So I imagine there's no problem with allowing you to design the avatars. Might as well?

I like a lot of your designs. The only Vanguard games I've ever played are Mormir and NLM, which I love, but I've never investigated the format. Your designs are exciting and that makes me interested. The only thing I'd change, are the characters. You made flavorful choices (Elder Druid!), but it'd be more convenient to stick these new abilities on the currently blank avatars. Specifically:

Uyo - At 2cmc here are two easy choices: Channel and Hymn to Tourach. Good game. Awesome ability, but it's as broken as Nekrataal. Which, as you pointed out, doesn't matter.

Brothers Yamazaki - Perfect. Put it on Stangg!

Fugitive Druid - Another good design. Maybe stick it on Armament Master?

Figure of Destiny - Already has an avatar, obviously. But it makes sense on Morphling! Or Transcendent Master.

Sigil Tracer - ECHO MAGE!

Desert Nomads - <3, cute. ME4 maybe?

Academy Rector - Do it for UD! Make it happen! This is one of the best ideas for a card in this article. It could also be Rayne.

Gatherer of Graces - More like, "Sends people to The Gatherer to look up what it does." :)

Noble Benefactor - Most likely broken. If you couldn't look at your opening hand and the discard were at random, that'd help.

Ghost Council - ERTAI! Ertai's a pretty non-creature guy. And he's blank.

Fusion Elemental - Hopefully, someday this will be the only blank avatar.

Other weak suggestions: your Angelic Protector -> blank Steel Overseer; your Dralnu -> blank Ob Nixilis; your Kaysa -> blank Joraga Warcaller; your Supreme Inquisitor -> blank Anowan, Ruin Sage; and blank Goblin Wielder -> Hell's Caretaker Avatar for artifacts. There aren't enough blanks to use all of your ideas and I didn't use all of the blanks available. (Greven, Radiant, Karn, Knight Exemplar, Transcendent Master, and Zodiac Dragon are still blank.) Your Elder Druid design needs to go on something.

After reading the above by CottonRhetoric at Thu, 08/26/2010 - 07:01
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After reading the above comments, I'm going to publicly admit that Uyo is broken and was the result of lazy design.

My favourite one is Elvish by Flippers_Giraffe at Fri, 08/27/2010 - 07:15
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5

My favourite one is Elvish Piper in fact if it was real I would have purchased the avatar and built a deck by now and be sat in the casual room waiting for a game.