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By: whiffy, Georgios Efelis
Jun 27 2010 11:51pm
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Hello and welcome all, It's been a hot minute but I'm here and I have a lot to talk about. First up and the reason for this article is the release of Urza's Legacy. Inside there are some very format defining cards for Classic, and a new "Staple"? for Legacy. So there are three new rares that will have a large impact on tournament play. Of the three, one is legal in Legacy, and the other will soon be legal as a four of. First up we will talk about the card making an impact in both formats.

Grim Monolith This is the chase card in the set. It's unsure what it will do when it's available to Legacy, but one thing for sure is, it is making a large splash in Classic. Why is it so good in classic you may be wondering? Besides disadvantageous Chrome Mox and Mox Diamond there is no acceleration outside of or rituals. What about lion's Eye Diamond you may say? Well granted it's there but only specific decks can utilize it. So now you can do all kinds of funky things in classic that just were not fast enough. A turn one Monolith goes along, long way to speeding up everything, from combo to board control. It's always +1 mana and storm the turn you play it, but it can also just sit there threatening to explode into ridiculousness. Here is an attempt to bend the rules of control archetype. It's a little bit of Stax and it's a little bit of Tezzerator, with a whole slew of fast mana.


So here we have an average looking shell, built to get out either a quick lock piece or a planeswalker. The best opening this deck can have is turn one Monolith, turn two Tezzeret, and untap your Monolith and other artifact source for a Lodestone Golem. Chalice of the Void is a much stronger play now as well, since you can consistently get it up to two counters by turn two with the introduction of Grim. The one caveat I have with this deck is that there is no bounce or permanent management outside of Jace. It's a good start but may need to adopt a combo plan in the main deck. I have a Painter/Stone combination in the side board, and that's because there is too much Oath in the meta for it to be effective in the starting line up. Maybe going or splash for Thopter/Sword is the way to go, and just grind out the attrition war with 1/1's. This also looks like a good start for a legacy list as well. If we take out the banned cards and change it for a creature centric meta game then it could do well there too. After all turn two planeswalkers can hardly ever be bad.
 

While the spot light is still on Grim Monolith what about these cards to pair up with it?
Gifts ungiven
Fact or Fiction
Dream Halls
Mind Twist
Or anything with a in the casting cost.

Ok next up is a saucy little number that is sure to break the format. This card was emergency banned after just one Tournament! Can you believe that. It's never really been played in Standard and Classic is it's only online home. It's banned or restricted in every format but Vintage in paper, but we get to run a full playset?

Memory Jar Can you believe that we get to play with that? And unrestricted? Say it ain't so WotC. I feel like this is a shameless way to sell more packs, just like they did with Necropotence, but what ever we will make due with what we have. The beauty of this card is that it can refill you and chaining into multiple Jars is pretty sweet. Also there are a ton of ways you can build a Jar deck. Slipping it into pretty much any combo deck but Ad Nauseam Storm. Grim Monolith is really good here too as it allows you to get a Jar out there on turn two with either spare mana to start storming, or you can play the waiting game go for the gusto after the next untap with all your resources at hand. The combination of Monolith and Tolarian Academy is very strong here as it allows you to get an absurd amount of mana in the mid game. Academy gained a lot from this release and I would be surprised if we didn't see more of it now in the events. So you ready for some lists?
 


Man, all those one of's starting to make it look more like Vintage. I can't wait.  So here we have a Mind's Desire deck that just happens to run a bunch of Draw 7's. It has a copious amount of tutoring with 4 win conditions. Two Tendrils, Sphinx, and Yawgmoths will, will end the game for you. This is by no means a finished product, as it is still way to rough around the edges. A glaring hole in Memory Jar is that it draws your opponent into countermagic. That's why I paired it up with Desire, to help soften the blow with storm triggers. The side board has Defense grid for this, but (Xanthid Swarm) could also do the job.
 

Here is a different take on some silly Jar contents.


I have taken out the Desire shell and the Drains for a main deck Helm/Line combo. The benefit of something like this is that you only have to resolve one card to win the game whenever you start with Leyline in play. The Will and Tendrils are still there so you can go nuts with that if you want, while representing Helm at any moment. Then the cute Megrim for when you chain Jars. After playing with Jar I have to say that I really think Liliana's Caress will be a fixture of Jar decks post M11. For less mana you get the same effect, and even though there is a ton of rituals in these decks, they are very mana hungry. The Painter/Stone is in the sideboard because of Oath of Druids and it's Gaea's Blessing. Against non Oath decks however this is a great combo to either augment or replace the Helm/Line. It's faster if you have to play both parts and it catches them from left field when they play Pithing Needle on the wrong card. Speaking of Needle, we have a ton of targets for it in the format and if your not playing at least two in your 75, you had better be combo.

*There are no Lion's Eye Diamonds in these lists because I don't own them. If I did then I would have certainly been jamming them in here too, as its a frickin Black Lotus in this deck.

I would be pretty surprised if this card was not restricted by the time that Master's Edition 4 comes out. Regardless of what we can do with it now, unless there are zero new cards in the next MED set then it will actually break.

Goblin Welder And lastly we get to our little goblin buddy. Goblin Welder is such a fun card, and powerful in it's own rights that it's just a matter of time before he's good in Classic and possibly Legacy with the unbanning of Illusionary Mask and Monolith. As of writing this  I did not get a chance to play with him, but with the help of my clan mate GeMeister I have three lists for you. The first one is a Legacy list.

Welder Stax
Missing Grim Monolith till July 14th
Creatures
4 Magus of the Moon
4 Goblin Welder
4 Lodestone Golem
12 cards

Other Spells
3 Crucible of Worlds
4 Smokestack
4 Trinisphere
4 Thorn of Amethyst
4 Chalice of the Void
4 Sphere of Resistance
1 Gamble
4 Mox Diamond
28 cards
 

Lands
3 Snow-Covered Mountain
1 Mountain
4 Barbarian Ring
4 Ancient Tomb
1 Mountain
3 Wasteland
4 City of Traitors
20 cards

 

Goblin Welder


Ok so you have a fairly typical Smokestack deck here. You trade in the commonly played for . This allows you to control there mana base while keeping yours since your using Moon effects instead of Armageddons. With Welder on board you can make it so that you never pay for Smokestacks sacrifice, or change up the added cost on spells with Thorn tricks. Interesting to see how fast Grim Monolith makes this and other Stax decks. Here by comparison is the Classic version.
 

Welder Stax
What happens when you get to add busted cards.
Creatures
4 Magus of the Moon
4 Goblin Welder
4 Lodestone Golem
12 cards

Other Spells
3 Crucible of Worlds
4 Smokestack
4 Trinisphere
3 Chalice of the Void
4 Sphere of Resistance
1 Mana Crypt
4 Grim Monolith
4 Mox Diamond
27 cards
 
Lands
3 Snow-Covered Mountain
3 Barbarian Ring
3 Bazaar of Baghdad
4 Ancient Tomb
3 Wasteland
4 City of Traitors 
1 Strip Mine
21 cards

Bazaar of Baghdad


So adding Bazaar of Baghdad to the deck opens it up to all kinds of silliness. This let's Welder play out as a lock deck from there graveyard which just keeps getting huge. This is super interesting to me and when I acquire the rest of my "Stacks Staples" I'll surely give it a whirl. Last up is a control deck with a looooot of options.
 

So here is a sick looking beast. I'll bet that when this thing starts humming it's glorious. This is an attempt at emulating a Vintage deck but I'm sure lack of Moxen hurts tremendously. So that's all I have for you guys, I hope you enjoyed all these absurdly powerful looking decks.

Until next time, whiffy out.

Georgios Efelis
whiffy penguin on Modo
Member of Clan Magic Eternal
 

8 Comments

Urza's Legacy a boatoad of fun by dangerlinto at Mon, 06/28/2010 - 08:21
dangerlinto's picture
5

Great article Whiffy - the new U. Legacy cards are a good deal of fun and very interesting.

For your Stax deck, I think you need to look harder at beating Merfolk into a pulp. You've got 8 Oath cards in the sideboard (which, don't get me wrong - Oath is a nasty matchup for stax historically) but if merfolk go first and land Aether vial, even a steady barrage of 5/3s probably won't get the trick done. I'd look at pithing needles instead of Jester's Caps at the moment. Stax isn't fast enough yet to rely on an active cap to remove Oath or Storm's win conditions (and often both decks will bring in s 4th, anyway).

Also, I know this will sound redic, but I *do* own Lion's Eye Diamonds and I have difficulty getting the room in the desire tendrils for them. The problem is the mana is great once you've already got jar out, but it's terrible both before (in trying to get jar out) and after you've cracked jar. Grim monolith has kinda taken their spot. It's a fundamentally different deck than ANT.

Nice decks, I really like the by Flippers_Giraffe at Mon, 06/28/2010 - 08:57
Flippers_Giraffe's picture
5

Nice decks, I really like the Grim Monthy deck and I have all but the Urza's Legacy cards which is a nice change. The question is though will Memory Jar be restricted in a months time, I would think twice about purchasing more than one if that was the case.

is that mono red stax? by JustSin at Mon, 06/28/2010 - 22:07
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5

is that mono red stax? that's all I needed to see to know this article was full of awesome

flippers- its unrestricted by whiffy at Mon, 06/28/2010 - 22:22
whiffy's picture

flippers- its unrestricted right now, besides the fact that its grossly over powered, the format is not in a possition to fully abuse it. having 4x grim monolith surely helps, but missing solo moxen keeps it from being a moot point. I would feel safe in picking up a pset for 20. In fact i did when i didnt even need to buy 1 since it will be in ftv relics. However its just not gonna do much with out outside help. they wont pull the rug out from under you. Jar will have to prove its broken first. However. if randy beuler gets his hands on this then were all screwed. Any one who happens to see this and knows Randey, please tell him that a random magic player from the interwebs dares him to break classic with this card. Would be so cool to see what he does with it in the format.

linto- The stax decks are there so that i could showcase the big 3, and not just the 2 i had cards for after getting. Although i agree with the smashing of the merfolk, the format may have started to evolve past them with the monoliths. And about led. I think it would work. maybe not as a 4 of but ive seen xkorpio killing it with led jar.

justsin- glad you likea da stax, you can thank my clanmate for that bit.

This is great.. I'm so much by GainsBanding at Mon, 06/28/2010 - 22:36
GainsBanding's picture

This is great.. I'm so much more excited about Classic than about Legacy. Someone needs to start up some Classic PREs so we can actually play some tournaments with these cards more than just once a week.

Welder Lists by GeMeister at Tue, 06/29/2010 - 07:15
GeMeister's picture

I have been running these lists in the Tournament Practice room for a little over half a week and have had problems with the zoo, goblins, and merfolk matchup.

Duplicant's and Jester's cap have been underwhelming thus far. Pithing Needles would have definitely been in my board, but I only owned two (and its either 3-4 in the board or zero in my opinion).

After some testing against Dredge, I realized that needles are not needed that much in the matchup. The Crypts are enough to handle their onslaught while you assemble trinisphere/sphere of resistance on the board.

Merfolk was a big problem. Ensnaring bridge is not as good against them as I initially had thought. Turn 1 Aether vial is definitely problems and think pithing needle is the perfect solution for that.

I have slowly been considering adding White to the mix for enlightened tutor/ghostly prison for the creature based decks. This deck lacks good answers for goblins and merfolk.

The classic list is better than the legacy list due to grim monolith. I do not think the deck is competitive enough in legacy until grim monolith is unbanned.

dangerlinto's picture
5

Honestly, this card is way better than it gets credit for. I think simply not being as good as SoLoMoxen and being banned in Legacy for so long has left everyone with the impression it's nothing special - Kind of like Chrome Mox - useful in a list here or there but inherently not that good.

Grim is nuts. I can see it making a big splash in legacy when it gets unbanned on the 14th (for whatever reason they are waiting for that)

like i said in the article. by whiffy at Tue, 06/29/2010 - 09:43
whiffy's picture

like i said in the article. grim is THE chase card in the set and i wouldnt be surprised to see it shoot up to low 30's after the release weeks.