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by Paul Leicht 1 hour 21 min ago
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by Familyman608 2 hours 2 min ago
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by walkerdog 5 hours 20 min ago
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by enderfall 6 hours 34 min ago
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by Asdrael 8 hours 15 min ago
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1 week 4 days agoState of the Program is going to be delayed this week. Pete has no internet. We have two articles up today so check them out!
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2 weeks 4 days ago118 for the Ham on Wry event.
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7 weeks 10 hours agomtgo ptq schedule is up http://t.co/orxVYbF2
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7 weeks 2 days agoPete jahn has filled in admirably, but I think I can speak for everyone when i say, we miss you Hammy, and wish things were different
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7 weeks 2 days agoAs the content manager of the site, I am reminded of hammy every day. I to this day expect articles from him.
For a long time I was obsessed with Armageddon but I think Living Death has proved to be better for me in the long haul and is really my top favorite of all time. Pretty much since I traded 2 cursed scrolls for one back in the day (before scroll was known to be good.)
Balduvian Horde. . First card i ever owned, my favorite still to this day.
Well, generally when you cast a cascade spell you want to hit Living End. Looting wouldn't be the end of the world, but it's not LE :(
I'm drawing a blank...what is it about Faithless Looting that makes the deck inconsistent? I'm not familiar with the Living End deck...
I wanted to refrain from commenting at first, but the fact that an article of this quality was featured at the top of the page kept nagging at me.
So I recognize this is a pretty casual-oriented column, but what transpired in the paragraphs following your introduction could be summed up with the words, "Snapcaster Mage works well with instants and sorceries from Magic: The Gathering, the popular trading card game."
Terminus, Uncanny Speed, Diabolic Tutor, and Stolen Goods all have only one interaction with Snapcaster, which is being possible, if rather awkward, flashback targets. Call to Mind would work almost as well in any of these situations, since you're not really taking advantage of Snapcaster's Flash ability. Peel from Reality is a bit more interesting, I will admit. Uncanny Speed just seems worse than Lightning Bolt.
Regarding the Tibalt interaction, I think you've overlooked the fact that Tibalt is also bounced by Tide, which means you're starting over at 2 loyalty counters. This also means that the opponent has 2 turns to rebuild before you're able to sacrifice Tibalt for his subpar -4 ability.
So essentially we have coverage of a few self-explanatory AVR cards with the added text of "you can cast this again with Snapcaster Mage." And then at the bottom a decklist full of cards and interactions that are already established and popular in casual and competitive play.
I know you have a weekly column, and I acknowledge the fact that coming up with a compelling thesis is near-impossible every single week, but that seems to be even more reason to me to be more vigilant about keeping things interesting and relevant.
Nice! the first deck I ever built was a GW deck featuring the predator himself and serra angel to finish the game. I even went so far as to acquire a playest of the "GGGG" FoN from Alpha for style points.
When I first started playing magic in the stone age of Revised, my first big creature was Force of Nature, always has been and will be my favorite card without a doubt
Nice, I feel caught up now. I like the stories. I hope they don't stop making the novels.
ANARCHY! Down with order, destroy the system, Punks not dead!
http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190
Here ya are.
I feel like you are really starting to warm up to this writing thing. Enjoyed the article despite the faithless looting faux pas. :D Since you are in green anyway maybe Harmonize is a better choice.
Good article. The story at the beginning was awesome. Where did you hear of this story? I am trying to find info on the Avacyn novel. I feel like the search for Avacyn is difficult. Maybe I should look in my Helvaut.
Ohh crappp. It... kind-of... does.
I mean, it will consistently loot OR LE, but...
It won't consistently do exactly what you want :/ I fail!
Faithless Looting in the Living End deck is very funny. Doesn't that just drastically reduce the consistancy of the deck?
YAY another ninja!
Bazaar of Wonders
It was the first card I remember giving mill decks a little more to hope for...and as much as I love the winning side of TurboStasis that doesn't really feel like mill.
Not even that close. Sulf Vortex is a close 2nd due to Cube, but Bob is the best card of all-time (for me ofc, not on power-level).
survival of the fittest
WAFTT was a ton of fun! Anyone who enjoys Modern should definitely come out for this event. :)
wow great i would like to take the series of delver burn games.
Hindi Movies
I like the snapster, at first I thought I wouldn't but I do. My favorite combo is in ISD itself, Increasing Savagery. For 6 mana you get a 12/11 unless you have out somthing else. I have been playing with Invisible stalker with this combo and even more fun with the Tree of Redemption. I do like the Uncanny Speed combo, I might just have to make a UR burn deck but first I need a playset of Tibalt. I like this Tibalt guy and dont't quite know why. I think his appeal is his price, both of them.
Give Caverns 1 month...they will be in the $10-15 range...especially if recent standard tournament result hold up (it's not as prominant as some would believe).
training grounds + Izzet guildmage + metamorphose = good times,
Unfortunately, Training Grounds only affects creatures
Hey, thanks for responding.
P1P4: T1 hippie is actually going to be huge precisely because there aren't that many early answers, and on average half of them are missing because they aren't in the packs. The singleton nature of the cube makes this more devastating than in constructed. I would speculate that in cube, turn 1 hippie just wins the game > 25% of the time, meaning you mana or color screw them or deprive them of any meaningful plays and hippie literally wins the game by itself.
There are less than a dozen cards in the cube that your opponent can have to answer a turn 1 hippie without losing a card. Remember that only half the cards show up in any given draft, you'll have some of them, and so there are roughly 4 cards spread between the other 7 drafters (on average). Assume they're all maindecked, so there's about a 40% chance your opponent even has one of them at all. Assume again they have the right land to play it, then there's about a 20% chance they have it in their opening hand. So there's somewhere between a 5-10% chance that you get 2-for-1ed with early removal. If you don't get 2-for-1ed the odds are massively in your favor and get better every time hippie hits. Getting 2-for-1ed in this case is just a mulligan, so you the rest of your deck has a shot. This isn't Channel-Fireball into FoW risk.
P1P12: You're not reanimating and you're not flickering, so the kicker drawback is moot in this case. At any rate, I think you are seriously undervaluing this guy. Calling it situational removal is disingenuous--everything but Vindicate (and Vindicate on a stick) is situational removal in some way. Several commentators have mentioned that Planeswalkers are the most powerful card type in this format, and I agree. There just aren't many cards that outright destroy them and a lot are super expensive or multi-color. Given that you can also hit swords, control magic, animate dead, man lands, etc this is one of the premier answer cards in the format. You can even play it as just a 3/3 if there are no targets, so it's never a dead card, unlike cards I would consider truly situational like say Celestial Purge. Also, I wanted to clarify, I don't necessarily think hippie is better than Visara; I just felt picking Visara over hippie was inconsistent with passing Sheoldred.
P3P2: Again, like with Mold Shambler, I look it like this--how many games will I win that I would otherwise lose if I have land tax over any other card? Finks over any other card? The games where you need Land Tax you *really* need Land Tax, it turns a lots of losing hands into winning hands, and it's the best at what it does by a country mile. Land Tax will also just win games when you have it T1 on the draw. Kitchen finks is good at what it does, but there's lots of alternatives; most situations where Kitchen Finks turns a losing situation into a winning situation would also be won by many other cards.
Finally Land Tax will be *amazing* in a ramp deck like yours. You didn't have Rampant Growth and Cultivate style ramp, you had mana dorks and artifact mana. Having dorks and artifacts forces your opponent to play out more lands to keep up, triggering the tax. Also, you can decline to play lands and just play dorks to keep triggering tax to thin your deck.
P3P4: Obviously, there is a trend here. I like answers. Most people like Acidic Slime and don't like Leatherback Baloth. I guess I feel like you lose to Jitte and Swords more than you win with Student or Mikaeus. Also, with Porcelain Legionnaire, Baneslayer Angel, Admonition Angel and Kitchen Finks, you are well set up to take advantage of Exalted. Ranger is better than mediocre, though, you're right.
P3P7: You have no removal except olivia, which you're not playing. You could easily splash if you wanted to. Not saying it's the pick, just that I think it's in the mix, possibly as a SB card for Sower of Temptations and the like.
P3P8: This card is where we disagree the most. You call it unplayable, I think it would have been one of the 5 best cards in your deck. I really don't understand your point of view. It would have been a good to great card in every single game you posted. Seems like you're expecting 70% aggro matchups, where from what I've seen it's more like 25-30% overall, and in the matches you posted, 0%. You had the early drops and fliers to make it work--a couple of tappers, Emeria Angel, Wall of Omens, Kitchen Finks, Porcelain Legionnaire early, and later, get it behind a Garruk or Baneslayer and ride it home. It breaks all stalemates. Blue/Black style control decks don't tend to have much to deal with enchantments. If you had Mold Shambler and Qasali Pridemage from earlier, this would be a better pick still, with fewer answers out against you. This card still demands an answer and punishes mulligans, bad keeps, missing land drops and slow starts, of which you saw several.
Thanks again and looking forward to more cube drafts in the future!