There is already the hex parasite. So we have that.
As Winter.Wolf on mtgo my preference is for fateful hour. It is one of those johnny abilities that are hard to break in a competitive environment but will see some shenanigans in any format where there is time to set up a combo.
Though so far my favorite preview card is the Soul Seizer. The licid mechanic was hard to use but fun and this looks easier to use and more fun. Simply give it unblockable in some form and viola steal a creature. (Preferably a titan). In fact I suspect titan based decks may be history while this card is in standard. I can see a heartless version being cheap enough to warrant main deck Naturalizes or other quick forms of enchant hate.
Also of interest is the new mill with flashback card (Increasing Confusion). I can see that being used in a turbo mill deck with just paying blue and x=0 and then flash back for x and then recall it with the card that unexiles flashback cards.
Undying can be better, but fateful hour is more interesting to me.
I'm surprised by Winter.Wolf's card selection. Soul Seizer is just a worse Mind Control, and that card didn't eliminate titans. The heartless version doesn't deal damage, hence useless on its own. Increasing Confusion seems extremely slow. You have 7 lands, tap them all, mill 12 cards, then you spend 3 manas to get it back, one more to put it in your graveyard, and tap out again to mill 12 cards. Compare it to Jace, Memory Adept, which mills 10 cards and stays on the battlefield. I would say Increasing Confusion can be a one-of in self milling decks, as those can put it in the graveyard easily. But it doesn't make mill decks playable. If other cards do that, then it can be played in those decks.
Interesting analysis of IC. I am not sure I would compare a 1-2 shot spell to a planeswalker. Very few cards measure up to that. If you are trying to say Jace is unplayable and better that might be true and it might not be.
For one thing we may be talking about different levels of magic. I am almost NEVER discussing top level decks because the top is usually fairly limited to whatever rock-paper-scissors configuration exists with little room for creative building.
Where as at lower tiers (particularly facing random opponents) some strategies become not only playable but popular because the hate for them is mitigated by the randomness of the selection.
For another, there is a deck that abuses Runic Repetition (self milling along the lines of Doomsday decks of yore.) As far as I know it is not (nor will ever be) a top tiered deck but it seems like with the right cards it could be up there. IC would fit in with it, which is what I referring to.
I like the idea of Mind Control as a creature but then again I am thinking more along the lines of a tribal wars legacy effect (read niche) rather than standard top tier type decks.
I think it has merit in niche formats where as obviously no one plays Mind Control in Pro level decks. Well unless you count ones designed by Chapin and the like (http://affinityforislands.wordpress.com/tag/pro-tour/).
Good point on heartless...got excited by the idea of making it playable in a timely manner, and forgot I'd also need a way to make it deal damage. Too bad there are no good equipments to toss on it.
i would like the fatal hour because the way i play esp in draft i tend to let my life drop to protect my creatures anyway so i can stabilize and comeback. fatal is for me
Definitely Fateful Hour... it tingles with excitement and clever combo's while maintaining a strong risky element. Undying already sounds broken for mechanics that didn't really need much more encouragement!
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Really excited for Undying. Hoping for a evil combo that requires the removal of a +1/+1 counter.
There is already the hex parasite. So we have that.
As Winter.Wolf on mtgo my preference is for fateful hour. It is one of those johnny abilities that are hard to break in a competitive environment but will see some shenanigans in any format where there is time to set up a combo.
Though so far my favorite preview card is the Soul Seizer. The licid mechanic was hard to use but fun and this looks easier to use and more fun. Simply give it unblockable in some form and viola steal a creature. (Preferably a titan). In fact I suspect titan based decks may be history while this card is in standard. I can see a heartless version being cheap enough to warrant main deck Naturalizes or other quick forms of enchant hate.
Also of interest is the new mill with flashback card (Increasing Confusion). I can see that being used in a turbo mill deck with just paying blue and x=0 and then flash back for x and then recall it with the card that unexiles flashback cards.
Undying can be better, but fateful hour is more interesting to me.
I'm surprised by Winter.Wolf's card selection. Soul Seizer is just a worse Mind Control, and that card didn't eliminate titans. The heartless version doesn't deal damage, hence useless on its own. Increasing Confusion seems extremely slow. You have 7 lands, tap them all, mill 12 cards, then you spend 3 manas to get it back, one more to put it in your graveyard, and tap out again to mill 12 cards. Compare it to Jace, Memory Adept, which mills 10 cards and stays on the battlefield. I would say Increasing Confusion can be a one-of in self milling decks, as those can put it in the graveyard easily. But it doesn't make mill decks playable. If other cards do that, then it can be played in those decks.
Interesting analysis of IC. I am not sure I would compare a 1-2 shot spell to a planeswalker. Very few cards measure up to that. If you are trying to say Jace is unplayable and better that might be true and it might not be.
For one thing we may be talking about different levels of magic. I am almost NEVER discussing top level decks because the top is usually fairly limited to whatever rock-paper-scissors configuration exists with little room for creative building.
Where as at lower tiers (particularly facing random opponents) some strategies become not only playable but popular because the hate for them is mitigated by the randomness of the selection.
For another, there is a deck that abuses Runic Repetition (self milling along the lines of Doomsday decks of yore.) As far as I know it is not (nor will ever be) a top tiered deck but it seems like with the right cards it could be up there. IC would fit in with it, which is what I referring to.
I like the idea of Mind Control as a creature but then again I am thinking more along the lines of a tribal wars legacy effect (read niche) rather than standard top tier type decks.
I think it has merit in niche formats where as obviously no one plays Mind Control in Pro level decks. Well unless you count ones designed by Chapin and the like (http://affinityforislands.wordpress.com/tag/pro-tour/).
Good point on heartless...got excited by the idea of making it playable in a timely manner, and forgot I'd also need a way to make it deal damage. Too bad there are no good equipments to toss on it.
i would like the fatal hour because the way i play esp in draft i tend to let my life drop to protect my creatures anyway so i can stabilize and comeback. fatal is for me
Undying is sick - espec if there is an enchantment -"Creatures You Control Have Undying" un: d0tstar
Definitely Fateful Hour... it tingles with excitement and clever combo's while maintaining a strong risky element. Undying already sounds broken for mechanics that didn't really need much more encouragement!
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