Hello, my name is Tim ,bubbakush online, and I have been playing MTG since Legends. I for the most part am a casual player. I am a father of four and when we have a family game night we play Magic. But as they grow and want to run, those nights are few and far between. With the children growing older, I decided open my own MTGO account in January of this year. Things just haven't been the same since! I think my ol' lady hates me now.
The Deck Idea
Well the idea of this deck stems from the hearts of all magic players young and old. Almost every magic player will raise an eye to a one turn kill deck. And I know for a fact that somewhere in our magic playing life each and everyone of us has wanted to, and even pulled off, a first turn kill. Although consistancy is a problem when the bell tolls and you get that god hand; I don't care how long you have been playing magic, you feel, okay I'll say it, like a little kid again. Evil smile and all.
|The Combo Alright to do this deck we are going to need a combo. What better combo than Cephalid Illusionist and Shuko. HUH, I know the power almost blinds you. But coupled with Gaea's Blessing and you have yourself a pretty good set up. The combo works like this, you play the Cephalid, play Shuko, and than keep equipping the Wizard, soon you're entire library will be in the graveyard, you'll have a load of Narcomoebas in play, and you can flash back Dread Return to kill with Stalking Vengeance! || || |
The Helper Cards
When I put this deck together my main focus was first turn ratio. I wanted to give myself a couple options in case I didn't get my god hand. The Steelshaper's Gift allows me to get a Shuko if I need it. The Simian Spirit Guide gives me that third mana if I need it. The purpose of the Vedalken AEthermage is to fetch up a Cephalid Illusionist.
Playing the Deck
Well to play the deck we need a hand and right now we are in control of our world so we will take ummm, our god hand. So now we have a Chrome Mox , a Gemstone Caverns,and our good ol' combo both Cephalid Illusionist and Shuko, any land since they all produce blue ,and a Simian Spirit Guide and a Steelshaper's Gift. Okay ,the first rule is you want to always pass that first turn if you can for the Gemstone Caverns. Now on his upkeep of his first turn we drop our Gemstone Caverns and chuck out a card for the cost. I am tossing out the Steelshaper's Gift just in case they are playing white and that dang Mana Tithe and my Simian Spirit Guide gives me that one mana. Now they play there turn dropping a land and maybe a one drop , we hope they tap there land here, and we are set, unless they drop a Leyline of the Void or a Tormod's Crypt lol. Alright on our first turn we draw ,at this point it dosen't matter what we draw, we hope for a card of color so we can use it for Chrome Mox and keep our Simian Spirit Guide as back up. Next we drop our land ,and then the Chrome Mox , tossing out the imprint card giving us the three mana we need . We then play our Cephalid Illusionist and our Shuko then we start the steamroller by equipping the Cephalid Illusionist with the Shuko over and over which starts the engine turning. Eventully we will start getting our Narcomoeba's into play.Once we get three of them into play and both a Dread Return and aStalking Vengeance in the graveyard we flashback the Dread Return sacrificing those three Narcomoeba's and bringing the Stalking Vengeance into play. Well after a while you will get two if not all three Stalking Vengeance's into play. The whole time they are taking damage from the Stalking Vengeance's ability from those creatures your sacing for the Dread Return's ability. Now you can either attack with your Stalking Vengeance's or sac 'em to your last Dread Return and steamroll them all the way to Cleveland.
Stomach Droppers I have mentioned a few Leyline of the Void and Tormod's Crypt are the 2 real killers. Extirpate also does a number on us. Mana Tithe and any 1 cast direct damage or bounce can be a pain.
| || Remember that kid feeling and evil smile I spoke of before? Well that feeling leaves your body quicker than my rating drops, Ouch! Thats pretty quick. || |
I keep the Bridge from Below's in here just for the tokens you get from them being in your grave when the steamroller starts moving .I have also pondered the idea of adding Living Wish's and taking out the Vedalken AEthermage's. And I know with the 4 Chrome Moxes the price on this deck jumps. But you don't need all those fancy lands as long as your lands produce blue you will be fine for your combo. And those Gaea's Blessing's well there just there as a buffer so you don't deck yourself but i have pulled it off quicker by getting all my library in my grave and then pull it all out, but more math is used, and I do enough math as it is now lol.
| || This seems to be a better card for this deck. I don't own any and didn't test this card. |
Rules Rules we don't need no stinking rules. That's the fun part you can add subtract and even multiply cards in this deck. You do what you like. I am just the average joe, someone with a brain can probably make this deck a heck of alot better.
Special Editor section:
Hi everyone, I felt like adding an additional version of the deck to this article, and after getting permission to do so from the author, I want to present an updated list of Cephalid Breakfast. The deck is as quick as a hiccup and can often win on turn two with ideal draws. Of course the chances of winning on turn one are great as well, I mean, the deck relies on getting the Cephalid equipped with Shuko, you need three mana to do this on turn one, Chrome Mox, pitching a card, playing a land, and playing an additional Chrome Mox (With Imprint of course.) gives you the three mana to do so, while casting the Cephalid and Shuko comes up afterwards. You dump your graveyard, reanimate Sutured Ghoul with Dread Return (traditionally, the deck removed Krosan Cloudscrappers to power up the Ghoul, however, most decks are now using Tarmogoyf because of a rules change. Tarmgoyf will now have a set power toughness while in the graveyard.) attach a (Dragon's Breath) and attack with a huge hasty monster. Anyways, here is an alternate list for the deck. You'll see that we have a few more money cards than what has already been suggested. Living Wish gives you outs in case Tormod's Crypt or Extirpate wrecks you, and also gives you a chance to win with the Flame-Zealot zombie token kill that has been featured in the Extended Dredge deck.
In closing I would like to thank Dreager for his "How to" article. If it wasn't for that article I wound not have even attempted this. I hope someone out there enjoy's this deck and maybe gives it a whirl. And I want to get better at this article thing so give me helpful feedback too.Thank you for your time. And have fun! Peace and I'm out!