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By: hamtastic, Erik Friborg
Feb 22 2008 1:15am
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 Table of contents:

Announcements
MTGO Discussion Items
Editorial Section
Server Log In Availability
MTGO Price Movers and Shakers
Public Hide List
Outstanding Issues
Bug Complaints

Conclusion

MTGO Announcements:
Rules at a glance:
02-22-08:
 
Single Client Restrictions, coming back SCR's back in effect With MOR being released on V2.5, SCR's are needed once again
Planar Chaos Redemption Off line Planar Chaos Redemption - Off line PLC redemption removed due to no more product
Chains of Mephistopholes temp ban Banned in Classic: chains Chains is broken and banned in Classic
V3 UI Updates V3 UI Improvements Version 184.1 of the Client contains improvements to the UI
 
 

 MTGO Discussion Items:  

Interview with Worth on V3 Migration Plans:
02-22-08:
Worth spares some time to answer questions regarding V3 and the migration of 2.x accounts, located here.

New MTGO Community Liaison:
02-22-08:
Solice is now our CM (taking over from the overburdened Gamer_Zer0).  The announcement can be located here.

V3 Beta is back up
02-22-08:
V3 beta is up again and running quite well.  There have been reports of 4500+ monkey bots slamming the system and people still being able to play games and so on.  Promising progress to be sure.

Magic Releated game?
02-22-08:
As mentioned here, there's are games coming from Stainless and Microsoft that involve Magic Intellectual Property.  There's not much information about it yet, but certainly something to keep your eye on.

Report Collusion
02-22-08:

If you suspect someone or a group of someone's of collusion in your league, please report it to Magic Conduct via http://wizards.custhelp.com, as done here

Morningtide Release Events, soon!
02-15-08 - Current:
The list of release events has been posted and there are some important changes to the lineup!  Be sure to check the announcement here

March Bannings?
02-15-08 - Current:

It's about time for a new wave of bannings and restrictions for the MTG/MTGO worlds.  We have a couple threads to discuss the disires for changes, here and here.

UI Communication Discussion
02-08-08 - Current:

The community has provided a lot of details and feedback on the UI but we've never really received a hard answer for what they're willing to work on.  This prompted the following discussion wherein Worth states that nothing in the current UI is set in stone.  Details.

V3 Modifications 02-08-08 - Current:
With all the focus on V3, the crafty community has started to make their own modifications to the V3 Client.
 Changes include duel scene colors and the deck editor.  See the editorial section for information on how to make changes to your UI as well as a couple modifications that are in progress.  UI Modifications.

New V3 Landing Page 02-08-08 - Current:
V3 is getting some attention from WotC it seems, as it now has it's own dedicated launch page that includes the countdown timer, a tutorial and a link to the download.  V3 Landing Page

Editorial Section:

Building a Collection out of Nothing!: aka BaCooN!
 
This month's card: Solemn Simulacrum

Last week's Deck:

Deck issues and concerns :
This deck has a lot less weaknesses than the previous decks.  It has spot removal, artifact/enchantment answers and good finishers and card advantage.  But will it work?  Lets find out!

Game Logs:
Game 1, B/R Madness
He stalls on two mana but has the ability to cast discarded cards at his end of turn phase.  He gets out a couple of Gorgon Recluse's but I have Faith's Fetters and Condemn for each of them. Meanwhile I'm speeding up my mana to cast a Verdant Force which promptly gets hit by a Horobi's Whisper, but I still have my Solemns in play and they're bringing the melodramatic, non-chromatic beats.  A Centaur Safeguard joins the party and another Fetters locks down his only defense.  I ride the emo train to winnerville.  And remember folks, you can't spell 'Solemn' without 'emo'.


1-0

Game 2, Mono White Mesmeric Orb mill.
My first thought in this game was 'okay, 140+ card deck...', bo
ut when he resolves a Mesmeric Orb on turn two, I start to get a bit anxious.  I need to finish him off before I get milled, and that's not going to be easy as I'm supposed to be the control deck...  I'll have to topdeck like a champ. A Mystic Enforcer drawn and played turn four will do the trick, and thanks to Mesmeric Orb on turn two I have plenty of cards in my graveyard to get him to threshhold and he end the game in short order.

2-0

Game 3, Mono Red Burn
Classic Mono Red burn can be a top eight tourney deck.  This deck wasn't quite at that level, but was pretty close based on the cards I saw played.  Unfortunately for my opponent I was pretty much invulnerable to his deck.  Mono Red Burn preys on two things: painful mana bases and no life gain.  I suffer from neither of those deck afflictions.  He gets me as low as seven life, but a board of Diamond Valley and Centaur Safeguard means that I'm much further out of range than that.  At seven life I start to Fetters his lands (just for the life) and start to pull away from any hope he had of winning the game.  

3-0

Game 4, Mono Black Phage + Endless Whispers
I'll classify the deck as a 'drive by', but to be fair my deck is still a bit weak to Artifact/Enchantments like those.  However, IF sideboards were involved I'd likely bring in more hate as well as graveyard hate and make the matchup much better.  Then again, if 'ifs and buts were candy and nuts'...

3-1

Game 5, Mono Black Rack + Pox
I consider myself to be fairly up to date with the Classic meta game, so imagine my amusement to see a Mono Black Pox/Rack deck in the casual room, as this deck is fairly frequently a top eight Classic deck*.  Not to be a hypocrite, the environment certainly qualifies as 'casual' since we're not playing for points or anything, but I must admit I was taken aback to see first turn Dark Ritual into a Hypnotic Specter in the Cas/Cas room.  However, being as I was collecting data for my article, conceding wasn't an option (which I may do if I'm not in the mood for playing against discard or whatever...) so I have to stick it out.  Below is my game log from the game.

4-1

hamtastic joined the game.
<opponent> joined the game.
hamtastic chooses to play first.
hamtastic mulligans down to 6 cards.
hamtastic keeps this hand.
<opponent> keeps this hand.
hamtastic skips their draw step.
hamtastic plays   Forest
Turn 1: <opponent>.
<opponent> plays   Swamp
<opponent> plays   Dark Ritual
<opponent> plays   Hypnotic Specter
Opp: 20 Me: 20

Turn 2: hamtastic.
hamtastic plays   Forest
hamtastic plays   Sakura-Tribe Elder
Turn 2: <opponent>.
hamtastic is being attacked by:  
Hypnotic Specter
<opponent> plays triggered ability from   Hypnotic Specter
hamtastic discards   Faith's Fetters  <---Gahhhhh!
<opponent> plays   Mishra's Factory
Opp: 20 Me: 18

Turn 3: hamtastic.
<opponent> is being attacked by:   Sakura-Tribe Elder
<opponent> plays activated ability from   Mishra's Factory  <--- Oh yeah... forgot about this guy.
hamtastic plays activated ability from   Sakura-Tribe Elder  <-- Mise well sac him
Turn 3: <opponent>.
<opponent> plays activated ability from   Mishra's Factory
hamtastic is being attacked by:   
Mishra's Factory , Hypnotic Specter
<opponent> plays triggered ability from   Hypnotic Specter
hamtastic discards   Eternal Witness  <---  
Gahhhhh! x2
Opp: 20 Me: 14

Turn 4: hamtastic.
hamtastic plays   Sakura-Tribe Elder
Turn 4: <opponent>.
hamtastic is being attacked by:  
Hypnotic Specter
hamtastic plays   Condemn  targeting   Hypnotic Specter <---  Top deck?  You know it!
Opp: 22 Me: 14

Turn 5: hamtastic.
hamtastic plays   Forest 
hamtastic plays   Harmonize 
Turn 5: <opponent>.
hamtastic plays activated ability from   Sakura-Tribe Elder 
<opponent> discards   Pox 
Opp: 22 Me: 14

He has one swamp and one Factory in play.  It seems that he banked on the first turn hyppie to carry the game, and it almost did.

Turn 6: hamtastic.
hamtastic plays   Diamond Valley 
hamtastic plays   Sakura-Tribe Elder 
Turn 6: <opponent>.
<opponent> plays   The Rack 
The chosen player is hamtastic
Opp: 22 Me: 14

Turn 7: hamtastic.
<opponent> plays triggered ability from   The Rack 
<opponent> is being attacked by:   Sakura-Tribe Elder 
hamtastic plays   Sakura-Tribe Elder 
Turn 7: <opponent>.
<opponent> plays   The Rack 
The chosen player is hamtastic
hamtastic plays activated ability from   Sakura-Tribe Elder 
hamtastic plays activated ability from   Sakura-Tribe Elder 
Opp: 21 Me: 14

Turn 8: hamtastic.
<opponent> plays triggered ability from   The Rack 
<opponent> plays triggered ability from   The Rack 
hamtastic plays   Mind Stone 
hamtastic plays activated ability from  
Mind Stone 
hamtastic plays   Solemn Simulacrum 
hamtastic plays triggered ability from   
Solemn Simulacrum 
Turn 8: <opponent>.
<opponent> plays   Swamp 
<opponent> plays   Hymn to Tourach  targeting hamtastic.
hamtastic discards   Condemn 
hamtastic discards   Condemn 
Opp: 21 Me: 14

Turn 9: hamtastic.
<opponent> plays triggered ability from   The Rack 
<opponent> plays triggered ability from   The Rack 
<opponent> is being attacked by:  
Solemn Simulacrum 
hamtastic plays   Verdant Force 
Turn 9: <opponent>.
hamtastic plays triggered ability from  
Verdant Force 
<opponent> plays   Swamp 
<opponent> plays   Innocent Blood
hamtastic sacrifices   Saproling  token.
<opponent> plays   Smallpox 
<opponent> discards   Hymn to Tourach
hamtastic discards   Mystic Enforcer 
hamtastic sacrifices  
Solemn Simulacrum 
<opponent> sacrifices   Mishra's Factory
hamtastic sacrifices   Forest
hamtastic plays triggered ability from  
Solemn Simulacrum 
Opp: 18 Me: 9

Turn 10: hamtastic.
hamtastic plays triggered ability from   Verdant Force 
<opponent> plays triggered ability from   The Rack 
<opponent> plays triggered ability from   The Rack 
hamtastic plays   Centaur Safeguard 
<opponent> is being attacked by:   Verdant Force 
Turn 10: <opponent>.
hamtastic plays triggered ability from  
Verdant Force 
<opponent> plays   Pox 
<opponent> discards   Pox 
hamtastic discards   Mystic Enforcer  <-- I should have played this guy last turn
hamtastic sacrifices  
Centaur Safeguard 
hamtastic sacrifices   Saproling  token.
<opponent> sacrifices   Swamp 
hamtastic sacrifices   Plains 
hamtastic sacrifices   Forest 
hamtastic sacrifices   Forest 
hamtastic plays triggered ability from   Centaur Safeguard 
hamtastic plays activated ability from   Diamond Valley  <-- Yet again, this card saves my life.  Diamond-freakin'-Valley.  Get some, play some, win some.
Opp: 7 Me: 7

Turn 11: hamtastic.
hamtastic plays triggered ability from  
Verdant Force 
<opponent> plays triggered ability from   The Rack  (-3)
<opponent> plays triggered ability from   The Rack  (-3)
<opponent> is being attacked by:  
Verdant Force 
<opponent> has left the game.

So there it is... a win snatched from the jaws of defeat.  There were some aweful play mistakes on my side of the board, but thankfully they all ended up working out in the end.  There's really nothing like winning a game at one life the turn before you die.  It's wins like that that make you want to play more and more and more.
 
*for reference: http://www.puremtgo.com/articledisplay.asp?AID=668#Classic, and http://www.puremtgo.com/articledisplay.asp?AID=725#Classic show some of its recent performances.

Hopefully you've all enjoyed this first month of BaCooN and now have a playset of Solemn Simulacrum's to cram into every deck that you can justify them (which is actually quite a few it seems).  Also, expect him to be making a few cameo appearances as we go forward.  That is the point of the series after all.
 
Also, expect to see more Eternal Witness's whenever I run a green deck and can afford to push another one or two into the budget.  Don't be fooled, she's not looking for a lost contact lens like she said, she's actually preparing a place to lay your enemies to rest.  Whenever I cast an Eternal Witness I feel like I'm breaking the rules.  There's a reason why this is such a costly uncommon, as she really skews the game even with just one of her in the deck.  Each time she resolved everything just seemed to magically turn around.  Or, if I was already winning I felt like I just got a huge chace to get back into the game.  Pages and pages of praise have been typed in her name so I doubt I'm bringing anything new to the table.  But if you've never had the pleasure of casting her in a close game to seal the deal, you're really missing out.  If you play green decks, buy her, play her.  You'll be happy you did.
 


And now for something completely different...


Cost altogether: $35.60
Cost for just the new cards: $10.57

And this is exactly why I started this series; to show the benefit of building towards a certain goal and making decisions now that prepare you for pay-offs
later.  Spending money up front for staple cards pays off by allowing you to splurge on 'niche' cards for certain decks to make them feel very different.


Cards added:
Solemn Simulacrum
staple staple staple
Mystic Enforcer
staple staple staple staple
Centaur Safeguard
staple staple staple staple
 
Verdant Force
 staple staple staple staple   
Harmonize
staple

Card Choices:
I decided to have some fun with a bizarre card for this deck, and one that I've always wanted to utilzide.  A largely forgetten gem named Nightmare Lash.  NL scores for this deck on two levels, first it has a neat synergy I noticed while building the deck: Diamond Valley + Nightmare Lash = more life back than spent.  Sure, it costs me three life to equip, but I gain a LOT more life back with how many swamps I have in play during the mid to late game.  The second reason is that it bridges themes in a way that seems coincidental but yet I like.  Obviously it grants the 'Nightmare' ability, hence the NIGHTMARE in Nightmare Lash.  The other side of the bridge is 'Lash' which connects it to KorLASH.  Coincidence?!?  Yeah, probably, but I likes it.  And yes, running a deck with exactly one Korlash might feel silly... and maybe it is a bit futile.  But remember folks, we're not so concerned with where we are now, but where we're going to end up.

Conclusion:
The wrap up of BaCooN #1 Week Four was awesome for me.  I can't remember the last time I had so much fun building and playing decks.  I had definitely lost touch with my casual roots and feel like I'm finally getting back to the Magic that I used to play.  Fun plays, deck tweaks and sub-optimal card choices, all in the name of fun!  
 
I'd also like to take a moment to recommend the Coldsnap Precon from the Magic Online store.  For the price ($12.29) you get 3x Brainstorm and 1x Swords to Plowshares as well as other solid cards for Classic Casual decks.  I thought about buying 1x each week for this month's BaCooN but it felt a bit too limited in direction for me.  So instead I'll just strongly recommend that everyone look at purchasing one of those each week or month until they get 4x of them.  They'll be worth the investment later on, and will be dissappearing in about eight months.  Don't let it catch you off guard!
Playa's holiday ... aka Morningtide release events.  (Repeat from last week, just because)
About every three months the denizens of MTGO are graced with a set release.  I often feel like a released inmate seeing an old re-run for the first time.  Even though I know it aint new, it's new to me.  Over time, my release event participation has changed.  I've gone from joining at least four Release Leagues to joining maybe one release league and then doing a Premier Event or two and a handfull of drafts.  This got me to thinking that it might be worth the time to enumerate the differences in formats for those newer players or for the players who may be in a bit of a rut in regards to release events.  Below I've broken out the pro's and con's of each format, as well as defining who would get the most out of the individual formats.  
League: Premier Event: Draft:
Lots of play time Faster than Leagues 100% New cards
A bit more 'casual' Immediate prizes Fastest way to get new cards
  Immediate availability of the cards for trade Immediate availability of the cards for trade
  Immediate avatar Immediate prizes
  Crashes net a refund Choice of cards, pick and choose
    Crashes net a refund
League: Premier Event: Draft:
Long delay before cards for trade All at once, dedicated hours All at once, dedicated hours
Extremely long delay before avatar is available Harder competition than leagues Expensive if you can't get past the first round
Crashes don't compensate your play time    
Leagues:
Best for: Impatient collectors, newer players, unfamiliar players, and players who can't dedicate a contiguous chunk of time for playing.  Leagues are generally the first part of the release events to start firing.  The consist of one Tournamnet pack and three boosters of the most recent set.  In this case it will be a Lorwyn Tournament pack and three Morningtide Boosters.  The main drawback to leagues though are the fact that you can't drop from them and you cannot trade out cards from the set.  Essentially, you're stuck with the cards for a week until the league ends.  And by that time, the cards value has dropped tremendously.  This isn't an issue if you don't plan on parting with them after the week is up.  However, I see players ask every release how to drop from the league or sell their cards, not realizing that they're locked in until the league ends.  Another drawback is the pronounced delay in receiving your participation avatars... often up to a month later.  Again, the upshot is that if you were looking to get going with the avatar and then joined the league, you're still stranded until WotC gets around to granting them.  Leagues are quite nice for newer players since they give you a lot of opportunities to play with the cards and to play with your deck.  

Requirements:
1 Lorwyn Tournament Pack, 3 Morningtide boosters, 2 Event Tickets

How to get there:
From the home screen click on the Leagues button, and select the league you wish to join.
 

Premier Events:
Best for: Sellers, familiar players, and players who can dedicate a large chunk of time to play one event.  Premier Events (PE's for short) are a swiss style tournament that happens all at once.  For those unfamiliar with the term 'Swiss Tournament', it means that even if you lose a match you can keep playing in each round until the event is over.  A loss does not drop you from the tournament.  The drawback from this format is farily obvious in that it requires a large commitment of time all at once to participate.  Also it's much less forgiving that Leagues are since  The upsides to this format however is that as soon as the event is done (or as soon as you drop) you can sell the cards you opened.  Thus allowing you to recoup the costs of the event at a much more efficient rate.  Also, you get the avatar right away, which is often a handy feature.

Requirements:
1 Lorwyn Tournament Pack, 3 Morningtide boosters, 2 Event Tickets

How to get there:
From the home screen click on the Sanctioned Tournament button, then click on the Premier Events button.  Then select the PE you wish to join.
 

Drafts:
Best for: Very familiar players, good drafters, and collectors.  Release drafts are perhaps the best time to draft a new set.  You'll often see more bad players and  rare drafter (of which I've been known to do) and you'll get 100% new cards.  This becomes nice if you've already purchased the cards you wanted from the previous set and aren't intersted in those cards anymore.  Drafts share a very important benefit with PE's, and that is the immediate availability of the cards after the event.  This means that even if you lose in the first round you can sell any rares you don't want or need to help fund the next draft and take a bit of the sting out of the cost.  The drawbacks of draft are that if you lose, it gets expensive very fast.  If you can't get past the first round then the cost will increase quickly. Just getting past the first round every other time helps drop the price to a very reasonable amount.   However, even if you only get past the first round every other time, you essentially are paying $10 per draft since you can reuse product that you've won as entry into the next draft.

Required:
Either: 2 Lorwyn Boosters + 1 Morningtide Booster + 2 Event Tickets OR 3 Morningtide boosters + 2 Event Tickets

How to get there:
From the home screen click on the Sanctioned Tournament button, then click on the Draft 8 Player button.  Then select the draft queue you wish to join.  Important! there are a lot of draft queue's to choose from.  You would probably be best served by switching to spreadsheet view (if you see tables in the room click on the spreadsheet in the upper right hand corner) then join the queue you are interested in.  For a new drafter a 4-3-2-2 draft queue is probably the best choice.   The 4-3-2-2 describes the pack payout.  It means that for first place you get 4 packs, 3 for second, and 2 and three packs for third and fourth place, respectively.

Hopefully some players will use this information to expand their experiences at the Morningtide release events that are listed here:

Server Log In Availability:

Good News/Bad News.

Good News first.  I got a new DSL Modem.  Now for the Bad News.  My DSL Modem had to die before my ISP would give me a new one.  So, now that I have a new one (as of yesterday) I have my normal data collection back and should hopefully end up with a good weeks worth of data before we get to the Morningtide release events.

 

 
 
Card Price Fluctuations:

A strange week of price changes with no real rhyme or reason to the gainers and losers as far as I can tell.  I don't se any deck archtypes jumping, nor do I see any specific format gaining or losing this week.  Odd.  Usually there's a grouping of cards that stand out, like key cards in a certain deck or the newest set dropping or something that ties them together.  So far?  Nothing really coherent that I can tell.
 
Card name: Amount Changed Percentage Changed Final Price
Death Cloud $1.50 100.00% $3.00
Abeyance $1.00 11.11% $10.00
(Phyrexian Dreadnought) $1.00 10.00% $11.00
Tarmogoyf $1.00 2.94% $35.00
Animate Dead $0.75 150.00% $1.25
Heartbeat of Spring $0.75 42.86% $2.50
Barbarian Ring $0.75 25.00% $3.75
Patriarch's Bidding $0.75 25.00% $3.75
Gifts Ungiven $0.75 18.75% $4.75
Magma Jet $0.60 92.31% $1.25
Fires of Yavimaya $0.50 66.67% $1.25
Crosis's Catacombs $0.50 50.00% $1.50
Lightning Greaves $0.50 40.00% $1.75
Coat of Arms $0.50 25.00% $2.50
Angel of Despair $0.50 25.00% $2.50
       
Card name: Amount Changed Percentage Changed Final Price
Vedalken Shackles -$1.25 -5.00% $23.75
Force of Will -$1.00 -2.22% $44.00
Llanowar Wastes -$0.50 -8.33% $5.50
Wrath of God -$0.25 -2.63% $9.25
Cabal Coffers -$0.25 -2.86% $8.50
Masked Admirers -$0.25 -12.50% $1.75
Aeon Chronicler -$0.25 -12.50% $1.75
Graveborn Muse -$0.25 -14.29% $1.50
Earthquake -$0.25 -14.29% $1.50
Graveborn Muse -$0.25 -14.29% $1.50
Gaea's Anthem -$0.20 -13.33% $1.30
Funeral Charm -$0.15 -23.08% $0.50
Arcanis the Omnipotent -$0.15 -13.04% $1.00
Blind Seer -$0.15 -13.04% $1.00
Shadowblood Ridge -$0.15 -13.04% $1.00
       
Card name: Amount Changed Percentage Changed Final Price
Cabal Coffers -$0.25 -2.86% $8.50
Llanowar Reborn -$0.10 -28.57% $0.25
Undead Warchief -$0.10 -28.57% $0.25
Blanket of Night -$0.10 -28.57% $0.25
Prosperity -$0.10 -13.33% $0.65
       
Card name: Amount Changed Percentage Changed Final Price
Animate Dead $0.75 150.00% $1.25
Barbarian Ring $0.75 25.00% $3.75
Magma Jet $0.60 92.31% $1.25
Eternal Witness $0.50 8.33% $6.50
Fires of Yavimaya $0.50 66.67% $1.25
 
 
Ham Jones Industrial Average:
More cards went up than went down this week showing a possible rebound in the current market.  As was stated on the MTGO boards, card prices were so low for a long time that it only makes sense that many cards are starting to recoup their previous prices.
Outstanding Issues:

 

PayPal payments not going through for some users:
10-12-07 through Current:
Overseas Paypal issues have been experiencing many issues trying to order product from the Magic Online store via PayPal.  Since WotC has no control over what PayPal does they're stuck until PayPal gets it fixed.

PayPal issues

 

Bug complaints:
 
Retether Randomly Working:
Retether has been bugged since day one, in one way or another.  Right now it appears to randomly work and randomly do a steaming pile of nothing.  Use at your own risk.
 
(Thieves' Auction) only returning one permanent:
http://forums.gleemax.com/showthread.php?p=15148181#post15148181


Graveyard Choice Cards Crashing the game:

Play any card that targets cards in a graveyard from the game. Note that it must be optional to target them, like with Shred Memory or Decompose. Then don't choose any targets, and just hit OK. Until you concede all you can do for the rest of the game is hit the OK button with the card on the stack.  (Quoted from authenticsimpsonian).  According to a developer, this should be fixed when V3 goes live.  Newest thread located here.

Chains of Mephistopheles + Anvil of Bogardan/Forced Card Draw:
01-25-08 through Current:

Chains is causing entire hands to be emptied due to its own effect when forced to draw from another source.  This bug impacted the last Classic tourney and is probably going to happen again if it isn't fixed soon. 
*update* This card has been banned in Classic until it is resolved.

Eyes of the Wisent tokens:
12-28-07 to
Current:
The tokens from this card say that they have 'Flying', but they actually do not have flying.  This is only a textual bug, but has already caused lost games through the confusion.

Collective Restraint Ghostly Prison  Crashing games:
12-21-07 through
Current:
Game crashing bugs with Collective Restraint and Ghostly Prison.  Score!

Shielding Plax + Targeting:
11-30-07 through
Current:
Shielding Plax is not granting untargetability correctly.

Colfenor's Plans + extra draw:
11-30-07 through
Current:
Colfenor's Plans is not handling extra draw actions properly.  Link

Lignify + Layers:
11-23-07 through
Current:
Lignify + Spirit Loop does not appear to follow the correct rules for timestamps and loss of abilities. More information can be found here. 

Sutured Ghoul + Tarmogoyf
10-19-07: through
Current:
Sutured Ghoul + Tarmogoyf doesn't pump the Ghoul correctly. And before anyone starts to yell about the Ghoul not caring about the Goyf's dynamic power, look up the Future Sight rules update information.  Or better yet, you can read about this question here and here.

This interaction is still broken.  And based on the latest Pro Tour results, this will be a popular deck in Extended and likely Classic.  This is not the first time that an MTG rules update has lagged far behind on MTGO and thereby invalidated a deck type.  Phyrexian Dreadnought, Flash and suspend cards like Lotus Bloom have had similar issues in the past year. 

  Conclusion:


Habbity-habbity-habbity-that's all folks!
~Erik

3 Comments

by GordonP at Fri, 02/22/2008 - 18:47
GordonP's picture

I assume that there was supposed to be a Korlash in that decklist?

Otherwise good article as always 

Korlash Got Eaten by hamtastic at Fri, 02/22/2008 - 22:43
hamtastic's picture

Something must have eaten the Korlash from that deck list.  Yeah.. that's it!

(Korlash decklist updated, now with infinite% more Korlash)

AJ_Impy's picture

I believe I came across a similar issue to this in an EDH game recently. The game was able to continue through the use of F6 to autoyield everything: It's worth trying this if a loop occurs in a game you're playing.