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By: ArchGenius, Marcus Rehnberg
Sep 27 2009 11:56pm
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Some cards are worth the expense.  These are generally cards that have unique effects or create a key component of a combo, or have no adequate substitute.

Eternal WitnessGrindstoneEnlightened Tutor

There are also some cards that will win games quickly if your opponent isn't able to deal with them right away. 

Sword of Fire and IceArc-SloggerZur the Enchanter

Some cards are good because it's often difficult for your opponent to deal with them.

Kitchen Finks, Moat, Humility

Some cards are just really efficient at what they do, and therefore can't be substituted. 

Grim Lavamancer, Mind TwistAncestral Vision

Finally, there are lands that you will need to play all of these kinds of spells.  Lands will probably be the most expensive part of your deck, but it's also the most crucial.

Bayou,  SavannahTundra

The interesting thing about bargain hunting is that the price of cards doesn't always correspond to the power of the cards. 

Let's look at a couple of examples of price differences.

Baneslayer Angel Baneslayer Angel is currently $24.00.  It is a creature that gives you a 4 turn clock and seriously disrupts red's gameplan.  It wins most creature races, and is in general a severely undercosted creature.  I'm not saying it's bad, however if you're on a budget you can go a lot further with your money, by buying other cards.

For example...

Arc-Slogger Arc-Slogger is currently $0.50.  The slogger is a huge threat in a heavy red deck.  A player who gets a slogger out and gets to untap his or her lands will usually be able to out-right win that turn or at least take control of the board quite easily.  It is also able to outright kill a Baneslayer Angel for  

Arcbound Ravager Arcbound Ravager is $8.00.  In a normal Affinity deck, Ravager can be brutal because of its ability to reach for the victory and shift its counters to another creature.  In 100 singletons, there isn't enough artifact lands and other artifacts to adequately support Ravager.  Therefore Ravager is actually quite bad.  In fact in most cases, I would rather have a $1.75 Epochrasite than the Ravager because the Epochrasite is harder to remove permanently and it interacts better with Tezzeret.

Price is determined mainly by demand, and one of the things that 100 singleton players have going for them is that some cards are good only in 100 singleton, such as Arc-Slogger, Tainted Pact, Bribery, Future Sight, and others. 100 Singleton is not made up of a big enough group to heavily influence price, so a lot of the cards you really want to get for a 100 singleton deck are priced less than $2.00.

Groups of Cards vs. Individual Purchases 

One of the things I'd like to stress when looking at the prices of cards is that successful 100 singleton decks are made of groups of cards rather than added a single card at a time.  Here are a couple of common groups

Swords - Equipment Group


Sword of Fire and Ice


Sword of Light and Shadow


Lightning Greaves


Steelshaper's Gift


Stonehewer Giant




How good are the swords anyway?  Can they be replaced by a cheaper alternative?  I would tend to say no.  They are just too important to aggro decks.  Either sword on something as small as a Birds of Paradise can be brutal.  Loxodon Warhammer costs 1 more mana to play and equipment, which usually makes it about 1 turn slower.  While a creature equipped with a Warhammer is better at stealing the game away from a burn deck, that 1 extra turn it takes to get going is a significant drawback.  Empyrial Plate is another very useful piece of equipment and can sometimes be better than either sword, however you have to build your deck to have good interactions with Empyrial Plate (ie.. Gush Daze and (Meloku) ). The swords don't require that much work and can fit in just about any creature based deck.   

Tolaria West - Group


Tolaria West


Pact of Negation


Slaughter Pact


Engineered Explosives


Mystical Teachings


Zuran Orb


Dimir Aqueduct


Vault of Whispers


Trinket Mage


Ancestral Vision




Engineered Explosives might seem like an expensive purchase at $14.00, however when you look at the group of relatively cheap cards that work well with Engineered Explosives, the expense of that one card doesn't seem so bad.  This is because you can spread the cost out over several cheap cards. 

 Zendikar Speculation for 100 Singelton

Now, if we're going to look at bargains, this is a good time for a bit of speculation.  Zendikar is coming, and it will have a huge effect on 100 singelton.  What cards/strategies will get better?  Here are some of my ideas:


We are soon going to have 10 fetchlands.  That is going to break quite a few cards.  Here is a short list of cards I expect to be quite a bit better with 5 more fetchlands added to decks. 

Fetch-land Group Price
Terravore 6.25
Knight of the Reliquary 4.75
Nature's Spiral 0.08
Vinelasher Kudzu 0.9
Tilling Treefolk 0.02
Cartographer 0.02
Armageddon 3.5
Ravages of War 1.5
Worm Harvest 0.3
Countryside Crusher 1.15
Total 18.47
Armageddon and Ravages are there because they work with just about everything else in the list.  And with all the landfall cards, people have less reason to hold land back in their hands. 

Speaking of Landfall, it is going to be insane.  Especially with Fetchlands.  Imagine turn one, playing Entomb for Rampaging Baloths and turn two playing Reanimate get the Baloths in play, then play a Fetchland or even Terramorphic Expanse.  You now have a 6/6 and two 4/4s on turn 2.  Since the Baloths are green, you can run similar tricks with Natural Order Also Bloodghast looks like a pretty tempting target for the third creature hit with Buried Alive 

I predict a rise in the stock of (Mana=G)(Mana=B) style reanimation.  The basic shell can be bought for around $40 dollars.  While a bit more expensive than goblins, it can create some crazy situations.


G/B Buried Alive Group Price
Buried Alive 1.5
Entomb 7.75
Genesis 2.5
Eternal Witness 4
Shriekmaw 0.4
Necromancy 0.9
Animate Dead 0.75
Reanimate 1.5
Wild Mongrel 0.75
Llanowar Mentor 0.08
Greenseeker 0.02
Volrath's Stronghold 4
Natural Order 11
Living Death 3.5
Total 38.65


Goblins are going to get a lot better.  Here is a reasonable list of a strong bargain goblins shell.

Goblins Budget Group Price
Aether Vial 0.65
Goblin Matron 0.5
Goblin Recruiter 2
Imperial Recruiter 1.75
Goblin Ringleader 2.43
Siege-Gang Commander 2.5
Sparksmith 0.02
Kiki-Jiki, Mirror Breaker 2.5
Goblin Sharpshooter 3
Goblin Warchief 1
Boartusk Liege 1.5
Boggart Ram-Gang 1.75
Murderous Redcap 0.4
Goblin King 0.4
Skirk Prospector 0.08
Gempalm Incinerator 0.08
Tarfire 0.08
Lightning Crafter 0.5
Changeling Berserker 0.05
Total 21.19


For a little more money, you can add Goblin Lackey and Goblin Piledriver.  However, I think the above list should work fairly well.  AEther Vial and Goblin Recruiter work very well together to give you a near endless supply of uncounterable goblin threats.  Also AEther Vial allows Lightning Crafter and Changeling Berserker to save a creature that was targeted for removal.   Finally, Skirk Prospector Murderous Redcap and the Champion creatures have some nice interactions.


 I don't have many suggestions for what card might go with this card.  All I know is that this card is going to be played frequently for it's ability to destroy artifacts, enchantments, and planeswalkers, as well as killing lands when it has nothing better to do.  It might work well with Braids and Bitterblossom

 Searching for specific lands and bouncing lands are going to be huge with lands like these. 


Search and Bounce Lands Price
Weathered Wayfarer $0.40
Knight of the Reliquary $4.75
Sylvan Scrying $0.08
(Meloku, the Clouded Mirror) $0.40
(Soratami Cloudscater) $0.02
Uyo, Silent Prophet $0.12
Soratami Savant $0.04
Floodbringer $0.02
Trade Routes $0.10
Simic Growth Chamber $0.12
Scryb Ranger $0.15
Quirion Ranger $0.75
Total $6.95

 Mana Bases

Like it or not, land will most likely be the most expensive part of 100 singleton deck.  I know a lot of my fellow authors have mentioned that the most important part of your deck is your mana base.  Thus you should invest in the expensive lands before investing in the other expensive cards.  I think this philosophy is too simplistic.  What lands should you buy?  Which lands are more important than others?  How many expensive lands do I need to put together a decent deck?  These are very difficult questions, and hopefully this section can help answer those questions. 



This is the first expensive land you should buy.  It belongs in every deck.  It is very versatile, and it flat out wins games by either shutting your opponent out of key colors or taking out a useful utility land such as Volrath's Stronghold




Man-lands are vital in most match-ups.  Mutavault is currently the most expensive one.  Fortunately Mishra's Factory and Blinkmoth Nexus are cheaper and roughly equivalent.  Also Treetop Village, Ghitu Encampment, and (Faerie Conclave) are cheap alternatives if you are in the right colors.  Play it if you have it, but it's not a MUST buy kind of card.



Volrath's Stronghold

If you are planning on playing any amount of black, then this card along with Shriekmaw should be in your deck.  It is a brutal combo and even without Shriekmaw, the Stronghold is a very strong card.



Academy Ruins

It is a game winning card with Mindslaver.  Even without it, the Academy Ruins are broken.  If you are playing blue, pick one up.  It's well worth $0.50.



This is the broken combo land card for white.  It's also really cheap, so pick one up and abuse it is Mangara of Corondor or Venser, Shaper Savant, or about a hundred other legends.


The more colors you add to a deck, the more expensive the mana base becomes.  You can buy a decent tournament worthy mono-color mana base for slightly under $20.  A decent tournament quality 2-color deck is around $75. A three-color tournament quality mana base runs around $130-$150.  A full 5-color, play anything you want mana base costs well over $200    



Now let's look at some typical mana bases for decks.

Budget Mono-Red Mana Base Price
Keldon Necropolis 0.25
Barbarian Ring 1
Mishra's Factory 1.75
Blinkmoth Nexus 5.5
Ghitu Encampment 0.4
Zoetic Cavern 0.05
Forgotten Cave 0.12
Wasteland 8
Mountains x 33 0
Total 17.07

Mono-red is one of the cheapest decks to make for 100 CS because its mana base is very cheap, and it really doesn't require many expensive cards to run.  It's quick, fast, and effective.  It can certainly win and quite effectively.  The main problem with this deck is that it isn't as interesting as many of the other decks out there.  Where most decks face very complex decisions about when to use a tutor, what to tutor for.  This deck just plays creatures and burn in a constant race to reduce an opponent's life to zero.  This is as good a place as any to start making a deck.

Budget Mono-White Mana Base Price
Mishra's Factory 1.5
Blinkmoth Nexus 5.5
Karakas 0.65
Windbrisk Heights 2
Flagstones of Trokair 0.35
Secluded Steppe 0.08
Wasteland 8
Plains x 31 0
Total 18.08

White Weenie has better creatures, more universal removal, access to disenchant effects, and more access to equipment than mono-red.  However white weenie doesn't have burn, and that means that white weenie loses a lot of the reach that mono-red has.  If a control deck can stabilize the board at 2-3 life against a white weenie deck, they don't have to worry nearly as much as they do against a mono-red deck.

Budget Red-Green Mana Base Price
Taiga 20
Stomping Grounds 6.5
Wooded Foothills 9
Windswept Heath 9
Bloodstained Mire 9
Rootbound Crag 3.25
Grove of the Burnwillows 0.9
Gruul Turf 0.03
Fire-lit Thicket 3.75
Mossfire Valley 0.5
Skarrg, the Rage Pits 0.04
Wasteland 8
Mishra's Factory 1.5
Pendelhaven 0.6
Treetop Village 1.75
Ghitu Encampment 0.4
Moutains x 11 0
Forests x 11 0
Total 74.22

A lot of the time, mono-red decks like to splash green to get access to some bigger creatures and some naturalize effects.  As you can see, it costs more than $50 for this kind of upgrade.

WGR Zoo Mana Base Price
Taiga 20
Savannah 16
Plateau 12
Wooded Foothills 9
Bloodstained Mire 9
Windswept Heath 9
Flooded Strand 9
Stomping Ground 6.5
Temple Garden 4.25
Sacred Foundry 4
Fire-Lit Thicket 3.75
Wooded Bastion 3.65
Rugged Prairie 2
Gruul Turf 0.05
Selesnya Sanctuary 0.05
Boros Garrison 0.05
Wasteland 8
Karakas 0.65
Treetop Village 1.75
Mishra's Factory 1.5
Windbrisk Heights 2
Flagstones of Trokair 0.35
Rootbound Crag 3.25
Sunpetal Grove 2.75
Terramorphic Expanse 0.05
Tendo Ice-Bridge 2.25
Mirrodin's Core 0.5
Jungle Shrine 0.4
Nantuko Monastery 0.25
Krosan Verge 0.4
Horizon Canopy 1.3
Forest x 3 0
Plains x 2 0
Mountain x 2 0
Total 133.7

The next step after the Red deck with a green splash, is to create the full Naya Zoo deck or the full Jund aggro deck.  Both of these upgrades will double the cost of the mana base and also significantly increase your susceptibility to Blood Moon effects.

So, that is one strategy to increase your colors one at a time, so you can work towards more complex decks with more interesting as powerful effects.  There is another path to take. 

Here it is...

5 - Color - Everything is a Forest (Full) Price
Taiga 20
Savannah 16
Bayou 14
Tropical Island 18
Murmuring Bosk 1.5
Stomping Grounds 6.5
Temple Garden 4.25
Overgrown Tomb 3.75
Breeding Pool 11.75
Wooded Foothills 9
Windswept Heath 9
Bloodstained Mire 9
Flooded Strand 9
Polluted Delta 9
Dryad Arbor 0.12
Treetop Village 1.75
Wasteland 8
Mishra's Factory 1.75
Blinkmoth Nexus 5.5
Forests x 20 0
Total 157.87

5 - Color  - Everything is a Forest (Budget) Price
Taiga 20
Savannah 16
Bayou 14
Tropical Island 18
Murmuring Bosk 1.5
Wooded Foothills 9
Windswept Heath 9
Dryad Arbor 0.12
Treetop Village 1.75
Wasteland 8
Mishra's Factory 1.75
Blinkmoth Nexus 5.5
Forests x 27 0
Total 104.62

This type of mana base is a bit more expensive than the two color version, however it gives you access to all of the colors.  I wouldn't advise putting many non-green spells with double color mana costs in a deck using this mana base, but you can splash a lot of powerful cards and you can take advantage of the forest matters theme cards like (Battlewood Oak) and Dauntless Dourbark.  Imagine playing a New Frontiers with one of these guys out. Also cards like Nature's Lore and Wood Elves look really good in a deck like this one.

I demonstrate this mana base because it illustrates the point that there can be creativity even in the creation of a mana base.  Yes, you can construct a killer mana base using all the fetchlands, all the duals and all the Ravnica duals, but it's certainly not the only way to construct a mana base.  Often how much money you put into the mana base determines what colors you can play, but there are ways to get by with less.

The Bargain Hunter's Guide to Bombs

Here is a list of my top 10 "I win" cards in 100 singleton.


Card Price Comment
Genesis $2.50 With the right creatures, Genesis allows you to swing the game in your favor very quickly.  Especially good with Shriekmaw Eternal Witness Buried Alive and Qasali Pridemage.
Eternal Witness $4.00 This little creature's effect is unmatched in magic.  In aggro decks it can reuse a lightning bolt and in control deck it can reuse a counterspell.  Regrowth on a stick is especially powerful.  Combine with Primal Command for added fun.
AEther Vial $0.65 This artifact has a very unique effect and it makes many otherwise questionable hands into game winners.  This works especially well with Goblin Recruiter and Imperial Recruiter
Sensei's Divining Top $0.90  
Arc-Slogger $0.50 If you have this in play and you get to untap your lands, you will probably win.
Zur the Enchanter $1.50 Whether you're summoning toolbox cards like Oblivion RingNecrogenesis, and Necromancy or going for a combo like Earthcraft and Squirrel Nest this card only needs a few turns to attack to win the game.
Mind Twist $1.50 Sometimes it just takes a one mana difference to go from below average to broken.  Mind Shatter is below average, Mind Twist is broken.
Volrath's Stronghold $4.00 It's hard for some decks to handle lands.  Therefore a land that can do as much as this one deserves some credit.  Works extremely well with evoke creatures like Shriekmaw.
Academy Ruins $0.50 This is the same as Volrath's Stronghold except with artifacts.  It can be a win condition with (Mind Slaver) and it's not too shabby with a number of other artifacts too.
Blood Moon $1.00 If you're playing a heavy red deck this card will win you games as it decimates several decks.

If you've got a little more money to spend here are a couple of the more expensive options I would go for.

Wasteland $8.00 Probably the most important land to obtain.  It goes in every deck.  It wins games and it is incredibly versatile.
Engineered Explosives $14.00 It is easily searchable and it gives blue and black decks an efficient way to deal with most of the problem artifacts and enchantments in the format.
Dual Lands - Bayou $12.00-$26.00 There is really no substitute for the dual lands, and the more you get, the more value you can get out of land searchers/ land cyclers.
Tutors - Eladamri's Call $4.00-$8.00 Tutors add power and consistency to aggressive decks, add redundancy to combo decks, and can break stalemates in your favor faster than any other card.
Swords (pic=Swords of Fire and Ice) $5.50, $7.50 Any Sword with any creature is practically a combo, however they go especially well if you are playing with a reasonable amount of evasion creatures.  Aggressive decks usually have a hard time keeping up with the card advantage that control decks generate. These cards even the card advantage score for aggro decks.


Now, there are plenty of other bargains and must have cards out there. I can't possibly cover them all in one article.  If nothing else, this article is meant to illustrate that a lot of the really powerful cards in 100 singleton are not expensive, and if you spend your money wisely you can get a powerful deck without spending a fortune.

Thanks for reading. Hopefully this article has sparked your interest in 100 singelton.


"Shuyin Knight of Zanarkand" on Magic Online


Ok ill be honest i love the by ShardFenix at Mon, 09/28/2009 - 00:16
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Ok ill be honest i love the articles you write. Unfortunately i have no idea where to even begin in this format. If possible could someone link me to a cheap monored burn deck that way i can get a feel and not spend too much cash?

Just a quick search on by Paul Leicht at Mon, 09/28/2009 - 00:33
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Just a quick search on provided this:

Agreed by xXWarIsPeaceXx (not verified) at Mon, 09/28/2009 - 02:04
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I had the same response. Does look fun. If there was a way of looking at deck types without having to use mymtgo, I would be interested.

thanks by ShardFenix at Mon, 09/28/2009 - 02:12
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thanks paul and WiP i never used this site before even after hearing about it, though ouch thats still quite pricey..hmm maybe singleton isnt my format...

Wizards posts decklists on their site by ArchGenius at Mon, 09/28/2009 - 09:33
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Wizards posts decklists from the weekend challenges on their site, however it's really hard to get a feel for deck types by just looking at decklists.

A better option is to watch the replays after the weekend challenge tournaments. They only stay up for a couple of days, so you have to look at them close to when the actual event took place on Saturday or Sunday.

And of course PureMTGO has dozens of articles on 100 singleton in the archives.

Not many other sites have by platipus10 at Mon, 09/28/2009 - 11:17
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Not many other sites have deck databases set up and other than the T8 lists on WotCs site MyMTGO probably has the largest collection of decks for this format.

I also have a thread both in the 100 Card Singleton Group on the WotC Boards and the 100 Card Singleton Group on MyMTGO with links to the T8 lists for the entire history of 100 Card Singleton PEs.

Of course expensive/not by Paul Leicht at Mon, 09/28/2009 - 00:30
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Of course expensive/not expensive is relative to the cash on hand. Yes individually a lot of the cards mentioned are affordable if you have any cash at all but all together they represent a fairly sizable chunk of change. (In particular the 5c mana group is heavy with duals.) I like the fact that you grouped the cards according to function. And the totals while perhaps not 100% accurate are a good indication of what a particular deck might cost to upgrade/make. I'm surprised you didn't go into more depth on the validity of the various tutors etc. Perhaps next article?

Tutors are a big topic, and by ArchGenius at Mon, 09/28/2009 - 09:44
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Tutors are a big topic, and yes I could write an article on tutoring.

Much of this format is built on tutors, despite the fact that the really good black tutors are banned. Combo, for instance would probably not be competitive without a sizeable number of tutors.

The reason I didn't delve into tutors is mainly a cost issue. When you start building your deck around tutors, you are generally looking at a more expensive deck.

I focused my attention on aggro/burn strategies in this article because those are generally the cheapest strategies overall.

As soon as you talk about tutors, especially blue tutors, you'll looking at playing Force of Will and Mana Drain.

Marcus this is another by Lord Erman at Mon, 09/28/2009 - 03:51
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Marcus this is another excellent article with full of very important details and a lot of hard work. I really do appreciate the effort you put into your articles and they are also very informative, and these facts make you one of my favorite writers.

Good job as always.


Thank you for the by ArchGenius at Mon, 09/28/2009 - 09:45
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Thank you for the compliments!

Great article! I think as by Neoshinji :) (not verified) at Mon, 09/28/2009 - 10:18
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Great article!

I think as long as you have the mentality that you are going to start off kind of slow you’ll be fine.

Singleton perfectly embodies the process of incremental growth. As your collection grows, so does your knowledge of card value and deck building imo.

I read one of Tarmotog’s articles introducing me to the format.

Started off as a Green/Red player since it was rather cheap to build/Pilot (Cheaper than you think actually). Ran maybe 4 non-basic lands and was pretty solid. Actually, it might have been Island Go’s deck list lol.

Then I became a Green/Black Rock player Singleton player and once my collection fleshed out so did my decks.

I added white into my deck for Doran I plopped down tix for a Vindicate.

Then blue splash for Gifts Ungiven came into the picture… then Zur the Enchanter came soon after which meant the purchase of Pernicious Deed.

One of the reasons why 100 Card Singleton is one of my favorite formats is that once you get 1 copy of the card… you’re done.

I really look forward to new releases because its fun deciding which single copy of a card I’m going to get.

Unless it’s a Masters Edition set (ugh… ) I typically only buy 3 or 4 cards with every new set. So that being said, the upkeep for singleton is rather cheap.

Philip aka Neoshinji on mtgo

Also on the upkeep note cards by platipus10 at Mon, 09/28/2009 - 11:10
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Also on the upkeep note cards never rotate like standard, so once you have a card you don't have to replace it due to rotation.

Great Article and I really by platipus10 at Mon, 09/28/2009 - 11:08
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Great Article and I really like the grouping of cards for cost comparison.

Another deck type that I have been thinking about recently for budget players is Ub control. Most counterspells and black removal spells are very affordable, just as most burn is and the creatures don't have to cost a lot there either. This is actually probably the reason that you see many many more Ub or mono U control decks in the casual room than you see in PEs or in the TP room were those decks are more rare. This deck also has a very cheap manabase as it is similar to a Mono Red list with a green splash. Basically you remplace the Red with Blue equivalents and green with the black equivalents.

This helps give budget players who don't like aggro/burn another option.

The problem with making a by ArchGenius at Mon, 09/28/2009 - 11:53
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The problem with making a budget 100 singleton Ub deck is that it will always be sub-optimal to the money decks. That's mainly because of these 6 cards.

1.Force of Will
2.Cryptic Command
3.Tezzeret the Seeker
4.Mana Drain
5.Engineered Explosives
6.Vedalken Shackles

If you are playing heavy blue, then you will want to play at least 4 of these cards in your deck and any substitutes for these cards will pale in comparison.

Force of Will is an especially painful loss because of all the cards that would like to tutor for that card, Mystical Teachings, Mystical Tutor, Merchant Scroll, etc.

The most powerful mono-red spells cost a fraction of what the most powerful blue spells cost.

However, blue is a deep color, you can still make a really good deck without the power 6, but a Ub deck with the money cards is going to have a HUGE advantage over a Ub deck without the money cards. The same can't be said for Mono-red decks.

That is very true blue does by platipus10 at Mon, 09/28/2009 - 14:41
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That is very true blue does lose a little more than red when you cut out the expensive spells, but that said it is still doable as a budget deck for those who complain that they don't want to be confined to just aggro and I was just trying to offer options for those people.

I don't consider explosives a must have for a Ub deck. Also the price of Cryptic Command is coming down and many times Pact of Negation makes just as good of a Teachings target as FoW. Tezzeret is not a must have either in some versions, but we could go on and on and none of that is really the point.

I agree that an optimal Ub list will cost you more than an optimal RDW or Rg list, but I think that a slightly suboptimal versions of both probably cost around the same. However, it very well may be the case that a suboptimal Rg list is better than a suboptimal Ub list.

100Singleton decks by Plejades at Mon, 09/28/2009 - 11:44
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You can also find decklists with detailed discussion and "DeckTech" videos of some of the best decks out there on
I hope you give the format a shot!

Cool. by First_Strike at Mon, 09/28/2009 - 15:49
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Good article.

I would be interested to see another article with more depth in budget cards and how they could help certain deck types. Also, cool card interactions would help to get more people interested in the format.

100 can be a cheap format for by me, myself and i (not verified) at Mon, 09/28/2009 - 18:22
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100 can be a cheap format for casual play. My 100cs rarely are worth more than 100$ total, and they are quite fun, and win way more than 50% in the casual room. Though I wouldnt enter them in tourneys without the $$ lands.

Another great article and one by paul7926 at Tue, 09/29/2009 - 04:15
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Another great article and one that makes me consider trying 100CS again. Keep them coming.

One good thing I think the format has going for it from a cost point of view is the very fact that you only need 1 of each card. Somehow paying x tickets for your first copy of a card is less painful than paying that same amount for the second, third and fourth copies. I know that you are probably buying 3 other cards at roughly the same value but hey. For some reason it makes a difference in my mind!

Also if you want to experiment whilst deck building trying a card out is less expensive than trying a playset of a card. The downside there was the fact that with a single card in amongst 100 is very hard to know if your changes have made a positive or negative difference without a huge amount of testing.

Keep writing these as they are a good resource for people looking at the format.