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By: 3drinks, Chris
Jul 05 2013 12:16pm
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Hey, what’s up readers, I ask as I write this on this lovely 4th of July afternoon. It’s been a couple weeks, and with that, it means it’s time to do a write-up of the most recent Commander event which is 3.06. And, of course at the time of this writing, Commander 3.07 starts in only a couple of days on Saturday the 6th. Anyway we had a pretty decent turnout once again, and a pretty diverse top eight although I myself did not play last week as I wanted to take a break for the week. And it helped, as I am a bit more refreshed which is always ideal to keep our interest in this game.

I don’t have any real changes to issue as far as rulesets or banned list updates, things are pretty healthy at the moment. Though I am still open to other player’s opinions on the state of Cradle, Jitte, and Jace2 in relation to the new changes to the “legend rule” since nobody responded to that in my last article. Oh, there is a small functionality temporary banning that I had to issue after a non-league game I played with my friend and former one-time League winner Darkside14. And that is a ban on the Dragon’s Maze card (Legion’s Initiative) as it does not work as intended – when activated if a Commander was on the board, the Commander is then left in the exile zone forever. I’ve sent in a bug report on this card already and got the same token response from them as with the Mystifying Maze bug. So until that’s fixed I really have my hands tied on that matter. Which sucks of course, since this was such an amazing card and it really helped to give RW/X aggressive decks a means to not be blown out by the first sweeper that hits the board. Hopefully WotC fixes this real soon like! But then the Myst. Maze bug was reported back during Commander 2.05 and it’s still bugged with Commanders [returns them untapped instead of tapped]. Aside from that, I don’t have any new changes to announce, so let’s dive into our top eight then, shall we?

First of all, I just want to congratulate Shikogpro for, once again, managing to go undefeated through the ranks of league participants once more. It’s truly a feat, and one that I personally was never able to do during my “reign” as the top Commander pilot [I did manage to snag several X-1 finishes though]. Next we see a returning Dyspeth who finally came back to league play [I think he had some University work he finally took care of], long-time player trainboy manages to make a top four showing with his Sygg tempo deck, and Huger, as outstanding of a player as he is, manages to fall just short of top four status once again [he reminds me of the_arend who would always get so close but not quite cinch that “brass ring”]. Truly a great player though, and I just know that someday, he will make it. For sure. Lastly we had a brand new player in call1me1dragon join and take his all foiled Jenara deck to an amazing 7-1 showing, losing only to Shikogpro’s Azusa. Could this be the player who can finally end Shikogpro’s undefeated streak? Haha, maybe next week.

  1. Azusa, Lost But Seeking by Shikogpro 8-0
  2. Jenara, Asura of War by call1me1dragon 7-1
  3. Azusa, Lost But Seeking by Dyspeth 3-0
  4. Sygg, River Cutthroat by trainboy 4-3
  5. Kami of the Crescent Moon by Huger 2-2
  6. Animar, Soul of Elements by Lordpyro 1-1
  7. Doran, the Siege Tower by xger21 1-3
  8. Jhoira of the Ghitu by TheVlagh 1-3

So now let’s see how the top eight looks; Two ramp decks, three tempo decks [Jenara, Sygg, & Kami], two combo decks [Animar & Jhoira] and a rock deck. Of note, this is only the second time [I think…] I’ve actually seen someone bring Jhoira to an event. But unfortunately she didn’t place very well as it looks like the deck lost to the three top players and then stopped looking for matches. Which, I don’t get that. I mean you’ve already eaten the minus three for those losses in your season standings, you might as well keep playing to attempt to recoup those points. I don’t know, that’s just my philosophy. Aside from a rare Jhoira appearance, I don’t see any other new deck, well that’s not true I guess Azusa hasn’t popped up in our league yet. Nice to see Sygg go and rear his head around these parts again though – haven’t seen him in a good while and that’s one of my boys, an old favourite deck of mine. Of course I kind of retired my Sygg after it won two different leagues [my first Commander league at event 1.03 and the second-to-last event I actually won which was event 2.01]. So I figured it was time to move on to a different deck.

Alright so let’s dig in to the primary focus of these articles here, shall we? This is our winning deck, and well I’ll be honest I don’t feel like Azusa is really the best Commander for this style of deck. I mean with only forty-two lands you’re rarely, if ever, going to get value from your Commander’s ability. Seems like you could put something like an Omnath, Locus of Mana at the helm here for the explosiveness – and this isn’t coming from an Omnath fan because I personally feel like he’s over-rated, but he does seem to do more than Azusa with this particular build. Far be it for myself to argue with it though, it obviously went 8-0 anyway, right?

Interesting cards I see here is Recycle, first and foremost. Generally this is a combo card but I don’t really see its appeal in such a deck as this one as it seems too easy to get locked under [I’m certainly not gonna blow it up when you have two lands in hand and can’t draw cards off of it]. Additionally I don’t really feel like Concordant Crossroads is pulling its weight here, this is more of a combo piece for elves or a Primal Surge win, for example. I mean sure I see the Eldrazis and hasty Annihilator is almost always game, but I just can’t help but see it as win-more here. You ramp up to big mana, play one, who cares if it’s answers you have enough mana to do it again, and Eye of Ugin lets you find it anyway so, it just seems better to not play something that gives your opponent free haste.

Oh, and Craterhoof Behemoth. I don’t really see the point of this guy in a non-elves deck, or a deck that doesn’t swarm. Seems more cost effective to play an Overwhelming Stampede or Triumph of the Hordes instead. Just my two cents though.

Aside from these it’s largely what you’d expect from a typical Azusa deck, really. Although I think there’s merit to playing threats like Kazandu Tuskcaller but perhaps that is me, and I am more used to playing him in my own big mana deck with Vorinclex, Voice of Hunger at the helm.

The Wizard of Oz
Jenara, Asura of War by call1me1dragon, Finishing 7-1
1 Avacyn's Pilgrim
1 Aven Mindcensor
1 Birds of Paradise
1 Dryad Arbor
1 Edric, Spymaster of Trest
1 Eternal Witness
1 Fyndhorn Elves
1 Harmonic Sliver
1 Knight of the Reliquary
1 Linvala, Keeper of Silence
1 Llanowar Elves
1 Lotus Cobra
1 Meddling Mage
1 Noble Hierarch
1 Phantasmal Image
1 Phyrexian Metamorph
1 Qasali Pridemage
1 Saffi Eriksdotter
1 Snapcaster Mage
1 Sower of Temptation
1 Stoneforge Mystic
1 Sylvan Safekeeper
1 Tarmogoyf
1 Trinket Mage
1 Trygon Predator
1 Vendilion Clique
1 Venser, Shaper Savant
1 Voice of Resurgence
1 Weathered Wayfarer
1 Dryad Arbor
30 cards

Other Spells
1 Ancestral Vision
1 Bant Charm
1 Brainstorm
1 Chrome Mox
1 Daze
1 Detention Sphere
1 Eladamri's Call
1 Elspeth, Knight-Errant
1 Enlightened Tutor
1 Force of Will
1 Gitaxian Probe
1 Green Sun's Zenith
1 Jace, the Mind Sculptor
1 Journey to Nowhere
1 Mana Leak
1 Mana Tithe
1 Miscalculation
1 Nature's Claim
1 Oblivion Ring
1 Oust
1 Psionic Blast
1 Remand
1 Seal of Primordium
1 Sensei's Divining Top
1 Simic Charm
1 Skullclamp
1 Stifle
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Swords to Plowshares
1 Sylvan Library
1 Umezawa's Jitte
32 cards
2 Island
2 Plains
1 Adarkar Wastes
1 Arid Mesa
1 Breeding Pool
1 Brushland
1 City of Brass
1 Command Tower
1 Dust Bowl
1 Flooded Strand
1 Forest
1 Gaea's Cradle
1 Glacial Fortress
1 Hallowed Fountain
1 Hinterland Harbor
1 Horizon Canopy
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Mystic Gate
1 Polluted Delta
1 Razorverge Thicket
1 Savannah
1 Scalding Tarn
1 Strip Mine
1 Sunpetal Grove
1 Tectonic Edge
1 Temple Garden
1 Tropical Island
1 Tundra
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
1 Yavimaya Coast
38 cards

1 Jenara, Asura of War
1 cards


Ahh, this masterpiece, or monstrosity, of a deck. A very “cookie cutter” Bant deck, very similar to the one that took down the Duel-Commander event a few weeks ago. Oh, and did I mention everything was foiled? Cradles, Jaces, Tarmos, the works. This is what I would call a “show-off” deck – it’s one thing to foil out your Pauper or SilverBlack deck, but to go through the additional overhead of foil Force of Wills? That’s just, well, obscene, from this writer’s opinion. Or a sign that one is doing good in life with extra money to burn [if that’s the case, send some my way!] Haha! In all seriousness though this thing is just a monster to play against, and [I’m assuming here] a feeling of effortlessness that goes into your matches as the deck just auto-pilots itself to victory. I’m sorry, I should really be more objective in my articles. But I just, ugh, I mean I’m not gonna be one of those n00bs that says it takes no “skill” to pilot, because I know that isn’t the case at all, but just being so cookie-cutter kind of grinds my “Johnny” gears the wrong way. But I am also a “Spike” and I can very much respect the deck and it’s incredible power level. I don’t know, but you know what I’m saying here, right? Man being a “Johnny-Spike” is so awkward at times.


Anyway moving on, we have the other Azusa deck, and this is much more like an Azusa deck. Dyspeth is playing about fifty lands or so, because he wants to make all those extra land drops that Azusa enables – unlike Shikogpro, I feel like Azusa is perfect for this particular build – it’s amazing what a few more lands can do to a whole build of a deck. There isn’t really a whole lot I would do here for this deck, it’s one-hundred-percent streamlined and optimized, right down to the turn three Natural Order into Terastodon blowout. But I’m pretty sure we all know how these “usual” Azusa decks work out so moving along to 4th place.


And here we are back to Sygg. Now when looking at this deck it’s very obvious trainboy is playing this on a budget. And even on a budget strict enough to get him to be playing Bloodhunter Bats, Sygg still performs so well to earn his pilot a top four showing. This is why I always recommend this Commander to anyone new to the format, especially if they’re on a budget. Sygg is the cheapest deck to build that still commands a large margin of success because of the basic mechanisms behind his effect – as long as you draw more cards than your opponent, you will win. And in the best two colours…yeah, you get the drift. I’m gonna go ahead and move on here since I’ve spoken at length on a number of occasions about Sygg, and I don’t think very many of you want to read me repeating myself about him from my previous articles. Haha.

So there you have it, another round of Commander events, wrapped all up in a sleek packaging with a tiny little bow. I’ll be brief here and just say that I’ll be back to playing for event 3.07 and once again if you haven’t played in our Commander league yet, I want to urge you to do so – it’s tons of fun and the time constraints are way easier to meet than many of the other environments the Gatherling website has to offer! So I hope to see you there, and until next time, keep it real.

~”3drinks” of the Vast


I like the idea on this. It by ScottBivona at Sun, 07/14/2013 - 16:37
ScottBivona's picture

I like the idea on this. It is really nice. Keep it up. - Scott Safadi