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By: Kumagoro42, Gianluca Aicardi
Apr 27 2018 12:00pm
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I love this game. I love writing about it. Compiling lists about it. Evaluating it. Sometimes, I even play it. I'm an Accidental Player.

 Angels, angels everywhere. But how many of them there are? How strong they are? And what's their sex? Let's find out the answer to all these questions (especially the sex thing), with a complete Angelpedia conceived as the first in a cycle of constantly updated, tribe-focused reviews, whose more direct companion piece is the sulfuric Demonpedia.

  • Definition: every Angel creature in the game
  • Number of cards: 143
  • What you need to know: Body is the sum of Power and Toughness; the Rating is calculated on a scale from 0 to 10; the entries are ordered by casting cost groups (I called them Choirs and gave them names based on the Christian Medieval tradition, but that's just for fun, so please skip any theological debate), then alphabetically.
  • Click HERE to go directly to the hypertextual list at the end with all of the entries.
  • Click HERE to check all the latest additions.

THE SIX ANGELIC CHOIRS

>> complete list << 



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1. 

  • Name: Angelic Curator   >> summary
  • Set: Urza's Legacy
  • Additional Type: Spirit
  • Converted Mana Cost: 2
  • Body: 2
  • General Evaluation: For a common Angel at the lowest casting cost (and power level), Angelic Curator comes with a protection ability that might even prove relevant on occasions. Still, it's more of a sideboard thing, useful only within particular meta-conditions (which, by the way, did NOT exist back in Urza block, that only got a few artifacts, therefore this essentially reads like it was "protection from Masticore").
  • Tribal Evaluation: No sideboards on Angel tribal decks, so the protection becomes a matter of mere matchup luck. If your deck really requires a turn-2 Angel, you could certainly do worse, but you might also want to find something less situational. In a Spirit deck, well, you know how Spirits got 429 members and counting, right?
  • Sex: Unclear
  • Rating: 5

 

2.   

  • Name: Angelic Page   >> summary
  • Sets: Urza's Saga, Seventh Edition, Eighth Edition, Duel Decks: Divine vs. Demonic, Masters 25
  • Additional Type: Spirit
  • Converted Mana Cost: 2
  • Body: 2
  • General Evaluation: Here's your basic common Angel that comes on turn 2. It doesn't do much, it's just a minimum flying body that can add its stats to fellow fighters (being their faithful battlefield "page"). But it's still better than most. And with "most" I mean the other two viable options for turn 2.
  • Tribal Evaluation: If you feel like having an early board presence in your Angel deck, that's pretty much your only real option. As a Spirit, it's one of 66.
  • Sex: Female (the reprinted version going Middle Eastern or something, apparently)
  • Rating: 5

 

3.  

  • Name: Serra Avenger   > summary <
  • Set: Time Spiral
  • Converted Mana Cost: 2
  • Body: 6
  • General Evaluation: Serra Avenger is a popular gal. She has a big role as the main beater in the instant classic Death and Taxes archetype. However, don't let her casting cost deceive you: she's actually a turn-4 creature (or turn-3 if you're using Aether Vial). As such, she directly competes with her 4cc sisters. Still, a decent body, vigilance and the ability to leave mana open when she hits the field are still good arguments on her favor.
  • Tribal Evaluation: A must in your average Angel deck. As said, she should be considered as a casting cost 4 in the curve, since she can't help you in the first three turns of the game, but she can still do very well in the generic "good beater" role later on, and she interacts with stuff like Stoic Angel.
  • Sex: Female
  • Rating: 8

 

4. 

  • Name: Sustaining Spirit   >> summary
  • Set: Alliances
  • Additional Type: Spirit
  • Converted Mana Cost: 2
  • Body: 3
  • General Evaluation: That's less of a creature and more of a combo shenanigan involving a non-zeroable life total. And given that there are other, better ways to do that without having to deal with the always annoying cumulative upkeep, this Angel Spirit remains just an obscure piece of vintage Magicana.
  • Tribal Evaluation: Only good in case you want to exploit the "can't die" combo in an Angel deck, and you need to do that at a cheaper (yet more ephemeral) cost than with Platinum Angel. So, all in all, not a very likely case. You still might want a way to temporarily stop the opponent from winning via damage while also getting a blocker, possibly within a more shenanigan-prone Spirit deck.
  • Sex: Female
  • Rating: 4

 

5. 

  • Name: Emancipation Angel   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 3
  • Body: 6
  • General Evaluation: The angelic version of Kor Skyfisher, for 1 point of power but also 1 white mana more. Probably not worth it, in general, but still playable. The permanent-bouncing thing might even become relevant later on.
  • Tribal Evaluation: Weirdly enough, this is essentially the biggest thing you can naturally cast (with no accelerators or other help) and have on the battlefield on turn 3 in a monowhite Angel deck (Exalted Angel wouldn't be morphed already by then). She would slow down your mana progression at that point, but on the other hand she gives you one mana back on later turns where you don't get a mana drop. Given the shortage of low-cost alternatives, this becomes a serious option for a faster Angel deck, so in this regard she should be properly evaluated.
  • Sex: Female
  • Rating: 7

 

6. 

  • Name: Guiding Spirit   >> summary
  • Set: Visions
  • Additional Type: Spirit
  • Converted Mana Cost: 3
  • Body: 3
  • General Evaluation: One of the less played low-cost Angels, Guiding Spirit only contributes with her ability, since her body is negligible. However, there are occasions where she can bring back one of your key creatures, or negate the opponent a draw by forcing them to take back some now useless piece of early acceleration or something. Strategy, would you believe it?
  • Tribal Evaluation: Not sure she's worth a blue splash alone, but if you happen to already have a blue splash in your Angel deck (and you might) you should at least consider her at the base of your curve. In your Spirit deck, probably not so much.
  • Sex: Female
  • Rating: 6

 

7. 

  • Name: Haunted Angel   >> summary
  • Set: Apocalypse
  • Converted Mana Cost: 3
  • Body: 6
  • General Evaluation: This is only interesting in that she's the (very ancient) precursor of the mechanic of the Avacyn Restored demon, Treacherous Pit-Dweller.
  • Tribal Evaluation: For the same power level and cost, Emancipation Angel is now strictly better, unless you have a 3-color Angel deck on your hands so you can just show all them what Jenara can do.
  • Sex: Female
  • Rating: 4

 

8.  

  • Name: Illusory Angel   >> summary
  • Sets: Planechase 2012, Magic 2015, Iconic Masters
  • Additional Type: Illusion
  • Converted Mana Cost: 3
  • Body: 8
  • General Evaluation: Just like in Serra Avenger's case, her regular role isn't the one of a turn-3 beater. Unlike Serra Avenger, though, it's easy to play around her limitation: you just need a 0-cost spell to make it work (with Mox Diamond or Chrome Mox you can easily have her on the battlefield on turn 2). And her body is the most impressive of any Cherub. Plus, she skips the whole "illusions die when targeted" rule, which you may have expected.
  • Tribal Evaluation: Definitely worth of consideration, I can see her happily played in Azorius Angel decks. And she even challenges Phantasmal Dragon's role in Illusion decks.
  • Sex: Female
  • Rating: 7

 

9. 

  • Name: Jenara, Asura of War   >> summary
  • Sets: Alara Reborn, From the Vault: Angels
  • Additional Type: Legendary
  • Converted Mana Cost: 3
  • Body: 6
  • General Evaluation: Jenara doesn't impact the board much when she comes, but it's the kind of creature you have to deal with quick, as she might provide an awfully fast clock against you, out of nowhere and since the early turns. Granted, she calls for some mana investment and it only needs one removal to leave you with nothing in exchange, but once you have a fast evasive beater that grows this way, you might well just stand back and protect her while she does her thing.
  • Tribal Evaluation: Jenara is probably the main reason to build a Bant Angel deck to begin with. She solves all the doubts about which Angel to put at the base of your curve. Being Legendary, you can't drop more than one at a time, but she comes quickly enough to push you towards the playset anyway, and you can take some more risks with her if you got a second copy in hand.
  • Commander Evaluation: Not flashy, but pretty solid as a way to have access to the Bant colors while also getting a fast and reliable general in the process.
  • Sex: Female
  • Rating: 8


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10. 

  • Name: Angel of Condemnation   >> summary
  • Set: Hour of Devastation
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: One of the (male) Angels who work for Nicol Bolas, Angel of Condemnation has a couple of interesting abilities. He's able to exile a creature every other turn, or blink one every turn, to exploit ETB effects, dribble removal, reset control (note how the text says "owner"), or just plainly stop attacks. Only problem is, all this versatility does not come cheap, requiring a slow, mana-intensive activation cost. Being vigilant, he can still attack before indulging in his control trickery. And his casting cost is reasonable. On the other hand, his body is fragile and unimpressive (on par with Emeria Angel, sure, but you don't play Emeria Angel for the main body), and his overall impact feels clunky at best. Bonus points for effort, though.
  • Tribal Evaluation: The big question is: would it even make sense for an Angel tribal deck to give this guy some of Emeria Angel's slots? There aren't many Angels with strong ETB effects (sadly Restoration Angel doesn't work on her own kind). There's Sunblast Angel, but it would insta-kill our Angel of Condemnation. And of course the same goes for Magister of Worth. The best target is certainly Angel of Despair, but it doesn't exactly feel like the most agile battle plan ever conceived.
  • Sex: Male
  • Rating: 7

 

11. 

  • Name: Angel of Finality   >> summary
  • Set: Commander 2013
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: Angel of Finality does one thing, but she does it decently: graveyard hate. Granted, she doesn't do it at instant-speed (so no way to trump a sudden Gifts Ungiven or Living End), but at least she only targets the opponent's graveyard. And just like Bojuka Bog can be made instant via Knight of the Reliquary, you can always use Aether Vial to improve the same way our Finality gal. All in all, she's situational, but it's something that's good to have in the angelic arsenal.
  • Tribal Evaluation: You might well want a copy of two of this Angel in your tribal deck, what with graveyard strategies being annoying to fight when you don't have a sideboard. Her body is sub-par compared to other Seraphim, and once in the battlefield she doesn't have additional abilities other than her wings, but she can manage.
  • Sex: Female
  • Rating: 7

 

12. 

  • Name: Angel of Jubilation   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: Her body is pretty standard for a Seraph (you can definitely do better), although her Honor of the Pure-like ability isn't bad. What makes her noteworthy is the way she shuts down a lot of stuff, more remarkably fetch lands, Phyrexian mana, and all sacrifice outlets including Birthing Pod and Viscera Seer. It works against you too, but the three white mana in the cost mean we probably are in a monowhite environment, therefore some of these limitations aren't so relevant (and you can still use Flagstones of Trokair).
  • Tribal Evaluation: The Seraph slots have some pretty good competition going on, so I can see Angel of Jubilation being left behind, mainly because she doesn't deliver much on the beating side of things (unless you're exploiting the stat bonus with token generators like Emeria Angel). And not being able to sideboard her in and out, her main ability might just amount to a minor annoyance. When it's not, though, it can really give you an edge over some strategies.
  • Sex: Female
  • Rating: 7

 

13. 

  • Name: Angelic Field Marshal   >> summary
  • Set: Commander 2014
  • Converted Mana Cost: 4
  • Body: 6 (10 with commander)
  • General Evaluation: Lieutenant is an ability that only works in one format: Commander. Without lieutenant active, Angelic Field Marshal is a 3/3 flyer for 4, which is the power level of Limited stuff like your average Griffin. With lieutenant online, she becomes a pretty good deal as a 5/5 for 4, except within a Commander environment the cost is not that important. What really counts is the impact on the board, and while universal vigilance is sweet enough, it's not exactly novel.
  • Tribal Evaluation: Tribal Commander is possible, but certainly not common. If you play it, you might be playing this Angel, too, although finding 33 strictly better Angels isn't that hard, and universal vigilance will be redundant half of the times.
  • Sex: Female
  • Rating: 6

 

14. 

  • Name: Angelic Protector   >> summary
  • Sets: Tempest, Duel Decks: Divine vs. Demonic
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: You really want to pay 4 for a 2/2 who can't be bolted?
  • Tribal Evaluation: You really want to pay 4 for a 2/2 who can't be bolted in an Angel deck
  • Sex: Female
  • Rating: 2

 

15. 

  • Name: Archangel of Tithes   >> summary
  • Set: Magic Origins
  • Converted Mana Cost: 4
  • Body: 8
  • General Evaluation: She's a nasty little bugger, isn't she? She's stronger when playing defensive, what if her body balance tending towards toughness, and the whole tax situation being more suitable to stop enemy attacks rather than helping your flyer and her friends to sneak damage through. Her casting cost is screaming monowhite, and if you hear that request, well, it's just 4 mana, which is already the paradigm of excellence (the Linvala ratio) considering what she brings to the table. You just really need to give her vigilance.
  • Tribal Evaluation: Again, you'll probably want to keep her behind, because otherwise your evasive Angel deck won't have much troubles connecting. She's not something you'll need in Angel tribal, but actually she kinda is, because your deck is going to be awfully midrange and easy prey of fast aggro, and you already planned to include something like Ghostly Prison anyway, didn't you?
  • Sex: Female
  • Rating: 8

 

16. 

  • Name: Atraxa, Praetors' Voice   >> summary
  • Set: Commander 2016
  • Converted Mana Cost: 4
  • Body: 8
  • General Evaluation: The Phyrexians keep going with their little compleation project on the Plane Formerly Known as Mirrodin. Meet the one Angel they've turned into the Herald of the Praetors, or something like that. At first, Atraxa appears to be a super-fighter along the lines of old favorites like the Akromas or Sphinx of the Steel Wind. She's more defensive than offensive, though, thanks to vigilance and lifelink, while deathtouch doesn't usually do much on a larger body (I guess it's flavorful, though). The really over-the-top ability is that free, recurring proliferate, which could spiral out of control pretty fast in the right deck. It's also great that the proliferation starts right away (well, barring instant removal), because that means Atraxa impacts the board the turn she drops, which is always a sign of a superior creature.
  • Tribal Evaluation: It's not easy to accommodate so many colors in Angel Tribal, and for some reason, red, Angel's second favorite color, isn't even included in Atraxa's package. Being green, she could be fetched in several ways (Natural Order, Green Sun's Zenith), but that doesn't seem to help much. This said, there's an unexpected amount of Angels that deal in proliferable +1/+1 counters: Archangel of Thune, Jenara, Asura of War, Herald of War, Patron of the Valiant, Angel of Invention, Shalai, Voice of Plenty (no, not Copper-Leaf Angel). That's a deck right there.
  • Commander Evaluation: As a commander, Atraxa provides access to almost every color, a solid presence, and a strong "counters matter" theme. It's no coincidence that she originated in a Commander product.
  • Sex: Female
  • Rating: 8

 

17.  

  • Name: Emeria Angel   >> summary
  • Sets: Zendikar, Game Day Promo, Iconic Masters
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: Emeria Angel is a highlight, no doubt on that. As far as this point of the curve goes, you trade the chance to get a more impressive or resilient beater (like a 4/4 flyer, if we're talking other Angels) for the ability to generate an army of bird familiars (they're like Snow White's, only more aggressive). The applications span different kinds of strategies, from aggro (more beaters/blockers, possibly to enhance) to control (you get a compact finisher slot that also provides good blade carriers) to combo (you'll have a combination of board presence and a limitless and abusable creature generator for sacrifices and other shenanigans).
  • Tribal Evaluation: At the top of the shortlist for any Angel deck.
  • Sex: Female
  • Rating: 9

 

18.  

  • Name: Firemane Avenger   >> summary
  • Sets: Gatecrash, Game Day Promo
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: The Firemane family gets a new member, and it's easier to play than her big sister. The body is a bit underwhelming for a beater that should manage to stay alive long enough to be able to attack along with two other companions, but once you get there, a Lightning Helix effect is as good as battalion gets. As the top-of-the-curve battalioner, she's almost perfect.
  • Tribal Evaluation: She has a lot of contenders within the Seraphim lot, and achieving battalion isn't that easy in an Angel deck, but it's not impossible either, and the threat level for 4 mana is definitely there. Worth a try.
  • Sex: Female
  • Rating: 8

 

19.  

  • Name: Gisela, the Broken Blade   >> summary
  • Set: Eldritch Moon
  • Additional Types: Legendary, Horror
  • Converted Mana Cost: 4
  • Body: 7 melded
  • General Evaluation: I feel like I should cheer more for the whole Emrakul-chosen, Angel/Horror anti-hero thing. It's just that I'm not sure a 4/3 lifelinker (which is more or less all she is) is all that jazz for 4 mana. Yes, lifelink is kind of a big deal, but she's going to be an instant target, and one that's easily hit at that. And while I think these thoughts, I also realize Sublime Archangel is a bigger threat, Emeria Angel is more tactical, and Linvala, Keeper of Silence is more strategical. Of course, then there's the whole Brisela factor to keep in mind. But let's be honest here, do we really ever plan to cast and/or reanimate and/or cheat into play her sis Bruna in order to make them go Voltron, except with more horrifically blended limbs? Like, will we seriously build around Brisela? Sure, she's a super-fighter, a fast clock, and that 3-mana-or-less lockdown is sweet and makes up for the fact that you're basically turning your two prime targets into one, which should be a big no-no in Magic theory. But making it happen is definition of casual, or of one of those Johnny endeavors that are ever attempted uniquely because they exist. Plus, let's talk for a moment about the Brisela thing. So Emrakul decides he wants to fuse together his two wayward angels, because that's how Emrakul thinks. But then, he calls the resulting entity with a supercouple portmanteau nickname like "Brangelina"? Seriously, Em?
  • Tribal Evaluation: I honestly would play her in an Angel deck only if I was planning to release Brisela. Which I know will probably happen, but once the novelty will wear off, she'll end up collecting dust next to Grimoire of the Dead and that Biovisionary playset.
  • Commander Evaluation: So what, you pick her as a general, then put sad-Bruna among the 99, then tutor her up, then "hello Brisela!", then Brisela is killed, then Gisela goes back to the Command Zone and Bruna doesn't, and that's it? Looks like a plan... you won't want to follow. But hey, Brisela! She's so hot right now.
  • Sex: Female
  • Rating: 7

 

20. 

  • Name: Glimmering Angel   >> summary
  • Set: Invasion
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: It's common, and it shows: poor body/cost ratio plus an off-color, activatable shroud. And that's it.
  • Tribal Evaluation: Not very likely to be considered at all.
  • Sex: Unclear
  • Rating: 3

 

21. 

  • Name: Goldnight Castigator   >> summary
  • Set: Shadows over Innistrad
  • Converted Mana Cost: 4
  • Body: 13
  • General Evaluation: Okay, so, first of all, Goldnight Castigator doesn't really have toughness 9, right? It's more like 5. And yeah, she swings for 4 in the air on turn 4. Oh, big deal. In the meantime, their lightning bolts deal 6 damage to your face. Do your math.
  • Tribal Evaluation: You even need to commit to some serious red sources to play her. It's not clear who she's meant to be castigating.
  • Sex: Female
  • Rating: 3

 

22. 

  • Name: Guardian Seraph   >> summary
  • Set: Magic 2010
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: Let's see what we have here: the body is good, better than most Seraphim. And the specific ability? You have to see her opposed by a Goblin army to fully grasp what she does.
  • Tribal Evaluation: All in all, Guardian Seraph rivals Emeria Angel for the angelic 4cc slot. Defense is often the best offense.
  • Sex: Female (at least, that's what the flavor text says!)
  • Rating: 8

 

23. 

  • Name: Herald of Serra   >> summary
  • Set: Urza’s Saga
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: A take on Serra Angel where you get her one turn earlier in exchange for a point of power. And echo. Thank you, but no, thank you?
  • Tribal Evaluation: Probably her age is gone, if that was ever a thing.
  • Sex: Female
  • Rating: 3

 

24. 

  • Name: Indomitable Archangel   >> summary
  • Set: Scars of Mirrodin
  • Converted Mana Cost: 4
  • Body: 8
  • General Evaluation: This Angel was obviously created with an "artifacts matter" strategy in mind. And she clearly does great in artifact-heavy decks. But you know what? Her main attraction is probably the fact that (thanks to her mythic rarity) she's a 4/4 flyer for 4. Which is something pretty sexy in itself.
  • Tribal Evaluation: It's definitely a good option. You might want something with a more relevant ability in this slot. But you might just want to go for sheer power. Of course, in the off-chance you are actually building an Angel/artifact deck, she becomes a no-brainer.
  • Sex: Female
  • Rating: 8

 

25. 

  • Name: Lightkeeper of Emeria   >> summary
  • Sets: Worldwake, Commander
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: This has "limited fodder" written all over the place. You get a sub-par, mainly defensive flying body, plus a harmless application of one of the mechanics of the set. Not terrible, but not terribly attractive either.
  • Tribal Evaluation: You might be in need of lifegaining all you want, but there's still no chance you should include this one in your Angel deck, trust me.
  • Sex: Female
  • Rating: 4

 

26. 

  • Name: Lightning Angel   >> summary
  • Sets: Apocalypse, Time Spiral "Timeshifted", From the Vault: Angels
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: Her colored cost is demanding, but aside for that, she's a very good specimen: Serra Angel for 4 trading one point of power for haste? That's how you do it.
  • Tribal Evaluation: Then again, her colored cost is really demanding for an Angel deck. Azorius Angels or Boros Angels are very feasible. Wedge Red Angels begin to sound unlikely. But if you built them, it would be probably for her.
  • Sex: Female
  • Rating: 8

 

27. 

  • Name: Linvala, Keeper of Silence   >> summary
  • Set: Rise of the Eldrazi
  • Additional Type: Legendary
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: Ah, Linvala. So beautiful, so sideboard-worthy. I like to think that opponent creatures (including, it's interesting to note, mana creatures) can't activate their abilities anymore because they're just all staring at her, enthralled.
  • Tribal Evaluation: Linvala's main natural role is sideboard star, to be brought on the field only whenever her ability is needed the most. After all, you might well face a deck with no activated abilities whatsoever. Still, her body is sweet (I'm talking power and toughness here, what are you thinking of?), and it's not unlikely to face at least a few creatures that activates for stuff in Tribal (Elves, anyone?) So, to include one or two copies of her in any given Angel deck is still probably a good idea. Side note: years later, she'll choose to be flashier and more Sharon Stone-like.
  • Commander Evaluation: Being such a severe and one-sided hoser, she's bound to be a quite hated general (providing you're able to hate such a lovely creature). But at least she will look good on your Command Zone.
  • Sex: Female
  • Rating: 9

 

28. 

  • Name: Malach of the Dawn   >> summary
  • Set: Planar Chaos
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: The colorshifted version of Ghost Ship. Yeah, not exactly something to write home about.
  • Tribal Evaluation: 3-mana regeneration on a 2-powered guy? Yeah, I'm not seeing this being played much.
  • Sex: Male
  • Rating: 4

 

29.   

  • Name: Restoration Angel   >> summary
  • Sets: Avacyn Restored, Launch Promo, Iconic Masters
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: An instant-speed recycler of ETB abilities (who's also a respectable beater in herself) is definitely something a lot of decks want. Just think what she can do in Modern control decks with Snapcaster Mage, or any Birthing Pod build. Also, high splashable factor. Brilliant design.
  • Tribal Evaluation: Why the hell did they put the non-Angel clause in there? The ability is optional, so it's not that they wanted to prevent her for coming to the battlefield when there's no other creatures. I know, I know, self-flickering would generate an infinite loop, so I guess they didn't want for her to give the Johnnies an easy way to have infinite enter the battlefield triggers (infinite life with Soul Warden, for instance). Still, just the typical "another creature" clause would have been enough. It's a bummer for Angel decks, where she would just be a 3/4 flash most of the times. It may still be good enough, though, especially if you packed plenty of off-tribe creatures with ETB abilities. Or maybe if you're just a bit clever.
  • Sex: Female
  • Rating: 10

 

30. 

  • Name: Seraph of Dawn   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: As far as thought-for-limited, non-explosive creatures go, this could be worse. Lifelink is always appreciated. And she's common, which is relevant for Pauper.
  • Tribal Evaluation: Too bad you'll have too many options at 4cc to even start considering her in Angel tribal, unless your deck desperately needs lifegaining. She's better than Lightkeeper of Emeria and Malach of the Dawn, but that's not saying much.
  • Sex: Female
  • Rating: 6

 

31. 

  • Name: Seraph of the Sword   >> summary
  • Set: Magic 2014
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: Straightforward, simple, underwhelming: an Angel that always survives combat and combat-related situations (including deathtouch), yet never survives being bolted. Granted, there's definitely worse, as she's still an efficient anti-creature barrier...
  • Tribal Evaluation: ...but there's definitely better, especially among the Seraphim ranks, especially if you look for a strong strategical advantage over a bland tactical one.
  • Sex: Female
  • Rating: 5

 

32.   

  • Name: Serra Advocate   >> summary
  • Sets: Urza’s Destiny, Seventh Edition, Duel Decks: Divine vs. Demonic
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: Double the Angelic Page stats, double the fun?
  • Tribal Evaluation: You'd still like Angelic Page better, and you don't particularly like Angelic Page.
  • Sex: Female
  • Rating: 3

 

33. 

  • Name: Shalai, Voice of Plenty   >> summary
  • Set: Dominaria
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: Shalai is the ultimate version of hexproof-giving creatures like Aegis of the Gods or her own sister Sigarda, Heron's Grace. Compared to the latter, Shalai includes planeswalkers in her deal, and any other creature, regardless of tribe. Of course the problem with this kind of ability is that all opposing removal just get reoriented in one particular direction, which means Shalai is probably not going to have a long life on the battlefield. And being legendary, you can't lock the hexproof by dropping a second copy (well, not easily, at least). Still, there's value in forcing the opponent to deal with one specific target, and those 4 points of toughness might require burn decks to waste two bolts on her. The activated ability looks overcosted at first, but it's actually only one mana more than Gavony Township (but with no limit to the number of possible activations per turn).
  • Tribal Evaluation: She might have a meaningful place in a deck with the Sigardas, doesn't she?
  • Commander Evaluation: Shalai does not make for a particularly dynamic commander, but those green mana symbols in the rule text open the path to Selesnya builds, and the mana dump can take a substantial form in a slower format.
  • Sex: Female
  • Rating: 7

 

34. 

  • Name: Stoic Angel   >> summary
  • Set: Shards of Alara
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: "Vigilance matters" is a strategy you might have expected on an Angel, and our Stoic specimen here doesn't disappoint: she provides a Winter Orb effect for creatures while giving you the first brick of an untapped hit squad. Clearly, she has a thing for the Serra sisters.
  • Tribal Evaluation: Probably the other main argument for building Bant Angels.
  • Sex: Female (and keeping all her clothes on!)
  • Rating: 8

 

35. 

  • Name: Sublime Archangel   >> summary
  • Set: Magic 2013
  • Converted Mana Cost: 4
  • Body: 7
  • General Evaluation: This pretty girl knows how to administer a good beating, the non-reckless way. Why should you commit to turn all your 1/1 tokens sideways, when they can just stay untapped, ready to block in the opponent's turn and still providing an evasive attacker all their power? Of course, there's a big risk in this strategy, since one attacker = one removal, but what if the attacker was, say, her big sister Sigarda? At the very least, with our sublime little blonde here, we're putting on the field a 4cc creature that can swing for 5, and that's not a bad thing at all. Plus, she'll probably end up sneaking in some more immediate damage the turn she comes, in the form of a suddenly exalted Birds of Paradise or something like that.
  • Tribal Evaluation: A great addition to the already interesting Seraph ranks, competing for room with cards like Emeria Angel and Guardian Seraph, and opening even more strategic horizons to Battlegrace Angel.
  • Sex: Female
  • Rating: 8

 

36.  

  • Name: Sustainer of the Realm   >> summary
  • Sets: Urza's Legacy, Seventh Edition, Duel Decks: Divine vs. Demonic, Iconic Masters
  • Converted Mana Cost: 4
  • Body: 5
  • General Evaluation: She swings for 2, she blocks for 5, but she still dies of a Lightning Bolt. Can you guess I'm not excited?
  • Tribal Evaluation: Moving on.
  • Sex: Female
  • Rating: 1

 

37. 

  • Name: Tormented Angel   >> summary
  • Set: Urza's Destiny
  • Converted Mana Cost: 4
  • Body: 6
  • General Evaluation: Sister, are you trying to lure me into putting you in my deck by showing your skin? Listen, I get that you're "tormented" so you don't want to inflict too much damage anymore to your fellow living beings, and I get that you're supposed to block all the 4/4 flyers of the same cost, but that doesn't really account for the scandalous behavior.
  • Tribal Evaluation: Maybe if you want to try a pauper Angel deck. Which you don't want to try.
  • Sex: Female
  • Rating: 4

 

38. 

  • Name: Voice of All   >> summary
  • Sets: Planeshift, Tenth Edition, Commander
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: Let's take a step back, since this one is the capper of a cycle spanning multiple blocks. It all began in Urza's Saga, with two white Angels (Voice of Grace, Voice of Law) protected from their enemy colors. Then, on Urza's Destiny, the cycle expanded to include allied colors too (Voice of Reason, Voice of Duty). The only one missing was same-color protection, so in the following block's middle set, here comes Voice of Truth to complete the cycle. Except she doesn't, since another block later (and, again, in the middle set) we find the ulterior member that makes the cycle ultimately moot, giving the whole thing a definite aftertaste of pointlessness. Still, Voice of All is a decent, tactical creature, with more chances to be maindecked that all of her sisters combined.
  • Tribal Evaluation: It wouldn't be a bad choice at all, but chances are you want something with a bit more oomph for this cost, unless you're expecting a lot of monocolored decks in your meta, and/or your Angel deck is looking for good equipment carriers.
  • Sex: Female (tell me, rk post, is there a reason the "voice of all" is an ugly girl with a great body? Were you trying to make some kind of statement here?)
  • Rating: 7

 

39. 

  • Name: Voice of Duty   >> summary
  • Set: Urza’s Destiny
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: See Voice of All.
  • Tribal Evaluation: Not a chance.
  • Sex: Female
  • Rating: 1

 

40. 

 

41. 

  • Name: Voice of Law   >> summary
  • Set: Urza’s Saga
  • Converted Mana Cost: 4
  • Body: 4
  • General Evaluation: See Voice of All.
  • Tribal Evaluation: Not a chance.
  • Sex: Female
  • Rating: 1

 

42. 

 

43. 



> top <

44.  

  • Name: Angel of Flight Alabaster   >> summary
  • Set: Innistrad
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: Along with Requiem Angel, she's one of the terrorized Angels who are waiting for the return of Avacyn in Innistrad block. I don't really get why a 4/4 flyer should be scared of everything, but that's apparently her thing. Anyway, she comes with the basic stats for a Virtue, which is ok, plus a free recursion ability that's nothing to sneeze at and can gives birth to some interesting Spirit decks.
  • Tribal Evaluation: Unless you're trying to do an Angel Spirit deck (in which case, don't), it's unlikely your Angel build will have room for enough Spirits to justify her presence. However, maybe a playset of Kami of False Hope is all it takes to be worth the inclusion of a couple copies?
  • Sex: Female
  • Rating: 7

 

45. 

  • Name: Angel of Invention   >> summary
  • Set: Kaladesh
  • Converted Mana Cost: 5
  • Body: 3 or 7
  • General Evaluation: On Kaladesh, even the Angels care about contraptions: Angel of Invention is actually a cool one, if maybe a bit too high on the rarity totem. Finding new meaningful combinations of vigilance, lifelink and a specific ability is becoming harder and harder, but fabricate helps. For 5 mana (which is one too many for a mythic of this power, in my opinion), you can have a small flying vigilant lifelinker and a couple 2/2s, or you can opt for a single critter with more of a punch. Of course, she'll still be no tougher than 3, which is always a problem. In her defense, the +1/+1 boost is not limited to the fabricated Servos, so I can see her being moderately useful in a midrange aggro deck. She fulfills a few roles, giving you life back, populating your board, and setting up a big strike one way or another, but maybe she's not enough of a player to definitely feel like the better choice over her many white 5-mana contenders. And vigilance on a small butt seems particularly pointless.
  • Tribal Evaluation: I'd say, definitely not a strong contender for room in Angel Tribal.
  • Sex: Female
  • Rating: 7

 

46. 

  • Name: Angel of Light   >> summary
  • Set: Starter 1999
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: The Starter level take on Serra Angel, with just one colored mana in the cost but both power and toughness reduced by 1. Could it be any less interesting?
  • Tribal Evaluation: Nothing to be seen here, except maybe the art, that's not bad.
  • Sex: Female
  • Rating: 3

 

47.   

  • Name: Angel of Mercy   >> summary
  • Sets: Portal Second Age, Starter 1999, Invasion, from Eighth Edition to Tenth Edition, Duel Decks: Divine vs. Demonic, Iconic Masters
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Does the one-shot life gain account for the reduced body and no vigilance? Probably not. But this one has been reprinted a lot over the years, being a nice, straightforward creature for most core set's limited purposes.
  • Tribal Evaluation: Can't even be flickered by Restoration Angel.
  • Sex: Female (although it's been a bit ambiguous at times)
  • Rating: 4

 

48.  

  • Name: Angel of Sanctions   >> summary
  • Set: Amonkhet
  • Converted Mana Cost: 5
  • Body: 7
  • General Evaluation: Behold the most powerful of the famed Ancient Egyptian Angels! It's a thing that exists! (Well, sort of). (Okay, not really). Giving a temporary exiler a la Fiend Hunter to the Angel tribe is useful to win the tempo battle, although you might feel like you'd be better off by casting something packing more of a punch as a 5-drop. This is where the embalm mechanic comes to the rescue, essentially turning Angel of Sanctions into removal that costs the opponent one additional removal spell to overturn. Also, there's a token for his mummified state, and he has bandages around the wings, yet he still flies.
  • Tribal Evaluation: All in all, as the cheapest in-tribe removal on-a-stick, it's something you definitely want to play.
  • Sex: Male
  • Rating: 9

 

49. 

  • Name: Angelic Captain   >> summary
  • Set: Battle for Zendikar
  • Additional Type: Ally
  • Converted Mana Cost: 5
  • Body: 7
  • General Evaluation: In the right deck, she can easily swing as a 6/5 or 7/6. And just as easily get bolted with her ability on the stack.
  • Tribal Evaluation: Well, of course she's for Ally tribal, not Angel tribal. But Ally decks would hardly bother to include a very frail 5-mana creature that doesn't synergize much with the overall plan.
  • Sex: Female
  • Rating: 4

 

50. 

  • Name: Angelic Overseer   >> summary
  • Set: Innistrad
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: This is an interesting design: a somehow frailer than usual Virtue that becomes almost untouchable if paired with a Human. And that's a big weak spot for sure, although it means she can still survive a Wrath of God effect and is best pal with Snapcaster Mage. Never seen much play even in Human decks, though.
  • Tribal Evaluation: Since with no Human on the board it becomes a 5-drop you don't want to have in hand, it's unlikely an Angel deck will be consistent enough with off-tribe Humans to make it work. Of course, it's still an option for Human tribal decks, albeit not very high on their list.
  • Sex: Female
  • Rating: 6

 

51. 

  • Name: Anya, Merciless Angel   >> summary
  • Set: Commander 2015
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: She came in a multiplayer expansion, being designed for multiplayer, and referencing multiplayer in her rule text. She's a multiplayer card. A nice multiplayer card.
  • Tribal Evaluation: In a Tribal Angel Commander deck, she might have a place.
  • Commander Evaluation: So here we go, that's what she does best: commanding a Commander host. Let's see, casting cost is decent, stats are sturdy, she provides access to two colors, and after a while she'll be bigger and indestructible. Granted, she's still not super exciting, but solid all around in that Commander role, or just as one of the 99, or anywhere her abilities have a better chance to mean something than in 1v1, where she's just win-more.
  • Sex: Female
  • Rating: 6

 

52.  

  • Name: Archangel Avacyn   >> summary
  • Set: Shadows over Innistrad
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 8 transformed
  • General Evaluation: Upon reaching her third iteration (that's one, that's two), Avacyn has gone for broke. Literally: something snapped inside her, so she suddenly passed from protecting everyone to assaulting everyone (a certain floating deity might have something to do with that.) The end result is that we get a cheaper, leaner Avacyn that only gives out indestructibility for one turn, but at flash speed, and we know how great flash Angels are, or flash creatures in general, or anything you do in the opponent's end phase, really. And then you just have to facilitate the demise of one of your guys, and snap!, mad red Avacyn is in the building, and she's meaner and casts a Slagstorm or two. It's a great design, great flavor, and superior firepower all-around. Of course, you might want to take some precaution; like, maybe if you were planning to populate the board with a bunch of little critters, she's not your gal.
  • Tribal Evaluation: That non-Angel transformation clause seems to suggest to avoid fielding her alongside her winged comrades; but if your plan is to include some cannon fodder a la Bloodsoaked Champion for some reason, then she'll be happy to get crazy for you.
  • Commander Evaluation: Considering Commander is the one environment where you can easily have her transform again and again, the rest should be easy to figure out.
  • Sex: Female
  • Rating: 8

 

53. 

  • Name: Archangel of Thune   >> summary
  • Sets: Magic 2014, Iconic Masters
  • Converted Mana Cost: 5
  • Body: 7
  • General Evaluation: The serene, chaste, extreme beauty of the artwork reflects the role of Archangel of Thune on the battlefield: not an adrenalinic rush of mayhem, but a steady flow of inevitability. The more she attacks, the more life you gain; the more life you gain, the greater she and your entire team become. There are Virtues with superior starting bodies, but few of them are able to quietly change the balance of the game this way; and even if the opponent gets rid of her quickly (provided it's not right away), her Gavony Township activations still remain. On top of that, she's a Birthing Pod-worthy powerhouse in her combo with Spike Feeder, of all creatures.
  • Tribal Evaluation: She likes the company of early accelerants like Birds of Paradise, so the best Angel deck to build around her is one where not everyone is an Angel. Emeria Angel also makes for a great companion.
  • Sex: Female
  • Rating: 9

 

54. 

  • Name: Avacyn, Guardian Angel   >> summary
  • Set: Magic 2015
  • Converted Mana Cost: 5
  • Body: 9
  • General Evaluation: The second version of Avacyn is definitely easier to hardcast, even if those 3 white mana aren't very multicolor-friendly. Her actual impact on the battlefield is however debatable. Far from the universal indestructibility provided by her larger self, there's still some possible use for her first activated ability, although if you look closely, that's little more than targeted regeneration (it's good versus lifelinkers, I guess). The second activated ability might spell a soft lock against certain decks, but it's expensive, and control decks can't be bothered with a finisher that constantly taps all their mana. Where Avacyn: Junior Varsity Team mostly fails, though, is in protecting herself. I get that she's an altruistic kind of protective semi-deity, but c'mon. Girl's gotta survive to do something good.
  • Tribal Evaluation: Not useful enough to make a dent in the highly competitive angelic CMC 5. At best, she can be a 1-of out of devotion (pun intended: she's actually pretty effective with Nykthos).
  • Commander Evaluation: I feel like, even if you really really care about defending your creatures, you can find better commanders (like, I don't know, the other Avacyn?). However, there's something to be said about the high mana level of Commander games and the chance to shut down the attacks of monocolored decks, or decks strongly based on one color.
  • Sex: Female
  • Rating: 6

 

55. 

  • Name: Avenging Angel   >> summary
  • Set: Tempest
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Robbing you of your next draw isn't a very effective take on "immortal creature"; even Vengeful Pharaoh can occasionally become an annoyance, and he does much more than what a 3/3 flyer does. Granted, the effect here isn't mandatory, but if you don't use it, what you're left with is a very overcosted midrange beater.
  • Tribal Evaluation: Too many better options at this casting cost to even entertain the idea of this clumsily returning Angel.
  • Sex: Female
  • Rating: 4

 

56. 

  • Name: Baneslayer Angel   >> summary
  • Sets: Magic 2010, Magic 2011, From the Vault: Angels
  • Converted Mana Cost: 5
  • Body: 10
  • General Evaluation: Ah! The Walletslayer! The Bankslayer! Back in her times, when she dominated pre-Titan standard as the ultimate finisher, a single copy of Baneslayer Angel can cost you as much as 50 tix. Of course, that was insanely inflated, and after the M11 reprint and a steady shift of the meta, more than 90% of that value quickly vanished like ice in the sun. So, her glory years behind, what's left of the dreaded Baneslayer these days? Well, while she was quite definitely overrated (I argue that even an overlooked card like Battlegrace Angel can impact the board more), she's still a very powerful beater, entirely obsoleting the classic Serra Angel, unless for some reason you really care about vigilance. Her protections are just meaningless flavor, and first strike is rarely relevant on a creature you want to attack with. But the enhanced body and lifelink are badass additions to the Serra basic level.
  • Tribal Evaluation: If you go with Baneslayer for the 5cc slot of your Angel deck, you might not be very creative but you certainly aren't stupid either.
  • Sex: Female
  • Rating: 8

 

57. 

  • Name: Basandra, Battle Seraph   >> summary
  • Sets: Commander, Conspiracy
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: A Boros Angel with a nice body (always talking about stats here, take a cold shower) who negates combat tricks and forces attacks. She can't lure to death utility creatures able to tap themselves, but she's still very useful to get rid of troublemakers like Dark Confidant or Melira.  Not to mention, how do you deal with a lady that comes already equipped for some BDSM action?
  • Tribal Evaluation: If you're running red in your Angel deck, to include some copies of her isn't a bad idea at all.
  • Commander Evaluation: Solid Boros general, either in a thematic deck or a "good stuff" build. She comes quickly enough and can get rid of blockers, while often messing with the combat phase just because people will forget to cast their instants beforehand. Plus, her activated ability has some nice political applications.
  • Sex: Female
  • Rating: 7

 

58. 

  • Name: Battlegrace Angel   >> summary
  • Set: Shards of Alara
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: The thinking man's Baneslayer. I mean, the main thing Baneslayer Angel does for 5 mana is swinging for 5 and netting you 5 life. Battlegrace Angel does that as well. The other things Baneslayer does? First striking, which is hardly relevant; and outfighting very specific, one-in-a-hundred-games creature types. The other things Battlegrace does? Giving lifelink and +1/+1 to that other creature who was ALREADY there, thus impacting the field immediately. All in all, the tactical value of Battlegrace is vastly superior, since you can keep her in defense and still be able to exploit lifelink with your backup creature. Of course, Baneslayer is great at defense, since she can first strike for 5 life; but when she does that, you're not attacking. With Battlegrace, you can block with a 4/4 flyer and still attack with a lifelinker, and the opponent will have to deal with both.
  • Tribal Evaluation: My humble opinion: this is the Angel you should put in charge of your 5cc slots.
  • Sex: Female
  • Rating: 9

 

59. 

  • Name: Blinding Angel   >> summary
  • Sets: Nemesis, Eighth Edition, Ninth Edition
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Magic history tells us that Blinding Angel was a force to be reckoned with in Standard, and her reign only ended with the printing of Flametongue Kavu. Her ability is still one of the most powerful in the whole Angelpedia: she needs to connect, and she doesn't do much damage at that, but utterly negating the opponent combat phase? Most aggro decks will be required to deal with her asap, if they don't want to find themselves almost locked out of the game.
  • Tribal Evaluation: The other great tactical option for this point on the curve. Who says Angel aggro can't be clever?
  • Sex: Female
  • Rating: 9

 

60. 

  • Name: Copper-Leaf Angel   >> summary
  • Set: Prophecy
  • Additional Type: Artifact
  • Converted Mana Cost: 5
  • Body: 4
  • General Evaluation: A colorless Angel. Nice. She's only a 2/2 for 5, though. But wait, she can grow. By, hmm, tapping herself and sacrificing your lands? C'mon, again with the Wood Elemental dorky mechanic? She's not even good with Balance, since she can't sacrifice the lands right away!
  • Tribal Evaluation: If she's the only option left for your nonwhite Angel deck, maybe you should re-evaluate the whole idea.
  • Sex: Female
  • Rating: 1

 

61. 

  • Name: Crypt Angel   >> summary
  • Set: Invasion
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: As one of only 3 monoblack Angels (and only 7 nonwhite Angels), Crypt Angel does several things, albeit none of them is particularly linked with the other or an overall strategy (seems more about the flavor of "black hates white, loves blue and red"). Her body is subpar for a Virtue, but she's easily splashed even in a deck with just a few black mana sources; protection from white is rare, and always welcomed; and the main ability brings back creatures from the graveyard, which is a powerful form of card advantage.
  • Tribal Evaluation: Only problem with her recursion: it only targets creatures of the black-allied colors. That means we have a black creature who brings back blue and red creatures within a tribe where almost everyone is white. Well, it can work with Bant Angels.
  • Sex: Female
  • Rating: 6

 

62.   

  • Name: Fallen Angel   >> summary
  • Sets: Legends, from Fifth Edition to Eighth Edition, Duel Decks: Divine vs. Demonic, Commander, Masters 25
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: The first ever (and very flavorful) nonwhite Angel. She's still a good sacrifice outlet that doubles as beater. Under the right circumstances, a Fallen Angel-based alpha attack can be lethal. For comparison, cards like Phyrexian Ghoul, Nantuko Husk, Bloodthrone Vampire, and Vampire Aristocrat all start like non-evasive 1/1s or 2/2s.
  • Tribal Evaluation: If nonwhite Angels is your thing, chances are you'll be running her. Probably with the backup of some kind of creature generator, like Bitterblossom or something.
  • Sex: Female
  • Rating: 7

 

63. 

  • Name: Guardian of the Gateless   >> summary
  • Sets: Gatecrash, Conspiracy: Take the Crown
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Hard to justify a 5-mana blocker. But she's sure a great blocker: the only creature able to naturally stop (and destroy, something Guardian Seraph can't do) an army of infinite 1/1s. That's something.
  • Tribal Evaluation: She'll hardly find a place at CMC 5. But as a defense specialist, she's unique. Too bad the best defense is a good offense.
  • Sex: Female
  • Rating: 6

 

64. 

  • Name: Herald of the Host   >> summary
  • Set: Commander 2015
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: Myriad turned into a keyword a reworked version of the Hydra Omnivore ability (with myriad you have to connect against each opponent, rather than just one, but the tokens you temporarily bring to life might lead to shenanigans the Hydra is not party to). Now, if Anya, Merciless Angel mostly worked in multiplayer scenarios, Herald of the Host ONLY works there. She's literally just a Serra Angel in 1v1, whereas she makes Serra Angel entirely obsolete in multiplayer games.
  • Tribal Evaluation: Essentially irrelevant in 1v1, warmly recommended in any kind of multiplayer tribal.
  • Sex: Female
  • Rating: 6

 

65. 

  • Name: Herald of War   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: This is a bit tricky, in that on paper it probably seems a lot stronger than it is. I mean, sure, what's best than mana discount? Even if, admittedly, colorless discount isn't so relevant for Humans as it is for Angels, unless you're planning to cast Crovax, Ascendant Hero or Konda, Lord of Eiganjo (then again, maybe you do). But if we look closely, what we have here is a 5cc drop that doesn't really affect anything before she got a chance to attack (and even in that case, she needs to survive the attack). At that point you can, I don't know, cast another 5cc creature with 1 mana to spare? Not exactly a Pearl Medallion. Still, it might help, especially in a more casual environment. And let's not forget what's probably the best part: she's an evasive beater that keeps growing at each attack, and uses counters.
  • Tribal Evaluation: I can see many players trying this one in Angel decks, then ending up slightly disappointed by her performance.
  • Sex: Female (and whoa, is that a latex suit?!)
  • Rating: 6

 

66.  

  • Name: Karmic Guide   >> summary
  • Sets: Urza’s Legacy, Commander 2013, Eternal Masters
  • Additional Type: Spirit
  • Converted Mana Cost: 5
  • Body: 4
  • General Evaluation: Resurrection on a stick... at Resurrection's cost! So by reviving stuff with Karmic Guide you essentially net a semi-free 2/2 flyer, who also gets protection from black as a bonus. I'm saying semi-free because there's still the echo cost to be paid the following upkeep, but once you have 2 creatures on the battlefield, one of which may or may not cost a bit more than 5 mana, and may or may not have ended up in the graveyard on purpose (nudge nudge, wink wink), I think you'll be fine with paying the echo cost. And what if you don't and the other creature was, say, Reveillark, and you sacrifice it somehow to get Karmic Guide back, who gets Reveillark back, who gets Karmic Guide back again and again? Or maybe it was Kiki-Jiki, and you instantly copied Karmic Guide to bring Sky Hussar from the graveyard, who untaps Kiki-Jiki, rinse, repeat. Karmic Guide is simply amazing and got vastly exploited over the years within several different combo decks centered on her.
  • Tribal Evaluation: All in all, even with no particular reanimation strategies in mind, a couple Karmic Guides have a place in every Angel deck. And she gets the full attention of Spirit decks, too.
  • Sex: Female
  • Rating: 10

 

67. 

  • Name: Lyra Dawnbringer   >> summary
  • Set: Dominaria
  • Converted Mana Cost: 5
  • Body: 10
  • General Evaluation: Among Dominaria's many callbacks are the descendants from famous characters of the past, and apparently Lyra is the spiritual heir to Reya Dawbringer. Except she has actually nothing to do with her namesake, and is more clearly a new take on Baneslayer Angel, minus the Demon/Dragon protection, plus a newfound tribal focus. In fact, the only other Angels to positively reference their tribe in the rule text are Herald of War and Bruna, the Fading Light, and in both cases, Human is referenced too. But aside from that, even played on her own, Lyra is for all intents and purposes a Baneslayer Angel, and that certainly makes her desirable no matter what.
  • Tribal Evaluation: I don't think Angels really need the anthem effect (of course it doesn't hurt), but universal lifelink is nothing to sneeze at, even for a tribe that already counts several instances of it.
  • Commander Evaluation: Well, Angel Tribal Commander got its lord. I mean, lady.
  • Sex: Female
  • Rating: 8

 

68. 

  • Name: Maelstrom Archangel   >> summary
  • Set: Conflux
  • Converted Mana Cost: 5
  • Body: 10
  • General Evaluation: Maelstrom Archangel is powerful, no discussion here. Once she connects, she can give you a free Cruel Ultimatum, or Nicol Bolas, Planeswalker, or Emrakul (Time Walk included), or what have you. Only problem is getting her on the battlefield (then hoping she'll survive long enough to deliver), but I'll let you find your favorite solution to this challenge. Worth noting: Natural Order, Dramatic Entrance, and Green Sun's Zenith all work for her; and she's a 5/5 flyer for 5 mana after all, which is quite impressive when you don't look at the colors of those 5 mana.
  • Tribal Evaluation: Let's put it this way: it's not so common to see her in an Angel deck. But if you do manage to work her into one, kudos to you.
  • Sex: Female
  • Rating: 8

 

69. 

  • Name: Melesse Spirit   >> summary
  • Set: Mirage
  • Additional Type: Spirit
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: That's Voice of Grace with a +1/+1 for 1 mana more (ok, Melesse Spirit already existed when Voice of Grace got printed, but you know what I mean). Big meh on the whole thing.
  • Tribal Evaluation: Maybe if you know you'll be facing monoblack decks all day long. Which you usually don't know.
  • Sex: Unclear
  • Rating: 4

 

70. 

  • Name: Patron of the Valiant   >> summary
  • Set: Magic Origins
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: So this is the Angel for, like, graft or evolve decks, or something like that. Maybe a bit slower if that's the only thing she does. Especially since Archangel of Thune exists, you know.
  • Tribal Evaluation: There's not a lot of Angels that plays well with that ability, except mostly, again, Archangel of Thune, that doesn't need the extra help from a creature that actually occupies the same slot of further Archangel of Thune copies.
  • Sex: Unclear. I'm actually pretty sure there's a girl under that mask, but let's just file this under the "unclear" category.
  • Rating: 5

 

71. 

  • Name: Radiant, Archangel   >> summary
  • Set: Urza’s Legacy
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: So, in order to be a Serra Angel, Radiant needs another flyer around. With two, she'll be slightly better than that. With three... well, what are you playing, a Bird deck? I suppose she's great with Bitterblossom, or Lingering Souls, or any other flying token generator. Still, she will be just one big flyer in the end. Not bad, especially thanks to vigilance, but not going to tear the board apart either. Also, it's a win-more card, and a strange one at that: if you have six 1/1 flying Spirits on the board, you'll probably want to draw into Intangible Virtue, since dropping a 9/9 flyer for 5 might be good but ending the game right away is better.
  • Tribal Evaluation: Actually, a Bird deck could be more fitting for Radiant than an Angel deck. Though she likes Emeria Angel (well, who doesn't?)
  • Commander Evaluation: Run Radiant as a general and you'll have a theme to build upon. However, again: maybe your general should do more than just coming and being big when you already have a great board position.
  • Sex: Female
  • Rating: 6

 

72. 

  • Name: Reaper of Flight Moonsilver   >> summary
  • Set: Shadows over Innistrad
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Now you need to achieve delirium to obtain a color-shifted Fallen Angel?! C'mon.
  • Tribal Evaluation: C'mon!
  • Sex: Female
  • Rating: 1

 

73. 

  • Name: Selenia, Dark Angel   >> summary
  • Set: Tempest
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: I'm not sure why this card is black: Selenia is basically a 3/3 flyer who can save her own ass by bounce back on your hand. The life you pay to activate the effect is the black part of the deal, I suppose. Anyway, she's good at surviving removals, and later on, when you can afford to recast her every turn, she can endlessly stop a big fattie from connecting. It has to be worth the effort, though, since your life total will still go down a bit each time.
  • Tribal Evaluation: I'd say with her it's more a matter of: do you like her? Like, really really like her? Then play her in your Angel deck featuring black. She's not that bad. You can live just fine without her, though. Sad but true.
  • Commander Evaluation: Well, she's a general that will always cost 5. There's probably better stuff in Orzhov colors, but again, you may happen to really really like her. Goth makeup and all.
  • Sex: Female
  • Rating: 6

 

74.     

  • Name: Serra Angel   >> summary
  • Sets: from Alpha to Fourth Edition, from Seventh Edition to Magic 2012, Magic 2014, Magic 2015, Magic Origins, Commander, Duel Decks: Divine vs. Demonic, From the Vault: Angels, Eternal Masters, Iconic Masters, Masters 25, Dominaria
  • Converted Mana Cost: 5
  • Body: 8
  • General Evaluation: The very first Angel in the history of Magic, Serra Angel isn't seeing much play nowadays. Unfortunately, a lot of other 5cc options made her obsolete, primarily Baneslayer Angel. However, she's still a parameter for judging angelic (or generic midrange beater) efficiency, especially in the case of Virtues: for 5 mana, Serra Angel gives you a 4/4 flying body and vigilance. Is your beater up to this?
  • Tribal Evaluation: You know, you can still run her in your Angel deck and nobody will find it strange. Vigilance is still a relevant ability for a pure beater, especially in Tribal. And maybe you like vintage stuff. Plus, her current art is sweet, even if the small card window doesn't do her justice.
  • Sex: Female
  • Rating: 6

 

75. 

  • Name: Shattered Angel   >> summary
  • Sets: New Phyrexia, Commander
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Sort of a reverse landfall ability for this peculiar Phyrexian Angel. It's mainly a limited-oriented creature, but the mechanic is capable of granting you more life than you'd expect.
  • Tribal Evaluation: I don't know if she will ever find room in your Angel deck, but as far as noncombat-related lifegaining goes, she's probably the best. Problem is: in every other regard, she's certainly not.
  • Sex: Female
  • Rating: 5

 

76. 

  • Name: Shepherd of the Lost   >> summary
  • Set: Zendikar
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Another limited player. Essentially a Serra Angel who traded 1 point of power and toughness for first strike. Which is something you didn't want for Serra Angel to do. Flavor note: you can see she wears her halo over her eyes, blinding herself: it's something every Zendikar Angel does (except the really cool ones, like Iona or Linvala), "symbolizing her mystical blindness to the Eldrazi's atrocities and her powerlessness to aid her world." You can check the art for Emeria Angel, Lightkeeper of Emeria, and Admonition Angel too.
  • Tribal Evaluation: Hard to find a reason to play this at casting cost 5.
  • Sex: Female
  • Rating: 5

 

77. 

  • Name: Sigarda, Heron's Grace   >> summary
  • Set: Shadows over Innistrad
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 9
  • General Evaluation: There's no way this second version of Sigarda is not going to be compared to the first one. And she's going to lose that comparison, I'm afraid. She switches one white mana to colorless, but in doing so she loses one point of power and hexproof for herself, because now she's all about helping people in need, which means you and your Humans. Don't get me wrong, having a source of hexproof for your dome, something the opponent necessarily has to get rid of before being able to target you at all (a burn deck nightmare!), that's pretty good. That something having 5 toughness (rather than 1) is actually great. And she also comes with a nice token generation ability via graveyard recycling at instant-speed, which is super nice. The Sigarda of old was scarier, because she was a cloak very hard to deal with; but this one is only slightly inferior, and packs some nice tactical value.
  • Tribal Evaluation: It makes pretty much zero sense to play this version over the older one in an Angel deck; in a Human or Soldier deck, on the other hand, she definitely has some use.
  • Commander Evaluation: If your Commander deck is filled with Humans, especially of the "combo piece" variety, Sigarda 2.0 is your wonder angel.
  • Sex: Female
  • Rating: 8

 

78. 

  • Name: Sigarda, Host of Herons   >> summary
  • Set: Avacyn Restored
  • Additional Type: Legendary
  • Converted Mana Cost: 5
  • Body: 10
  • General Evaluation: The first of the Powerpuff Angels (along with Bruna and Gisela). She's Buttercup, the tough, tomboyish one. And seriously, what's toughest than a 5/5 flying hexproof for 5? Who also makes herself and every other permanent impervious to edict effects, annihilator, and All Is Dust? Sigarda hits on you; but you better not try to hit on her. Free trivia: Sigarda will be the only one of the three to remain sane and decent in a world that's gone mad. She'll lose some power, though, while acquiring worshippers.
  • Tribal Evaluation: Suddenly, splashing green in an Angel deck has become very appealing.
  • Commander Evaluation: A Buttercup Selesnya deck. Ode to the Unopposed Beatdown.
  • Sex: Female
  • Rating: 10

 

79. 

  • Name: Starlit Angel   >> summary
  • Set: Portal
  • Converted Mana Cost: 5
  • Body: 7
  • General Evaluation: The only Angel currently not online. It's a Serra Angel who traded 1 point of power and vigilance in exchange for... not being a Serra Angel. Yeah, we're not really counting the days until she'll get online.
  • Tribal Evaluation: Don't think so.
  • Sex: Female
  • Rating: 0

 

80. 

  • Name: Tiana, Ship's Caretaker   >> summary
  • Set: Dominaria
  • Converted Mana Cost: 5
  • Body: 6
  • General Evaluation: Tiana is a strange animal. Her body is subpar for a 5-mana creature of two colors, and first strike doesn't do too much on a small flier. She's all about her ability to recur auras and equipments, and seems to especially invite abuses of the former, turning everything into Rancor, to exploit auras' ETB and sacrifices. It sounds interesting enough.
  • Tribal Evaluation: Meaningful combos with Tiana certainly exist, but Angel Tribal is probably not the right shell for them.
  • Commander Evaluation: A commander with a unique trick is typically worth brewing for, and she comes in two colors that both feature strong auras (and of course most equipments fall under any color identity).
  • Sex: Female
  • Rating: 7

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81. 

  • Name: Adarkar Valkyrie   >> summary
  • Sets: Coldsnap, Modern Masters, Commander 2014
  • Additional Type: Snow
  • Converted Mana Cost: 6
  • Body: 9
  • General Evaluation: The only real issue of Adarkar Valkyrie is that she doesn't impact the board the turn she comes. After you untap with her on the battlefield, though, her power will prove to be quite powerful and unique: she'll be free to do her own vigilance attacks, while getting ready to tap and save a fellow creature from a dire fate (of course, she can't do that to herself: that would be a bit too much). And maybe that fellow creature is being sacrificed by you in the opponent end phase, and got a nice ETB effect to exploit (Angel of Despair, anyone?). And did you notice that it doesn't say "you control"? That's right, our Valkyrie can steal the opponent's dead guys! Big potential here.
  • Tribal Evaluation: Definitely a 6-mana Angel you might want to try.
  • Sex: Female
  • Rating: 8

 

82. 

  • Name: Admonition Angel   >> summary
  • Set: Worldwake
  • Converted Mana Cost: 6
  • Body: 12
  • General Evaluation: The removal effects that allow for a way back should always be taken with a grain of salt. Admonition Angel isn't different: the landfall mechanic sounds a lot more devastating than it actually is. Of course, if this bad girl sticks, the unbalance in the board position might become lethal pretty soon, especially with a clever use of the fetch lands. And she's a 6/6 flyer for 6 mana, after all, which is far from bad.
  • Tribal Evaluation: Putting some Admonition Angels at the top of your curve? It's maybe not wildly recommended, but still a serious possibility. She uses the same enabling tools of Emeria Angel, after all.
  • Sex: Female
  • Rating: 7

 

83. 

  • Name: Aegis Angel   >> summary
  • Sets: Magic 2012, Magic 2015, Magic Origins
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: Now, 5/5 and flying is pretty much the expected, minimum stats requirement for a Dominion. And making another permanent indestructible can be useful. Still, the ratio between cost and stats isn't exactly mind-blowing here (did Baneslayer Angel spoil our judgment?) and most of the times the ability will not be that useful.
  • Tribal Evaluation: Probably not the first choice for an Angel deck's 6cc slot. Nor the second. But nice try, Aegis.
  • Sex: Female
  • Rating: 6

 

84. 

  • Name: Angel of Fury   >> summary
  • Set: Portal Second Age
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: I don't know what being furious has to do with getting shuffled back into the deck, but here's another way to convey "immortality" (something that doesn't seem particularly linked to the concept of "fury" as well). Main mystery, though: why do I have to pay 6 mana for this effect on a 3/5 vanilla flyer that maybe will come back during the game, but probably will not?
  • Tribal Evaluation: Only if your Angel deck's main goal is to be unpredictable in the most unexciting of ways.
  • Sex: Female
  • Rating: 1

 

85. 

  • Name: Angel of Renewal   >> summary
  • Set: Battle for Zendikar
  • Additional Type: Ally
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: I won't say she can't provide you with a bunch of life, on occasion (she was designed with Ally clutters in mind, I imagine). We're at CMC 6, though, you know? The same CMC as Goldnight Redeemer, which gives you DOUBLE that life!
  • Tribal Evaluation: Did I mention we're at CMC 6? And that thing about Goldnight Redeemer? Which you'll never play anyway?
  • Sex: Female
  • Rating: 3

 

86. 

  • Name: Angel of the God-Pharaoh   >> summary
  • Set: Hour of Devastation
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: Mostly just a cycler for Limited purposes.
  • Tribal Evaluation: Good in Angel mass reanimator? Probably not.
  • Sex: Male
  • Rating: 4

 

87. 

  • Name: Angelic Skirmisher   >> summary
  • Set: Gatecrash
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: All right, we're paying 6 mana for a 4/4 flyer, that's true. Not a great deal, so far. But the Skirmisher is giving us something more: tactical value. We can choose between three seriously useful keyword abilities (not freaking rampage!) to be given to all your team and at every combat (which is very relevant: you might want vigilance in your turn to be able to block, then lifelink in the opponent's turn to maximize your gain, or first strike to raise a nearly impassable barrier, and so on. Your tactics, your call.) Probably still a bit overcosted for a 6-mana rare, but dismiss her immediately as junk wouldn't be wise.
  • Tribal Evaluation: She can give a nice boost to your angelic host.
  • Sex: Female
  • Rating: 7

 

88. 

  • Name: Aurelia, the Warleader   >> summary
  • Sets: Gatecrash, From the Vault: Angels
  • Converted Mana Cost: 6
  • Body: 7
  • General Evaluation: After Razia's death, a new Boros leader emerged, and they say that where the former was sort of a distant, untouchable figure (you know, the kind that deflects damage away from herself), our girl Aurelia is more of a people's Angel. What this means in game terms is that we need to spend 2 mana less (which is good) and we get what essentially amounts to a Lightning Angel (which is kinda bad, since Lightning Angel's CMC was 4, although 3-colored.) But wait, there's another bit of text there: when Aurelia attacks, you untap all your team (which incidentally means she's giving vigilance to everyone), then you attack again. Just like that. Lethal alpha strike out of nowhere? That's something that might well justify Titan mana, isn't it? In fact, it's almost Gisela-level of badassery. But cheaper. No wonder her people like her.
  • Tribal Evaluation: Boros Angels look more and more attractive these days.
  • Commander Evaluation: Look, with her at the helm, it'll be hardly a secret what your deck aims to do. But if kicking butt and taking names is the name of your game, Aurelia has to be one of your best pals.
  • Sex: Female
  • Rating: 9

 

89. 

  • Name: Bruna, Light of Alabaster   >> summary
  • Set: Avacyn Restored
  • Additional Type: Legendary
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: The second of the Powerpuff Angels (along with Sigarda and Gisela). She's Bubbles, the cute, sensitive one. She looks happy indeed, stealing, recurring, and cheating into play auras left and right. She can put together quite the collection, and the amazing part is that it almost doesn't matter which zone the auras end up in, as Bruna can take them pretty much from anywhere. Still, it's a very narrow ability that strictly requires a build-around-me kind of deck. Frustration over that will cause Bruna to seek consolation in the arms of a tall, dark, tentacled stranger.
  • Tribal Evaluation: Hard to pull off aura.dek within an Angel shell. One might always try, though. That would make Bruna smile.
  • Commander Evaluation: She's been called "the anti-Uril". And while she can steal all the auras Uril usually wears, she's less of a solution and more of a different problem. In fact, Bruna's aura decks are going to be badass on their own, what with the fact that each time you cast her again, she'll take back everything she was wearing last plus everything you drew into in the meantime?
  • Sex: Female
  • Rating: 7

 

90. 

  • Name: Dawnbreak Reclaimer   >> summary
  • Set: Commander 2015
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: Okay, this is fun in multiplayer (with every passing year, the Commander decks are more and more focused on adding new cards that play well only or mostly in multiplayer). Especially if you target someone that's behind as a political move. Aside from that, the effect is too situational and unpredictable to be taken into consideration.
  • Tribal Evaluation: Like, imagine you're playing this in Angel tribal against... Goblins. I know, right?
  • Sex: Female
  • Rating: 5

 

91.  

  • Name: Deathless Angel   >> summary
  • Sets: Rise of the Eldrazi, Game Day Promo
  • Converted Mana Cost: 6
  • Body: 12
  • General Evaluation: Ah, the Bikini Angel. So over the top, Monsieur Bodin. So worth of a close up picture. Better to avoid talking about her "body", then; let's just say that her "power and toughness" (uhm, someone might find a double entendre here, too) are perfectly on par for a Dominion, even with a slight focus on defense, which is reflected in her main ability. Double white to activate the indestructibility isn't cheap, but a 6cc Angel is still hardcastable enough, and Avacyn, who does a better job at providing indestructibility, costs 8. Which is of course what you'll need to pay in order to exploit Deathless Angel's ability from the get-go, so there's the big issue of a lack of immediate impact on the field with her. But all in all, given enough mana, you may still find useful to affect combat and answer removals through her. Flavor note: as you can see, she got 6 wings (where are you looking? Her wings are up there). That's a feature of most Zendikar Angels: compare Iona or Emeria Angel as well.
  • Tribal Evaluation: Protecting your team isn't a bad thing, even at this cost and with indestructible being a bit overrated, so a copy of this one might have a chance to find a way into an Angel deck's 6cc zone. In that case, the full art promo version is warmly recommended.
  • Sex: Female
  • Rating: 6

 

92. 

  • Name: Deathpact Angel   >> summary
  • Set: Gatecrash
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: The third Orzhov-colored Angel (after the decent Selenia and the all-star Angel of Despair) is sort of a mixed bag. Don't get me wrong, the recursive effect is sweet, it asks for two different removals from the opponent, and once you untap with the little Cleric on the board, you can activate the ability and bring the morbid Angel back from the dead at instant speed, therefore dribbling removal again. But the whole process is slow and a bit clunky, trusting a puny 1/1 token to be the key element of the engine seems hazardous, and you can end up wasting a few turns casting and recasting the same Angel again without a chance to actually attack with her. Even as a Birthing Pod top finisher option, Twilight Shepherd is just better for the same cost. But in the long haul, Deathpact's life insurance might actually make the difference.
  • Tribal Evaluation: She asks for two black mana, so you'd need a black-heavy Angel deck to accommodate her. If you're already there, then you might want to include a copy of her in your roster.
  • Sex: Female
  • Rating: 7

 

93.   

  • Name: Exalted Angel   >> summary
  • Sets: Onslaught, Judge Promo, From the Vault: Angels
  • Converted Mana Cost: 6
  • Body: 9
  • General Evaluation: Exalted Angel, probably the best Angel of the Ancient Era, shouldn't count as a Dominion. In fact, only occasionally she comes at 6cc, since her morph ability (which I don't actually get: being "exalted" allows her to camouflage, then spring out from behind objects taking people by surprise?) usually means for her to be dropped in her face-down form for 3. She's indeed the most powerful Angel able to attack on turn 4, even if that would cost the entirety of two turns worth of mana. Unless you're using devious tricks like flickering, of course, which would make her insanely happy.
  • Tribal Evaluation:  Her more than decent body, capable of outfighting a 4-powered enemy, and the pseudo-lifelink makes her a serious contender for space in any Angel deck, where she would cover the role of an early drop, regardless of what her regular casting cost says.
  • Sex: Female
  • Rating: 8

 

94. 

  • Name: Firemane Angel   >> summary
  • Sets: Ravnica: City of Guilds, Duel Decks: Ajani vs. Nicol Bolas, Iconic Masters
  • Converted Mana Cost: 6
  • Body: 7
  • General Evaluation: This one is somehow popular, although her basic stats are lacking compared to her cost (especially the frail toughness, only partially compensated by first strike). The lifegaining is steady if slow, and the resurrection ability is theoretically powerful, making her a good target for a fetch-to-the-graveyard strategy, but that activation cost looks prohibitive in regular games. All in all, she seems more at ease in Commander.
  • Tribal Evaluation: If your theme is "red Angels", she's obviously a must. Otherwise, she's too aimed to the very long run to fit your average Angel deck.
  • Sex: Female
  • Rating: 6

 

95. 

  • Name: Flameblade Angel   >> summary
  • Set: Shadows over Innistrad
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: I honestly can't tell why is this rare, or why does she cost 6. I mean, sure, that army of 1/1s is not going to attack you now (unless you're already behind, of course). Still, it could have been a great defensive weapon at a lower point in the curve.
  • Tribal Evaluation: Nah.
  • Sex: Female
  • Rating: 4

 

96. 

  • Name: Goldnight Redeemer   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: Most Angels are by design creatures that right the wrongs and protect the meek (well, not Baneslayer Angel, according to her flavor text). So, there has been a lifegaining subtheme within them throughout the years. Avacyn Restored's take on this concept isn't the worse, since an ETB trigger like that just asks to be abused again and again, and in the right deck might work wonders. However, the casting cost seems a bit excessive for the body we get, probably due to the uncommon rarity.
  • Tribal Evaluation: Angel tribal is probably not the right kind of deck to fully exploit her ETB trigger, barring a very impressive amount of Bird tokens from Emeria Angel, or something like that.
  • Sex: Female
  • Rating: 5

 

97. 

  • Name: Linvala, the Preserver   >> summary
  • Set: Oath of the Gatewatch
  • Additional Type: Legendary
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: Admittedly, Linvala Prime was a tough act to follow. Turning a fast control creature into a large beater kinda takes it in a completely different direction, though. I guess Linvala now fills the role of a curve-topper, a big bad finisher. But I don't think she brings enough to the table to match the sheer control power of a Sunblast Angel or the resilience of a Twilight Shepherd. You might or might not get 5 life and/or an additional 3/3 flyer (and if you do, it means you were probably behind with a 6-mana creature stuck in your hand. Timely Reinforcements costs half that amount for a reason.)  I'm not in love, no matter how much she makes herself look like some movie star from the 90s.
  • Tribal Evaluation: Again, there are too many better options at CMC 6. Hell, even at CMC 5.
  • Commander Evaluation: She might get to recur her gifts with further iterations. It's pretty much all she has going for her as a Commander, though.
  • Sex: Female
  • Rating: 6

 

98.  

  • Name: Magister of Worth   >> summary
  • Sets: Conspiracy, Launch Promo
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: In 1-versus-1, Magister of Worth (aka Crazy Sexy Winged Nun) is a very simple card: a 6-mana Wrath of God that leaves you with a 4/4 flyer. Simple, powerful, you want it.
  • Tribal Evaluation: She competes with Sunblast Angel, but if you plan on splashing black, she might be even better.
  • Sex: Female
  • Rating: 8

 

99. 

  • Name: Pristine Angel   >> summary
  • Sets: Darksteel, Conspiracy
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: What Pristine Angel is thinking is, "Why don't I have vigilance?", to which the designers would retort with, "Because it's more fun to answer a removal with your own instant removal, granting you an amazingly unexpected 2-for-1." And indeed it is.
  • Tribal Evaluation: Fun plays aside, it's a bit hard to pull off the "protection from almost everything" trick every attack, so Pristine Angel remains more of a defensive creature. She's pretty good at that, and for 6 mana, you can do worse. But you can also do best. It's your call. Maybe you plan to play some untappers. Or Serra's Blessing.
  • Sex: Female
  • Rating: 7

 

100. 

  • Name: Requiem Angel   >> summary
  • Sets: Dark Ascension, Commander 2014
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: "Please, please, don't hurt me", says Requiem Angel, despite the fact that a 5/5 flyer is the second biggest creature in all Dark Ascension and pretty much nothing in the set can kill her by blocking. Just like for Angel of Flight Alabaster, the concept of "without Avacyn, the Innistrad Angels feel lost" is a bit ridiculous. I mean, you're ok to fight only when your big sister makes you indestructible? Spoiled much? Anyway, she creates 1/1 flyers with a morbid-like mechanic, which isn't bad, but certainly not enough to account for the Titan mana. So maybe she's crying because she knows I'm going to give her a bad rating.
  • Tribal Evaluation: Dominions are a strangely underwhelming group. Still, this one included at 6cc in an Angel deck? Not very likely.
  • Sex: Female
  • Rating: 5

 

101. 

  • Name: Subjugator Angel   >> summary
  • Set: Eldritch Moon
  • Converted Mana Cost: 6
  • Body: 7
  • General Evaluation: The only reason to play this is to setup an alpha strike, and there are cheaper ways to do that.
  • Tribal Evaluation: Her stats for a 6-mana Angel are so subpar isn't even funny.
  • Sex: Female
  • Rating: 4

 

102. 

  • Name: Sunblast Angel   >> summary
  • Sets: Scars of Mirrodin, Duel Decks: Venser vs. Koth, Commander 2014
  • Converted Mana Cost: 6
  • Body: 9
  • General Evaluation: Sunblast incoming! Now, this is how you do a vengeful Angel. She comes and she brings the Day of Judgment with her. And only for tapped creatures (they're always the worst sinners!), which is even better, because she will always survive her own mayhem, in order to put her flying body to some use. And did you ever try her with Gideon or Venser? Good times.
  • Tribal Evaluation: The top of the curve in many conservative Angel builds. And a very likely feature in all the others.
  • Sex: Female
  • Rating: 10

 

103. 

  • Name: Twilight Shepherd   >> summary
  • Sets: Shadowmoor, Duel Decks: Divine vs. Demonic, Commander 2014
  • Converted Mana Cost: 6
  • Body: 10
  • General Evaluation: Let's start with: we pay 6 mana for a 5/5 with flying and vigilance. That's important for comparison with a certain dork. So, we're already happy enough to kick ass with her while simultaneously defend, but we get persist as well, which is great to survive sweepers, especially in the color that usually casts most of them. And you know what's also good when casting sweepers? Getting your stuff back! Admittedly, you'll make the most out of this ability with the post-persist trigger. But please note that she can bring back any permanent, not just creatures. So maybe you'll start by getting back that Lotus Bloom you used to cast her to begin with.
  • Tribal Evaluation: I think the only reason this card doesn't see more play is Sunblast Angel taking over all the 6cc slots. The sheer offensive trigger trumps the tactical/defensive one. Yet, she should be considered more carefully: she's healthy and ready to combo dance with more things that you'd expect, even within an Angel tribal shell.
  • Sex: Female
  • Rating: 9

 

104. 

  • Name: Victory's Herald   >> summary
  • Sets: Mirrodin Besieged, Commander 2015
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: Giving flying and lifelink to all your team is definitely something, but the process to get there with Victory's Herald is a bit clunky: you first have to cast a Titan-costed creature, which doesn't impact the board much by itself; then, the Herald has to survive until your combat phase, and you need to have some other prospective beater ready, or you'll just be attacking with a 4/4 lifelink Angel you've paid more than its due. I'm not saying this can't fuel an amazing alpha attack under the right circumstances; it's just that these circumstances need to be properly orchestrated, and it looks like a clumsy battle plan with a lot of possible roadblocks along the way.
  • Tribal Evaluation: Giving flying to all the other Angels? Wow, that's quite the accomplishment, isn't it?
  • Sex: Female
  • Rating: 6

 

105. 

  • Name: Voice of the Provinces   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 6
  • Body: 6
  • General Evaluation: She's common, I get it. But still, 6 mana for one 3/3 flyer and one 1/1? I don't know which "provinces" are we talking about here, but judging from their representative, they don't look like the ones where the most exciting things happen.
  • Tribal Evaluation: Pass.
  • Sex: Female
  • Rating: 2

 

106. 

  • Name: Warrior Angel   >> summary
  • Set: Stronghold
  • Additional Type: Warrior
  • Converted Mana Cost: 6
  • Body: 7
  • General Evaluation: That's probably a good indicator of how underpowered your average creature was in pre-Modern times (in this case, circa 1998). Warrior Angel is a rare, back when that was the highest possible level of rarity. So, there's no excuse for her to be so terrible.
  • Tribal Evaluation: Do you really want to consider a 3/4 with bad lifelink (i.e. the one that uses the stack) for 6 mana, when you can have Baneslayer Angel or Battlegrace Angel or Exalted Angel instead? Or even just Seraph of Dawn, for crying out loud! (As AJ_Impy pointed out in the comments below, she's also a Warrior. And apparently, in a very specific monowhite Warrior deck you might actually want an overcosted lifelink flyer, so I'm boosting her rating a little bit.) (Yes, "a little bit" means from 1 to 2.)
  • Sex: Female
  • Rating: 2

 

107. 

  • Name: Wayward Angel   >> summary
  • Set: Odyssey
  • Additional Type: Horror
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: Is it really interesting to have an overcosted Serra Angel who turns into a Lord of the Pit (with vigilance, eh) later on? Probably not.
  • Tribal Evaluation: Probably not, I said. And, oh, she's a Horror too. Which are mostly black, yet you could build a monowhite Horror deck and still not feel the particular need to include this one.
  • Sex: Female
  • Rating: 3

 

108. 

 

109. 

  • Name: Wispweaver Angel   >> summary
  • Set: Kaladesh
  • Converted Mana Cost: 6
  • Body: 8
  • General Evaluation: Junior varsity Restoration Angel. She costs more (way more) and doesn't have flash, which is crucial.
  • Tribal Evaluation: Unlike Resto, she can flicker other Angels, so there's that.
  • Sex: Female
  • Rating: 4

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110. 

  • Name: Angel of Despair   >> summary
  • Sets: Guildpact, Commander
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: Do I want to pay 7 mana for a Vindicate that leaves behind a 5/5 flying body? Yes, I very much do. Do I want to abuse it via Recurring Nightmare, Astral Slide, or what have you? Yes, I very much do. Is Angel of Despair one of the most powerful high-profile creatures in the whole game? Yes, she very much is.
  • Tribal Evaluation: Now, an Orzhov Angel deck isn't something you meet often. But if you'll be willing to try and put it together, it would entirely be because of this bald, sexy girl.
  • Sex: Female
  • Rating: 10

 

111. 

  • Name: Angel of Glory's Rise   >> summary
  • Set: Avacyn Restored
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: At first sight, this looks awfully situational, doesn't it? I mean, if you're facing Zombies with a Human deck, she's amazing (well, kind of: if both are aggro builds, chances are the game will be probably over one way or another before you'll even get to cast her). In every other case, she'll do absolutely nothing and will just be a horribly overcosted 4-powered flyer. BUT... what if you build a Human-based deck where they all intentionally go to the graveyard, say, through Birthing Pod activations? And then you fetch her, and suddenly you're casting the reverse of Zombie Apocalypse (Human Apocalypse?), blowing your opponent's mind with an insane Juniper Order Ranger setup triggered by Captain of the Watch and Geist-Honored Monk.
  • Tribal Evaluation: You build that Human deck, you're going to need her. In an Angel deck? Not so much.
  • Sex: Female
  • Rating: 6

 

112. 

  • Name: Angel of Retribution   >> summary
  • Set: Torment
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: "Bitter vengeance never glowed so bright." I assume that's someone's vengeance on me, because I've just been forced to play an awfully overcosted French vanilla beater. But eminently splashable, eh?
  • Tribal Evaluation: Look, she can fight. I'm not saying she can't. But if you're going to waste your 7cc slot to just host a non-strategical, non-tactical beater, you have some big resource allocation issues.
  • Sex: Female
  • Rating: 4

 

113. 

  • Name: Angel of Serenity   >> summary
  • Sets: Return to Ravnica, Commander 2015
  • Converted Mana Cost: 7
  • Body: 11
  • General Evaluation: Boom! goes the uber-powerful archangel. Talk about impacting the board: Angel of Serenity's effect is of Tunguska Event magnitude. You get to essentially sweep the opponent side of the board, regardless of their creatures' power level (provided they are targetable, of course). And yes, they may come back, but not on the battlefield, Nightmare-like, so at the very least you Cyclonic Rift-ed them. And there are subtler uses, too: the graveyard-as-target option can both punish reanimator strategies (which is actually ironic, given than Angel of Serenity herself has immediately become a reanimator staple), or giving you back some of your dead guys, as a warrant in case your mighty angel get quickly dispatched. She's really the heaven-sent gift that keeps on giving.
  • Tribal Evaluation: Back in Angelburg, they're already dedicating streets and monuments to this gal.
  • Sex: Female
  • Rating: 10

 

114. 

  • Name: Angel of the Dire Hour   >> summary
  • Set: Commander 2014
  • Converted Mana Cost: 7
  • Body: 9
  • General Evaluation: That is one neat effect. Granted, it gets essentially the same results as Sunblast Angel for 1 mana more, with the latter being able to catch stuff like Deathrite Shaman and Grim Lavamancer, too. But flash has its applications in control decks, and exile is almost always better than destruction.
  • Tribal Evaluation: You should limit the 7-mana slots in a midrange deck like Angel Tribal, and Angel of Serenity remains the prime choice there. Plus, reanimating this one is entirely pointless, unless you manage to do it at instant speed.
  • Sex: Female
  • Rating: 8

 

115. 

  • Name: Angelic Arbiter   >> summary
  • Sets: Magic 2011, Commander
  • Converted Mana Cost: 7
  • Body: 11
  • General Evaluation: So, the opponent either casts or attacks. This ability might be badass in early turns against aggro decks, since it hinders their strategy entirely. Too bad it comes on a 7cc creature, then (and no, you don't want to Entomb and Exhume this one). As it is, it's at best a mild annoyance (I can hear Werewolves laugh), especially if we're facing decks with instant removals, a.k.a. 90% of the decks out there. Unless you're really committed to stop the Empty the Warrens/Goblin Bushwhacker endgame.
  • Tribal Evaluation: When you decide to extend your curve beyond Titan mana, it's because there's something amazing you want to get. There are some amazing Angels in this area indeed. It's just that Angelic Arbiter isn't one of them.
  • Sex: Female
  • Rating: 4

 

116.    

  • Name: Archangel   >> summary
  • Sets: Visions, Portal, Portal Second Age, Sixth Edition, Starter 1999, Avacyn Restored, Commander 2013
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: The idea was: let's give Serra Angel +1/+1. Which is boring, but not entirely stupid. Something went wrong when it came the moment to rework the casting cost, apparently. And apparently, 15 years later, they still wouldn't admit the mistake. (Well, maybe a little bit, since at least she was downgraded from rare to uncommon in Avacyn Restored.)
  • Tribal Evaluation: If you really like vigilance, go ahead. But when people will laugh at you, don't say I didn't warn you.
  • Sex: Female
  • Rating: 4

 

117. 

  • Name: Archangel of Strife   >> summary
  • Sets: Commander, From the Vault: Angels
  • Converted Mana Cost: 7
  • Body: 12
  • General Evaluation: That's possibly fun in Commander, especially with the right board position. In regular games, the odds of Most Angels are by design creatures that right the wrongs and protect the meek (well, not getting something out of this deal are pretty bad.
  • Tribal Evaluation: Yeah, let's give our two Angels +0/+3 while he'll give his six Goblins +3/+0. Peace, man!
  • Sex: Female
  • Rating: 3

 

118.  

  • Name: Bruna, the Fading Light   >> summary
  • Set: Eldritch Moon
  • Additional Types: Legendary, Horror
  • Converted Mana Cost: 7
  • Body: 12 melded
  • General Evaluation: So, let's see, Bruna's stats are high-profile enough (body 12, vigilance) to justify her casting cost, if barely. Then comes a free Resurrection for Humans (meh) and other Angels, which I assume it's designed to bring back her nimbler partner in crime, broken Gisela, who has indeed a good chance to be dead and buried by the time you hit 7 mana. The resurrection is a trigger upon casting, though, which means you can't in turn resurrect Bruna and hope to do a 2-with-1 (you can do a 3-with-1 by using Bruna to resurrect Karmic Guide, but that's just silly. And paying those 7 mana remains inescapable. Then again, this way the trigger is mostly uncounterable, Eldrazi-style: Daddy Emrakul teaches well.) And all of this is ultimately meant to be in preparation for the advent of Brisela. Oh, gimme a break, Brisela. The more I look at this meld pair the more casual it feels. Which is not a crime, but you have to adjust your expectations accordingly. All in all, the corrupted Bruna is more widely playable than the very narrow, combo-oriented blue version, as much as the latter was more interesting overall. By the way, did you notice how the Emrakul-touched Powerpuff Angels have become white? That's a subtle hint at them believing to be now serving the more righteous deity.
  • Tribal Evaluation: Horror Bruna on her own could maybe be a curve-topper that brings back something good you lost from previously on the curve. Is it better advantage than just playing Angel of Serenity, though? The answer is no, but if you ultimately plan to unleash Brisela on your opponent's face, go for it! You'll regret not playing Angel of Serenity instead, but every once in a while you'll have more fun.
  • Commander Evaluation: Probably better than her counterpart Gisela, both as a generic card-advantage general in a deck built around the Human and Angel types, and strictly as a Brisela enabler, because fetching and getting back Gisela appears to be easier.
  • Sex: Female
  • Rating: 7

 

119. 

  • Name: Chancellor of the Annex   >> summary
  • Set: New Phyrexia
  • Converted Mana Cost: 7
  • Body: 11
  • General Evaluation: As far as Chancellors go, this is probably the most interesting of the lot. A free Force Spike on turn 1 is relevant, since it stops most turn-1 plays. And when she comes down, the tax she'll impose on every enemy spell is a real pain in the ass. Plus, her body is nicely on par with the cost. The only downside is the risk to fill your deck (and hopefully, your opening hand, which is a dangerous wish) with mana-intensive creatures who will sit there forever, but I'm sure you can find a way around that.
  • Tribal Evaluation: To maximize the effect on turn 1 you'll want to put a full playset of them in your deck. As noted, this may generate a crowd of fatties that will slow down your hand, but in an Angel tribal deck you'll be probably already equipped to handle high-costing stuff anyway. It may be a good option in the right build.
  • Sex: Female
  • Rating: 8

 

120.  

  • Name: Desolation Angel   >> summary
  • Sets: Apocalypse, Amonkhet Invocations
  • Converted Mana Cost: 7 (5)
  • Body: 9
  • General Evaluation: Okay, Desolation Angel actually costs 5. But that's just how the mechanic works: there's no real reason to cast her in the unkickered form, trading all your lands for a 5-powered flyer. But as a 5-powered flyer you get for 3 mana more than the Armageddon she casts, she's excellent.
  • Tribal Evaluation: In a deck like Angels, where you can easily work up a favorable board position just in virtue of one big evasive creature, it's not a wrong idea to seal the deal with this bad, bad girl. Warning: you're not going to be loved much. That's the way of the blackest of Angels.
  • Sex: Female
  • Rating: 9

 

121. 

  • Name: Emeria Shepherd   >> summary
  • Set: Battle for Zendikar
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: Emeria Shepherd asks to be compared with the kind of Angels that deliver recursion effects... recursively. The first that come to mind is, of course, Reya. And with Reya being an outdated 9-mana card, the comparison is somehow favorable here, provided we never trigger landfall with anything but Plains, so that the permanents are returned directly to the battlefield and not to your hand, which of course wouldn't be as effective. We can safely assume so, merely losing the chance to 2-for-1 with a fetch land (and unfortunately, Emeria Shepherd cannot return the fetch land to the battlefield either, which would make for some amazing, but admittedly overpowered, consistency.) So what we get here is a Sun Titan that's less consistent but also less risky, because Emeria Shepherd never has to actually put herself on the line. Her main problem is her body being subpar for 7 mana; either that, or she's overcosted compared to Sun Titan. This said, there's still plenty of things to do with this landfall trigger, which is inherently more open to brokenness than the Titan's ability (think Scapeshift, Boundless Realms, and such).
  • Tribal Evaluation: I'm not convinced Emeria Angel's bigger sister has a role to play in an Angel tribal deck, where there are arguably fewer juicy targets other than deceased Angels. It might be tried as a 1-of, utility curve-topper.
  • Sex: Female
  • Rating: 7

 

122. 

  • Name: Exquisite Archangel   >> summary
  • Set: Aether Revolt
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: Any effect that changes the way the game ends does probably warrant a mythic spot. This winged gal with a finely ornate helm costs as much as Platinum Angel and is harder to cast, so let's see how she fares in the comparison. The main difference is that her ability is not a continuous effect, it's more like casting an Angel's Grace plus some lifegaining (I appreciate that the wording says "starting life" rather than "20 life", by the way.) So if you're going to lose to a negative life total, Platinum Angel is just keeping you alive until dealt with, while Exquisite Archangel resets your side of the clock. Then again, this only means they'll have to deal with the Archangel and THEN send you to negative life, which is only marginally better. This seems to be the crux of it: the opponent can just treat this as ersatz Platinum Angel, and deals the finishing blow, be it either aggro- or combo-based, only after the Exquisite Archangel is out of the way. On the other hand, this goes to offset the main weakness of being exiled to prevent the loss of the game, thus missing her role as a finisher: as long as they keep her around to avoid restarting your life total, she can beat them down with her superior body. I'm not entirely convinced, though, as I feel she would be truly great had they given her flash on top of it, allowing her to be a proper surrogate Angel's Grace in a pinch. Given the choice, I'd still go with Platinum Angel, also in virtue of it going into any deck, 16-post and Urzatron especially.
  • Tribal Evaluation: I can't see her as a valuable presence in Angel Tribal, though she can ben effective at moving the opponent's endgame back.
  • Sex: Female
  • Rating: 7

 

123. 

  • Name: Gabriel Angelfire   >> summary
  • Set: Legends
  • Additional Type: Legendary
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: Oh my God, look at him! He's sitting on his ass, clueless, trying to understand how that sword works! What did you expect from a guy who's not sure what to choose between flying and rampage? And could you believe this guy was actually worshiped? As a god! I'm not making this up! How lame did those Benalians have to be?
  • Tribal Evaluation: Not. Going. To. Happen.
  • Commander Evaluation: Insert sarcastic laughter here.
  • Sex: Male
  • Rating: 1

 

124. 

  • Name: Gisela, Blade of Goldnight   >> summary
  • Sets: Avacyn Restored, Commander 2015, Masters 25
  • Additional Type: Legendary
  • Converted Mana Cost: 7
  • Body: 10
  • General Evaluation: The third of the Powerpuff Angels (along with Sigarda and Bruna). She's Blossom, the leader of the trio. In fact, Gisela is the highest-costing of the three daughters of Avacyn (so, granddaughters of Sorin? I wonder if he used to tell them fairytales to put them to bed). Her mirror-image abilities combine to create one of the flashiest effects of all the Angels, if not of all the creatures in the game: with her on the battlefield (and the main problem is to make her stick, of course), your own Lightning Bolt will do 6 damage, your opponent's will do 1. What's even sweeter, she completely shuts down the opponent's army of 1/1 tokens. And boy if she beats! She beats like an enraged blacksmith: 10 first striking evasive damage, and the board instantly impacted if you happen to have another creature ready when she comes. She's any red player's wet dream. Unfortunately, that wasn't enough for her, and she ended up becoming a bit too close to one of her sisters.
  • Tribal Evaluation: The splash only requires a modicum of red mana. If you're ok with that, and if you think you'll be able to consistently cast/cheat into play a 7cc creature, you should definitely include at least a copy of Gisela in your deck. You bring her out with another Angel already there (pipe dream would be her own sister Sigarda, of course, who's appropriately lower on the curve), and suddenly the game has a good chance to quickly come to an end.
  • Commander Evaluation: Hard to find a better Boros general at this point. Well, maybe Razia.
  • Sex: Female
  • Rating: 9

 

125.  

  • Name: Iridescent Angel   >> summary
  • Sets: Odyssey, From the Vault: Angels
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: Upside of  Iridescent Angel: protection from all colors is cool, especially if used offensively. Downsides of  Iridescent Angel: 7 mana is a high cost, and you also need a blue splash (for some reason); her body is really subpar (she's definitely no Progenitus); defensively, Sigarda is strictly better; and for 1 mana less, Pristine Angel blocks artifacts too. Still, she might be a good choice if you like to play safe.
  • Tribal Evaluation: Not sure if this will be the card that pushes you to add blue to your Angel deck. But maybe you're already dealing with Bant colors: in that case, a singleton Iridescent Angel might be warranted.
  • Sex: Female
  • Rating: 6

 

126.  

  • Name: Luminous Angel   >> summary
  • Sets: Mirrodin, Duel Decks: Divine vs. Demonic
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: Creature generators with no activation costs are always a good thing. Let's compare this one with the classic Verdant Force, for instance: for 8 mana, the good ol' Elemental creates Saprolings on both your and your opponent's turn (that's even more relevant in multiplayer); then again, Luminous Angel's tokens have flying. Her body is underwhelming for 7 mana, but all things considered, the effect may not be overpriced. It's a free Bitterblossom with no loss of life, after all. I'd go so far as to say there might even be a case where you want to discard & reanimate this Angel.
  • Tribal Evaluation: The right companion for Radiant?
  • Sex: Female
  • Rating: 7

 

127. 

  • Name: Platinum Angel   >> summary
  • Sets: Mirrodin, Tenth Edition, Magic 2010, Magic 2011, From the Vault: Angels, Conspiracy: Take the Crown
  • Additional Type: Artifact
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: There's not a specific reason for Platinum Angel to be an Angel at all. The effect might well have been imbued on a Platinum Elephant or a Platinum Unicorn (my personal choice would have been a Platinum Phelddagrif). But that's what it is, and the groundbreaking mechanic is now forever linked to everyone's favored winged playmates.
  • Tribal Evaluation: We can exploit the fact that she's an Angel to include her in our Angel tribal deck. It would work better if we had some more reasons to do that, though. The fact is that she usually likes artifact shenanigans like Master Transmuter, Open the Vaults, or Darksteel Forge, and those aren't so likely to show up in an Angel deck.
  • Sex: Female
  • Rating: 9

 

128. 

  • Name: Resolute Archangel   >> summary
  • Set: Magic 2015
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: That body for 7 mana is underwhelming, but resetting your life total? You have my attention. And suddenly, the cost doesn't matter that much, because you don't even want access to that effect in the early turns. A good 1-of, possibly tutored.
  • Tribal Evaluation: Really tempting in an Angel deck that doesn't feature too many lifegainers, because that would become a nombo.
  • Sex: Female
  • Rating: 8

 

129. 

  • Name: Seraph   >> summary
  • Sets: Ice Age, Fifth Edition
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: Yeah, that's the Ice Age era for you: blocks and blocks of barely readable text that hides terrible mechanics verbosely described. The short version of the one up there is: she takes control of what she kills as long as she sticks around. The very short version is: don't pay 7 mana for a 4/4 with a clunky mechanic.
  • Tribal Evaluation: Basandra's BFF, maybe? Yeah, maybe for casual play.
  • Sex: Female
  • Rating: 5

 

130. 

  • Name: Seraph of the Masses   >> summary
  • Set: Magic 2015
  • Converted Mana Cost: 7
  • Body: Variable
  • General Evaluation: The concept makes perfect sense: an Angel with convoke that's as strong as your creature total. It's hard to envision a deck where this isn't just win-more, though. Or even where its stats become actually remarkable and its casting cost small enough.
  • Tribal Evaluation: That deck is definitely not Angel Tribal, though, unless you managed to produce a LARGE number of Emeria Angel's doves.
  • Sex: Female
  • Rating: 6

 

131. 

  • Name: Seraph of the Suns   >> summary
  • Set: Amonkhet
  • Converted Mana Cost: 7
  • Body: 8
  • General Evaluation: This guy costs as much as Iridescent Angel (albeit dispensing with the blue splash) and trades protection from all colors for indestructibility, so blocking is essentially the same, but attacking is not much more advantageous (then again, they're both fliers, chances are they're already evasive enough.) Iridescent Angel is also able to ignore all spot removal, while Seraph of the Suns is strong against most sweepers.
  • Tribal Evaluation: Truth is, neither of them is worth 7 mana, especially in an Angel build.
  • Sex: Male
  • Rating: 5

 

132. 

  • Name: Tariel, Reckoner of Souls   >> summary
  • Sets: Commander, From the Vault: Angels
  • Additional Type: Legendary
  • Converted Mana Cost: 7
  • Body: 11
  • General Evaluation: Tariel was part of one of the Commander preconstructed decks, whose focus is on the "wedge" triplet of colors. Tariel herself is "wedge white" (meaning, white and its enemy colors), a rare yet fascinating combination, hard to pull off with no green for mana fixing and no blue for card drawing. Tariel also gets an odd power/toughness ratio, with an emphasis on defense, and vigilance, which leaves her free to attack and use her activated ability at the same time. The ability in question is, again, odd, but quite powerful nonetheless, even if it's not that easy to play around the random clause by the time a 7cc creature hits the battlefield. Unless of course, you cheat her into play earlier. Plus, the stealing effect is permanent, and doesn't cost anything (not even for Tariel to give up one attack or a block, due to vigilance and the possibility to activate her in the opponent end phase), so we should only hope there's not too much junk in that graveyard, or that we're able to un-junk it a little.
  • Tribal Evaluation: Really hard to envision an Angel deck that would need her, or even just find the building space to fit her (along with Gisela and Desolation Angel?), but it could be nice to try.
  • Commander Evaluation: Kaalia of the Vast is a big contender in the same colors, but while Kaalia's decks are awfully straightforward, Tariel decks look like a lot of fun.
  • Sex: Female
  • Rating: 8


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133.  
 

  • Name: Akroma, Angel of Fury   >> summary
  • Sets: Planar Chaos, Commander, From the Vault: Angels, Masters 25
  • Additional Type: Legendary
  • Converted Mana Cost: 8
  • Body: 12
  • General Evaluation: The planeshifted version of Akroma from an alternate reality, part of a group of super-accessorized battleworthy creatures (the oldest of which was Spirit of the Night). She trades most of the white Akroma's abilities for other ones, ending with a not-so-useful protection from blue, and (weirdly enough for a red super-creature) no haste, which was one of the best features of the original. Also, uncounterability and morph kinda work in two different directions. The latter is probably the most significant addition, though, allowing for a turn-3 morphed Akroma followed by a flickering effect. A risky but potentially very rewarding move, making up for the loss of haste.
  • Tribal Evaluation: She's the only monored Angel in existence. Which means you're not going to build a monored Angel deck (without Changelings, I mean), but in a Boros build she should find a spot at the highest end of the curve. Or the lowest? Because that's the real, overlooked strength of red Akroma: you just have to drop her face down early on, then find a way to force-morph her (what about a playset of Cloudshift? Useful to abuse ETB Angels like Sunblast as well. Or maybe there's something else too?) You do that, et voilà, your turn-4 Swiss Army knife Angel is ready to administer some old-fashioned beating.
  • Commander Evaluation: Monored uber-beater. Slow but flashy with possible shenanigans.
  • Sex: Female
  • Rating: 9

 

134.   

  • Name: Akroma, Angel of Wrath   >> summary
  • Sets: Legions, Time Spiral "Timeshifted", Duel Decks: Divine vs. Demonic, From the Vault: Angels, Masters 25
  • Additional Type: Legendary
  • Converted Mana Cost: 8
  • Body: 12
  • General Evaluation: There was a time, not so long ago, when Akroma was the Queen of the Battlefield. The number 1 reanimation target. And more than 10 years later, she's still quite the bomb. Fun fact: she's not actually an Angel! According to her uber-complicate back story from the novels, she's a sentient illusion created by Ixidor to avenge his dead wife, who Akroma was created in the image of (only, you know, with wings and stuff). At some point, Phage cuts off Akroma's legs, and Ixidor replaces them with jaguar legs, turning her into a centaur-angel with "feline tendencies". Really messed up.
  • Tribal Evaluation: We're talking 8-mana beater here. You're either planning for some grand graveyard/cheating-into-play shenanigans, or you just put a singleton copy of her in the deck because, c'mon, she's Akroma.
  • Commander Evaluation: Monowhite super-beater. You can change the timeline, but that will not change what Akroma does better: hitting the opponent, and hitting hard. (And, well, dribbling a fair share of removals, too.)
  • Sex: Female
  • Rating: 10

 

135. 

  • Name: Angel of Deliverance   >> summary
  • Set: Shadows over Innistrad
  • Converted Mana Cost: 8
  • Body: 12
  • General Evaluation: Hot or not? It's somehow hard to tell. Once delirium is achieved (and we talk eternal formats, that's not really an issue; anywhere Tarmogoyf is played, delirium can be considered an afterthought), the effect is among the most larger-than-life you can think of, although it only affects creatures, so it's not exactly Argentum Armor-level. Then again, it exiles, so goodbye to indestructible guys, eternally recurring guys, and whatnot. Connecting with a flyer shouldn't be a problem, and being blocked still triggers the ability anyway, while at the same time Angel of Deliverance's body is burly enough not to fear combat in the least (okay, provided there's not Griselbrand on the other side.) It's still all a bit clunky, likely requires reanimation, which would likely find worthier targets. So the casual specter is haunting us again, but I can't bring myself to give too harsh of a rating to something that's occasionally capable of owning the board if not kept in check somehow (so here's another flaw: prison effects all but shuts it down.)
  • Tribal Evaluation: As usual, 8 mana are too many for a tribal deck that's already on the expensive side of things; to justify the presence of such a costly card in the list, it would need to be something that entirely change the way the deck plays. Slowly killing stuff ain't enough, especially when there are faster options for that.
  • Sex: Female
  • Rating: 6

 

136.  

  • Name: Angel of Salvation   >> summary
  • Sets: Future Sight, Duel Decks: Elspeth vs. Tezzeret
  • Converted Mana Cost: 8
  • Body: 10
  • General Evaluation: Angel of Salvation is the white answer to Bogardan Hellkite. And when white tries to challenge red this way, it never ends well: back in the Alpha, there was the uber-ridiculous Lightning Bolt vs. Healing Salve confrontation. This one is similar: for the same casting cost, the Dragon does 5 damage, the Angel prevents 5 damage. It's Healing Salve all over again. Granted, she's still a 5/5 flyer with flash and convoke. But first of all, if we have enough creatures to pay her significantly less (and not just the right cost for a 5/5 vanilla flyer, which shouldn't be more than 6 mana), we'll find ourselves in a win-more situation; and even in that case, maneuvering to get something out of the prevention effect looks overcomplicated. It's the kind of thing that happens once in two dozen (casual) games.
  • Tribal Evaluation: Convoke in a midrange deck with a curve focused on 4 and 5 mana? C'mon. How fast do you hope to go with Emeria Angel and Luminous Angel's token proliferation?
  • Sex: Female
  • Rating: 5

 

137.  

  • Name: Avacyn, Angel of Hope   >> summary
  • Sets: Avacyn Restored, From the Vault: Angels, Iconic Masters
  • Additional Type: Legendary
  • Converted Mana Cost: 8
  • Body: 16
  • General Evaluation: I love that Avacyn is an Angel as envisioned by a Vampire: wearing sexy black leather and some goth girl makeup (plus, she sports Sorin's signature white hair. Aww, she's all her dad!). Plus, she currently owns a record: she's the only monowhite fattie with body 16 or more (as you can see from my Encyclopedia). As for her power level, well, people like to remind us that indestructible isn't as fancy as it sounds, and it's true to some extent: many of the best removals across all formats don't really care about indestructibility. Still, Avacyn's impact on the battlefield is stronger than most, and it's up to the opponent to work around a suddenly indestructible side of the board. It's not the end of the game by all means, but it's something more than an annoyance. Especially if you quickly follow up with some one-sided sweeping mayhem. Plus, a 8/8 indestructible vigilant flyer for 8 gives you enough for your money. Fun fact: years later she'll go slightly mad (then completely mad, but still in an awesome way.)
  • Tribal Evaluation: I can see a copy of Avacyn showing up in Angel decks, especially the ones that aren't shy to use shenanigans to drop her as fast as they can. She maybe doesn't match her frenemy Griselbrand's strategical value, but she still has a purpose.
  • Commander Evaluation: Not a fast one, but the impact is all there.
  • Sex: Female
  • Rating: 9

 

138.  

  • Name: Empyrial Archangel   >> summary
  • Set: Shards of Alara
  • Converted Mana Cost: 8
  • Body: 13
  • General Evaluation: With Empyrial Archangel we reach into "best in game" territory. We know that the most sought-after fatties are the ones that the opponent can't deal with easily, and the Empyrial is a hard customer in that department. Plus, she's hugely tactical, allowing you to swing for 5 flying damage and absorb 7 from the opponent with no worry whatsoever, not even for her health.
  • Tribal Evaluation: Empyrial Archangel is definitely one of the Top 10 best reanimation/cheating-into-play targets ever. If your Angel deck isn't shy about employing these strategies, and if you're fine with going multicolor, you just can't let her out.
  • Sex: Female
  • Rating: 10

 

139. 

  • Name: Filigree Angel   >> summary
  • Sets: Alara Reborn, Commander 2013, Commander 2016
  • Additional Type: Artifact
  • Converted Mana Cost: 8
  • Body: 8
  • General Evaluation: Let's face it: Filigree Angel has only one real application: being reanimated with Open the Vaults in an artifact-based deck (and even in that case, it's probably just a win-more thing.) All other uses become subpar in comparison, as a 4/4 flyer that gives your 3 life shouldn't cost 8 mana for sure (more like 5).
  • Tribal Evaluation: Almost impossible to make it work inside a regular Angel deck.
  • Sex: Female
  • Rating: 6

 

140.  

  • Name: Razia, Boros Archangel   >> summary
  • Set: Ravnica: City of Guilds
  • Additional Type: Legendary
  • Converted Mana Cost: 8
  • Body: 9
  • General Evaluation: Razia comes, immediately swings for 6, and is still ready to tap to redirect damage around. An amazing combination of sheer power and tactics, and an excellent card design.
  • Tribal Evaluation: The problem with Boros Angels is that the better ones cost a lot. You can't work too many copies of Razia and Gisela in your deck, unless you have a Living Death strategy or something like that (which means you're in black too, if not mainly). Still, if you're confident 8 mana isn't an issue, no reason to not include at least one Razia, to shock and awe the opponent.
  • Commander Evaluation: Razia and Gisela can probably take turns leading the exact same kind of (ultraviolent) deck.
  • Sex: Female
  • Rating: 9

 

141.  

  • Name: Silver Seraph   >> summary
  • Set: Judgment
  • Converted Mana Cost: 8
  • Body: 12
  • General Evaluation: What Silver Seraph gives us is: a 6/6 vanilla flyer for 8, which is kinda bad; and the prospect of a +2/+2 enhancement to all the other creatures you control, which isn't too exciting as well. Not incredibly awful either, but we are talking Principalities here, and we're spending big mana or exploiting our precious cheating-into-play shenanigans, and this one doesn't deliver enough to earn her place under the spotlight. Even if we would benefit for a sudden, later boost in power to fuel a crucial alpha attack, there are better and less clunky ways to do that.
  • Tribal Evaluation: I can see the appeal in suddenly ending up with a 7/7 Baneslayer Angel, but I don't think a 8-mana slot is the right place for this kind of luxuries, especially when you have several more tactical or just outright better options.
  • Sex: Female
  • Rating: 5

 

142.  

  • Name: Iona, Shield of Emeria   >> summary
  • Sets: Zendikar, From the Vault: Angels
  • Additional Type: Legendary
  • Converted Mana Cost: 9
  • Body: 14
  • General Evaluation: She's Iona. The Bane of Monocolored. The Punishment of Multicolored That Rely Too Much on One Color for Removals. Just picturing her on the battlefield fills your heart with the fear of a lockout.
  • Tribal Evaluation: Iona is usually reanimated early on via something on the lines of the classic Entomb/Exhume, which may or may not result in a concession. She's just evil that way. Angel decks usually take different paths, but nothing prevents them to go evil as well.
  • Commander Evaluation: Would you like to play with different people each game, because all the previous ones hate you now? You just have to keep running Iona as a general. (She doesn't even need to actually get to the battlefield: they will hate you regardless.)
  • Sex: Female
  • Rating: 10

 

143.   

  • Name: Reya Dawnbringer   >> summary
  • Sets: Invasion, Tenth Edition, Duel Decks: Divine vs. Demonic, Conspiracy
  • Additional Type: Legendary
  • Converted Mana Cost: 9
  • Body: 10
  • General Evaluation: You don't know how bad Reya has taken the release of New Phyrexia. She used to be Miss Free Resurrection, which is something she worked hard for, and she was able to convince you it was entirely worth her huge casting cost. Then one day Sheoldred showed up, reanimating dudes like it's nothing, for 2 mana less, 2 power more, and an edict effect to boot. Reya never recovered from that bad depression.
  • Tribal Evaluation: Really really hard to find room for a 9cc Angel who doesn't impact the board right away. Sorry Reya, I know I'm only making it worse.
  • Commander Evaluation: She can still make a good, late-game general for a resurrection shenanigans deck. In white, of course. The thing is: you can build it in black as well. You know, with a certain Praetor gal...
  • Sex: Female
  • Rating: 7

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 Angelic History (first appearances only)

  • Core sets: 13 (Alpha: 1, M10: 2, M11: 1, M12: 1, M13: 1, M14: 2, M15: 3, Magic Origins: 2)
  • Starter sets: 4 (Portal: 1, Portal Second Age: 2, Starter 1999: 1)
  • Special sets: 11 (Commander: 3, C13: 1, C14: 2, C15: 3, C16: 1, Planechase 2012: 1, Conspiracy: 1)
  • Ancient sets: 2 (Legends: 2)
  • Ice Age block: 3 (Ice Age: 1, Alliances: 1, Coldsnap: 1)
  • Mirage block: 3 (Mirage: 1, Visions: 2)
  • Tempest block: 4 (Tempest: 3, Stronghold: 1)
  • Urza block: 12 (Urza's Saga: 4, Urza's Legacy: 4, Urza's Destiny: 4)
  • Masques block: 3 (Nemesis: 2, Prophecy: 1)
  • Invasion block: 7 (Invasion: 3, Planeshift: 1, Apocalypse: 3)
  • Odyssey block: 4 (Odyssey: 2, Torment: 1, Judgment: 1)
  • Onslaught block: 2 (Onslaught: 1, Legions: 1)
  • Mirrodin block: 3 (Mirrodin: 2, Darksteel: 1)
  • Kamigawa block: 0
  • Ravnica block: 3 (Ravnica: 2, Guildpact: 1)
  • Time Spiral block: 4 (Time Spiral: 1, Planar Chaos: 2, Future Sight: 1)
  • Lorwyn/Shadowmoor block: 1 Shadowmoor
  • Alara block: 6 (Shards of Alara: 3, Conflux: 1, Alara Reborn: 2)
  • Zendikar block: 7 (Zendikar: 3, Worldwake: 2, Rise of the Eldrazi: 2)
  • Scars of Mirrodin block: 5 (Scars of Mirrodin: 2, Mirrodin Besieged: 1, New Phyrexia: 2)
  • Innistrad block: 15 (Innistrad: 2, Dark Ascension: 1, Avacyn Restored: 12)
  • Return to Ravnica block: 6 (Return to Ravnica: 1, Gatecrash: 5)
  • Theros block: 0
  • Khans of Tarkir block: 0
  • Battle for Zendikar block: 4 (Battle for Zendikar: 3, Oath of the Gatewatch: 1)
  • Shadows over Innistrad block: 9 (Shadows over Innistrad: 6, Eldritch Moon: 3)
  • Kaladesh block: 3 (Kaladesh: 2, Aether Revolt: 1)
  • Amonkhet block: 5 (Amonkhet: 3, Hour of Devastation: 2)
  • Ixalan block: 0
  • Three-and-One sets: 3 Dominaria

 Conclusions: Before Avacyn Restored, the most "angelic" block was Urza, and mostly thanks to the "Voices" cycle. The only blocks with no Angels at all are Kamigawa, Theros, Tarkir and Ixalan, due to the local plane culture not allowing for any version of them.

 Angelic Colors

  • White: 134 (of which 107 mono, 4 Azorius, 4 Orzhov, 9 Boros, 3 Selesnya, 3 Bant, 1 wedge white, 1 wedge red, 1 four-color redless, 1 pentacolor)
  • Blue: 11 (of which 1 mono, 4 Azorius, 3 Bant, 1 wedge red, 1 four-color redless, 1 pentacolor)
  • Black: 10 (of which 3 mono, 4 Orzhov, 1 wedge white, 1 four-color redless, 1 pentacolor)
  • Red: 15 (of which 3 mono, 9 Boros, 1 wedge white, 1 wedge red, 1 pentacolor)
  • Green: 8 (of which 3 Selesnya, 3 Bant, 1 four-color redless, 1 pentacolor)
  • Colorless: 2

 Conclusions: No surprise here, Angels are the poster creature of white. Red happens to be their second favorite color, with the Boros Angels getting the most attention.

 Angelic Additional Types

  • Legendary: 28
  • Spirit: 6
  • Horror: 4
  • Artifact: 3
  • Ally: 2
  • Artificer: 1
  • Illusion: 1
  • Snow: 1
  • Warrior: 1

 Conclusions: Angels don't usually get secondary creature types. Their very first instance of "class" only came to be because it was mentioned in the name of Warrior Angel (according to the rules of the Grand Creature Type Update), and one could argue that there are several other Angels that should be "Warriors" as well. Battle for Zendikar induced two Angels into the Alliance, while Dominaria gave us the first Angel with a proper job, the Artificer Tiana. Odyssey's Wayward Angel was the original intersection of the tribe with Horror, but both Phyrexians and Eldrazi would later make good use of that hybridization.

 Angelic Keywords (or so)

  • Flying: 143
  • Vigilance: 27
  • Protection: 15 (White: 3, Blue: 2, Black: 4, Red: 2, Green: 1, Artifacts: 2, All: 3, Demons and Dragons: 1)
  • Lifelink: 12 (of which 2 using the stack)
  • First strike: 11
  • Haste: 5
  • Flash: 4
  • Indestructible: 4 (of which 1 conditional, 1 activated)
  • Trample: 4
  • Hexproof: 3 (of which 2 conditional)
  • Convoke: 2
  • Cycling: 2
  • Delirium: 2
  • Echo: 2
  • Exalted: 2
  • Firebreathing: 2 (of which 1 using permanent counters)
  • Landfall: 2
  • Morph: 2
  • Shroud: 2 (of which 1 activated)
  • Battalion: 1
  • Deathtouch: 1
  • Exert: 1
  • Myriad: 1
  • Proliferate: 1
  • Rampage: 1
  • Regeneration: 1
  • Uncounterable: 1

 Conclusions: All Angels can fly. Even that moron Gabriel Angelfire, when he remembers it. In addition, almost one fifth of all Angels is vigilant, and roughly the same number has some kind of protection.

 Angelic Sex

  • Male: 7
  • Female: 132
  • Unclear: 4

 Conclusions: The WotC creative team has a nerdily sexualized idea of Angels, despite the fact that the ones from the Christian tradition mostly bear male names (albeit for different cultural reasons), and the Hollywood-based pop culture usually stays there. Therefore, I can't say if MTG Angels should be considered sexist or feminist (then again, we have an Emancipation Angel!). Amonkhet is the first plane with clearly and exclusively male Angels; it could say something about Nicol Bolas.

 The Angelic Dream Team: Monowhite

 The Angelic Dream Team: Multicolored

 The Angelic Legends

 Latest Additions


ANGELPEDIA SUMMARY

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22 Comments

Beautiful. Well laid out and by AJ_Impy at Sat, 06/16/2012 - 05:00
AJ_Impy's picture

Beautiful. Well laid out and comprehensive. I have used Warrior Angel in a tribal deck: Monowhite warriors is just about doable. Equipping her with the automatic-attach-to warriors haste 2/1 equipment or two makes her worthwile at least in that deck. :)

That's an important note, by Kumagoro42 at Sat, 06/16/2012 - 16:04
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That's an important note, indeed: I forgot to evaluate the Warrior part of the Warrior Angel. She could be bumped up to Rating 1 then. :)
Also because in a monowhite Warrior deck you could just make Cloudgoat Ranger fly (with more power, more tactical value, less cc), and even Wingbeat Warrior (2/1 flyer for 3) seems comparatively better. :)

Absolutely, but you pretty by AJ_Impy at Sun, 06/17/2012 - 04:35
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Absolutely, but you pretty much need all of them to hit the 5-creature par in that deck. I'm not saying she's good value, but she's a fun little corner case for obscure off-colour deck fans. :)

awesome! by BOBBAKAKE at Mon, 06/18/2012 - 02:13
BOBBAKAKE's picture
5

That was such a great article! I plan to read it again. I have been playing with angels alot lately because of AVR. I read your big creature articles too but I like this one more because it is relevant and a source for deckbuilding. I hope that I can look forward to other similar stuff in the future. Two things; In your big baddie writes you mentioned multiplayer more, not just for EDH evaluation and I would like to have seen that here. Also about Bruna being hard to do a tribal aura deck, don't forget about "Call to the kindred"

Amazing article. I'll have to by Doctor Anime at Wed, 10/31/2012 - 13:53
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5

Amazing article. I'll have to forward it to my buddy that loves angels.

Dragonpedia next? by vaultboy at Wed, 10/31/2012 - 14:27
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And again great article.
So I guess maybe next -pedia should be a Dragonpedia? What do you think? Or maybe there was one and I'm missing something?

It's all coming by Paul Leicht at Wed, 10/31/2012 - 14:55
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It's all coming together...this one is a bit older though. Not sure why Kuma didn't just do a new one with updated info and add in the next installment, though I guess that would have messed up some links.

The links thing is indeed an by Kumagoro42 at Wed, 10/31/2012 - 23:46
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The links thing is indeed an issue (I need the HTML back to properly handle them). Also, the number of the installment and his URL, which is already linked from everywhere else.

Every one of these articles will be updated regularly (as soon as a new member is released), adding to their existing structure. They're a constant work-in-progress where I can link each of them and provide a complete, up-to-date view on the tribe, along with updated numbers and statistics. I don't want to do Dragons (yep, that's the next one!) and awkwardly end it with "and here's some updates about Angels and Demons". And then, when I want to point to them, having to refer to a number of different sections of different articles.

Nice article. One question it by parottthead at Thu, 11/01/2012 - 14:56
parottthead's picture

Nice article. One question it brought to mind: Is there a source online of card art with large format pictures?

pH

If you mean only the art, by Kumagoro42 at Thu, 11/01/2012 - 20:05
Kumagoro42's picture

If you mean only the art, like the ones I used for the Choirs (with a modicum of work in Photoshop), what I did is just googling each card and/or the artist's name. Sometimes the artists have their websites with the hi-res version of the art.

excelsior by Adam_the_Mentat at Thu, 11/01/2012 - 16:04
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love the attention to detail, the graphics, the breakdowns, A++++ sir (think the scene in xmas story where the teacher gives out the a+++) :)

Thanks a lot! :) by Kumagoro42 at Thu, 11/01/2012 - 20:03
Kumagoro42's picture

Thanks a lot! :)

Great article, I really by themonkey at Sat, 11/03/2012 - 12:01
themonkey's picture

Great article, I really enjoyed reading it.

When you update this I'd add a Commander entry for Angelic Arbiter. Attack or cast spells can be very tough choice for opponents to make. Great defense and can even have a toned down Time Walk effect if played right.

edit: I just noticed your Commander comments were only give to Legendary Angels. Makes much more sense now.

Yeah, I think you meant by Kumagoro42 at Sat, 11/03/2012 - 17:04
Kumagoro42's picture

Yeah, I thought you meant I should talk about what Angelic Arbiter does within Commander. Commander Evaluation only cares about using the creature as commander of your Commander deck. I should write that down in the initial disclaimer next time.

I liked your article so much by themonkey at Sun, 11/04/2012 - 08:20
themonkey's picture

I liked your article so much that I read the Demonopedia and both volumes of the Encyclopedia of Fatties. For your next article can you link both those articles at the top so they are easy to find? The only way I knew about the Encyclopedia of Fatties was from a link under a Demon's entry.

I was thinking of doing by Kumagoro42 at Mon, 11/05/2012 - 08:58
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I was thinking of doing something like that.

Thanks for your appreciation!

Love the article Kuma. It's by bdgp009 at Wed, 02/27/2013 - 18:26
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Love the article Kuma. It's probably a must for new players to check the angelpedia if they ever want to build an angel deck.

Great work. This took a lot by Bazaar of Baghdad at Mon, 08/05/2013 - 10:14
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5

Great work. This took a lot of effort and looks so polished and well, encyclopedic. I had a fun time reading all the way through.

A few points. The Desolation Angel text got messed up somehow; it's likely an easy fix. I would also mention the $100+ price tag of a foil Reya (in the auction room, no less) back in the day before Invasion got reprinted to death (even crap Invasion foil rares often sold for 6 tickets). Baneslayer had nothing on her in that regard.

Speaking of Baneslayer - this is the only one I disagree with you majorly. An 8? Compared to some of the stuff you give 10s, that is ridiculous. 5 mana is probably 2 turns faster than 6 mana which is probably 2 turns faster than 7 mana, unless acceleration is somehow present, reducing options. This girl can realistically win the game by herself as a 5-drop, and more importantly keeps you from losing it. Compare to Battlegrace Angel. [Edit: removed failed example situation.] Battlegrace may be able to gain some amount of life the turn she hits (provided there is another creature who won't die), but Baneslayer will prevent even much more life (unless direct damage) on that same turn from the opponent by herself.

Edit: I also have a feature request for the article. Based on either your experience or actual stats or both, could you provide a top 10 list of non-Angel "best friend" cards for tribal? Like Wrath of God, for example. Also, desirable would be a couple of winning Angel decklists for tribal. These would be a nice touch to get people started, and could apply to other tribes as well. Thanks!

Desolation Angel: damn you, by Kumagoro42 at Mon, 08/05/2013 - 11:06
Kumagoro42's picture

Desolation Angel: damn you, HTML editor! I don't know how that did happen. I'll fix it at the next update (which will be in 6 months, btw). Demonpedia is also currently offline, it's going back online soon.

Baneslayer: I remain of my opinion and I actually intended to take her down a notch on purpose. She dies to Doom Blade like most of the others, wins you games only if the opponent is unprepared. Take Sigarda for comparison: she can win you games even when the opponent IS decently prepared. I once saw her nullify Emrakul (with the help of a Yavimaya Hollow) long enough to wrath him away. Try to do that with a Baneslayer. :)

Your request: I may do that, but not here, as this is not a tool for Tribal Wars, it's a tool for all Constructed formats (Commander is prominently featured, for instance. Plus, Tribal Wars and tribal are two very different things, as the former is a format, the latter is an approach to deck-building, or even set design. So when I say "tribal" here, I'm not necessarily talking of Tribal Wars.)
A Tribal Wars article series about specific tribes and their most successful builds, now, that's actually a good idea.

My votes for non-angel best by Paul Leicht at Fri, 02/21/2014 - 23:14
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My votes for non-angel best friends = humans(pick four good ones), plow, wrath, living death, entomb, animate dead, exhume.

Angels by MichelleWong at Tue, 09/06/2016 - 14:20
MichelleWong's picture
5

Great article, I enjoyed reading that.

As I was reading this article, it occurred to me that millions of people in the world (billions maybe?) actually believe in angels, given their presence in some major religions. What a strange world we live in.

There's a neat little trick by AJ_Impy at Tue, 09/06/2016 - 18:16
AJ_Impy's picture
5

There's a neat little trick with Subjugator Angel and mass reanimation like Living Death or Patriarch's Bidding, namely pairing her with Sunblast Angel. Oh, your guys got reanimated too? I don't think so. Bow down, then back you go.