Flippers_Giraffe's picture
By: Flippers_Giraffe, Simon Smith
May 13 2010 7:56am
Login or register to post comments

It's attack of the Eldrazi time, in this article I'm going to go over a number of formats and ways to use the new Eldrazi that you will have in your collection very soon. I'm not going to do an in depth look at the set as that has been covered by other writers, I'm going to be concentrating on the actual Eldrazi themselves.

How easy is it going to be to get these monsters into play and will they be worth the hassle or will they all end up in the bargain bin, only time will tell.

Let's take it a format at a time


First up I'm going to look at the all commons format of Pauper. There are two Eldrazi that fall into this format the first is the one with my favorite art Hand of Emrakul, let's have a look and see what he has to offer. 

His gatherer text is 

"You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)"

I'm also going to show his flavor text as it's very fitting

"I believed in a beautiful god. But this is the true face of the divine."
—Ayli, Kamsa cleric
Looking at the gatherer text you can help speed Hand of Emrakul into play by sacrificing Eldrazi Spawn Tokens, his mana cost normally is nine. Hand of Emrakul only has Annihilator one which makes him the less destructive of the Eldrazi but his speed may make up for this but with all the Eldrazi he has a hefty body behind him being a 7/7.
The second common Eldrazi is Ulamog's Crusher with his freely flowing intestines.

His gatherer text is 

"Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able."
I won't show you his flavor as it quite generic. Ulamog's Crusher is your basic Eldrazi he has one ability Annihilator 2 which is very nice don't get me wrong, he comes with a mana cost of eight which is the same as his stats 8/8 He also has a draw back in that he must attack each turn but I don't think that will be an issue if we can bring him into play early enough. 
Now the best way to get a creature into play fast is via the graveyard and the best card to bring them back is Exhume its quick and dirty. This would be the best route for Ulamog's Crusher but we need to find a way to get him into the graveyard in the first place. The most versatile creature for this is Wild Mongrel which puts us into green and black. The other way which I find quite funny is by using Last Rites this card lets you discard as many cards as you want from your hand and your opponent discards this many as well apart from lands and you get to choose the cards which makes this an excellent two for one card.
We could also use the same route to bring Hand of Emrakul into play, there is also an option to include some cards which generate Eldrazi tokens. We only need four to sacrifice to bring Hand of Emrakul into play. The first one of these is Kozilek's Predator which is a 3/3 for four mana, of which one is green. When Kozilek's Predator enters play you put two 0/1 Eldrazi tokens into play as well, which is half the cost required to play Hand of Emrakul. The other green creature that brings an Eldrazi token along for the ride is Nest Invader which is a 2 mana creature for a 2/2.
The other cards I added to the deck are Basking Rootwalla which is always a great card with Wild Mongrel due to its 0 cost madness trigger. On the spell side I also added two Naturalize for general use. Snuff Out I know it's an expensive card at the moment but when your boosting you Basking Rootwalla you don't need to keep any mana open to cast it. The last card is a card which can search out basic lands Growth Spasm, this is another new card from Rise of the Eldrazi when you play it you surprise surprise get a free Eldrazi token.
Here's the final deck list 
Hand of the Eldrazi
A Pauper deck idea by Flippers_Giraffe
3 Basking Rootwalla
4 Hand of Emrakul
4 Kozilek's Predator
4 Nest Invader
3 Ulamog's Crusher
4 Wild Mongrel
22 cards

Other Spells
4 Exhume
3 Growth Spasm
4 Last Rites
2 Naturalize
2 Snuff Out
15 cards
11 Forest
4 Golgari Rot Farm
8 Swamp
23 cards




This time we are going to look at STD I'm going to be playing two Eldrazi in this deck but we won't be needing anymore. Of course I'm going to be abusing them but before that let's have a look at our stars.

The first is at the top of the Zendikar food chain Emrakul the Aeons Torn

You really don't want to mess with this weird tentacle type rock brained creature, let's check out the gatherer text for the card and you will see what I mean.

Emrakul, the Aeons Torn can't be countered.

When you cast Emrakul, take an extra turn after this one.

Flying, protection from colored spells, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library
I can't see nothing to not like there. You can't counter it but we won't be casting the card, we do loose the extra turn for this as we will be cheating her into play. The part we are interested in for this deck Protection from coloured spells and annihilator 6. Yes I did type that right annihilator 6, it's going to hurt when she comes at you sacrifice six permanents that could be game over there and then.
For this deck Emrakul will be helped out by Ulamog the Infinite Gyre

It looks like another problem with intestines again for Ulamog or a case of who ate all the noodles, these Eldrazi just can't keep themselves to themselves. 
Let's see what's so hot about this world eater from the gatherer.
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library
Again we won't be triggering his first ability in this deck. Ulamog has annihilator 4 which is very nice. He is also indestructible which his main role in the deck.
As you may have guessed there are only two cards in Standard at present that can cheat these two into play the first is the card we will be using Polymorph but I expect you had guessed that. The second I will look at in a future article which is Elvish Piper.
So why are these two cards better than Iona, Shield of Emeria and Darksteel Colossus the answer is that Emrakul can't be targeted by removal and Ulamog is indestructible, yes Ulamog has the same ability as Darksteel Colossus but we also have annihilator which is a devastating addition to the deck.
Now let's find our sacrificial tokens, goblins yep everyone seems to sacrifice these poor guys or feed them off to the dragons to keep them happy. Well they are not in luck again today as they will be morphed not into rabbits but giant Eldrazi. The first token generator is Dragon Fodder and the second is Goblin Assault so we can always swarm our enemy if the occasion was needed. There is another addition to the token generators in red from Rise of the Eldrazi that will be included which is Spawning Breath its one colourless and one red mana which deals a point of damage to a player or creature and also generates a Eldrazi token in the process.
On the counter and control side I decided to add the well known planeswalker Jace_the_Mind_Sculptor I really think he is that good and his thirst three ability's will be very useful in this deck. On to the counters I went for Negate and Spell Pierce to cover the casting of Polymorph and if we hit Ulamog I included three Not of This World as it can be played for 0 if it's countering a spell that targets a creature of seven or greater.
 Spell Pierce 
I rounded out the deck with four Flame_Slash for one mana it can take out a Vampire Nighthawk which is what red needed.
Here's the final deck list
Attack of the Noodles
A Std deck idea by Flippers_Giraffe
1 Ulamog the Infinite Gyre
1 Emrakul the Aeons Torn
2 cards

Other Spells
4 Dragon Fodder
2 Enclave Cryptologist
4 Flame Slash
4 Goblin Assault
3 Jace, the Mind Sculptor
4 Negate
3 Not of This World
4 Polymorph
4 Spawning Breath
3 Spell Pierce
35 cards
4 Evolving Wilds
4 Halimar Depths
4 Island
5 Mountain
4 Scalding Tarn
2 Tectonic Edge
23 cards

Another format and a different bunch of Eldrazi for us to bend to our will. The first Eldrazi I'm going to look at adding into the extended deck is Spawnsire of Ulamog.

Now this err thing has most defiantly got a bad case of the worms that's for sure. Let's quickly move on and have a lot at his ability's.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
4: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
20: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. 
First off his annihilator ability is low at 1 so he won't be crushing all who get in his way. The next ability is for generating lots of Eldrazi tokens, this could be very useful for ramping up mana but you will need a far bit to start with as he costs 10 to cast. His power and toughness is 7/11 which makes him more of a defender, yeah right power 7 that's still good. Check out his final ability now that is an ultimate if ever I saw one. For twenty mana yes the gatherer doesn't have a pre generated number image for 20, it's not my fault. As I was saying for twenty mana you can cast any number of Eldrazi cards you own from outside the game, oh it must be done and yes that includes changelings as well.
The second Eldrazi I'm going to be using is It That Betrays he sounds like he should have been in Kamigawa Block.

This creature doesn't look too un-normal in magic terms until you notice those things and that's the only word I can't think of between its legs, bizarre is an understatement. Let's have a look at what talents he has.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
He costs twelve mana for a 11/11 creature that comes with annihilator  2 and a nice ability that brings back your opponents non token permanents that they sacrificed when you attacked.
This one also has flavor text
Your pleas for death shall go unheard.
The reason being I guess is because he has no ears.
Now Spawnsire will need a lot of mana so we can't just cheat this guy into play we need to hard cast him and carry on building up our mana for his ultimate ability. The first thing I'm going to concentrate on is our mana source as it going to be very important for this deck. I first added the Urza tron, Urzas Mine, Urzas Power Plant and Urzas Tower they can generate a lot of mana between them. Next I looked at the new lands that are for using with the Eldrazi the first is Eldrazi Temple which adds a colourless mana or two colourless if you use it for colourless spells or abilities. The next is the legendary land from Worldwake Eye of Ugin which reduces the cost of Eldrazi colourless spells by two mana and has an activation ability for seven mana that lets you search your library for a colourless card and place it into your hand.
Eye of Ugin 
Now we are going to need a bit of help getting the Urza tron together so we need to look to a colour to help us search for lands. Of course the best is green and the best cards I can find for finding non basics are Sylvan Scrying and the new card Realms Uncharted. Realms Uncharted is the green version of Gifts Ungiven, you choose four lands and your opponent chooses two of those and you discard the other two. Now they aren't going to say oh here you are hers your Urza tron so I included four Crucible of Worlds as well, these also help against land destruction.
Now for those that noticed all my lands produce colourless mana but I'm going to be using green spells to find them. I know that is an issue so I included a number of artifacts to help solve this, the first is a great card that I've used in tons of decks over the years Darksteel Ingot. The second card is a new one from Rise of the Eldrazi Prophetic Prism, this artifact costs two mana to cast and gives you a card for casting it, then you can activate it for one mana to add a mana of the colour of your choice to your mana pool.
As we are going to be high up in the mana circles I also added a play set of Trinisphere's to tie down those weenie decks and a single copy of Banefire in case we decide to out in flames. I also added the best removal card around for this deck the new All Is Dust, Each player sacrifices all coloured permanents he or she controls.
You just need to make sure you have the following in your collection for when you hit 20 mana
Here's the final deck list
Building Better Worlds
A Ext deck idea by Flippers_Giraffe
4 It That Betrays
4 Spawnsire of Ulamog
8 cards

Other Spells
4 All Is Dust
1 Banefire
4 Crucible of Worlds
4 Darksteel Ingot
4 Prophetic Prism
4 Realms Uncharted
4 Sylvan Scrying
4 Trinisphere
29 cards
4 Eldrazi Temple
2 Eye of Ugin
2 Raging Ravine
2 Tectonic Edge
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Vesuva
23 cards

Zendikar Block
Now we have a look at block constructed it's a fun format which I like to play in every so often. The Eldrazi I'm going to be using in this deck is Kozilek Butcher of Truth

Now there must be something wrong with this Eldrazi as he has all his innards intact, oh no my mistake I can just see them as a shadow in the back ground behind his legs, I wasn't going to mention the pin head but I can't let him get away with looking to normal.
Kozilek is a 12/12 for ten mana which is high but castable in the right deck.Let's have a look at his getherer text.
When you cast Kozilek, Butcher of Truth, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
When he comes into play we get to draw four cards which is really nice. He has the custom Eldrazi annihilator ability set at level four and the general if he goes to the graveyard he is shuffled back in to your deck so he can't be reanimated. Overall he is very nice but note he is legendary.
The other card is not an Eldrazi that I will be using but the new colourless wrath effect All Is Dust.

The art for this one is bizarre if you start from the bottom and scroll up it feels as if you are poking your head up between the two rocks at the front of the picture which is helped by it being a bit blurry.
The best deck to use these in is a deck which uses lots of mana and I can think of nothing better than a Valakut deck. I've taken my current Valakut build and taken out the Rampaging Baloths to add in Kozilek and a lone copy of Pathrazer of Ulamog. I also squeezed in four copy's of All Is Dust. I'm still running 3 copy's of the very useful Comet Storm which has saved me a number of times, it truly is a great spell.
I dropped down from four to three Oracle of Mul Daya's to fit in an All Is Dust. I also took out my Explore's and will try running Ancient Stirrings instead as you can use this to look for Eldrazi and lands as they are both colourless.
Oracle of Mul Daya
I'm looking forward to trying out the changes in this deck.
The Rupturing of Valakut
A Zen Block idea by Flippers_Giraffe
2 Mold Shambler
3 Kozilek Butcher of Truth
3 Oracle of Mul Daya
1 Pathrazer of Ulamog
9 cards

Other Spells
4 All Is Dust
4 Ancient Stirrings
4 Burst Lightning
3 Comet Storm
2 Flame Slash
4 Harrow
4 Khalni Heart Expedition
21 cards
5 Forest
12 Mountain
2 Raging Ravine
4 Valakut, the Molten Pinnacle
3 Verdant Catacombs
26 cards

Valakut, the Molten Pinnacle
Next up is a legacy deck that is similar to a few other reanimation builds going round at present but with a slight difference. The main Eldrazi of this deck is Pathrazer of Ulamog.

This is the great eater of roads as you can see the humans or Kor are trying to keep Pathrazer of Ulamog from destroying their desert tracks. So let's see what Pathrazer can do when he's not hungry.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.
Annihilator three isn't bad at all on an uncommon card and he can't be blocked except by three or more creatures so you don't need to worry about defending Inkwell Leviathan's. His mana cost is eleven and comes with a 9/9 body.
The idea is standard we search for the Eldrazi with Entomb and dump into the graveyard. I've added Dark Ritual's to the build so you could do a turn one Entomb and Exhume leaving your opponent facing a 9/9 annihilator four on the table. To back up the Eldrazi we are running Force of Will and Daze to stop Diabolic Edict, Swords to Plowshares and Path to Exile or even another Force of Will.
I've also decided to add a splash of white to run four Meddling Mages which will be able to stop a lot of opposing combos and early cards.
Here's the final deck list
The Eater of Roads
A Legacy deck idea by Flippers_Giraffe
4 Meddling Mage
4 Pathrazer of Ulamog
8 cards

Other Spells
3 Chrome Mox
3 Dark Ritual
4 Daze
4 Entomb
4 Exhume
4 Force of Will
4 Mystical Tutor
4 Reanimate
4 Spell Snare
34 cards
2 Flooded Strand
4 Marsh Flats
3 Scrubland
3 Tundra
4 Underground Sea
2 Wasteland
18 cards


Classic Tribal

The last format I'm going to look at is Classic Tribal which is one of my favorite formats at the moment. I'm going to be using Eldrazi as my main tribe the following will be in the deck which have all been covered in the above decks. Emrakul, the Aeons Torn, It That Betrays, Kozilek, Butcher of Truth, Pathrazer of Ulamog and Ulamog, the Infinite Gyre

I'm going to be cheating them into play hard and fast with Sneak Attack, this card enables you to pay a red mana to put a creature from your hand into the battlefield with haste. The creature won't get the comes into play trigger but all we need is annihilator to destroy all the opposing lands and creatures each turn. You only need two hits from most of the Eldrazi to kill an opponent.

Sneak Attack

Having Sneak Attack in your deck is great but you won't be able to wait for it to come round by itself as you could be dead by that point in time. So we are going need the help of a tutor. The best in the format is Enlightened Tutor so four of those are an auto include. I'm also going to run a search /protection enchantment Sterling Grove. To round out the deck I added Seething Song so we can cast it sooner than later and Runed Halo for protection against any big creatures or token generators in the early game.

The finished deck looks like this

Under the Radar
A Classic Tribal deck idea by Flippers_Giraffe
4 Emrakul the Aeons Torn
4 It That Betrays
4 Kozilek Butcher of Truth
4 Pathrazer of Ulamog
4 Ulamog the Infinite Gyre
20 cards

Other Spells
4 Enlightened Tutor
3 Runed Halo
3 Seething Song
4 Sneak Attack
4 Sterling Grove
18 cards
4 Arid Mesa
1 Mountain
1 Plains
4 Plateau
4 Savannah
4 Taiga
4 Windswept Heath
22 cards



That's all from me for now I know there is one homeless Eldrazi which is Artisan of Kozilek which I was unable to find a deck for at this moment in time I think he could be the bargain bin Eldrazi of the set.

Remember planeswalkers that we the Eldrazi are always watching and we will strike when you least expect us. We take no sides and will annihilate all who stand in our way. Exterminate!



please do not encourage the by JustSin at Thu, 05/13/2010 - 09:10
JustSin's picture

please do not encourage the eldrazi players....

it's only been what a week? and every multiplayer game has em, 85% of 1v1 casual has em, if I see another polymorph - emrakul I may kill someone

no joke, i stopped playing my by cavegoat at Thu, 05/13/2010 - 10:48
cavegoat's picture

no joke, i stopped playing my polydeck back when prog was the target, ok that was only 2 months ago, but still folks!

volcanic fallout ftw.

You're tribal version runs by blau at Thu, 05/13/2010 - 10:56
blau's picture

You're tribal version runs all the expensive ones, but that's completely unnecessary. Save your money and go with the pauper approach. I run 4x of each of the common and uncommon ones in my sneak attack deck. Works just fine. Annilator = Annilator no matter how you look at it.

P.S. I, too, even though the week isn't over, have already retired my Eldrazi Sneak attack deck and have grown extremely tired of seeing them. The only thing that upsets me is that I missed the Prerelease so I didn't get the promo guy and now I can't find one. Anyone got an extra for trade?

thats not entirely true, A1 I by JustSin at Thu, 05/13/2010 - 11:27
JustSin's picture

thats not entirely true, A1 I can deal with in mid game, but A6 + take another turn? that's game over.. I hated them before they were released and now that I've seen them? I hate them more. I cannot believe Wizards released a card that is as close to auto-win as Emrakul is

You and I agree 100% there. by Paul Leicht at Thu, 05/13/2010 - 12:47
Paul Leicht's picture

You and I agree 100% there.

Just as a suggestion, the by ShardFenix at Thu, 05/13/2010 - 11:49
ShardFenix's picture

Just as a suggestion, the Spawnsire of Ulamog, works like the wishes from everything i have seen so if anyone tries that deck you will need to build a sideboard for it.

"Your pleas for death shall by Leviathan at Thu, 05/13/2010 - 11:58
Leviathan's picture

"Your pleas for death shall go unheard.

The reason being I guess is because he has no ears."

I found this hilarious.

I've only been playing Commander recently, and the Eldrazi haven't made much of a presence. I've seen a couple of decks using Emrakul as their Commander, and every Omnath deck seems to be playing as many Eldrazi as they can. But usually someone has some sort of answer out there.

Your extended deck... by DeckWizard at Thu, 05/13/2010 - 12:10
DeckWizard's picture

I think the extended deck could be improved by using Cloudpost/Vesuva over Tron. You can play Expedition Map or other land searchers to go with them. Just my 2 cents...

Way too slow by Appollus at Sat, 05/15/2010 - 14:46
Appollus's picture

You can not even crack expidition map until turn 3 (assuming you drop two post or a post and vesuva)

Standard by Felorin at Thu, 05/13/2010 - 12:44
Felorin's picture

Standard decks actually have at least four ways to cheat Eldrazi into play. Summoning Trap and Brilliant Ultimatum have been used also.

For all the polymorph decks that people are going to be running around with, packing instant speed removal is good. When they aim polymorph at their token creature, hit it with lightning bolt or path to exile or terminate in response, and the polymorph will fizzle. Eldrazi are tough, but they can be dealt with just like all the past high power, strong ability, high mana cost fatties in Magic could be dealt with.

What it means is you can no by Paul Leicht at Thu, 05/13/2010 - 12:49
Paul Leicht's picture

What it means is you can no longer build fun decks because your deck list must contain x answers and has no room for anything not efficient and fast. Even so, Eldrazi.dec can slip one past you on turn 4 and just win if you draw poorly.

Stretching the point by Felorin at Thu, 05/13/2010 - 15:18
Felorin's picture

You could no longer build fun decks if everybody always got them out on turn 4 as opposed to turn 7, turn 12, or turn 18. If the current "fad" for running lots of them never lets up. If your decks didn't have removal or large creatures that can block and trade anyway. And if your decks never win the game on or before turn 7, 12 or 18 anyway. (I'll punt the turn 4s.)

Most of my decks do just fine already. And plenty of other decks can slip one past you and win on turn 4 or 5. Boros Bushwhacker, Red Deck Wins, Allies... I don't think a bunch of 8-15 mana spells changes Magic all that much, they just cost too much.

P.S. Let's not forget Remove Soul and discard effects, and Pacifism type spells, shall we?

I think (as per usual it by Paul Leicht at Thu, 05/13/2010 - 15:31
Paul Leicht's picture

I think (as per usual it seems) you missed my point, or decided to be uncharacteristically sarcastic for no reason. Obviously it hasn't changed magic at all. Nothing is ever different in magic, that's why we always play the same 3 decks with the same 10 cards in the same one dull format. Duh!

I don't think there is ONE by Kumagoro42 at Thu, 05/13/2010 - 16:35
Kumagoro42's picture

I don't think there is ONE Eldrazi deck. As Flippers just showed, there are many ways to use them, ranging from sneak them into play to actually hardcast them. How many decks out there actually hardcast Progenitus? Besides, Progenitus is usually fetched via Natural Order, while the Eldrazis are put into play with, well, anything else except Natural Order. That for me talks a lot about better design.
And there are MANY more ways to deal with Emrakul than with Progenitus, who remains waaaaaay stronger and more unstoppable. Please take notice of the fact that Emrakul can be tapped by Minister of Impediments, returned in hand by Tradewind Rider or Karakas, exiled by Mangara of Corondor (if not simply by Journey to Nowhere/Oblivion Ring), and even controlled by Merieke Ri Berit! And many many more. Progenitus laughs at all of them, his 2-turn clock can be stopped only by mass removal.
So, don't panic, Eldrazis are not this big deal, the true Eldrazi.deck which try to hardcast them is not going to dominate anything, and to deal with the decks which are using ways to sneak them into play... well, it's the same as if they were sneaking into play whatever big bad menace you can think of. In fact, Progenitus and Iona are way more unfair and not fun to play against that all the Eldrazis put together.

The implication of panic is by Paul Leicht at Thu, 05/13/2010 - 16:59
Paul Leicht's picture

The implication of panic is funny if untrue. It isn't panic but revulsion that fuels my angst. But I still believe 'annihilator:6' is over powered and ridiculous no matter how bad the art. The timewalk isn't exactly easy to stop either. :)

We're talking about a 15cc by Kumagoro42 at Thu, 05/13/2010 - 17:25
Kumagoro42's picture

We're talking about a 15cc creature here (otherwise no time walk), it seems to me WoTC made more wrong-costed cards than that. Baneslayer, anyone?
I can understand the revulsion if you are in fact revulsed even more by the likes of some mentioned and before-mentioned angels, or some beater that can be a 5/6 attacking on turn 3 without the need of any trick at all, just paying the true ridiculous 1G cost.
I would like to repeat myself: if it's the idea of a turn-1/2 entombed/exhumed eldrazi (and we're not talking about Emrakul here, because Emrakul CANNOT BE entombed/exhumed, and that's again good and fair design work to me), then the cards to be blamed are Entomb and Exhume, not the Eldrazi itself, who's simply the new guy in town, and hardly the scariest one.

Appollus's picture

Since emrakul's ability is only triggered, and with the proper amount of mana you can get him back for a turn with goryo's vengeance forcing 6A and 15 dmg, or for a while till a solution is found with Makeshift Mannequinn/Miraculous recovery or the high costing betrayal of flesh. You could also do it with golgari guildmage, hellscaretaker (using entomb on upkeep) doomed necromancer and possibly even allies, other options include giving a sorc instant speed with quicken or a particular creature flash via Teferi, Not saying it easy or efficient, just possible.

I kind of agree that it's by StealthBadger at Fri, 05/14/2010 - 06:42
StealthBadger's picture

I kind of agree that it's annoying, but it's always been part of magic. You had to maindeck artifact removal in mirrodin block, which was annoying, you had to maindeck stuff to interact with graveyards in odyssey block which was annoying, you probably had to maindeck an unusually high amount of creature removal in lorwyn/onslaught block, etc. etc.

I agree that it's irritating, but everybody will get bored of polymorph/summoning trap decks in a few weeks.

If not, run telemin performance and a pile of countermagic (or just blightning and duress)!

I count 10 plausible: Piper, by AJ_Impy at Thu, 05/13/2010 - 14:41
AJ_Impy's picture

I count 10 plausible: Piper, Polymorph, Brilliant Ultimatum, Summoning Trap, Maelstrom Angel, Lurking Predators, Mayael the Anima, Warp World, Djinn of Wishes and Hellcarver Demon. Theoretically you can cascade into an Eldrazi off an Eldrazi via Maelstrom Nexus as well, but that's not really viable cheating. If your opponent is running Eldrazi, Sphinx Ambassador and Telemin Performance can yank them out of their library, or you can mill them for all but the legends and use Liliana Vess, Rise from the Grave or with ridiculous numbers of allies, Agadeem Occultist to get your reward.

Impromptu raid could also be by ShardFenix at Thu, 05/13/2010 - 15:06
ShardFenix's picture

Impromptu raid could also be fun...

If we're going into extended, by AJ_Impy at Thu, 05/13/2010 - 16:35
AJ_Impy's picture

If we're going into extended, there's a metric ton of extra cheaty options.

Wow my brain must have by Flippers_Giraffe at Thu, 05/13/2010 - 15:38
Flippers_Giraffe's picture

Wow my brain must have malfunctioned, I don’t know where I got two from. I’m even using one of the other ways to sneak Eldrazi into play alongside Polymorph in one of my Std decks.

It must have been a case of not seeing the trees for the forest.

I had (It That by blau at Thu, 05/13/2010 - 13:56
blau's picture

I had (It That Betrays) re-animated on tune one. My opponent was on the play and it went like this. Swamp -> Dark Ritual -> Entomb -> Exhume. So that's an 11/11 with Annilator 2 that steals all my permanents. I looked at my opening hand, and my first turn was Forest -> play nothing, concede. My point being, Leviathan, while answers exist, you have to be playing exactly the right kind of answer AND you have to have it in your hand.

P.S. all Eldrazi creatures should be errata'ed to have a clause that says "Play this only from your hand or it is countered."

I think you may have by Leviathan at Thu, 05/13/2010 - 14:03
Leviathan's picture

I think you may have misunderstood. I was talking about in Commander, where there are multiple players, that usually someone is holding an answer. I haven't really been playing any other formats recently. I can definitely see the situation you are talking about being pretty annoying.

oh well then in that case you by blau at Thu, 05/13/2010 - 16:08
blau's picture

oh well then in that case you are correct. and anyone that would do that in multiplayer is a risky player to begin with. talk about asking to get stomped by three people at once....

But yes, my point from the example I gave, if this is the type of behaviors we can expect in legacy/classic...... time for FoW to go up in price again.

I really don't get that. If by Kumagoro42 at Thu, 05/13/2010 - 16:31
Kumagoro42's picture

I really don't get that. If you were facing first turn Iona blocking your main color or the color of your only way to deal with her, that would be fair instead?
If you had plains and path to exile, probably that would be an automatic win for you as your opponent used almost all his opening hand to pull that. The entomb/exhume mechanic can be flawed, but let's not blame the Eldrazis for that. :-)

/quote all Eldrazi creatures by Kumagoro42 at Thu, 05/13/2010 - 16:29
Kumagoro42's picture

/quote all Eldrazi creatures should be errata'ed to have a clause that says "Play this only from your hand or it is countered." /unquote

In that case, their value would be 0,1 tix for the Mythic ones, and their design value would be 0.

To sum up my Eldrazi thoughts by Kumagoro42 at Thu, 05/13/2010 - 18:18
Kumagoro42's picture

To sum up my Eldrazi thoughts in Eldrazis' defense (because I'm a fan of them, can't help about that: Great Old Ones + Galactus = big happy smile on my face, kudos to MaRo and co. to this brilliant and funny idea), I have to say that, as this article shows up well, there are two large subtypes of Eldrazi decks: the ones where the Eldrazis are sneaked into play via the most viable way of each format, and the ones where the Eldrazi are actually cast. (To me, only this latter one is the "true" way to use the Eldrazis, BTW). The first subtype is not dependent by the Eldrazis: it already existed before in its many forms, and now it just got a new option with new big baddies to choose from. To deal with these decks means to deal with the ways they sneak things into play, before than to deal with the Eldrazis themselves.
Then, there is the second type, where the Eldrazis are cast. And sure, when Emrakul is cast, it's a good insurance towards game over. But then again, by the time I spent 15 mana, I would expect to have something large and frightening in play, not an Enormous Baloth. But the point here is: I have to build a deck which CAN actually reach the 15-mana level. That IS a deckbuilding challenge. That requires some thinking, and when you manage to do it, it's satisfying, because you built and accomplished something. Putting 4x Baneslayer Angel and 4x Tarmogoyf in a deck who can simply access either W or G mana (or both), that's not much of a deckbuilding challenge. For me that's not even deckbuilding at all. The Zoo.dec, that's what truly revulse me. When you cast a Baneslayer, you don't accomplish anything more than to prove you're able to tap 5 mana. Yu-hu, you're a winner! You can tap lands for mana in the right way!

While I'm doing my thing to reach the 15 mana for Emrakul, the opponent is probably free to do what his/her deck does. And then again Emrakul can also creates a situation like that: I cast it, happy as I can be. I get another turn, who just means I'm entitled to draw a card and have a real combat phase, because hardly I will have anything useful in play to attack with during the previous turn (I would play around that with Lightning Greaves, in fact). So I attack, annihilating 6 of your permanents, a punishment that usually is very hard to take, but that strictly depends of the turn we are. Then you block it with some Birds of Paradise (because, yes, a single Birds of Paradise can stop Emrakul - it stops Marit Lage too, but Marit Lage has many more chances to be attacking in turn 3), and during your turn you deal with it in one of the 100 ways you can. Or maybe you already had an active Goldmeadow Harrier, so my 15 mana level Emrakul becomes a very expensive way to draw a card.

But do you know what I think is another positive thing in having Emrakul around? You have to reconsider your removals. Fearing an opponent's Emrakul in any deck, you can be no more so confident in StP and Path to Exile alone. You have to better consider the options. Emrakul doesn't require very specific removals/solutions, virtually every single deck can already incorporate the right way to deal with it (that cannot be said of Progenitus at all) - in fact I think an Eldrazi.dec of the second subtype can't stand a single chance against Death and Taxes.

Sorry if I gone too long, just wanted to defend my precious little boy!

P.S: BTW, blau, if you still need one, I have a prerelease Emrakul to spare! Let me know.

polymorphing into an emakrul by Bobbynibbles at Wed, 05/19/2010 - 14:08
Bobbynibbles's picture

polymorphing into an emakrul takes no skill at all. Sorry for the harshness, but I want to see those decks gone as soon as possible. I thought Magic was about skill and cunning, not playing four of the same card just so you can bring out some big dude. And there hasn't been much of the eldrazi in commander lately because the release of rote has bugged the format and ruined it. I won't be playing commander until they get that game-killer bug fixed.

"polymorphing into an emakrul by Flippers_Giraffe at Wed, 05/19/2010 - 15:16
Flippers_Giraffe's picture

"polymorphing into an emakrul takes no skill at all"

Now I could say yes thats very true but if you face a counter deck then you may be dead before you get to cast Polymorph.

It depends which environment you play in. Casual = win as you face random decks with no side boards. Top level Std and your looking at a different story, there's a lot of control decks around who laugh in the face of Polymorph decks.

This isnt the first case of "playing four of the same card just so you can bring out some big dude" if you look at Legacy you also have a similar situation with Natural Order and Progenitus.