Arctic_Ghost's picture
By: Arctic_Ghost, Arctic_Ghost
Jul 25 2022 10:59am

Golgari decks aren’t the most popular choice in the Pauper format because usually the color pair is slow and doesn’t mesh extremely well together. However, that doesn’t stop players from trying their best with it.

Zombies is not exactly a new archetype in the Pauper format, it just rarely ever shows up because usually the creatures are under powered and zombies as a tribe aren’t all that great for their stats. However, today we are gonna talk about what happens when you add green to the Zombie mix and see what reaction we get.

The list we are going to look at today was piloted by the player Cryomanc3r and was part of the 5-0 dump from 7/6/2022. Alright it is time to wake the dead and rock.

Carrion Feeder – In most aggro decks that play black, it would be rare not to see some number of Carrion Feeder as you are usually playing creatures that make good fodder. It can’t block, but as I have said before, you don’t need to block if you are winning the game. The sacrifice effect is also nice because you have some combos you can do with it.

Nested Shambler – This one is quite interesting. You don’t have a ton of ways to pump it, but it even if you only get a couple of tokens from it, it generated a good amount of value. Think of this as this decks version of Mogg War Marshal. Keep in mind though, the tokens enter tapped.

Shambling Ghast – A great creature for 1 mana. There are plenty of creatures to kill with its -1/-1 ability or you can create a Treasure Token and ramp a little bit. I am surprised to only see 2 copies, but I guess you need to make cuts somewhere.

Young Wolf – A classic Pauper creature. It can be used as fodder twice or needs 2 removal spells to be dealt with and it comes back a little bigger after the first death.

Bayou Groff – This is basically a 5 power creature for only 2 mana as you have plenty of creatures to offer as tribute. If you want aggression for cheap, this is some of the best around.

Brindle Shoal – Great fodder for any sacrifice deck. If you could play 5, you most likely would.

Fleshbag Marauder – Marauder isn’t the most powerful creature in Pauper, but it does hit fairly hard and its enter the battlefield ability can generate some good value against a good number of decks in the format. I am personally not a big fan, but a 1 of should be alright.

Ghoulraiser – A 2 power creature for 3 mana that returns something from your graveyard. You would think this should be a 4 of in this deck. However, it unfortunately returns something at random. It is still worth playing, just no more than 2 or maybe 3 in my opinion.

Dreg Mangler – It is good to see this in a Pauper deck already. This is a very aggressive creature that can also be good fodder due to its Scavenge ability. This is a great creature for a deck like this.

Bone PickerBone Picker is just a good creature in general as it can usually be a Delver of Secrets in its own right. I have seen Bone Picker win games by itself. I like 3 copies instead of 4 because you don’t want to have a hand clogged up by these.

Village Rites and Deadly Dispute – Here are your ways to draw cards. I like only 4 copies total split between these because you don’t want to draw too many of them and not have enough good fodder.

Nameless Inversion and Soul Reap – Here are your removal spells for the deck. Inversion can be a removal spell or a pump spell and can come back with Ghoulraiser because Raiser says it can return a Zombie card, not just a creature. Soul Reap can be a removal spell and a bit of burn, however, if you expect a lot of green decks than I would suggest Tragic Slip or Cast Down.

Rancor – Give Carrion Feeder Trample and have at it. You can also use it on Nested Shambler and due to last known information when Shambler dies, you would get 3 tokens.

Hunger of the Howl Pack – This will usually be a permanent Giant Growth for anything you target in your deck. I like this as a 1 of, keeps your opponent guessing.

The Manabase

Ash Barrens – Not surprising to see this here since you are a 2 color deck.

Golgari Rot Farm – You don’t need a ton of land to function so having this in your deck should help you mulligan less often and you have some tech lands to use its bounce with.

Jungle Hollow – Your dual land of the deck.

Khalni Garden – This land is pretty cool for this deck as the plant token it brings can have a lot of uses for you.

Vault of Whispers – This can be used as fodder for Deadly Dispute and I am fairly certain that is the beginning and the end of this cards uses.

The rest of the Manabase is 1 Forest and 6 Swamp for a total of 20 lands and a main deck count of 61 cards. I think if you wanted to you could take out a Vault for a Bojuka Bog but other than that the manabase seems fairly straightforward.

The Sideboard

Fleshbag Marauder, Nameless Inversion, Soul Reap – If you need more removal, here are some extra copies. I am still not a huge fan of Fleshbag Marauder but against certain archetypes the Edict effect is extremely important.

Chainer's Edict – Edict effects are always a good thing to have access to.

Faerie Macabre – Sadly this is not a Zombie, but it is a free and instant speed way to interact with the graveyard.

Masked Vandal – Having a Disenchant effect is always a good thing to have and even better is that you get a creature out of the deal. I am not sure if this is better to have over Deglamer in the current meta, but I am willing to be wrong.

Suffocating Fumes – Board wipes are always a needed thing to have access to.

Sylvok Lifestaff and Unexpected Fangs – Here are your anti Burn and/or aggro cards. Lifestaff can also be decent against control decks as well because the extra power can go a long way in quickening the clock.

Verdict and Conclusion

This deck is quite interesting and I like the theme of it. It is aggressive, has removal and does some cool tricks. However I think this is more of just a casual deck than a big contender.

I am a little upset to not see some copies of Unearth or Grim Harvest to have a decent mid-game. Don’t get me wrong, I know this is an aggro deck, but having a few extra tricks up your sleeve is never a bad thing. I am also not a huge fan of the lack of removal in the main deck, but I think Rancor is supposed to make up for it.

Do I think you should play this deck? For leagues it should be fine, you might not 5-0 constantly but I think you will have a decent winning record. For the challenges though, I would personally stay away. I think this deck is just a little too slow despite being an aggro deck and doesn’t have enough power to compete with the likes of Affinity or Faeries on a consistent basis. I will say I hope this is the start of new decks popping up and look forward to what the future holds for the format.

However, with all this being said, as always, do remember my words are not gospel. I will always encourage you to try a deck that I bring you despite my personal feelings. Remember that results will vary and always remember to practice!

Would you like to compete in a free Pauper tournament with some great prizes? Head on over to on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!

Thank you so much for reading. Best of luck to you in your next tournament and I’ll catch you all next time!