Arctic_Ghost's picture
By: Arctic_Ghost, Arctic_Ghost
Aug 17 2022 11:23am

Mono Green Stompy is one of the decks I default to when telling someone about Pauper. It is simple, powerful and has a lot of play to it. Stompy is a deck that has not changed all that much in recent time, but it has a new toy to work with and I haven’t really taken a look at the archetype in a while. I want to see if anything has changed.

The list we will be looking at today was part of the 5-0 dump from 8/3/2022 and was piloted by the player barff. This list has some interesting choices and overall seems like a good place to start. Alright lets rock!


Experiment One – A new toy for the Pauper format, it is nice to see it find a home in Stompy. Although you only have 1 creature above 3 power, making it somewhat difficult to put more than 1 counter on this creature with Evolve, you do have 4 copies of Hunger of the Howlpack. I am not sure Experiment One is better than something like Skarrgan Pit-Skulk, but on Paper is seems decent.

Nettle Sentinel – A staple of the archetype as this is technically the most aggressive creature you have for 1 mana.

Quirion Ranger – Ranger is great at helping you ramp and keep land light hands. I like having only 3 copies here as you only ever really need 1 in the early game.

Young Wolf – A fantastic creature for this deck as it takes 2 removal spells to deal with and it gets bigger after the first time it dies.

Bayou Groff – You have a decent amount of fodder to get this creature out early for no real loss in cards. The best fodder being Young Wolf of course. Being able to go Groff on turn 2 and put a Rancor on it turn 3 is gonna be devastating for any archetype to deal with.

Nest Invader – This has decent stats and brings along another creature that can either ramp you or you can put some pump spells on it. Not the best creature ever but certainly solid.

Burning-Tree Emissary – This is what helps you have the really broken openings in the deck. If you could play 5, you probably would honestly.

Flayer Husk – I like seeing this here as it gives you a token which serves multiple purposes and the extra stats can really help. It is almost (sort of) like having a 5th copy of Rancor

Hunger of the Howlpack – Do remember that this gives 3 counters when you trigger Morbid. This is a static Giant Growth and it does a lot of work for you in the long run.

Rancor – This is one of the main ways you get to end games as not only does this give your creature Trample, but remember Rancor can keep coming back.

Savage Swipe – Arguably the best removal spell for this archetype as it is only 1 mana. I wish you could play 5.

Vines of Vastwood – A pump spell and counter to removal. I don’t think I would play 5, but in my opinion never play less than 4.

The manabase is quite interesting and very well thought out. I wouldn’t change it for the world. We see here 16 Forests. That is it and in my opinion should stay that way. No gimmick lands no come into play tapped lands. Just straight to the point and be as quick as possible.

The Sideboard

Gleeful Sabotage – This is great at fighting Bogles and helpful when fighting Affinity.

Gut Shot – It might not seem like much, but having a way to deal 1 damage to something is extremely helpful against a ton of decks in the format. Especially when possibly fighting against a Standard Bearer.

River Boa and Scattershot Archer - While Boa is just a good creature in general, both of these creatures have something in common. They love to say hello to the Faerie archetypes.

Weather the Storm – Burn is not the easiest matchup for this deck archetype. This should help a little bit with that.

Final Thoughts and Conclusion

So that is Stompy for you. It honestly hasn’t changed much and depending on who you ask that could be either a good thing or a bad thing. On one hand it can be a good thing because that means if you are a veteran of the deck, there isn’t too much you need to learn that is new.

On the other hand, it can be bad because it means that Stompy is stuck and/or boring. Stompy is a solid deck no doubt, but Pauper has a lot of powerful decks today that got a lot of new tools to work with, while Stompy hasn’t had the chance to really Evolve in recent memory.

While the removal has gotten better, better card advantage spells have been printed and other archetypes have adapted/become more fine tuned. This makes it hard for Stompy as with the card pool available and being Mono Green Stompy, there just isn’t much else you can do and that upsets me. I really hope some new tools get printed in the near future.

Do I think you should play this deck? For the leagues I think this deck is great. For the challenges, I do think Stompy can win but overtime might have a lower win rate than what the pilot will want.

In the leagues, people experiment or play other fast aggro decks to get them over with quickly. In the challenges however, players will be more serious and play the best archetypes in the field. While I do believe Stompy can beat the current best decks in the format, it is an uphill battle that in my opinion, just isn’t worth it.

However, with all this being said, as always, do remember my words are not gospel. I will always encourage you to try a deck that I bring you despite my personal feelings. Remember that results will vary and always remember to practice!

Would you like to compete in a free Pauper tournament with some great prizes? Head on over to on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!

Thank you so much for reading. Best of luck to you in your next tournament and I’ll catch you all next time!