Arctic_Ghost's picture
By: Arctic_Ghost, Arctic_Ghost
Aug 31 2021 11:00am

As I have said before, the White Weenie archetype can come in many different variations. One of those variations is a Soldier Tribal build. While playing Soldier tribal isn’t really anything new in Pauper, I personally have not seen it played in quite some time.

With this version of White Weenie, instead of trying to gain tons of life or just play individual good creatures, you play a bunch of Soldier creatures that, while on their own may be a little weak, but together, they can end a game rather quickly.

The list we are going to be looking at today took 27th place in the Pauper challenge that happened on 8/15/2021 and was piloted by the player UlanaPishtim. One cool thing about Solider tribal is that they actually have their own lord creatures in the form of Veteran Swordsmith and Veteran Armorsmith. I have ran out of stuff to say here so let’s get right into the list.

Elite Vanguard – Not the most impressive creature, but you are an aggressive deck and 2 power for 1 mana is as aggressive as you can get.

Staunch Shieldmate – A 1 power vanilla creature isn’t all that great for the aggro plan, but it is a Soldier with 3 toughness and you have a good number of ways to a +1/+1 counter to the Shieldmate.

Thraben Inspector – On top of all the good things I have said about Thraben Inspector, now we can add being a Solider to that list.

Mosquito Guard – Although not the most aggressive 1 drop with only having 1 power, it does have First Strike. However, it also has the ability Reinforce. This means that for 2 mana and discarding this card, you get to make one of your creatures bigger permanently and it can be done at instant speed. I want to see a third copy of this card in the deck as I think this effect is quite important.

Kor Skyfisher – One of the best creatures in Pauper period. Out of all the reasons I can list to say that, now we can add being a Soldier to that list.

Ainok Bond-Kin – This is an interesting one. It is a 2/1 for 2, which is decent for stats. However, it has the Outlast ability, which means it can grow bigger every turn. The downsides however is that you can only Outlast it at sorcery speed and it costs 2 mana, but even just doing it once should be more than enough. It also makes it so every creature you have with a +1/+1 counter on it has First Strike which is a big help for your aggro plan. I am not a big fan of this card though as I think it was too slow.

Martyr's Soul – This is an interesting creature. When in enters play, if you control no tapped lands, it becomes a big 5 power creature to attack with. Now again, you need to control no tapped lands for it to become bigger. It has convoke, so make sure you decide how or if you want to attack the turn you play this creature.

Veteran Swordsmith – One of the most important creatures to this archetype. This is the creature that helps push your board state over the edge, make sure you play this card wisely as it will be public enemy number 1 for your opponents removal.

Gempalm Avenger – It has been quite a while since I have seen this card. It is a mass pump spell for your board and it gives them First Strike until end of turn, making combat even better for you. When compared to Guardians’ Pledge, it gives one less point of power, but it Cycles, which means you draw a card and again, gives your creatures First Strike. The question is, how often is the 1 less power to all of your creatures going to keep you from winning the game on the spot. Be very careful however, as it says Soldier creatures get the effect, not just your own. This means your opponents Kor Skyfishers will also get pumped up. I would keep this at 3 copies and not 4 since you don’t want to have a bunch clogging up your hand with no board state.

Raise the Alarm – 2 Soldier tokens at instant speed. Not the most powerful spell in magic, but it definitely does the job it needs to.

Journey to Nowhere – Every White Weenie deck needs removal and Journey is one of the best in Pauper period. The reason you don’t see more is because you need all the threats you can get and you only really need Journey to remove a creature you can’t attack past.

The manabase is as basic as they come. You have 21 lands that are made up of 17 Plains and 4 copies of Idyllic Grange. In a deck like this, you don’t want too many lands that come into play tapped because you can’t afford to be slow and not curve out. Grange however gives a +1/+1 counter to a creature when it comes into play, which is very good for helping your aggro plan. Just make sure you play it in a way that doesn’t slow you down.

The Sideboard

Emerge Unscathed – A fairly good counter to removal. It also has rebound so you can sneak in some damage the next turn by possibly making one of your creatures unblockable.

Holy Light – A board wipe effect is a good thing for any deck to have access to and this is a great one because it is instant speed.

Prismatic Strands – One of the best cards in Pauper. I am a little surprised to only see 1 copy, but to be fair, you get 2 uses out of it.

Relic of Progenitus – Graveyard hate is important these days and this is one of the best you can have.

Sundering Growth – There are plenty of Artifacts and Enchantments to destroy in Pauper. This one gives you a copy of a token if you have any in play as well as being a Disenchant effect.

Suture Priest – Not a Solider, but still very good tech against Storm, Elves and other aggro decks that like to swarm the battlefield.

Veteran Armorsmith – The other lord creature for the Soldier archetype. This one is good against other aggro matchups as it pumps the toughness of your creatures. It can also be decent against control, but it depends on the build your opponent in using. I think this might be better than Bond-Kin, but if you add more effects that give counters to the deck, then Bond-Kin is a better main deck card.

Viridian Longbow – I am not a huge fan of this card in this archetype as I feel it is a little slow. However, it does a decent job against cards such as Spellstutter Sprite, Elves or giving you reach against control decks. I am unsure if this would be better as a few more copies of Journey to Nowhere or Sunlance.

Verdict and Conclusion

White Weenie will always be a mainstay of the Pauper format. As I have said in the past, it is a great way to introduce new players to the format and gives veterans a good challenge as navigating a game with White Weenie can be difficult. The best part is that White Weenie can be built many ways.

That being said, I don’t like this version. I think you are playing weaker creatures just to have a lord in the form of Veteran SwordSmith to take advantage of and I don’t think you get really any better benefit.

While Elite Vanguard isn’t terrible, it is quite weak in today’s Pauper meta. Something like Loyal Pegasus would be much better in this spot because it has flying and although it can’t attack or block alone, with White Weenie you don’t want to be blocking and you want to be attacking with multiple creatures a turn anyway. I feel Staunch Sheildmate is a pretty bad creature and overall brings down the power of the archetype.

I also think Ainok Bond-Kin is very slow and the First strike bonus it gives to your creatures isn’t worth it. I feel it is taking up the spot of something more powerful such as Loyal Cathar or Daybreak Chimera. I also think that Gempalm Avenger is cool, but Guardians' Pledge is just better for your game plan overall as with White Weenie you are trying to end the game quickly and the extra power and toughness it gives could make all the difference. You don’t really care much about drawing an extra card when trying to win the game that turn. These are all just my opinions so take what I say with a grain of salt.

Do I think you should play this version of White Weenie? I personally do not think so. I feel that Soul Sisters or the regular builds of White Weenie are just better. I feel both archetypes have better game plans, better creatures and overall better cards. I know I am being very harsh and none of my words are aimed at the pilot of this archetype. I am just being honest with all of you reading this and it isn’t that I think this list in particular is bad. It is that I personally don’t recommend the Solider Tribal version of White Weenie overall.

However, with all this being said, as always, do remember my words are not gospel. I will always encourage you to try a deck that I bring you despite my personal feelings. Remember that results will vary and always remember to practice!

Would you like to compete in a free Pauper tournament with some great prizes? Head on over to on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!

Thank you so much for reading. Best of luck to you in your next tournament and I’ll catch you all next time!