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By: Arctic_Ghost, Arctic_Ghost
Aug 15 2016 12:00pm
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Hello there and welcome to another episode of the Arctic Pauper Show. This time around, we are going to take a look at GW Hexproof and determine just how good the deck actually is. For those of you who aren't familiar with GW Hexproof (A.K.A Bogles), it is a non-interactive combo deck that can win very quickly and can be very hard to beat. It wins by playing a creature with Hexproof, usually a Slippery Bogle or Silhana Ledgewalker, putting a bunch of enchantments on it, and attacking for a huge amount of damage. Let's see a more in depth look at the deck in the deck tech.



As always, if the video isn't good for you or you just prefer a deck list. Here is the deck list for your viewing pleasure.




As you can see, the deck plays a lot of powerful enchantments, such as Rancor and Ancestral Mask that you can attach to a creature with the ability known as Hexproof (Hexproof says that the creature cannot be targeted by spells or abilities your opponents control, but you can target the creature with whatever you want). The big thing about this archetype is that your creatures not be targeted by removal spells because of Hexproof.  You can make your creature so big by putting so many of your aura cards on your Slippery Bogle, that no amount of blocking from your opponent will kill it.

You may be saying, “But you can just chump the creature all day”, that is not actually the case because you have Rancor and Armadillo Cloak to give your creature trample.  Trampling makes it easy to break through board stalls and get in for some damage.  Instead of ranting on, go ahead and check out the matches to see how the deck really functions.


Match 1 vs Burn



Game 1 my opening hand was a little slow because it had a couple of lands, but they both came into play tapped. I thought it was a fine keep. I was able to find a Utopia Sprawl and drew a Forest off of my Abundant Growth and was able to get things going. I chose to play Aura Gnarlid because I figured that my opponent would have to use 2 burn spells or go all in on a Fireblast to kill it.  I was fine with either outcome and if it lived, I was sure I wasn't able to lose anymore. My opponent let it live and I was able to put a Rancor and an Amradillo Cloak on it and I won shortly after that.

Game 2 I had to mull to 5, but I had hopes because of how good the matchup is. If I could find a white source, my hand was actually pretty good with 2 Ethereal Armor. I drew into a Utopia Sprawl and played Siliahana Ledgewalker in the hopes that my opponent didn't have Electrickery to blow me out. I was able to put 3 enchantments on my elf and swing for a lot of damage, but I wasn't on all that great of shape. However the next turn I drew an Armadillo Cloak and that earned the concession from my opponent.


This matchup is actually very good for you because they don't really have anything they can do to stop you.  You can be just as fast, so racing sometimes isn't even an option and in the end, it's all the burn deck can do. You also have 5 aura cards that give lifelink to your already huge creatures and usually, burn will not be able to race against how much life you gain. The only cards they really have are Electrickery or Martyr of Ashes to try and kill your creatures with Hexproof before they get bigger, but that rarely works out.


Match 2 vs UB Angler Delver



Game 1 I mulled down to 6 cards and decided to keep what I thought was a reasonable hand.  If I drew a white source early enough, it would be a great hand. Luckily I drew a Utopia Sprawl and was able to get things started by putting an Ethereal Armor on my creature. My opponent got out a Gurmag Angler very quickly, but decided they had enough when I added an Amradillo Cloak to my Slippery Bogle.

Game 2 I had a pretty decent hand and we both decided to keep our 7. I was facing down an early Delver of Secrets and didn't have any pressure early. I was able to resolve some enchantments and put 2 copies of Ethereal Armor on my Gladecover Scout.  This allowed me to start getting in damage, but my opponent was quickly catching up. I thought I had my opponent dead but my opponent played a surprise Grotesque Mutation on their Delver and killed me. Needless to say, not only was I taken aback by what happened, I had a smile on my face because I thought it was cool sideboard tech.


Game 3 I decided to keep a 1 land hand, but I had 2 copies of Utopia Sprawl to get me going.  I played my Slippery Bogle enchanted it with an Ethereal Armor  and was able to start getting in damage. My draw was a little slow because I didn't draw any more land, but I did have a 3rd copy of Utopia Sprawl to help me. My opponent played a Delver of Secrets, I attacked into it, my opponent blocked, and then played an Echoing Truth.  This resulted in us trading creatures. I played a Silhana Ledgewalker and an Ethereal Armor on the creature, while my opponent drew a card, and played a Delver of Secrets.  I played a couple of Rancors and an Armadillo Cloak on my creature and that earned the concession from my opponent.


This matchup is much better than the UB Teachings control matchup would be and that is due to lack of edict like effects. They also don't have a lot of counter magic and you can usually outrace their creatures easily.  If the Angler Delver deck has edict effects in their 75 (Diabolic Edict for example), then it becomes very difficult for you to win, but not impossible of course.  Edict effects are where Young Wolf comes in handy and it really shines.


Match 3 vs Affinity


Game 1 my opening hand was pretty good with a Silhana Ledgewalker and some good auras to get me going. I drew into a Slippery Bogle and was able to curve out. My opponents started off a little slow, but they exploded on turn 3 and suddenly I wasn't as far as ahead.  However, my opponent felt that they were not able to race against my giant creature with lifelink and I earned the concession.


Game 2 my hand was a little slow, but I felt I had enough cheap spells to make up for it.  I didn't need many more lands to win. My opponent had a really good start with good mana, a Frogmite and 2 Carapace Forgers and they were all followed up by a Serene Heart.  That card was enough to set me back a lot. A few turns later I was able to make a creature huge, but my opponent had a second copy of Serene Heart and I decided to scoop it up.


Game 3 my hand was good with some lands, a creature and a Ancestral Mask to get me started. My opponents draw was almost identical to their start in game 1, but so was mine and I was putting a good amount of pressure on my opponent.  They needed to find a Serene Heart or face the consequences. I was able to find a second Ancestral Mask and when I attacked in for the win, my opponent didn't have the Serene Heart and I was home free.


Affinity is a very good matchup for you game 1 in my opinion because they don't have an answer for what your deck is doing. Atog is really the only thing they have to race you, but because of Ancestral Mask and Armadillo Cloak, you can easily put yourself so far out of reach, that even a Temur Battle Rage being cast on their Atog, may not be a enough for them.  After sideboard I find it to be slightly in Affinity's favor because they have access to any kind of enchantment destruction that they desire and they also have a lot of pressure. The best way to win is to pick your spots, try to end the game as quickly as possible and if you suspect that they are using a mass enchantment destruction spell like Serene Heart, you will have to bait it out and rebuild and try your best to win.


Where we go from here? Updates to the deck list, aftermath thoughts and possibly more!


I really love this deck and what it's doing.  I think it's definitely one of the best decks in the format. The great thing about the deck is that it can easily win out of nowhere because of cards like Ethereal Armor and especially because of Ancestral Mask and it can also gain a ton of life thanks to Armadillo Cloak. It also might not seem like it, but the deck is actually very resilient and it rewards a lot of dedication and practice.  Not only will you need to play your cards in the right order, but the practice will show you how to work around enchantment hate as well. The deck is very straight forward, this is true, but there are some tricky lines that you will see the more you practice with the deck.


This time around I did not make any changes to my list because I don't think there is anything to change. I made 1 change to the sideboard and that was to add a second Lifelink and I took out the other Heliod's Pilgrim because I feel that the third Pilgrim isn't really needed, but having another copy of Lifelink is very useful in a ton of matchups (Affinity, Goblins, Burn and Stompy to name a few). The only change I would think about for the main deck is to take out the Aura Gnarlids for an extra copy of each of the umbra cards, but I still like Aura Gnarlid for the fact that he can win fast and sometimes on his own, so I will continue to test him out.


I would highly recommend this deck for the format right now. Your matchup against just about everything is either in your favor, or will be a very close matchup. Most matchups you face will either not have enough to stop you from what you're doing, or will not be able to race your life gain and you will be able to win easily. You will have to test and learn how to play around enchantment hate and edict effects, but if you do, you will get rewarded.


Pauper Classic Tuesdays happens every Tuesday on at 8:00pm, always Eastern Standard Time. It's free to enter a lot of fun. I also stream it as well every Tuesday!


Thanks for reading and watching and I hope to you see all next time!