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By: Arctic_Ghost, Arctic_Ghost
Oct 02 2017 12:00pm
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In Legacy there is an archetype called One Land Belcher. It wins by using ritual cards such as Cabal Ritual, Dark Ritual and Lion's Eye Diamond to cast and uses Goblin Charbelcher on turn 1 of the game to kill your opponent. To take the 1 land the deck plays out of the deck, you use Land Grant. It is the definition of a glass cannon archetype, but more on that later.

In Pauper, this archetype follows much of the same idea. You play 1 Forest in your deck so that you can easily cast cards like Tinder Wall and Wild Cantor. To get the Forest easily you have 4 copies of Land Grant and you must get it out of the deck because the way you win, is by playing a Balustrade Spy targeting yourself to put your whole deck into your graveyard, then you use Conjurer's Bauble to put a copy of Songs of the Damned into your hand and generate a ton of black mana. You then get back your Anarchist using the Flashback on Morgue Theft, get back and cast your Haunting Misery to remove every creature from your graveyard and win the game.


The reason why it is such a Glass Cannon is because you need to draw your spells in a very specific order, but the big problem is 1 Counterspell and you lose the game. You have no disruption game 1, so much like the problem that Belcher has in Legacy against Force of Will, you have the same problem in the Pauper Format. Let's check out a couple of lists and see what we are working with.



The Creatures

Wild Cantor and Tinder Wall – These are your mana dorks. Wild Cantor is mostly here as a good mana fixer to get black and red mana much easier, while Tinder Wall is a decent blocker with 3 toughness and a mana accelerator as it adds 2 red mana to your pool.


Balustrade Spy – This is your big combo piece and without playing it, you can not win the game. The plan is to play this creature as quickly as turn 1 (with the right hand it can be done), mill your whole deck into your graveyard and combo off to win the game.


Dimir-House Guard – This is used to transmute and search for your Balustrade Spy.


Street Wraith and Deadshot Minotaur – These are some cycle creatures which help build your graveyard for Cabal Ritual and any early copies of Songs of the Damned you may draw. It also helps you play a 52 card deck and draw to the spells you need much quicker.


Anarchist – This is one of your combo pieces and it is used to get back your Haunting Misery from the graveyard to your hand so you can cast it and win the game.


Wirewood Guardian – This is another way to find your Forest. I personally don't like this card because although being able to go and get your Forest is nice and very needed, the 2 mana you have to pay is a lot for a deck like this because you are trying to go off so early that you are very tight on the small amount of mana you get to work with.


The Spells

Haunting Misery – This is the win condition of the deck. Be careful because you need to actually click individually on all of the creatures in your graveyard, so don't miss any!


Songs of the Damned – This is the main ritual of your deck. If you draw any copies before you put your whole deck into the graveyard, remember that when you are going off and getting mana, use your Tinder Wall and Wild Cantors first so you can get as much mana off of this Songs of the Damned as possible.


Conjurer's Bauble – This is a very crucial part of your combo, as you need them in play before you go off to save mana. After you put your whole deck into the graveyard, use this to get back a copy of Songs of the Damned so you can get a bunch of mana and win the game.


Morgue Theft – This is used to get back your Anarchist from the graveyard when you are going off.


Dark Ritual and Cabal Ritual – These are how you accelerate your mana so that you can combo off.


Land Grant – This is strictly here to get the Forest out of your deck. Also it helps fill the graveyard for Cabal Ritual.



Gitaxian Probe – Not only does this dig a tiny bit deeper into your deck and cost virtually nothing to cast, but it allows you to get perfect information by looking at your opponents hand and helps you know how to sequence your plays in the correct way.


Manamorphose – This helps you fix your colors and draws you a card deeper into your deck and it is quite helpful when you need to get red mana into your pool to cast Anarchist.


Lotus Petal – Another mana accelerator that also helps fix your mana so you can cast your spells.


The manabase is just a Forest and that is it. Despite the fact that you play 4 Land Grant and 1 Wirewood Guardian, you only need and want one land in your deck. Let's go ahead and check out what the sideboard is working with.


The Sideboard

2 Duress – This is for any deck with counterspells in it or for any blue mage in general.


4 Pryoblast – This is for the counter wars you will face. Use it only to help win the game and not to get value by countering things such as Mulldrifter.


1 Drain Life – A second win condition to bring in to try and fight hate. I personally have never brought this card in.


2 Flaring Pain – This is to help fight cards such as Circle of Protection: Red and Prismatic Strands.


4 Ingot Chewer – This is to fight Relic of Progentius, Affinity, Nihil Spellbomb and it is better than Ancient Grudge because it is a creature to help Songs of the Damned.


1 Blood Celebrant – This is what helps you cast your spells after sideboard and comes in against most matchups, if not, all of them.


1 Mnemonic Wall – I will be honest I am not too sure why this is in the sideboard as I have never sideboarded it in and never found a use for it other than it being a second copy of Anarchist.


You have seen what this list has to offer and I have also explained how it wins. This is not the only version of the deck that exists currently either. Here is another version of the deck for you to check out.


This list in particular uses Momentary Blink and Leonin Squire to return Conjurer's Bauble multiple times and cast Songs of the Damned multiple times to build up enough mana and cast a huge Kaervek's Torch targeting your opponent.


I personally believe the only real advantage to Momentary Blink version is that you don't need as many creatures to hit the grave and can fight against graveyard hate better, but I don't think there is much a difference between the 2 lists.


I have recorded a video talking about both lists and showing a demonstration about how both decks work. This time around I have special guest Genstuk0v to help me.



Verdict and Conclusion

I personally do not like this archetype and would never suggest it to anyone. It is just too easy to beat and most of the time you lose to yourself. In every matchup you face, you need to draw specifically correct in order to win and even then you may still lose. A well-timed Counterspell, some discard, graveyard hate, life gain or really just about anything counters this deck and you just don't have enough to fight all of it.


A big problem that this deck has is the longer the game goes, the worse it is for you. You need to go off quickly or else you will easily find yourself too far behind to piece everything together. Since you only have 22 creatures available in the graveyard when going off, if your opponent has more than 22 life, you can't win the game. 1 damage prevention spell such as Prismatic Strands will also lose you the game and there are a bunch of other problems you can run into.


When this deck goes off, it is a work of art, but more than half the time it is nothing more than a bad combo deck that is fun to play. I would personally stay away from this archetype as far as competing in the leagues are concerned.


Would you like to compete in a free Pauper tournament with some great prizes? Head on over to on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!


I hope you enjoyed this article. Thanks for reading and watching, be good everyone!